Made the "toggle sky rendering" button visible for SRB2 maps

This commit is contained in:
MascaraSnake 2016-01-23 10:39:24 +01:00
parent 0582f58642
commit 00e4dbb181
1 changed files with 10 additions and 6 deletions

View File

@ -2045,7 +2045,7 @@ namespace CodeImp.DoomBuilder.Windows
dynamiclightmode.Visible = General.Settings.GZToolbarGZDoom && maploaded; dynamiclightmode.Visible = General.Settings.GZToolbarGZDoom && maploaded;
buttontogglefx.Visible = General.Settings.GZToolbarGZDoom && maploaded; buttontogglefx.Visible = General.Settings.GZToolbarGZDoom && maploaded;
buttontogglefog.Visible = General.Settings.GZToolbarGZDoom && maploaded; buttontogglefog.Visible = General.Settings.GZToolbarGZDoom && maploaded;
buttontogglesky.Visible = General.Settings.GZToolbarGZDoom && maploaded; buttontogglesky.Visible = maploaded && (General.Settings.GZToolbarGZDoom || General.Map.SRB2);
buttontoggleeventlines.Visible = General.Settings.GZToolbarGZDoom && maploaded; buttontoggleeventlines.Visible = General.Settings.GZToolbarGZDoom && maploaded;
buttontogglevisualvertices.Visible = General.Settings.GZToolbarGZDoom && maploaded; buttontogglevisualvertices.Visible = General.Settings.GZToolbarGZDoom && maploaded;
separatorgzmodes.Visible = General.Settings.GZToolbarGZDoom && maploaded; separatorgzmodes.Visible = General.Settings.GZToolbarGZDoom && maploaded;
@ -2203,14 +2203,18 @@ namespace CodeImp.DoomBuilder.Windows
buttontoggleeventlines.Checked = General.Settings.GZShowEventLines; buttontoggleeventlines.Checked = General.Settings.GZShowEventLines;
buttontogglevisualvertices.Visible = General.Map.UDMF; buttontogglevisualvertices.Visible = General.Map.UDMF;
buttontogglevisualvertices.Checked = General.Settings.GZShowVisualVertices; buttontogglevisualvertices.Checked = General.Settings.GZShowVisualVertices;
} }
}
#endregion //The sky toggle button should also be visible for SRB2 maps.
if (General.Map != null && General.Map.SRB2)
buttontogglesky.Checked = General.Settings.GZDrawSky;
}
#region ================== Toolbar context menu (mxd) #endregion
private void toolbarContextMenu_Opening(object sender, CancelEventArgs e) #region ================== Toolbar context menu (mxd)
private void toolbarContextMenu_Opening(object sender, CancelEventArgs e)
{ {
if(General.Map == null) if(General.Map == null)
{ {