This is a .WAD file to load immediately after GZDoom Builder has started up. Unless <strong>-map</strong> and <strong>-cfg</strong> are used, this will show the map-options dialog.<br/>
Where "mapname" is the name of the map (map header lump name) such as <strong>MAP01</strong> or <strong>E1M1</strong>.<br/>
When specified, this will indicate the map to load from the specified wad file.<br/>
Use in combination with <strong>-cfg</strong> to provide the required information to skip the map-options dialog.
<p><bclass="fat">-delaywindow</b><br/>
This delays showing the main interface window until the automatic map loading from command line parameters is completed, and the program is not terminating yet.<br/>This is usefull for plugins that can be used to perform batch processes where the showing of the main interface window is not desired.<br/>If a plugin completes it's actions on map load and terminates the application immediately, the main window will not be shown at all.
<p>
<bclass="fat">-nosettings</b><br/>
When this parameter is specified, GZDoom Builder will not load your preferences or game configuration settings and will use the default settings instead.<br/>You will not lose your original settings, but when this parameter is specified your settings will not be saved.<br/>
The editor will be launched in portable mode. It will use the "GZBuilder.cfg" located in the program directory instead of the one located in the "%LocalAppData%\Doom Builder\GZBuilder.cfg" to load and save program settings. Log and crash report files will be also created in the program directory.<br/>
<h2>The following parameters are used only when both "wadfile" and "-map" parameters are present</h2>
They replicate the settings, which can be set in the <ahref="w_openmapoptions.html">Open Map Window</a>.<br/>
<br/>
<bclass="fat">-strictpatches</b><br/>
Specify this parameter to enforce strictly loading texture patches from between P_START
and P_END marker lumps only. This can solve lump name conflicts, but old WAD files do not
Same as the example above, but now without showing the map-options dialog and instead immediately loading map MAP23 with the Doom 2 game configuration: