mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2024-11-10 06:41:49 +00:00
Several 2.2 config updates:
- Add binary multitagging specials - Add copy flag for line slopes - Add blentran actions - Show flags for changing crumble respawn time - Show flag for faster, unordered linedef execution - Fixed some wording issues
This commit is contained in:
parent
ae9ac0b08f
commit
24cde6b555
1 changed files with 306 additions and 40 deletions
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@ -640,25 +640,6 @@ linedeftypes
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prefix = "(63)";
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}
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97
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{
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title = "Apply Tag to Front Sector";
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prefix = "(97)";
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}
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98
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{
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title = "Apply Tag to Back Sector";
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prefix = "(98)";
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}
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99
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{
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title = "Apply Tag to Front and Back Sectors";
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prefix = "(99)";
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}
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540
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{
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title = "Floor Friction";
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@ -900,6 +881,44 @@ linedeftypes
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}
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}
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multitagging
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{
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title = "Multi-tagging";
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96
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{
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title = "Apply Tag to Tagged Sectors";
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prefix = "(96)";
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flags1024text = "[10] Offsets are target tags";
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flags8192text = "[13] Use front side offsets";
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flags32768text = "[15] Use back side offsets";
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}
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97
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{
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title = "Apply Tag to Front Sector";
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prefix = "(97)";
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flags8192text = "[13] Use front side offsets";
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flags32768text = "[15] Use back side offsets";
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}
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98
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{
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title = "Apply Tag to Back Sector";
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prefix = "(98)";
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flags8192text = "[13] Use front side offsets";
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flags32768text = "[15] Use back side offsets";
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}
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99
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{
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title = "Apply Tag to Front and Back Sectors";
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prefix = "(99)";
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flags8192text = "[13] Use front side offsets";
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flags32768text = "[15] Use back side offsets";
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}
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}
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fofsolid
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{
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title = "FOF (solid)";
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@ -1367,6 +1386,7 @@ linedeftypes
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flags8text = "[3] Slope skew sides";
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flags32text = "[5] Only block player";
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flags128text = "[7] Only block non-players";
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flags256text = "[8] Set respawn time to X offset";
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3dfloor = true;
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3dfloorflags = "10019F";
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}
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@ -1390,6 +1410,7 @@ linedeftypes
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flags32text = "[5] Only block player";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Only block non-players";
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flags256text = "[8] Set respawn time to X offset";
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3dfloor = true;
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3dfloorflags = "210841F";
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flags643dfloorflagsadd = "40";
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@ -1416,6 +1437,7 @@ linedeftypes
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flags32text = "[5] Only block player";
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flags64text = "[6] Don't cast shadow";
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flags128text = "[7] Only block non-players";
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flags256text = "[8] Set respawn time to X offset";
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flags8192text = "[13] Cut cyan flat pixels";
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3dfloor = true;
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3dfloorflags = "210959F";
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@ -1444,6 +1466,7 @@ linedeftypes
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flags32text = "[5] Only block player";
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flags64text = "[6] Spindash to move";
