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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
using System.Collections.Generic ;
using System.Drawing ;
using System.Windows.Forms ;
using CodeImp.DoomBuilder.Actions ;
using CodeImp.DoomBuilder.BuilderModes.Interface ;
using CodeImp.DoomBuilder.Config ;
using CodeImp.DoomBuilder.Editing ;
using CodeImp.DoomBuilder.Geometry ;
using CodeImp.DoomBuilder.GZBuilder.Geometry ;
using CodeImp.DoomBuilder.Map ;
using CodeImp.DoomBuilder.Rendering ;
using CodeImp.DoomBuilder.Types ;
using CodeImp.DoomBuilder.Windows ;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[ EditMode ( DisplayName = "Sectors Mode" ,
SwitchAction = "sectorsmode" , // Action name used to switch to this mode
ButtonImage = "SectorsMode.png" , // Image resource name for the button
ButtonOrder = int . MinValue + 200 , // Position of the button (lower is more to the left)
ButtonGroup = "000_editing" ,
UseByDefault = true ,
SafeStartMode = true ) ]
public class SectorsMode : BaseClassicMode
{
#region = = = = = = = = = = = = = = = = = = Constants
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private const int MAX_SECTOR_LABELS = 256 ; //mxd
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#endregion
#region = = = = = = = = = = = = = = = = = = Variables
// Highlighted item
private Sector highlighted ;
private readonly Association highlightasso = new Association ( ) ;
// Interface
private bool editpressed ;
// Labels
private Dictionary < Sector , TextLabel [ ] > labels ;
//mxd. Effects
private readonly Dictionary < int , string [ ] > effects ;
//mxd. Cached overlays stuff
private FlatVertex [ ] overlayGeometry ;
private Dictionary < Sector , string [ ] > selectedEffectLabels ;
private Dictionary < Sector , string [ ] > unselectedEffectLabels ;
#endregion
#region = = = = = = = = = = = = = = = = = = Properties
public override object HighlightedObject { get { return highlighted ; } }
#endregion
#region = = = = = = = = = = = = = = = = = = Constructor / Disposer
// Constructor
public SectorsMode ( )
{
//mxd
effects = new Dictionary < int , string [ ] > ( ) ;
foreach ( SectorEffectInfo info in General . Map . Config . SortedSectorEffects )
{
string name = info . Index + ": " + info . Title ;
effects . Add ( info . Index , new [ ] { name , "E" + info . Index } ) ;
}
}
// Disposer
public override void Dispose ( )
{
// Not already disposed?
if ( ! isdisposed )
{
// Dispose old labels
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foreach ( TextLabel [ ] lbl in labels . Values )
foreach ( TextLabel l in lbl ) l . Dispose ( ) ;
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// Dispose base
base . Dispose ( ) ;
}
}
#endregion
#region = = = = = = = = = = = = = = = = = = Methods
// This makes a CRC for the selection
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/ * public int CreateSelectionCRC ( )
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{
CRC crc = new CRC ( ) ;
ICollection < Sector > orderedselection = General . Map . Map . GetSelectedSectors ( true ) ;
crc . Add ( orderedselection . Count ) ;
foreach ( Sector s in orderedselection )
{
crc . Add ( s . FixedIndex ) ;
}
return ( int ) ( crc . Value & 0xFFFFFFFF ) ;
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} * /
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//mxd. This makes a CRC for given selection
private static int CreateSelectionCRC ( ICollection < Sector > selection )
{
CRC crc = new CRC ( ) ;
crc . Add ( selection . Count ) ;
foreach ( Sector s in selection ) crc . Add ( s . FixedIndex ) ;
return ( int ) ( crc . Value & 0xFFFFFFFF ) ;
}
// This sets up new labels
private void SetupLabels ( )
{
if ( labels ! = null )
{
// Dispose old labels
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foreach ( TextLabel [ ] lbl in labels . Values )
foreach ( TextLabel l in lbl ) l . Dispose ( ) ;
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}
// Make text labels for sectors
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PixelColor c = ( General . Settings . UseHighlight ? General . Colors . Highlight : General . Colors . Selection ) ; //mxd
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labels = new Dictionary < Sector , TextLabel [ ] > ( General . Map . Map . Sectors . Count ) ;
foreach ( Sector s in General . Map . Map . Sectors )
{
// Setup labels
TextLabel [ ] labelarray = new TextLabel [ s . Labels . Count ] ;
for ( int i = 0 ; i < s . Labels . Count ; i + + )
{
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labelarray [ i ] = new TextLabel ( ) ;
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labelarray [ i ] . TransformCoords = true ;
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labelarray [ i ] . Location = s . Labels [ i ] . position ;
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labelarray [ i ] . AlignX = TextAlignmentX . Center ;
labelarray [ i ] . AlignY = TextAlignmentY . Middle ;
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labelarray [ i ] . Color = c ;
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labelarray [ i ] . BackColor = General . Colors . Background . WithAlpha ( 128 ) ;
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}
labels . Add ( s , labelarray ) ;
}
}
// This updates the overlay
private void UpdateOverlay ( )
{
if ( renderer . StartOverlay ( true ) )
{
// Go for all selected sectors
ICollection < Sector > orderedselection = General . Map . Map . GetSelectedSectors ( true ) ;
//mxd. Render selected sectors
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if ( General . Settings . UseHighlight )
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{
renderer . RenderHighlight ( overlayGeometry , General . Colors . Selection . WithAlpha ( 64 ) . ToInt ( ) ) ;
}
//mxd. Render highlighted sector
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if ( General . Settings . UseHighlight & & highlighted ! = null )
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{
renderer . RenderHighlight ( highlighted . FlatVertices , General . Colors . Highlight . WithAlpha ( 64 ) . ToInt ( ) ) ;
}
//mxd. Render comments
if ( General . Map . UDMF & & General . Settings . RenderComments )
{
foreach ( Sector s in General . Map . Map . Sectors ) RenderComment ( s ) ;
}
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if ( BuilderPlug . Me . ViewSelectionNumbers & & orderedselection . Count < MAX_SECTOR_LABELS )
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{
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List < ITextLabel > torender = new List < ITextLabel > ( orderedselection . Count ) ;
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foreach ( Sector s in orderedselection )
{
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
//mxd. Self-referencing (and probably some other) sectors don't have labels...
