Disable Sound Modes by default since they're irrelevant for SRB2, and update the link in the Error pop-up.

This commit is contained in:
sphere 2021-03-01 11:28:20 +01:00
parent f505ee1707
commit 16299772b7
4 changed files with 7 additions and 7 deletions

View File

@ -190,7 +190,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Windows
{ {
try try
{ {
System.Diagnostics.Process.Start("http://forum.zdoom.org/viewtopic.php?f=3&t=32392&start=9999999"); System.Diagnostics.Process.Start("https://git.do.srb2.org/STJr/ZoneBuilder/issues");
} }
catch(Exception) catch(Exception)
{ {

View File

@ -102,7 +102,7 @@
// threadLink // threadLink
// //
this.threadLink.AutoSize = true; this.threadLink.AutoSize = true;
this.threadLink.LinkArea = new System.Windows.Forms.LinkArea(101, 28); this.threadLink.LinkArea = new System.Windows.Forms.LinkArea(97, 26);
this.threadLink.LinkColor = System.Drawing.SystemColors.HotTrack; this.threadLink.LinkColor = System.Drawing.SystemColors.HotTrack;
this.threadLink.Location = new System.Drawing.Point(77, 210); this.threadLink.Location = new System.Drawing.Point(77, 210);
this.threadLink.Name = "threadLink"; this.threadLink.Name = "threadLink";
@ -110,7 +110,7 @@
this.threadLink.TabIndex = 8; this.threadLink.TabIndex = 8;
this.threadLink.TabStop = true; this.threadLink.TabStop = true;
this.threadLink.Text = "You can help fixing this error if you provide the ways to reproduce it \r\nand the " + this.threadLink.Text = "You can help fixing this error if you provide the ways to reproduce it \r\nand the " +
"error report at the official thread at ZDoom.org"; "error report at Zone Builder's repository.";
this.threadLink.UseCompatibleTextRendering = true; this.threadLink.UseCompatibleTextRendering = true;
this.threadLink.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.threadLink_LinkClicked); this.threadLink.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.threadLink_LinkClicked);
// //

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@ -37,9 +37,9 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
ButtonImage = "ZDoomSoundEnvironment.png", // Image resource name for the button ButtonImage = "ZDoomSoundEnvironment.png", // Image resource name for the button
ButtonOrder = int.MinValue + 502, // Position of the button (lower is more to the left) ButtonOrder = int.MinValue + 502, // Position of the button (lower is more to the left)
ButtonGroup = "000_editing", ButtonGroup = "000_editing",
UseByDefault = true,
SafeStartMode = false, SafeStartMode = false,
Volatile = false)] Volatile = false,
Optional = true)]
public class SoundEnvironmentMode : ClassicMode public class SoundEnvironmentMode : ClassicMode
{ {

View File

@ -34,9 +34,9 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
ButtonImage = "SoundPropagationIcon.png", // Image resource name for the button ButtonImage = "SoundPropagationIcon.png", // Image resource name for the button
ButtonOrder = int.MinValue + 501, // Position of the button (lower is more to the left) ButtonOrder = int.MinValue + 501, // Position of the button (lower is more to the left)
ButtonGroup = "000_editing", ButtonGroup = "000_editing",
UseByDefault = true,
SafeStartMode = false, SafeStartMode = false,
Volatile = false)] Volatile = false,
Optional = true)]
public class SoundPropagationMode : ClassicMode public class SoundPropagationMode : ClassicMode
{ {