From 2b6098b59478db2a797cbf2fad72e6e6514c9d08 Mon Sep 17 00:00:00 2001 From: sphere Date: Sun, 21 Feb 2021 22:19:09 +0100 Subject: [PATCH] Update 2.2 config. --- Build/Configurations/SRB2-22.cfg | 29 ++++++++++++++++++++++++----- 1 file changed, 24 insertions(+), 5 deletions(-) diff --git a/Build/Configurations/SRB2-22.cfg b/Build/Configurations/SRB2-22.cfg index ca7868e..bc7a303 100644 --- a/Build/Configurations/SRB2-22.cfg +++ b/Build/Configurations/SRB2-22.cfg @@ -746,13 +746,13 @@ linedeftypes 20 { - title = "First Line"; + title = "Polyobject First Line"; prefix = "(20)"; } 22 { - title = "Parameters"; + title = "Polyobject Parameters"; prefix = "(22)"; flags8text = "[3] Set translucency by X offset"; flags32text = "[5] Render outer sides only"; @@ -760,6 +760,7 @@ linedeftypes flags128text = "[7] Intangible"; flags256text = "[8] Stopped by pushables"; flags512text = "[9] Render flats"; + flags8192text = "[13] Cut cyan flat pixels"; } 30 @@ -914,6 +915,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Render insides"; flags128text = "[7] Only block non-players"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "195F"; flags643dfloorflagsadd = "7C80"; @@ -973,6 +975,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Render insides/block non-plr"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "200191F"; flags1283dfloorflagsadd = "7C80"; @@ -986,6 +989,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Render insides/block non-plr"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "2001917"; flags1283dfloorflagsadd = "7C80"; @@ -1013,6 +1017,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Render insides/block non-plr"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "400191F"; flags1283dfloorflagsadd = "7C80"; @@ -1026,6 +1031,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Render insides/block non-plr"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "4001917"; flags1283dfloorflagsadd = "7C80"; @@ -1071,6 +1077,7 @@ linedeftypes flags64text = "[6] Use two light levels"; flags512text = "[9] Use target light level"; flags1024text = "[10] Ripple effect"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "9F39"; flags643dfloorflagsadd = "20000"; @@ -1099,6 +1106,7 @@ linedeftypes flags64text = "[6] Use two light levels"; flags512text = "[9] Use target light level"; flags1024text = "[10] Ripple effect"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "1F31"; flags643dfloorflagsadd = "20000"; @@ -1114,6 +1122,7 @@ linedeftypes flags64text = "[6] Use two light levels"; flags512text = "[9] Use target light level"; flags1024text = "[10] Ripple effect"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "209F39"; flags643dfloorflagsadd = "20000"; @@ -1128,6 +1137,7 @@ linedeftypes flags64text = "[6] Use two light levels"; flags512text = "[9] Use target light level"; flags1024text = "[10] Ripple effect"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "201F31"; flags643dfloorflagsadd = "20000"; @@ -1150,6 +1160,7 @@ linedeftypes prefix = "(221)"; flags8text = "[3] Slope skew sides"; flags64text = "[6] Cast shadow"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "1B59"; flags643dfloorflagsremove = "40"; @@ -1273,6 +1284,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Spindash to move"; flags128text = "[7] Only block non-players"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "195F"; } @@ -1312,6 +1324,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Spindash, no shadow"; flags128text = "[7] Only block non-players"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "2009D1F"; flags643dfloorflagsadd = "40"; @@ -1378,6 +1391,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Only block non-players"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "210959F"; flags643dfloorflagsadd = "40"; @@ -1391,6 +1405,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Only block non-players"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "218959F"; flags643dfloorflagsadd = "40"; @@ -1529,6 +1544,7 @@ linedeftypes flags8text = "[3] Slope skew sides"; flags512text = "[9] Shattered by pushables"; flags1024text = "[10] Trigger linedef executor"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "880101D"; } @@ -1570,6 +1586,7 @@ linedeftypes flags128text = "[7] Only block non-players"; flags512text = "[9] Shattered by pushables"; flags1024text = "[10] Trigger linedef executor"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "1080101F"; } @@ -1591,6 +1608,7 @@ linedeftypes prefix = "(258)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Don't damage bosses"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "959"; } @@ -1604,6 +1622,7 @@ linedeftypes flags128text = "[7] Only block non-players"; flags512text = "[9] Shattered by pushables"; flags1024text = "[10] Trigger linedef executor"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorcustom = true; } @@ -2609,7 +2628,7 @@ linedeftypes 502 { - title = "Scroll Wall According to Linedef"; + title = "Scroll Tagged Wall"; prefix = "(502)"; flags128text = "[7] Use texture offsets"; flags256text = "[8] Scroll back side"; @@ -2617,7 +2636,7 @@ linedeftypes 503 { - title = "Scroll Wall According to Linedef (Accelerative)"; + title = "Scroll Tagged Wall (Accelerative)"; prefix = "(503)"; flags128text = "[7] Use texture offsets"; flags256text = "[8] Scroll back side"; @@ -2625,7 +2644,7 @@ linedeftypes 504 { - title = "Scroll Wall According to Linedef (Displacement)"; + title = "Scroll Tagged Wall (Displacement)"; prefix = "(504)"; flags128text = "[7] Use texture offsets"; flags256text = "[8] Scroll back side";