Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
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@ -235,6 +235,9 @@ namespace CodeImp.DoomBuilder.VisualModes
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selectedVisualSectors = null;
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selectedVisualSectors = null;
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selectedVisualThings = null;
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selectedVisualThings = null;
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//mxd. Extra floors may've been edited
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General.Map.Renderer2D.UpdateExtraFloorFlag();
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// Stop special input mode
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// Stop special input mode
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General.Interface.DisableProcessing();
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General.Interface.DisableProcessing();
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General.Interface.StopExclusiveMouseInput();
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General.Interface.StopExclusiveMouseInput();
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