if ( labels [ s ] . Length = = 0 ) continue ;
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// Render labels
TextLabel [ ] labelarray = labels [ s ] ;
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float requiredsize = ( labelarray [ 0 ] . TextSize . Height / 2 ) / renderer . Scale ;
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for ( int i = 0 ; i < s . Labels . Count ; i + + )
{
// Render only when enough space for the label to see
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if ( requiredsize < s . Labels [ i ] . radius ) torender . Add ( labelarray [ i ] ) ;
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}
}
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renderer . RenderText ( torender ) ;
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}
//mxd. Render effect labels
if ( BuilderPlug . Me . ViewSelectionEffects )
{
if ( ! BuilderPlug . Me . ViewSelectionNumbers ) RenderEffectLabels ( selectedEffectLabels ) ;
RenderEffectLabels ( unselectedEffectLabels ) ;
}
renderer . Finish ( ) ;
}
}
//mxd
private void RenderEffectLabels ( Dictionary < Sector , string [ ] > labelsGroup )
{
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List < ITextLabel > torender = new List < ITextLabel > ( labelsGroup . Count ) ;
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foreach ( KeyValuePair < Sector , string [ ] > group in labelsGroup )
{
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// Pick which text variant to use
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TextLabel [ ] labelarray = labels [ group . Key ] ;
for ( int i = 0 ; i < group . Key . Labels . Count ; i + + )
{
TextLabel l = labelarray [ i ] ;
l . Color = General . Colors . InfoLine ;
// Render only when enough space for the label to see
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float requiredsize = ( General . Interface . MeasureString ( group . Value [ 0 ] , l . Font ) . Width / 2 ) / renderer . Scale ;
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if ( requiredsize > group . Key . Labels [ i ] . radius )
{
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requiredsize = ( General . Interface . MeasureString ( group . Value [ 1 ] , l . Font ) . Width / 2 ) / renderer . Scale ;
Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2016-04-05 22:24:36 +00:00
if ( requiredsize > group . Key . Labels [ i ] . radius )
l . Text = ( requiredsize > group . Key . Labels [ i ] . radius * 4 ? string . Empty : "+" ) ;
else
l . Text = group . Value [ 1 ] ;
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}
else
{
l . Text = group . Value [ 0 ] ;
}
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torender . Add ( l ) ;
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}
}
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// Render labels
renderer . RenderText ( torender ) ;
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}
//mxd
private string [ ] GetEffectText ( Sector s )
{
string tagstr = string . Empty ;
string tagstrshort = string . Empty ;
string effectstr = string . Empty ;
string effectstrshort = string . Empty ;
// Make effect text
if ( s . Effect ! = 0 )
{
if ( effects . ContainsKey ( s . Effect ) )
effectstr = effects [ s . Effect ] [ 0 ] ;
else
effectstr = s . Effect + " - " + General . Map . Config . GetGeneralizedSectorEffectName ( s . Effect ) ;
effectstrshort = "E" + s . Effect ;
}
// Make tag text
if ( s . Tag ! = 0 )
{
if ( s . Tags . Count > 1 )
{
string [ ] stags = new string [ s . Tags . Count ] ;
for ( int i = 0 ; i < s . Tags . Count ; i + + ) stags [ i ] = s . Tags [ i ] . ToString ( ) ;
tagstr = "Tags " + string . Join ( ", " , stags ) ;
tagstrshort = "T" + string . Join ( "," , stags ) ;
}
else
{
tagstr = "Tag " + s . Tag ;
tagstrshort = "T" + s . Tag ;
}
}
// Combine them
string [ ] result = new [ ] { string . Empty , string . Empty } ;
if ( s . Effect ! = 0 & & s . Tag ! = 0 )
{
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result [ 0 ] = tagstr + Environment . NewLine + effectstr ;
result [ 1 ] = tagstrshort + Environment . NewLine + effectstrshort ;
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}
else if ( s . Effect ! = 0 )
{
result [ 0 ] = effectstr ;
result [ 1 ] = effectstrshort ;
}
else if ( s . Tag ! = 0 )
{
result [ 0 ] = tagstr ;
result [ 1 ] = tagstrshort ;
}
return result ;
}
//mxd
private void UpdateOverlaySurfaces ( )
{
ICollection < Sector > orderedselection = General . Map . Map . GetSelectedSectors ( true ) ;
List < FlatVertex > vertsList = new List < FlatVertex > ( ) ;
// Go for all selected sectors
foreach ( Sector s in orderedselection ) vertsList . AddRange ( s . FlatVertices ) ;
overlayGeometry = vertsList . ToArray ( ) ;
}
//mxd
private void UpdateEffectLabels ( )
{
selectedEffectLabels = new Dictionary < Sector , string [ ] > ( ) ;
unselectedEffectLabels = new Dictionary < Sector , string [ ] > ( ) ;
//update effect labels for selected sectors
ICollection < Sector > orderedselection = General . Map . Map . GetSelectedSectors ( true ) ;
foreach ( Sector s in orderedselection )
{
string [ ] labelText = GetEffectText ( s ) ;
if ( ! string . IsNullOrEmpty ( labelText [ 0 ] ) )
selectedEffectLabels . Add ( s , labelText ) ;
}
//update effect labels for unselected sectors
orderedselection = General . Map . Map . GetSelectedSectors ( false ) ;
foreach ( Sector s in orderedselection )
{
string [ ] labelText = GetEffectText ( s ) ;
if ( ! string . IsNullOrEmpty ( labelText [ 0 ] ) )
unselectedEffectLabels . Add ( s , labelText ) ;
}
}
// Support function for joining and merging sectors
private void JoinMergeSectors ( bool removelines )
{
// Remove lines in betwen joining sectors?
if ( removelines )
{
// Go for all selected linedefs
List < Linedef > selectedlines = new List < Linedef > ( General . Map . Map . GetSelectedLinedefs ( true ) ) ;
foreach ( Linedef ld in selectedlines )
{
// Front and back side?
if ( ( ld . Front ! = null ) & & ( ld . Back ! = null ) )
{
// Both a selected sector, but not the same?
