- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD

This commit is contained in:
biwa 2019-04-19 16:14:30 +02:00 committed by spherallic
parent c6a2288c22
commit 0043160e30
1 changed files with 12 additions and 4 deletions

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@ -548,6 +548,10 @@ namespace CodeImp.DoomBuilder
ClassicMode mode = (ClassicMode)General.Editing.Mode; ClassicMode mode = (ClassicMode)General.Editing.Mode;
mode.OnRedoEnd(); mode.OnRedoEnd();
// biwa. Cancel current mode. This will re-engage non-volatile modes to make sure it's
// properly initialized for the new map. Fixes issues mentioned in #196
General.Editing.CancelMode();
// Center map in screen or on stored coordinates // Center map in screen or on stored coordinates
if (options.ViewPosition.IsFinite() && !float.IsNaN(options.ViewScale)) if (options.ViewPosition.IsFinite() && !float.IsNaN(options.ViewScale))
mode.CenterOnCoordinates(options.ViewPosition, options.ViewScale); mode.CenterOnCoordinates(options.ViewPosition, options.ViewScale);
@ -558,6 +562,10 @@ namespace CodeImp.DoomBuilder
{ {
VisualMode mode = (VisualMode)General.Editing.Mode; VisualMode mode = (VisualMode)General.Editing.Mode;
// biwa. Cancel current mode. This will re-engage non-volatile modes to make sure it's
// properly initialized for the new map. Fixes issues mentioned in #196
General.Editing.CancelMode();
// This will rebuild blockmap, among the other things // This will rebuild blockmap, among the other things
General.Editing.Mode.OnReloadResources(); General.Editing.Mode.OnReloadResources();