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https://git.do.srb2.org/STJr/ZoneBuilder.git
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Disable Sound Modes by default since they're irrelevant for SRB2, and update the link in the Error pop-up.
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parent
f505ee1707
commit
16299772b7
4 changed files with 7 additions and 7 deletions
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@ -190,7 +190,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Windows
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{
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try
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{
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System.Diagnostics.Process.Start("http://forum.zdoom.org/viewtopic.php?f=3&t=32392&start=9999999");
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System.Diagnostics.Process.Start("https://git.do.srb2.org/STJr/ZoneBuilder/issues");
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}
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catch(Exception)
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{
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@ -102,7 +102,7 @@
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// threadLink
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//
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this.threadLink.AutoSize = true;
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this.threadLink.LinkArea = new System.Windows.Forms.LinkArea(101, 28);
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this.threadLink.LinkArea = new System.Windows.Forms.LinkArea(97, 26);
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this.threadLink.LinkColor = System.Drawing.SystemColors.HotTrack;
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this.threadLink.Location = new System.Drawing.Point(77, 210);
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this.threadLink.Name = "threadLink";
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@ -110,7 +110,7 @@
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this.threadLink.TabIndex = 8;
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this.threadLink.TabStop = true;
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this.threadLink.Text = "You can help fixing this error if you provide the ways to reproduce it \r\nand the " +
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"error report at the official thread at ZDoom.org";
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"error report at Zone Builder's repository.";
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this.threadLink.UseCompatibleTextRendering = true;
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this.threadLink.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.threadLink_LinkClicked);
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//
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@ -37,9 +37,9 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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ButtonImage = "ZDoomSoundEnvironment.png", // Image resource name for the button
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ButtonOrder = int.MinValue + 502, // Position of the button (lower is more to the left)
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ButtonGroup = "000_editing",
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UseByDefault = true,
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SafeStartMode = false,
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Volatile = false)]
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Volatile = false,
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Optional = true)]
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public class SoundEnvironmentMode : ClassicMode
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{
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@ -34,9 +34,9 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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ButtonImage = "SoundPropagationIcon.png", // Image resource name for the button
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ButtonOrder = int.MinValue + 501, // Position of the button (lower is more to the left)
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ButtonGroup = "000_editing",
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UseByDefault = true,
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SafeStartMode = false,
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Volatile = false)]
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Volatile = false,
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Optional = true)]
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public class SoundPropagationMode : ClassicMode
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{
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