if ( ld . Front . Sector . Selected & & ld . Back . Sector . Selected & &
( ld . Front . Sector ! = ld . Back . Sector ) )
{
// Remove this line
ld . Dispose ( ) ;
}
}
}
}
// Find the first sector that is not disposed
List < Sector > orderedselection = new List < Sector > ( General . Map . Map . GetSelectedSectors ( true ) ) ;
Sector first = null ;
foreach ( Sector s in orderedselection )
if ( ! s . IsDisposed ) { first = s ; break ; }
// Join all selected sectors with the first
for ( int i = 0 ; i < orderedselection . Count ; i + + )
if ( ( orderedselection [ i ] ! = first ) & & ! orderedselection [ i ] . IsDisposed )
orderedselection [ i ] . Join ( first ) ;
// Clear selection
General . Map . Map . ClearAllSelected ( ) ;
// Update
General . Map . Map . Update ( ) ;
// Make text labels for sectors
SetupLabels ( ) ;
UpdateSelectedLabels ( ) ;
}
// This highlights a new item
private void Highlight ( Sector s )
{
// Often we can get away by simply undrawing the previous
// highlight and drawing the new highlight. But if associations
// are or were drawn we need to redraw the entire display.
// Previous association highlights something?
bool completeredraw = ( highlighted ! = null ) & & ( highlighted . Tag ! = 0 ) ;
// Set highlight association
if ( s ! = null & & s . Tag ! = 0 )
{
Vector2D center = ( s . Labels . Count > 0 ? s . Labels [ 0 ] . position : new Vector2D ( s . BBox . X + s . BBox . Width / 2 , s . BBox . Y + s . BBox . Height / 2 ) ) ;
highlightasso . Set ( center , s . Tags , UniversalType . SectorTag ) ;
}
else
{
highlightasso . Set ( new Vector2D ( ) , 0 , 0 ) ;
}
// New association highlights something?
if ( ( s ! = null ) & & ( s . Tag ! = 0 ) ) completeredraw = true ;
// Change label color
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
TextLabel [ ] labelarray = labels [ highlighted ] ;
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PixelColor c = ( General . Settings . UseHighlight ? General . Colors . Highlight : General . Colors . Selection ) ;
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foreach ( TextLabel l in labelarray ) l . Color = c ;
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}
// Change label color
if ( ( s ! = null ) & & ! s . IsDisposed )
{
TextLabel [ ] labelarray = labels [ s ] ;
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PixelColor c = ( General . Settings . UseHighlight ? General . Colors . Selection : General . Colors . Highlight ) ;
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foreach ( TextLabel l in labelarray ) l . Color = c ;
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}
// If we're changing associations, then we
// need to redraw the entire display
if ( completeredraw )
{
// Set new highlight and redraw completely
highlighted = s ;
General . Interface . RedrawDisplay ( ) ;
}
else
{
// Update display
if ( renderer . StartPlotter ( false ) )
{
// Undraw previous highlight
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
renderer . PlotSector ( highlighted ) ;
// Set new highlight
highlighted = s ;
// Render highlighted item
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
renderer . PlotSector ( highlighted , General . Colors . Highlight ) ;
// Done
renderer . Finish ( ) ;
}
UpdateOverlay ( ) ;
renderer . Present ( ) ;
}
// Show highlight info
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
General . Interface . ShowSectorInfo ( highlighted ) ;
}
else
{
General . Interface . Display . HideToolTip ( ) ; //mxd
General . Interface . HideInfo ( ) ;
}
}
// This selectes or deselects a sector
private void SelectSector ( Sector s , bool selectstate , bool update )
{
bool selectionchanged = false ;
if ( ! s . IsDisposed )
{
// Select the sector?
if ( selectstate & & ! s . Selected )
{
s . Selected = true ;
selectionchanged = true ;
// Setup labels
if ( update )
{
//mxd
string selectedCount = General . Map . Map . SelectedSectorsCount . ToString ( ) ;
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PixelColor c = ( General . Settings . UseHighlight ? General . Colors . Highlight : General . Colors . Selection ) ;
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TextLabel [ ] labelarray = labels [ s ] ;
foreach ( TextLabel l in labelarray )
{
l . Text = selectedCount ;
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l . Color = c ;
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}
UpdateEffectLabels ( ) ;
}
}
// Deselect the sector?
else if ( ! selectstate & & s . Selected )
{
s . Selected = false ;
selectionchanged = true ;
// Clear labels
if ( update )
{
TextLabel [ ] labelarray = labels [ s ] ;
foreach ( TextLabel l in labelarray ) l . Text = "" ;
// Update all other labels
UpdateSelectedLabels ( ) ;
}
}
// Selection changed?
if ( selectionchanged )
{
// Make update lines selection
foreach ( Sidedef sd in s . Sidedefs )
{
bool front , back ;
if ( sd . Line . Front ! = null ) front = sd . Line . Front . Sector . Selected ; else front = false ;
if ( sd . Line . Back ! = null ) back = sd . Line . Back . Sector . Selected ; else back = false ;
sd . Line . Selected = front | back ;
}
//mxd. Also (de)select things?
