diff --git a/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs b/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs index 3fba095..1d922a3 100644 --- a/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs +++ b/Source/Plugins/BuilderModes/VisualModes/BaseVisualGeometrySidedef.cs @@ -1592,10 +1592,11 @@ namespace CodeImp.DoomBuilder.BuilderModes protected virtual int ChangeOffsetX(int amount) { + int prevX = Sidedef.OffsetX; Sidedef.OffsetX -= amount; if (Texture != null && Texture.IsImageLoaded) { - int repeatmidtexoffset = General.Map.SRB2 && Sidedef.Line.IsFlagSet(General.Map.Config.RepeatMidtextureFlag) ? (Sidedef.OffsetX / 4096) * 4096 : 0; + int repeatmidtexoffset = General.Map.SRB2 && Sidedef.Line.IsFlagSet(General.Map.Config.RepeatMidtextureFlag) ? (prevX / 4096) * 4096 : 0; Sidedef.OffsetX %= Texture.Width; Sidedef.OffsetX += repeatmidtexoffset; } diff --git a/Source/Plugins/BuilderModes/VisualModes/VisualMiddleDouble.cs b/Source/Plugins/BuilderModes/VisualModes/VisualMiddleDouble.cs index aacc325..27506c4 100644 --- a/Source/Plugins/BuilderModes/VisualModes/VisualMiddleDouble.cs +++ b/Source/Plugins/BuilderModes/VisualModes/VisualMiddleDouble.cs @@ -38,7 +38,6 @@ namespace CodeImp.DoomBuilder.BuilderModes #region ================== Variables - // TODO: Resolve this while retaining correct behavior private bool repeatmidtex; private Plane topclipplane; private Plane bottomclipplane; @@ -152,7 +151,7 @@ namespace CodeImp.DoomBuilder.BuilderModes // Determine if we should repeat the middle texture bool srb2repeat = General.Map.SRB2 && Sidedef.Line.IsFlagSet(General.Map.Config.RepeatMidtextureFlag); bool doomrepeat = !General.Map.SRB2 && Sidedef.IsFlagSet("wrapmidtex") || Sidedef.Line.IsFlagSet("wrapmidtex"); - bool repeatmidtex = srb2repeat || doomrepeat; + repeatmidtex = srb2repeat || doomrepeat; //A little redundant, but having a separate boolean value for each case makes the code a little more readable bool srb2repeatfixed = srb2repeat && Sidedef.OffsetX >= 4096;