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flags128text = "[7] Only block non-players";
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flags256text = "[8] Set respawn time to X offset";
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3dfloor = true;
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3dfloorflags = "14019F";
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}
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@ -1467,6 +1490,7 @@ linedeftypes
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flags8text = "[3] Slope skew sides";
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flags32text = "[5] Only block player";
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flags128text = "[7] Only block non-players";
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flags256text = "[8] Set respawn time to X offset";
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3dfloor = true;
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3dfloorflags = "14019F";
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}
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@ -1490,6 +1514,7 @@ linedeftypes
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flags32text = "[5] Only block player";
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flags64text = "[6] Spindash to move";
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flags128text = "[7] Only block non-players";
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flags256text = "[8] Set respawn time to X offset";
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3dfloor = true;
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3dfloorflags = "10019F";
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}
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@ -1661,12 +1686,14 @@ linedeftypes
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{
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title = "Continuous";
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prefix = "(300)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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301
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{
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title = "Each Time";
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prefix = "(301)";
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flags1024text = "[10] Use faster, unordered execution";
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flags16384text = "[14] Also trigger on exit";
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}
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@ -1674,6 +1701,7 @@ linedeftypes
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{
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title = "Once";
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prefix = "(302)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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303
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@ -1683,6 +1711,7 @@ linedeftypes
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flags2text = "[1] Rings greater or equal";
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flags64text = "[6] Rings less or equal";
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flags512text = "[9] Consider all players";
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flags1024text = "[10] Use faster, unordered execution";
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}
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304
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@ -1692,18 +1721,21 @@ linedeftypes
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flags2text = "[1] Rings greater or equal";
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flags64text = "[6] Rings less or equal";
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flags512text = "[9] Consider all players";
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flags1024text = "[10] Use faster, unordered execution";
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}
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305
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{
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title = "Character Ability - Continuous";
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prefix = "(305)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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306
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{
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title = "Character Ability - Each Time";
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prefix = "(306)";
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flags1024text = "[10] Use faster, unordered execution";
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flags16384text = "[14] Also trigger on exit";
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}
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@ -1711,24 +1743,28 @@ linedeftypes
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{
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title = "Character Ability - Once";
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prefix = "(307)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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308
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{
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title = "Race Only - Once";
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prefix = "(308)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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309
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{
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title = "CTF Red Team - Continuous";
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prefix = "(309)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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310
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{
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title = "CTF Red Team - Each Time";
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prefix = "(310)";
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flags1024text = "[10] Use faster, unordered execution";
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flags16384text = "[14] Also trigger on exit";
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}
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@ -1736,12 +1772,14 @@ linedeftypes
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{
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title = "CTF Blue Team - Continuous";
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prefix = "(311)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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312