if ( General . Interface . AltState ^ BuilderPlug . Me . SyncronizeThingEdit )
{
foreach ( Thing t in General . Map . Map . Things )
if ( t . Sector = = s & & t . Selected ! = s . Selected ) t . Selected = s . Selected ;
}
if ( update )
{
UpdateOverlay ( ) ;
renderer . Present ( ) ;
}
}
}
}
// This updates labels from the selected sectors
private void UpdateSelectedLabels ( )
{
// Go for all labels in all selected sectors
ICollection < Sector > orderedselection = General . Map . Map . GetSelectedSectors ( true ) ;
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PixelColor c = ( General . Settings . UseHighlight ? General . Colors . Highlight : General . Colors . Selection ) ; //mxd
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int index = 0 ;
foreach ( Sector s in orderedselection )
{
TextLabel [ ] labelarray = labels [ s ] ;
foreach ( TextLabel l in labelarray )
{
// Make sure the text and color are right
int labelnum = index + 1 ;
l . Text = labelnum . ToString ( ) ;
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l . Color = c ;
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}
index + + ;
}
//mxd
UpdateEffectLabels ( ) ;
}
//mxd
private bool IsInSelectionRect ( Sector s , List < Line2D > selectionOutline )
{
if ( selectionrect . Contains ( s . BBox ) ) return true ;
if ( BuilderPlug . Me . MarqueSelectTouching & & s . BBox . IntersectsWith ( selectionrect ) )
{
//check endpoints
foreach ( Sidedef side in s . Sidedefs )
{
if ( ( selectionrect . Contains ( side . Line . Start . Position . x , side . Line . Start . Position . y )
| | selectionrect . Contains ( side . Line . End . Position . x , side . Line . End . Position . y ) ) )
return true ;
}
//check line intersections
foreach ( Sidedef side in s . Sidedefs )
{
foreach ( Line2D line in selectionOutline )
{
if ( Line2D . GetIntersection ( side . Line . Line , line ) ) return true ;
}
}
}
return false ;
}
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//mxd. Gets map elements inside of selectionoutline and sorts them by distance to targetpoint
private List < Sector > GetOrderedSelection ( Vector2D targetpoint , List < Line2D > selectionoutline )
{
// Gather affected sectors
List < Sector > result = new List < Sector > ( ) ;
foreach ( Sector s in General . Map . Map . Sectors )
{
if ( IsInSelectionRect ( s , selectionoutline ) ) result . Add ( s ) ;
}
if ( result . Count = = 0 ) return result ;
// Sort by distance to targetpoint
result . Sort ( delegate ( Sector s1 , Sector s2 )
{
if ( s1 = = s2 ) return 0 ;
// Get closest distance from s1 to selectstart
float closest1 = float . MaxValue ;
foreach ( Sidedef side in s1 . Sidedefs )
{
Vector2D pos = ( side . IsFront ? side . Line . Start : side . Line . End ) . Position ;
float curdistance = Vector2D . DistanceSq ( pos , targetpoint ) ;
if ( curdistance < closest1 ) closest1 = curdistance ;
}
// Get closest distance from s2 to selectstart
float closest2 = float . MaxValue ;
foreach ( Sidedef side in s2 . Sidedefs )
{
Vector2D pos = ( side . IsFront ? side . Line . Start : side . Line . End ) . Position ;
float curdistance = Vector2D . DistanceSq ( pos , targetpoint ) ;
if ( curdistance < closest2 ) closest2 = curdistance ;
}
// Return closer one
return ( int ) ( closest1 - closest2 ) ;
} ) ;
return result ;
}
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//mxd
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public override void SelectMapElement ( SelectableElement element )
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{
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Sector sector = element as Sector ;
if ( sector ! = null )
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{
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SelectSector ( sector , true , true ) ;
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// Update overlay
UpdateOverlaySurfaces ( ) ;
UpdateSelectionInfo ( ) ;
}
}
#endregion
#region = = = = = = = = = = = = = = = = = = Events
public override void OnHelp ( )
{
General . ShowHelp ( "e_sectors.html" ) ;
}
// Cancel mode
public override void OnCancel ( )
{
base . OnCancel ( ) ;
// Return to this mode
General . Editing . ChangeMode ( new SectorsMode ( ) ) ;
}
// Mode engages
public override void OnEngage ( )
{
base . OnEngage ( ) ;
renderer . SetPresentation ( Presentation . Standard ) ;
// Add toolbar buttons
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General . Interface . BeginToolbarUpdate ( ) ; //mxd
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General . Interface . AddButton ( BuilderPlug . Me . MenusForm . CopyProperties ) ;
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . PasteProperties ) ;
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . PastePropertiesOptions ) ; //mxd
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . SeparatorCopyPaste ) ;
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . ViewSelectionNumbers ) ;
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BuilderPlug . Me . MenusForm . ViewSelectionEffects . Text = "View Tags and Effects" ; //mxd
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General . Interface . AddButton ( BuilderPlug . Me . MenusForm . ViewSelectionEffects ) ;
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . SeparatorSectors1 ) ;
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if ( ! General . Map . SRB2 ) General . Interface . AddButton ( BuilderPlug . Me . MenusForm . MakeDoor ) ; //mxd
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if ( ! General . Map . SRB2 ) General . Interface . AddButton ( BuilderPlug . Me . MenusForm . SeparatorSectors2 ) ; //mxd
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General . Interface . AddButton ( BuilderPlug . Me . MenusForm . MakeGradientBrightness ) ;
if ( General . Map . UDMF ) General . Interface . AddButton ( BuilderPlug . Me . MenusForm . GradientModeMenu ) ; //mxd
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . GradientInterpolationMenu ) ; //mxd
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . MakeGradientFloors ) ;
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . MakeGradientCeilings ) ;
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . SeparatorSectors3 ) ; //mxd
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . MarqueSelectTouching ) ; //mxd
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . SyncronizeThingEditButton ) ; //mxd
if ( General . Map . UDMF ) General . Interface . AddButton ( BuilderPlug . Me . MenusForm . TextureOffsetLock , ToolbarSection . Geometry ) ; //mxd
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General . Interface . AddButton ( BuilderPlug . Me . MenusForm . PlaceThings ) ; //JBR
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . PerpendicularVertex ) ; //JBR
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . PerpendicularLinedef ) ; //JBR
General . Interface . AddButton ( BuilderPlug . Me . MenusForm . ParallelLinedef ) ; //JBR
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General . Interface . EndToolbarUpdate ( ) ; //mxd
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// Convert geometry selection to sectors only
General . Map . Map . ConvertSelection ( SelectionType . Sectors ) ;
//mxd. Update the tooltip
BuilderPlug . Me . MenusForm . SyncronizeThingEditButton . ToolTipText = "Synchronized Things Editing" + Environment . NewLine + BuilderPlug . Me . MenusForm . SyncronizeThingEditSectorsItem . ToolTipText ;
//mxd. Determine thing sectors. Cause SyncronizeThingEdit requires that
foreach ( Thing t in General . Map . Map . Things ) t . DetermineSector ( ) ;
//mxd. Select things as well?
