Merged in GZDB r2496.

This commit is contained in:
MascaraSnake 2016-04-07 16:27:49 +02:00
parent 7a82022239
commit 264a883e47
6 changed files with 80 additions and 62 deletions

View File

@ -2682,6 +2682,8 @@ namespace CodeImp.DoomBuilder.Data
// Set render settings...
device.SetRenderState(RenderState.ZEnable, false);
device.SetRenderState(RenderState.CullMode, Cull.None);
device.SetSamplerState(0, SamplerState.AddressU, TextureAddress.Clamp);
device.SetSamplerState(0, SamplerState.AddressV, TextureAddress.Clamp);
// Setup matrices
Vector3 offset = new Vector3(0f, 0f, -1.8f); // Sphere size is 10 mu
@ -3026,14 +3028,17 @@ namespace CodeImp.DoomBuilder.Data
private static Texture TextureFromBitmap(Device device, Image image)
{
MemoryStream ms = new MemoryStream();
using (MemoryStream ms = new MemoryStream())
{
image.Save(ms, ImageFormat.Png);
ms.Seek(0, SeekOrigin.Begin);
Texture result = Texture.FromStream(device, ms);
ms.Close();
ms.Dispose();
return result;
// Classic skies textures can be NPo2 (and D3D Texture is resized to Po2 by default),
// so we need to explicitly specify the size
return Texture.FromStream(device, ms, (int)ms.Length,
image.Size.Width, image.Size.Height, 0, Usage.None, Format.Unknown,
Pool.Managed, Filter.None, Filter.None, 0);
}
}
#endregion

View File

@ -421,9 +421,6 @@ namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
}
}
// Offset it slightly to avoid shading glitches
if (light.Offset.Z == 0.0f) light.Offset.Z = 0.1f;
// Add to the collection?
if (!skip) lightsbyname[lightname] = light;

View File

@ -145,7 +145,7 @@ namespace CodeImp.DoomBuilder.Rendering
device.SetRenderState(RenderState.CullMode, Cull.None);
device.SetRenderState(RenderState.DestinationBlend, Blend.InverseSourceAlpha);
device.SetRenderState(RenderState.DiffuseMaterialSource, ColorSource.Color1);
device.SetRenderState(RenderState.DitherEnable, true);
//device.SetRenderState(RenderState.DitherEnable, true);
device.SetRenderState(RenderState.FillMode, FillMode.Solid);
device.SetRenderState(RenderState.FogEnable, false);
device.SetRenderState(RenderState.FogTableMode, FogMode.Linear);
@ -154,6 +154,7 @@ namespace CodeImp.DoomBuilder.Rendering
device.SetRenderState(RenderState.NormalizeNormals, false);
device.SetRenderState(RenderState.PointSpriteEnable, false);
device.SetRenderState(RenderState.RangeFogEnable, false);
device.SetRenderState(RenderState.ShadeMode, ShadeMode.Flat); //mxd
device.SetRenderState(RenderState.SourceBlend, Blend.SourceAlpha);
device.SetRenderState(RenderState.SpecularEnable, false);
device.SetRenderState(RenderState.StencilEnable, false);

View File

@ -237,7 +237,7 @@ float4 ps_vertex_color(PixelData pd) : COLOR
float4 ps_lightpass(LitPixelData pd) : COLOR
{
//is face facing away from light source?
if(dot(pd.normal, (lightPosAndRadius.xyz - pd.pos_w)) < -0.1f) // (lightPosAndRadius.xyz - pd.pos_w) == direction from light to current pixel
if(dot(pd.normal, normalize(lightPosAndRadius.xyz - pd.pos_w)) < -0.1f) // (lightPosAndRadius.xyz - pd.pos_w) == direction from light to current pixel
clip(-1);
//is pixel in light range?

View File

@ -54,7 +54,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
private readonly Vector2D dragstartmappos;
//mxd. Offset from nearest grid intersection to dragstartmappos
private Vector2D dragstartoffset;
private readonly Vector2D dragstartoffset;
// Item used as reference for snapping to the grid
private readonly Thing dragitem;
@ -63,6 +63,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
// List of old thing positions
private readonly List<Vector2D> oldpositions;
//mxd
private bool makeundo;
//mxd
private class AlignData
{
@ -111,11 +114,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
#region ================== Constructor / Disposer
// Constructor to start dragging immediately
public DragThingsMode(EditMode basemode, Vector2D dragstartmappos)
public DragThingsMode(EditMode basemode, Vector2D dragstartmappos, bool makeundo)
{
// Initialize
this.dragstartmappos = dragstartmappos;
this.basemode = basemode;
this.makeundo = makeundo; //mxd
Cursor.Current = Cursors.AppStarting;
@ -371,11 +375,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
dragitem.Move(dragitem.Position.x, dragitem.Position.y, aligndata.InitialHeight);
}
// Make undo for the dragging
if (makeundo) //mxd
General.Map.UndoRedo.CreateUndo((selectedthings.Count == 1 ? "Drag thing" : "Drag " + selectedthings.Count + " things"));
// Move selected geometry to final position
if(aligndata != null && aligndata.Active) //mxd. Apply aligning
if (aligndata != null && aligndata.Active) //mxd. Apply aligning
{
if(!aligndata.Position.IsEmpty)
dragitem.Move(aligndata.Position.X, aligndata.Position.Y, aligndata.CurrentHeight);

View File

@ -598,10 +598,17 @@ namespace CodeImp.DoomBuilder.BuilderModes
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag()) //mxd
{
// Shift pressed? Clone things!
if(General.Interface.ShiftState)
bool thingscloned = false;
if (General.Interface.ShiftState)
{
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
foreach(Thing t in selection)
if (selection.Count > 0)
{
// Make undo
General.Map.UndoRedo.CreateUndo((selection.Count == 1 ? "Clone-drag thing" : "Clone-drag " + selection.Count + " things"));
// Clone things
foreach (Thing t in selection)
{
Thing clone = InsertThing(t.Position);
t.CopyPropertiesTo(clone);
@ -611,7 +618,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
int nextpointtagargnum = -1;
// Thing type can be changed in MAPINFO DoomEdNums block...
switch(info.ClassName.ToLowerInvariant())
switch (info.ClassName.ToLowerInvariant())
{
case "interpolationpoint":
nextpointtagargnum = 3;
@ -623,18 +630,22 @@ namespace CodeImp.DoomBuilder.BuilderModes
}
// Apply changes?
if(nextpointtagargnum != -1)
if (nextpointtagargnum != -1)
{
if(t.Tag == 0) t.Tag = General.Map.Map.GetNewTag();
if (t.Tag == 0) t.Tag = General.Map.Map.GetNewTag();
t.Args[nextpointtagargnum] = clone.Tag = General.Map.Map.GetNewTag();
}
t.Selected = false;
clone.Selected = true;
}
// We'll want to skip creating additional Undo in DragThingsMode
thingscloned = true;
}
}
General.Editing.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos));
General.Editing.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos, !thingscloned));
}
}
}