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{
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title = "CTF Blue Team - Each Time";
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prefix = "(312)";
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flags1024text = "[10] Use faster, unordered execution";
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flags16384text = "[14] Also trigger on exit";
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}
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@ -1749,6 +1787,7 @@ linedeftypes
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{
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title = "No More Enemies - Once";
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prefix = "(313)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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314
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@ -1757,6 +1796,7 @@ linedeftypes
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prefix = "(314)";
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flags64text = "[6] Number greater or equal";
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flags512text = "[9] Number less";
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flags1024text = "[10] Use faster, unordered execution";
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}
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315
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@ -1765,30 +1805,35 @@ linedeftypes
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prefix = "(315)";
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flags64text = "[6] Number greater or equal";
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flags512text = "[9] Number less";
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flags1024text = "[10] Use faster, unordered execution";
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}
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317
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{
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title = "Condition Set Trigger - Continuous";
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prefix = "(317)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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318
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{
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title = "Condition Set Trigger - Once";
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prefix = "(318)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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319
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{
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title = "Unlockable - Continuous";
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prefix = "(319)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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320
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{
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title = "Unlockable - Once";
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prefix = "(320)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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321
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@ -1796,6 +1841,7 @@ linedeftypes
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title = "Trigger After X Calls - Continuous";
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prefix = "(321)";
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flags64text = "[6] Trigger more than once";
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flags1024text = "[10] Use faster, unordered execution";
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}
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@ -1804,6 +1850,7 @@ linedeftypes
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title = "Trigger After X Calls - Each Time";
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prefix = "(322)";
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flags64text = "[6] Trigger more than once";
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flags1024text = "[10] Use faster, unordered execution";
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}
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323
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@ -1818,6 +1865,7 @@ linedeftypes
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flags128text = "[7] Lap >= Front Y Offset";
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flags256text = "[8] Count laps from Bonus Time";
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flags512text = "[9] Count from triggering player";
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flags1024text = "[10] Use faster, unordered execution";
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flags16384text = "[14] Run if no more mares";
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flags32768text = "[15] Run if player is not NiGHTS";
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}
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@ -1825,6 +1873,7 @@ linedeftypes
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324
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{
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title = "NiGHTSerize - Once";
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prefix = "(324)";
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flags2text = "[1] Mare >= Front X Offset";
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flags8text = "[3] Run only if player is NiGHTS";
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flags16text = "[4] Count from lowest of players";
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@ -1833,14 +1882,15 @@ linedeftypes
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flags128text = "[7] Lap >= Front Y Offset";
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flags256text = "[8] Count laps from Bonus Time";
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flags512text = "[9] Count from triggering player";
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flags1024text = "[10] Use faster, unordered execution";
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flags16384text = "[14] Run if no more mares";
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flags32768text = "[15] Run if player is not NiGHTS";
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prefix = "(324)";
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}
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325
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{
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title = "De-NiGHTSerize - Each Time";
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prefix = "(325)";