if ( BuilderPlug . Me . SyncronizeThingEdit )
{
ICollection < Sector > sectors = General . Map . Map . GetSelectedSectors ( true ) ;
if ( sectors . Count > 0 )
{
foreach ( Thing t in General . Map . Map . Things )
{
if ( ! t . Selected & & t . Sector ! = null & & sectors . Contains ( t . Sector ) )
t . Selected = true ;
}
}
}
// Make text labels for sectors
SetupLabels ( ) ;
// Update
UpdateSelectedLabels ( ) ;
UpdateOverlaySurfaces ( ) ; //mxd
UpdateSelectionInfo ( ) ; //mxd
}
// Mode disengages
public override void OnDisengage ( )
{
base . OnDisengage ( ) ;
// Remove toolbar buttons
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General . Interface . BeginToolbarUpdate ( ) ; //mxd
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General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . CopyProperties ) ;
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . PasteProperties ) ;
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . PastePropertiesOptions ) ; //mxd
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . SeparatorCopyPaste ) ;
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . ViewSelectionNumbers ) ;
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . ViewSelectionEffects ) ;
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . SeparatorSectors1 ) ;
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . MakeDoor ) ; //mxd
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . SeparatorSectors2 ) ; //mxd
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . MakeGradientBrightness ) ;
if ( General . Map . UDMF ) General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . GradientModeMenu ) ; //mxd
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . GradientInterpolationMenu ) ; //mxd
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . MakeGradientFloors ) ;
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . MakeGradientCeilings ) ;
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . SeparatorSectors3 ) ; //mxd
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . MarqueSelectTouching ) ; //mxd
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . SyncronizeThingEditButton ) ; //mxd
if ( General . Map . UDMF ) General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . TextureOffsetLock ) ; //mxd
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General . Interface . EndToolbarUpdate ( ) ; //mxd
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2020-08-29 14:26:59 +00:00
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . PlaceThings ) ; //JBR
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General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . PerpendicularVertex ) ; //JBR
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . PerpendicularLinedef ) ; //JBR
General . Interface . RemoveButton ( BuilderPlug . Me . MenusForm . ParallelLinedef ) ; //JBR
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2015-12-31 12:21:44 +00:00
// Keep only sectors selected
General . Map . Map . ClearSelectedLinedefs ( ) ;
// Going to EditSelectionMode?
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EditSelectionMode mode = General . Editing . NewMode as EditSelectionMode ;
if ( mode ! = null )
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{
// Not pasting anything?
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if ( ! mode . Pasting )
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{
// No selection made? But we have a highlight!
if ( ( General . Map . Map . GetSelectedSectors ( true ) . Count = = 0 ) & & ( highlighted ! = null ) )
{
// Make the highlight the selection
SelectSector ( highlighted , true , false ) ;
UpdateSelectedLabels ( ) ; //mxd
}
}
}
// Hide highlight info and tooltip
General . Interface . HideInfo ( ) ;
General . Interface . Display . HideToolTip ( ) ; //mxd
}
// This redraws the display
public override void OnRedrawDisplay ( )
{
renderer . RedrawSurface ( ) ;
List < Line3D > eventlines = new List < Line3D > ( ) ; //mxd
// Render lines and vertices
if ( renderer . StartPlotter ( true ) )
{
renderer . PlotLinedefSet ( General . Map . Map . Linedefs ) ;
renderer . PlotVerticesSet ( General . Map . Map . Vertices ) ;
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
renderer . PlotSector ( highlighted , General . Colors . Highlight ) ;
BuilderPlug . PlotReverseAssociations ( renderer , highlightasso , eventlines ) ;
}
renderer . Finish ( ) ;
}
// Render things
if ( renderer . StartThings ( true ) )
{
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renderer . RenderThingSet ( General . Map . ThingsFilter . HiddenThings , General . Settings . HiddenThingsAlpha ) ;
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renderer . RenderThingSet ( General . Map . ThingsFilter . VisibleThings , General . Settings . ActiveThingsAlpha ) ;
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renderer . RenderNiGHTSPath ( ) ;
renderer . Finish ( ) ;
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}
// Render overlay
UpdateOverlay ( ) ;
// Render selection
if ( renderer . StartOverlay ( false ) )
{
if ( highlighted ! = null & & ! highlighted . IsDisposed ) BuilderPlug . RenderReverseAssociations ( renderer , highlightasso , eventlines ) ; //mxd
if ( selecting ) RenderMultiSelection ( ) ;
renderer . RenderArrows ( eventlines ) ; //mxd
renderer . Finish ( ) ;
}
renderer . Present ( ) ;
}
// Selection
protected override void OnSelectBegin ( )
{
// Item highlighted?
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
// Update display
if ( renderer . StartPlotter ( false ) )
{
// Redraw highlight to show selection
renderer . PlotSector ( highlighted ) ;
renderer . Finish ( ) ;
renderer . Present ( ) ;
}
}
base . OnSelectBegin ( ) ;
}
// End selection
protected override void OnSelectEnd ( )
{
// Not stopping from multiselection?
if ( ! selecting )
{
// Item highlighted?
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
//mxd. Flip selection
SelectSector ( highlighted , ! highlighted . Selected , true ) ;
// Update display
if ( renderer . StartPlotter ( false ) )
{
// Render highlighted item
renderer . PlotSector ( highlighted , General . Colors . Highlight ) ;
renderer . Finish ( ) ;
renderer . Present ( ) ;
}
// Update overlay
TextLabel [ ] labelarray = labels [ highlighted ] ;
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PixelColor c = ( General . Settings . UseHighlight ? General . Colors . Selection : General . Colors . Highlight ) ;
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foreach ( TextLabel l in labelarray ) l . Color = c ;
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UpdateOverlaySurfaces ( ) ; //mxd
UpdateOverlay ( ) ;
renderer . Present ( ) ;
//mxd. Thing selection state may've changed
if ( General . Interface . AltState ^ BuilderPlug . Me . SyncronizeThingEdit ) General . Interface . RedrawDisplay ( ) ;
}
else if ( BuilderPlug . Me . AutoClearSelection ) //mxd
{
if ( General . Map . Map . SelectedSectorsCount > 0 )
{
General . Map . Map . ClearSelectedLinedefs ( ) ;
General . Map . Map . ClearSelectedSectors ( ) ;
UpdateOverlaySurfaces ( ) ; //mxd
}
//mxd
if ( BuilderPlug . Me . SyncronizeThingEdit & & General . Map . Map . SelectedThingsCount > 0 )
{
General . Map . Map . ClearSelectedThings ( ) ;
}
General . Interface . RedrawDisplay ( ) ;
}
UpdateSelectionInfo ( ) ; //mxd
}
base . OnSelectEnd ( ) ;
}
// Start editing
protected override void OnEditBegin ( )
{
// Item highlighted?
