Fixed: SplitLinesByVertices could leave disposed lines for iteration, which resulted in crashes on certain geometry while using 'Replace with Dragged Geometry'.

This commit is contained in:
ZZYZX 2017-02-20 09:13:35 +02:00 committed by spherallic
parent 03a1d26302
commit 12ea1aa313

View file

@ -2105,9 +2105,9 @@ namespace CodeImp.DoomBuilder.Map
ICollection<Vertex> nearbyfixedverts = FilterByArea(fixedverts, ref editarea);
if(!SplitLinesByVertices(movinglines, nearbyfixedverts, STITCH_DISTANCE, movinglines, mergemode))
return false;
// Split non-moving lines with selected vertices
fixedlines = FilterByArea(fixedlines, ref editarea);
// Split non-moving lines with selected vertices
fixedlines = new HashSet<Linedef>(fixedlines.Where(fixedline => !fixedline.IsDisposed));
if(!SplitLinesByVertices(fixedlines, movingverts, STITCH_DISTANCE, movinglines, mergemode))
return false;
@ -2347,11 +2347,13 @@ namespace CodeImp.DoomBuilder.Map
builder.CreateSector(sector, null);
}
// Remove any sides that weren't part of a sector
for (int i = 0; i < edgeCount; i++)
{
LinedefSide ls = edges[i];
if (ls.Ignore || ls.Line == null) continue;
// Remove any sides that weren't part of a sector
for (int i = 0; i < edgeCount; i++)
{
LinedefSide ls = edges[i];
if (ls.Ignore || ls.Line == null) continue;
if (ls.Line.Start == null || ls.Line.End == null)
throw new Exception("ls line is null");
if(ls.Front)
{
@ -3066,8 +3068,8 @@ namespace CodeImp.DoomBuilder.Map
// Trash vertex
v.Dispose();
}
}
}
}
}
break;
@ -3076,12 +3078,20 @@ namespace CodeImp.DoomBuilder.Map
}
}
}
return true;
// [ZZ] note: disposing a vertex means also disposing all attached linedefs!
// we need to iterate through our lines collection and make sure no disposed linedefs exist there.
// also, just in case, do it for vertices as well, because vertices can be chain-disposed.
foreach (Linedef line in lines.Where(line => line.IsDisposed).ToList())
while (lines.Remove(line));
foreach (Vertex vert in verts.Where(vert => vert.IsDisposed).ToList())
while (verts.Remove(vert));
return true;
}
/// <summary>Splits lines by lines. Adds new lines to the second collection. Returns false when the operation failed.</summary>
public static bool SplitLinesByLines(HashSet<Linedef> lines, HashSet<Linedef> changedlines, MergeGeometryMode mergemode) //mxd
public static bool SplitLinesByLines(ICollection<Linedef> lines, HashSet<Linedef> changedlines, MergeGeometryMode mergemode) //mxd
{
if(lines.Count == 0 || changedlines.Count == 0 || mergemode == MergeGeometryMode.CLASSIC) return true;