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flags2text = "[1] Mare >= Front X Offset";
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flags8text = "[3] Run if anyone is NiGHTS";
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flags16text = "[4] Count from lowest of players";
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@ -1849,13 +1899,14 @@ linedeftypes
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flags128text = "[7] Lap >= Front Y Offset";
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flags256text = "[8] Count laps from Bonus Time";
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flags512text = "[9] Count from triggering player";
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flags1024text = "[10] Use faster, unordered execution";
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flags32768text = "[15] Run if no one is NiGHTS";
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prefix = "(325)";
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}
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326
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{
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title = "De-NiGHTSerize - Once";
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prefix = "(326)";
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flags2text = "[1] Mare >= Front X Offset";
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flags8text = "[3] Run if anyone is NiGHTS";
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flags16text = "[4] Count from lowest of players";
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@ -1864,13 +1915,14 @@ linedeftypes
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flags128text = "[7] Lap >= Front Y Offset";
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flags256text = "[8] Count laps from Bonus Time";
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flags512text = "[9] Count from triggering player";
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flags1024text = "[10] Use faster, unordered execution";
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flags32768text = "[15] Run if no one is NiGHTS";
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prefix = "(326)";
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}
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327
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{
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title = "NiGHTS Lap - Each Time";
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prefix = "(327)";
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flags2text = "[1] Mare >= Front X Offset";
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flags16text = "[4] Count from lowest of players";
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flags32text = "[5] Lap <= Front Y Offset";
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@ -1878,12 +1930,13 @@ linedeftypes
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flags128text = "[7] Lap >= Front Y Offset";
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flags256text = "[8] Count laps from Bonus Time";
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flags512text = "[9] Count from triggering player";
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prefix = "(327)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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328
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{
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title = "NiGHTS Lap - Once";
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prefix = "(328)";
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flags2text = "[1] Mare >= Front X Offset";
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flags16text = "[4] Count from lowest of players";
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flags32text = "[5] Lap <= Front Y Offset";
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@ -1891,12 +1944,13 @@ linedeftypes
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flags128text = "[7] Lap >= Front Y Offset";
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flags256text = "[8] Count laps from Bonus Time";
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flags512text = "[9] Count from triggering player";
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prefix = "(328)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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329
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{
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title = "Ideya Capture Touch - Each Time";
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prefix = "(329)";
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flags2text = "[1] Mare >= Front X Offset";
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flags8text = "[3] Run regardless of spheres";
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flags16text = "[4] Count from lowest of players";
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@ -1905,14 +1959,15 @@ linedeftypes
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flags128text = "[7] Lap >= Front Y Offset";
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flags256text = "[8] Count laps from Bonus Time";
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flags512text = "[9] Count from triggering player";
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flags1024text = "[10] Use faster, unordered execution";
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flags16384text = "[14] Only if not enough spheres";
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flags32768text = "[15] Run when entering Capture";
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prefix = "(329)";
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}
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330
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{
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title = "Ideya Capture Touch - Once";
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prefix = "(330)";
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flags2text = "[1] Mare >= Front X Offset";
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flags8text = "[3] Run regardless of spheres";
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flags16text = "[4] Count from lowest of players";
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@ -1921,57 +1976,64 @@ linedeftypes
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flags128text = "[7] Lap >= Front Y Offset";
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flags256text = "[8] Count laps from Bonus Time";
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flags512text = "[9] Count from triggering player";
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flags1024text = "[10] Use faster, unordered execution";