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
// Edit pressed in this mode
editpressed = true ;
// Highlighted item not selected?
if ( ! highlighted . Selected & & ( BuilderPlug . Me . AutoClearSelection | | ( General . Map . Map . SelectedSectorsCount = = 0 ) ) )
{
// Make this the only selection
General . Map . Map . ClearSelectedSectors ( ) ;
General . Map . Map . ClearSelectedLinedefs ( ) ;
SelectSector ( highlighted , true , false ) ;
UpdateSelectedLabels ( ) ; //mxd
UpdateOverlaySurfaces ( ) ; //mxd
General . Interface . RedrawDisplay ( ) ;
}
// Update display
if ( renderer . StartPlotter ( false ) )
{
// Redraw highlight to show selection
renderer . PlotSector ( highlighted ) ;
renderer . Finish ( ) ;
renderer . Present ( ) ;
}
}
else if ( ! selecting & & BuilderPlug . Me . AutoDrawOnEdit ) //mxd. We don't want to draw while multiselecting
{
// Start drawing mode
DrawGeometryMode drawmode = new DrawGeometryMode ( ) ;
bool snaptogrid = General . Interface . ShiftState ^ General . Interface . SnapToGrid ;
bool snaptonearest = General . Interface . CtrlState ^ General . Interface . AutoMerge ;
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DrawnVertex v = DrawGeometryMode . GetCurrentPosition ( mousemappos , snaptonearest , snaptogrid , false , false , renderer , new List < DrawnVertex > ( ) ) ;
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if ( drawmode . DrawPointAt ( v ) )
General . Editing . ChangeMode ( drawmode ) ;
else
General . Interface . DisplayStatus ( StatusType . Warning , "Failed to draw point: outside of map boundaries." ) ;
}
base . OnEditBegin ( ) ;
}
// Done editing
protected override void OnEditEnd ( )
{
// Edit pressed in this mode?
if ( editpressed )
{
// Anything selected?
ICollection < Sector > selected = General . Map . Map . GetSelectedSectors ( true ) ;
if ( selected . Count > 0 )
{
if ( General . Interface . IsActiveWindow )
{
//mxd. Show realtime vertex edit dialog
General . Interface . OnEditFormValuesChanged + = sectorEditForm_OnValuesChanged ;
DialogResult result = General . Interface . ShowEditSectors ( selected ) ;
General . Interface . OnEditFormValuesChanged - = sectorEditForm_OnValuesChanged ;
General . Map . Renderer2D . UpdateExtraFloorFlag ( ) ; //mxd
// When a single sector was selected, deselect it now
if ( selected . Count = = 1 )
{
General . Map . Map . ClearSelectedSectors ( ) ;
General . Map . Map . ClearSelectedLinedefs ( ) ;
//mxd. Also deselect things?
if ( BuilderPlug . Me . SyncronizeThingEdit )
{
Sector s = General . GetByIndex ( selected , 0 ) ;
foreach ( Thing t in General . Map . Map . Things )
if ( t . Sector = = s & & t . Selected ) t . Selected = false ;
}
UpdateEffectLabels ( ) ; //mxd
}
else if ( result = = DialogResult . Cancel ) //mxd. Restore selection...
{
foreach ( Sector s in selected ) SelectSector ( s , true , false ) ;
UpdateSelectedLabels ( ) ; //mxd
}
UpdateOverlaySurfaces ( ) ; //mxd
General . Interface . RedrawDisplay ( ) ;
}
}
UpdateSelectionInfo ( ) ; //mxd
}
editpressed = false ;
base . OnEditEnd ( ) ;
}
//mxd
private void sectorEditForm_OnValuesChanged ( object sender , EventArgs e )
{
// Update entire display
General . Map . Map . Update ( ) ;
General . Interface . RedrawDisplay ( ) ;
}
// Mouse moves
public override void OnMouseMove ( MouseEventArgs e )
{
base . OnMouseMove ( e ) ;
if ( panning ) return ; //mxd. Skip all this jazz while panning
//mxd
if ( selectpressed & & ! editpressed & & ! selecting )
{
// Check if moved enough pixels for multiselect
Vector2D delta = mousedownpos - mousepos ;
if ( ( Math . Abs ( delta . x ) > MULTISELECT_START_MOVE_PIXELS ) | |
( Math . Abs ( delta . y ) > MULTISELECT_START_MOVE_PIXELS ) )
{
// Start multiselecting
StartMultiSelection ( ) ;
}
}
else if ( paintselectpressed & & ! editpressed & & ! selecting ) //mxd. Drag-select
{
// Find the nearest linedef within highlight range
Linedef l = General . Map . Map . NearestLinedefRange ( mousemappos , BuilderPlug . Me . HighlightRange / renderer . Scale ) ;
Sector s = null ;
if ( l ! = null )
{
// Check on which side of the linedef the mouse is
float side = l . SideOfLine ( mousemappos ) ;
if ( side > 0 )
{
// Is there a sidedef here?
if ( l . Back ! = null ) s = l . Back . Sector ;
}
else
{
// Is there a sidedef here?
if ( l . Front ! = null ) s = l . Front . Sector ;
}
if ( s ! = null )
{
if ( s ! = highlighted )
{
//toggle selected state
highlighted = s ;
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if ( General . Interface . ShiftState ^ BuilderPlug . Me . AdditivePaintSelect )
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SelectSector ( highlighted , true , true ) ;
else if ( General . Interface . CtrlState )
SelectSector ( highlighted , false , true ) ;
else
SelectSector ( highlighted , ! highlighted . Selected , true ) ;
// Update entire display
UpdateOverlaySurfaces ( ) ; //mxd
General . Interface . RedrawDisplay ( ) ;
}
}
else if ( highlighted ! = null )
{
Highlight ( null ) ;
// Update entire display
General . Interface . RedrawDisplay ( ) ;
}
UpdateSelectionInfo ( ) ; //mxd
}
}
else if ( e . Button = = MouseButtons . None ) // Not holding any buttons?
