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Changed Visual Mode icon and disabled SoundPropagationMode, SoundEnvironmentMode by default.
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parent
467fff6f5b
commit
12b80073b9
4 changed files with 12 additions and 8 deletions
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@ -355,12 +355,15 @@ configurations
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enabled4 = "CodeImp.DoomBuilder.BuilderModes.MakeSectorMode";
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enabled4 = "CodeImp.DoomBuilder.BuilderModes.MakeSectorMode";
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enabled5 = "CodeImp.DoomBuilder.BuilderModes.FloorAlignMode";
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enabled5 = "CodeImp.DoomBuilder.BuilderModes.FloorAlignMode";
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enabled6 = "CodeImp.DoomBuilder.BuilderModes.CeilingAlignMode";
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enabled6 = "CodeImp.DoomBuilder.BuilderModes.CeilingAlignMode";
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enabled9 = "CodeImp.DoomBuilder.BuilderModes.BaseVisualMode";
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enabled7 = "CodeImp.DoomBuilder.StairSectorBuilderMode.StairSectorBuilderMode";
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enabled10 = "CodeImp.DoomBuilder.BuilderModes.FindReplaceMode";
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disabled8 = "CodeImp.DoomBuilder.SoundPropagationMode.SoundPropagationMode";
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enabled11 = "CodeImp.DoomBuilder.BuilderModes.ErrorCheckMode";
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disabled9 = "CodeImp.DoomBuilder.SoundPropagationMode.SoundEnvironmentMode";
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enabled12 = "CodeImp.DoomBuilder.Plugins.VisplaneExplorer.VisplaneExplorerMode";
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enabled10 = "CodeImp.DoomBuilder.BuilderModes.BaseVisualMode";
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enabled13 = "CodeImp.DoomBuilder.Plugins.NodesViewer.NodesViewerMode";
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enabled11 = "CodeImp.DoomBuilder.BuilderModes.FindReplaceMode";
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enabled14 = "CodeImp.DoomBuilder.BuilderEffects.ImportObjAsTerrainMode";
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enabled12 = "CodeImp.DoomBuilder.BuilderModes.ErrorCheckMode";
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enabled13 = "CodeImp.DoomBuilder.Plugins.VisplaneExplorer.VisplaneExplorerMode";
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enabled14 = "CodeImp.DoomBuilder.Plugins.NodesViewer.NodesViewerMode";
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enabled15 = "CodeImp.DoomBuilder.BuilderEffects.ImportObjAsTerrainMode";
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}
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}
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}
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}
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@ -509,6 +509,7 @@
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<EmbeddedResource Include="Interface\WavefrontSettingsForm.resx">
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<EmbeddedResource Include="Interface\WavefrontSettingsForm.resx">
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<DependentUpon>WavefrontSettingsForm.cs</DependentUpon>
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<DependentUpon>WavefrontSettingsForm.cs</DependentUpon>
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</EmbeddedResource>
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</EmbeddedResource>
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<EmbeddedResource Include="Resources\VisualMode.png" />
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<EmbeddedResource Include="Resources\VisualModeGZ.png" />
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<EmbeddedResource Include="Resources\VisualModeGZ.png" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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BIN
Source/Plugins/BuilderModes/Resources/VisualMode.png
Normal file
BIN
Source/Plugins/BuilderModes/Resources/VisualMode.png
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Binary file not shown.
After Width: | Height: | Size: 794 B |
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@ -37,9 +37,9 @@ using CodeImp.DoomBuilder.Data;
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namespace CodeImp.DoomBuilder.BuilderModes
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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{
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[EditMode(DisplayName = "GZDB Visual Mode",
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[EditMode(DisplayName = "Visual Mode",
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SwitchAction = "gzdbvisualmode", // Action name used to switch to this mode
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SwitchAction = "gzdbvisualmode", // Action name used to switch to this mode
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ButtonImage = "VisualModeGZ.png", // Image resource name for the button
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ButtonImage = "VisualMode.png", // Image resource name for the button
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ButtonOrder = 1, // Position of the button (lower is more to the left)
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ButtonOrder = 1, // Position of the button (lower is more to the left)
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ButtonGroup = "001_visual",
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ButtonGroup = "001_visual",
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UseByDefault = true)]
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UseByDefault = true)]
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