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https://git.do.srb2.org/STJr/ZoneBuilder.git
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109 lines
2.7 KiB
C#
109 lines
2.7 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[FindReplace("Vertex Index", BrowseButton = false)]
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internal class FindVertexNumber : FindReplaceType
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Destructor
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#endregion
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#region ================== Methods
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//mxd
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public override bool CanReplace()
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{
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return false;
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}
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// This is called to perform a search (and replace)
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// Returns a list of items to show in the results list
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// replacewith is null when not replacing
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public override FindReplaceObject[] Find(string value, bool withinselection, bool replace, string replacewith, bool keepselection)
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{
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List<FindReplaceObject> objs = new List<FindReplaceObject>();
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// Interpret the number given
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int index;
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if(int.TryParse(value, out index))
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{
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Vertex v = General.Map.Map.GetVertexByIndex(index);
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if(v != null) objs.Add(new FindReplaceObject(v, "Vertex " + index));
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}
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return objs.ToArray();
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}
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// This is called when a specific object is selected from the list
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public override void ObjectSelected(FindReplaceObject[] selection)
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{
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if(selection.Length == 1)
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{
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ZoomToSelection(selection);
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General.Interface.ShowVertexInfo(selection[0].Vertex);
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}
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else
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General.Interface.HideInfo();
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General.Map.Map.ClearAllSelected();
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foreach(FindReplaceObject obj in selection) obj.Vertex.Selected = true;
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}
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// Render selection
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public override void PlotSelection(IRenderer2D renderer, FindReplaceObject[] selection)
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{
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foreach(FindReplaceObject o in selection)
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{
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renderer.PlotVertex(o.Vertex, ColorCollection.SELECTION);
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}
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}
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// Edit objects
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public override void EditObjects(FindReplaceObject[] selection)
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{
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HashSet<Vertex> vertices = new HashSet<Vertex>();
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foreach(FindReplaceObject o in selection)
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if(!vertices.Contains(o.Vertex)) vertices.Add(o.Vertex);
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General.Interface.ShowEditVertices(vertices);
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General.Map.Map.Update();
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}
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#endregion
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}
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}
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