{
// Find the nearest linedef within highlight range
Linedef l = General . Map . Map . NearestLinedef ( mousemappos ) ;
if ( l ! = null )
{
// Check on which side of the linedef the mouse is
float side = l . SideOfLine ( mousemappos ) ;
if ( side > 0 )
{
// Is there a sidedef here?
if ( l . Back ! = null )
{
// Highlight if not the same
if ( l . Back . Sector ! = highlighted ) Highlight ( l . Back . Sector ) ;
}
else
{
// Highlight nothing
if ( highlighted ! = null ) Highlight ( null ) ;
}
}
else
{
// Is there a sidedef here?
if ( l . Front ! = null )
{
// Highlight if not the same
if ( l . Front . Sector ! = highlighted ) Highlight ( l . Front . Sector ) ;
}
else
{
// Highlight nothing
if ( highlighted ! = null ) Highlight ( null ) ;
}
}
}
else
{
// Highlight nothing
if ( highlighted ! = null ) Highlight ( null ) ;
}
//mxd. Show tooltip?
if ( General . Map . UDMF & & General . Settings . RenderComments & & mouselastpos ! = mousepos & & highlighted ! = null & & ! highlighted . IsDisposed & & highlighted . Fields . ContainsKey ( "comment" ) )
{
string comment = highlighted . Fields . GetValue ( "comment" , string . Empty ) ;
if ( comment . Length > 2 )
{
string type = comment . Substring ( 0 , 3 ) ;
int index = Array . IndexOf ( CommentType . Types , type ) ;
if ( index > 0 ) comment = comment . TrimStart ( type . ToCharArray ( ) ) ;
}
General . Interface . Display . ShowToolTip ( "Comment:" , comment , ( int ) ( mousepos . x + 32 * MainForm . DPIScaler . Width ) , ( int ) ( mousepos . y + 8 * MainForm . DPIScaler . Height ) ) ;
}
}
}
// Mouse leaves
public override void OnMouseLeave ( EventArgs e )
{
base . OnMouseLeave ( e ) ;
// Highlight nothing
Highlight ( null ) ;
}
//mxd
protected override void OnPaintSelectBegin ( )
{
if ( highlighted ! = null )
{
2019-06-20 13:38:41 +00:00
if ( General . Interface . ShiftState ^ BuilderPlug . Me . AdditivePaintSelect )
2015-12-31 12:21:44 +00:00
SelectSector ( highlighted , true , true ) ;
else if ( General . Interface . CtrlState )
SelectSector ( highlighted , false , true ) ;
else
SelectSector ( highlighted , ! highlighted . Selected , true ) ;
// Update entire display
UpdateOverlaySurfaces ( ) ; //mxd
General . Interface . RedrawDisplay ( ) ;
}
base . OnPaintSelectBegin ( ) ;
}
// Mouse wants to drag
protected override void OnDragStart ( MouseEventArgs e )
{
base . OnDragStart ( e ) ;
// Edit button used?
if ( General . Actions . CheckActionActive ( null , "classicedit" ) )
{
// Anything highlighted?
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
// Highlighted item not selected?
if ( ! highlighted . Selected )
{
// Select only this sector for dragging
General . Map . Map . ClearSelectedSectors ( ) ;
SelectSector ( highlighted , true , true ) ;
UpdateOverlaySurfaces ( ) ; //mxd
}
// Start dragging the selection
if ( ! BuilderPlug . Me . DontMoveGeometryOutsideMapBoundary | | CanDrag ( ) ) //mxd
General . Editing . ChangeMode ( new DragSectorsMode ( mousedownmappos ) ) ;
}
}
}
//mxd. Check if any selected sector is outside of map boundary
private bool CanDrag ( )
{
ICollection < Sector > selectedsectors = General . Map . Map . GetSelectedSectors ( true ) ;
int unaffectedCount = 0 ;
foreach ( Sector s in selectedsectors )
{
// Make sure the sector is inside the map boundary
foreach ( Sidedef sd in s . Sidedefs )
{
if ( sd . Line . Start . Position . x < General . Map . Config . LeftBoundary | | sd . Line . Start . Position . x > General . Map . Config . RightBoundary
| | sd . Line . Start . Position . y > General . Map . Config . TopBoundary | | sd . Line . Start . Position . y < General . Map . Config . BottomBoundary
| | sd . Line . End . Position . x < General . Map . Config . LeftBoundary | | sd . Line . End . Position . x > General . Map . Config . RightBoundary
| | sd . Line . End . Position . y > General . Map . Config . TopBoundary | | sd . Line . End . Position . y < General . Map . Config . BottomBoundary )
{
SelectSector ( s , false , false ) ;
unaffectedCount + + ;
break ;
}
}
}
if ( unaffectedCount = = selectedsectors . Count )
{
General . Interface . DisplayStatus ( StatusType . Warning , "Unable to drag selection: " + ( selectedsectors . Count = = 1 ? "selected sector is" : "all of selected sectors are" ) + " outside of map boundary!" ) ;
General . Interface . RedrawDisplay ( ) ;
return false ;
}
if ( unaffectedCount > 0 )
General . Interface . DisplayStatus ( StatusType . Warning , unaffectedCount + " of selected sectors " + ( unaffectedCount = = 1 ? "is" : "are" ) + " outside of map boundary!" ) ;
UpdateSelectedLabels ( ) ; //mxd
return true ;
}
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//mxd. This is called wheh selection ends
2015-12-31 12:21:44 +00:00
protected override void OnEndMultiSelection ( )
{
bool selectionvolume = ( ( Math . Abs ( base . selectionrect . Width ) > 0.1f ) & & ( Math . Abs ( base . selectionrect . Height ) > 0.1f ) ) ;
if ( selectionvolume )
{
2016-04-22 20:17:21 +00:00
List < Line2D > selectionoutline = new List < Line2D >
{
2015-12-31 12:21:44 +00:00
new Line2D ( selectionrect . Left , selectionrect . Top , selectionrect . Right , selectionrect . Top ) ,
new Line2D ( selectionrect . Right , selectionrect . Top , selectionrect . Right , selectionrect . Bottom ) ,
new Line2D ( selectionrect . Left , selectionrect . Bottom , selectionrect . Right , selectionrect . Bottom ) ,
new Line2D ( selectionrect . Left , selectionrect . Bottom , selectionrect . Left , selectionrect . Top )
} ;
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// (De)select sectors
2015-12-31 12:21:44 +00:00
switch ( marqueSelectionMode )
{
case MarqueSelectionMode . SELECT :
2016-04-22 20:17:21 +00:00
// Get ordered selection
List < Sector > selectresult = GetOrderedSelection ( base . selectstart , selectionoutline ) ;
// First deselect everything...