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flags16384text = "[14] Only if not enough spheres";
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flags32768text = "[15] Run when entering Capture";
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prefix = "(330)";
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}
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331
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{
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title = "Player Skin - Continuous";
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flags64text = "[6] Disable for this skin";
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prefix = "(331)";
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flags64text = "[6] Disable for this skin";
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flags1024text = "[10] Use faster, unordered execution";
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}
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332
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{
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title = "Player Skin - Each Time";
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flags64text = "[6] Disable for this skin";
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prefix = "(332)";
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flags64text = "[6] Disable for this skin";
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flags1024text = "[10] Use faster, unordered execution";
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}
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333
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{
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title = "Player Skin - Once";
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flags64text = "[6] Disable for this skin";
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prefix = "(333)";
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flags64text = "[6] Disable for this skin";
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flags1024text = "[10] Use faster, unordered execution";
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}
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334
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{
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title = "Object Dye - Continuous";
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flags64text = "[6] Disable for this color";
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prefix = "(334)";
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flags64text = "[6] Disable for this color";
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flags1024text = "[10] Use faster, unordered execution";
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}
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335
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{
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title = "Object Dye - Each Time";
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flags64text = "[6] Disable for this color";
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prefix = "(335)";
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flags64text = "[6] Disable for this color";
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flags1024text = "[10] Use faster, unordered execution";
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}
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336
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{
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title = "Object Dye - Once";
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flags64text = "[6] Disable for this color";
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prefix = "(336)";
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flags64text = "[6] Disable for this color";
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flags1024text = "[10] Use faster, unordered execution";
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}
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399
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{
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title = "Level Load";
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prefix = "(399)";
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flags1024text = "[10] Use faster, unordered execution";
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}
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}
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@ -1984,7 +2046,7 @@ linedeftypes
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title = "Set Tagged Sector's Floor Height/Texture";
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prefix = "(400)";
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flags8text = "[3] Set delay by backside sector";
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flags64text = "[6] Keep floor flat";
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flags64text = "[6] Don't change floor texture";
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}
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401
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@ -1992,6 +2054,7 @@ linedeftypes
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title = "Set Tagged Sector's Ceiling Height/Texture";
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prefix = "(401)";
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flags8text = "[3] Set delay by backside sector";
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flags64text = "[6] Don't change ceiling texture";
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}
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402
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||||
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@ -2082,7 +2145,7 @@ linedeftypes
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prefix = "(403)";
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flags2text = "[1] Trigger linedef executor";
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flags8text = "[3] Set delay by backside sector";
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flags64text = "[6] Change floor flat";
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flags64text = "[6] Change floor texture";
|
||||
}
|
||||
|
||||
404
|
||||
|
@ -2091,7 +2154,7 @@ linedeftypes
|
|||
prefix = "(404)";
|
||||
flags2text = "[1] Trigger linedef executor";
|
||||
flags8text = "[3] Set delay by backside sector";
|
||||
flags64text = "[6] Change ceiling flat";
|
||||
flags64text = "[6] Change ceiling texture";
|
||||
}
|
||||
|
||||
405
|
||||
|
@ -2410,6 +2473,7 @@ linedeftypes
|
|||
flags2text = "[1] Flags determine respawn";
|
||||
flags8text = "[3] Set delay by backside sector";
|
||||
flags64text = "[6] Don't respawn";
|
||||
flags256text = "[8] Front X is timer instead of tag";
|
||||
}
|
||||
|
||||
447
|
||||
|
@ -2653,7 +2717,7 @@ linedeftypes
|
|||
|
||||
502
|
||||
{
|
||||
title = "Scroll Tagged Wall";
|
||||
title = "Scroll Tagged Walls";
|
||||
prefix = "(502)";
|
||||
flags128text = "[7] Use texture offsets";
|
||||
flags256text = "[8] Scroll back side";
|
||||
|
@ -2661,7 +2725,7 @@ linedeftypes
|
|||
|
||||
503
|
||||
{
|
||||
title = "Scroll Tagged Wall (Accelerative)";
|
||||
title = "Scroll Tagged Walls (Accelerative)";
|
||||
prefix = "(503)";
|
||||
flags128text = "[7] Use texture offsets";
|
||||
flags256text = "[8] Scroll back side";
|
||||
|
@ -2669,7 +2733,7 @@ linedeftypes
|
|||
|
||||
504
|
||||
{
|
||||
title = "Scroll Tagged Wall (Displacement)";
|
||||
title = "Scroll Tagged Walls (Displacement)";
|
||||
prefix = "(504)";
|
||||
flags128text = "[7] Use texture offsets";
|
||||
flags256text = "[8] Scroll back side";
|
||||
|
@ -2942,8 +3006,10 @@ linedeftypes
|
|||
prefix = "(700)";
|
||||
flags2048text = "[11] No physics";
|
||||
flags4096text = "[12] Dynamic";
|
||||
flags32768text = "[15] Copy to other side";
|
||||
slope = "regular";
|
||||
slopeargs = 1;
|
||||
copyslopeargs = 1;
|
||||
}
|
||||
|
||||
701
|
||||
|
@ -2952,8 +3018,10 @@ linedeftypes
|
|||
prefix = "(701)";
|
||||
flags2048text = "[11] No physics";
|
||||
flags4096text = "[12] Dynamic";
|
||||
flags32768text = "[15] Copy to other side";
|
||||
slope = "regular";
|
||||
slopeargs = 2;
|
||||
copyslopeargs = 4;
|
||||
}
|
||||
|
||||
702
|
||||
|
@ -2962,8 +3030,10 @@ linedeftypes
|
|||
prefix = "(702)";
|
||||
flags2048text = "[11] No physics";
|
||||
flags4096text = "[12] Dynamic";
|
||||
flags32768text = "[15] Copy to other side";
|
||||
slope = "regular";
|
||||
slopeargs = 3;
|
||||
copyslopeargs = 5;
|
||||
}
|
||||
|
||||
703
|
||||
|
@ -2972,8 +3042,10 @@ linedeftypes
|
|||
prefix = "(703)";
|
||||
flags2048text = "[11] No physics";
|
||||
flags4096text = "[12] Dynamic";
|
||||
flags32768text = "[15] Copy to other side";
|
||||
slope = "regular";
|
||||
slopeargs = 9;
|
||||
copyslopeargs = 8;
|
||||
}
|
||||
|
||||
704
|
||||
|
@ -3004,8 +3076,10 @@ linedeftypes
|
|||
prefix = "(710)";
|
||||
flags2048text = "[11] No physics";
|
||||
flags4096text = "[12] Dynamic";
|
||||
flags32768text = "[15] Copy to other side";
|
||||
slope = "regular";
|
||||
slopeargs = 4;
|
||||
copyslopeargs = 2;
|
||||
}
|
||||
|
||||
711
|
||||
|
@ -3014,8 +3088,10 @@ linedeftypes
|
|||
prefix = "(711)";
|
||||
flags2048text = "[11] No physics";
|
||||
flags4096text = "[12] Dynamic";
|
||||
flags32768text = "[15] Copy to other side";
|
||||
slope = "regular";
|
||||
slopeargs = 8;
|
||||
copyslopeargs = 8;
|
||||
}
|
||||
|
||||
712
|
||||
|
@ -3024,8 +3100,10 @@ linedeftypes
|
|||
prefix = "(712)";
|
||||
flags2048text = "[11] No physics";
|
||||
flags4096text = "[12] Dynamic";
|
||||
flags32768text = "[15] Copy to other side";
|
||||
slope = "regular";
|
||||
slopeargs = 12;
|
||||
copyslopeargs = 10;
|
||||
}
|
||||
|
||||
713
|
||||
|
@ -3034,8 +3112,10 @@ linedeftypes
|
|||
prefix = "(713)";
|
||||
flags2048text = "[11] No physics";
|
||||
flags4096text = "[12] Dynamic";
|
||||
flags32768text = "[15] Copy to other side";
|
||||
slope = "regular";
|
||||
slopeargs = 6;
|
||||
copyslopeargs = 6;
|
||||
}
|
||||
|
||||
714
|
||||
|
@ -3165,7 +3245,7 @@ linedeftypes
|
|||
|
||||
transwall
|
||||
{
|
||||
title = "Translucent Wall";
|
||||
title = "Translucent Walls";
|
||||
|
||||
900
|
||||
{
|
||||
|
@ -3226,6 +3306,192 @@ linedeftypes
|
|||
title = "Fog Wall";
|
||||
prefix = "(909)";
|
||||
}
|
||||
|
||||
910
|
||||
{
|
||||
title = "100% Additive";
|
||||
prefix = "(910)";
|
||||
}
|
||||
|
||||
911
|
||||
{
|
||||
title = "90% Additive";
|
||||
prefix = "(911)";
|
||||
}
|
||||
|
||||
912
|
||||
{
|
||||
title = "80% Additive";
|
||||
prefix = "(912)";
|
||||
}
|
||||
|
||||
913
|
||||
{
|
||||
title = "70% Additive";
|
||||
prefix = "(913)";
|
||||
}
|
||||
|
||||
914
|
||||
{
|
||||
title = "60% Additive";
|
||||
prefix = "(914)";
|
||||
}
|
||||
|
||||
915
|
||||
{
|
||||
title = "50% Additive";
|
||||
prefix = "(915)";
|
||||
}
|
||||
|
||||
916
|
||||
{
|
||||
title = "40% Additive";
|
||||
prefix = "(916)";
|
||||
}
|
||||
|
||||
917
|
||||
{
|
||||
title = "30% Additive";
|
||||
prefix = "(917)";
|
||||
}
|
||||
|
||||
918
|
||||
{
|
||||
title = "20% Additive";
|
||||
prefix = "(918)";
|
||||
}
|
||||
|
||||
919
|
||||
{
|
||||
title = "10% Additive";
|
||||
prefix = "(919)";
|
||||
}
|
||||
|
||||
920
|
||||
{
|
||||
title = "100% Subtractive";
|
||||
prefix = "(920)";
|
||||
}
|
||||
|
||||
921
|
||||
{
|
||||
title = "90% Subtractive";
|
||||
prefix = "(921)";
|
||||
}
|
||||
|
||||
922
|
||||
{
|
||||
title = "80% Subtractive";
|
||||
prefix = "(922)";
|
||||
}
|
||||
|
||||
923
|
||||
{
|
||||
title = "70% Subtractive";
|
||||
prefix = "(923)";
|
||||
}
|
||||
|
||||
924
|
||||
{
|
||||
title = "60% Subtractive";
|
||||
prefix = "(924)";
|
||||
}
|
||||
|
||||
925
|
||||
{
|
||||
title = "50% Subtractive";
|
||||
prefix = "(925)";
|
||||
}
|
||||
|
||||
926
|
||||
{
|
||||
title = "40% Subtractive";
|
||||
prefix = "(926)";
|
||||
}
|
||||
|
||||
927
|
||||
{
|
||||
title = "30% Subtractive";
|
||||
prefix = "(927)";
|
||||
}
|
||||
|
||||
928
|
||||
{
|
||||
title = "20% Subtractive";
|
||||
prefix = "(928)";
|
||||
}
|
||||
|
||||
929
|
||||
{
|
||||
title = "10% Subtractive";
|
||||
prefix = "(929)";
|
||||
}
|
||||
|
||||
930
|
||||
{
|
||||
title = "100% Reverse Subtractive";
|
||||
prefix = "(930)";
|
||||
}
|
||||
|
||||
931
|
||||
{
|
||||
title = "90% Reverse Subtractive";
|
||||
prefix = "(931)";
|
||||
}
|
||||
|
||||
932
|
||||
{
|
||||
title = "80% Reverse Subtractive";
|
||||
prefix = "(932)";
|
||||
}
|
||||
|
||||
933
|
||||
{
|
||||
title = "70% Reverse Subtractive";
|
||||
prefix = "(933)";
|
||||
}
|
||||
|
||||
934
|
||||
{
|
||||
title = "60% Reverse Subtractive";
|
||||
prefix = "(934)";
|
||||
}
|
||||
|
||||
935
|
||||
{
|
||||
title = "50% Reverse Subtractive";
|
||||
prefix = "(935)";
|
||||
}
|
||||
|
||||
936
|
||||
{
|
||||
title = "40% Reverse Subtractive";
|
||||
prefix = "(936)";
|
||||
}
|
||||
|
||||
937
|
||||
{
|
||||
title = "30% Reverse Subtractive";
|
||||
prefix = "(937)";
|
||||
}
|
||||
|
||||
938
|
||||
{
|
||||
title = "20% Reverse Subtractive";
|
||||
prefix = "(938)";
|
||||
}
|
||||
|
||||
939
|
||||
{
|
||||
title = "10% Reverse Subtractive";
|
||||
prefix = "(939)";
|
||||
}
|
||||
|
||||
940
|
||||
{
|
||||
title = "Modulate";
|
||||
prefix = "(940)";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4352,7 +4618,7 @@ thingtypes
|
|||
{
|
||||
title = "Spikeball";
|
||||
sprite = "SPIKA0";
|
||||
width = 12;
|
||||
width = 4;
|
||||
height = 8;
|
||||
flags8height = 24;
|
||||
flags8text = "[8] Float";
|
||||
|
|
Loading…
Reference in a new issue