foreach ( Sector s in General . Map . Map . Sectors ) SelectSector ( s , false , false ) ;
// Then select sectors in correct order
foreach ( Sector s in selectresult ) SelectSector ( s , true , false ) ;
2015-12-31 12:21:44 +00:00
break ;
case MarqueSelectionMode . ADD :
2016-04-22 20:17:21 +00:00
// Get ordered selection
List < Sector > addresult = GetOrderedSelection ( selectstart , selectionoutline ) ;
// First deselect everything inside of selection...
foreach ( Sector s in addresult ) SelectSector ( s , false , false ) ;
// Then reselect in correct order
foreach ( Sector s in addresult ) SelectSector ( s , true , false ) ;
2015-12-31 12:21:44 +00:00
break ;
case MarqueSelectionMode . SUBTRACT :
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// Selection order doesn't matter here
2015-12-31 12:21:44 +00:00
foreach ( Sector s in General . Map . Map . Sectors )
{
if ( ! s . Selected ) continue ;
2016-04-22 20:17:21 +00:00
if ( IsInSelectionRect ( s , selectionoutline ) )
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SelectSector ( s , false , false ) ;
}
break ;
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// Should be Intersect selection mode
default :
// Selection order doesn't matter here
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foreach ( Sector s in General . Map . Map . Sectors )
{
if ( ! s . Selected ) continue ;
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if ( ! IsInSelectionRect ( s , selectionoutline ) )
2015-12-31 12:21:44 +00:00
SelectSector ( s , false , false ) ;
}
break ;
}
// Make sure all linedefs reflect selected sectors
foreach ( Sidedef sd in General . Map . Map . Sidedefs )
sd . Line . Selected = sd . Sector . Selected | | ( sd . Other ! = null & & sd . Other . Sector . Selected ) ;
//mxd. Clear labels for unselected sectors
if ( marqueSelectionMode ! = MarqueSelectionMode . ADD )
{
ICollection < Sector > orderedselection = General . Map . Map . GetSelectedSectors ( false ) ;
foreach ( Sector s in orderedselection )
{
TextLabel [ ] labelarray = labels [ s ] ;
foreach ( TextLabel l in labelarray ) l . Text = "" ;
}
}
UpdateSelectedLabels ( ) ; //mxd
UpdateSelectionInfo ( ) ; //mxd
UpdateOverlaySurfaces ( ) ; //mxd
}
base . OnEndMultiSelection ( ) ;
if ( renderer . StartOverlay ( true ) ) renderer . Finish ( ) ;
General . Interface . RedrawDisplay ( ) ;
}
// This is called when the selection is updated
protected override void OnUpdateMultiSelection ( )
{
base . OnUpdateMultiSelection ( ) ;
// Render selection
if ( renderer . StartOverlay ( true ) )
{
RenderMultiSelection ( ) ;
renderer . Finish ( ) ;
renderer . Present ( ) ;
}
}
// When copying
public override bool OnCopyBegin ( )
{
// No selection made? But we have a highlight!
if ( ( General . Map . Map . GetSelectedSectors ( true ) . Count = = 0 ) & & ( highlighted ! = null ) )
{
// Make the highlight the selection
SelectSector ( highlighted , true , false ) ;
//mxd. Actually, we want it marked, not selected
bool result = base . OnCopyBegin ( ) ;
SelectSector ( highlighted , false , false ) ;
return result ;
}
return base . OnCopyBegin ( ) ;
}
// When undo is used
public override bool OnUndoBegin ( )
{
// Clear ordered selection
General . Map . Map . ClearAllSelected ( ) ;
return base . OnUndoBegin ( ) ;
}
// When undo is performed
public override void OnUndoEnd ( )
{
// Clear labels
SetupLabels ( ) ;
UpdateEffectLabels ( ) ; //mxd
UpdateOverlaySurfaces ( ) ; //mxd
base . OnUndoEnd ( ) ; //mxd
}
// When redo is used
public override bool OnRedoBegin ( )
{
// Clear ordered selection
General . Map . Map . ClearAllSelected ( ) ;
return base . OnRedoBegin ( ) ;
}
// When redo is performed
public override void OnRedoEnd ( )
{
// Clear labels
SetupLabels ( ) ;
UpdateEffectLabels ( ) ; //mxd
UpdateOverlaySurfaces ( ) ; //mxd
base . OnRedoEnd ( ) ; //mxd
}
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//mxd
public override void OnViewSelectionNumbersChanged ( bool enabled )
{
if ( enabled ) UpdateSelectedLabels ( ) ;
}
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//mxd
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protected override void ToggleHighlight ( )
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{
// Update label colors
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PixelColor c = ( General . Settings . UseHighlight ? General . Colors . Selection : General . Colors . Highlight ) ;
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foreach ( TextLabel [ ] labelarray in labels . Values )
foreach ( TextLabel l in labelarray ) l . Color = c ;
// Update highlighted label color
if ( ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
TextLabel [ ] labelarray = labels [ highlighted ] ;
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c = ( General . Settings . UseHighlight ? General . Colors . Highlight : General . Colors . Selection ) ;
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foreach ( TextLabel l in labelarray ) l . Color = c ;
}
// Pass to base
base . ToggleHighlight ( ) ;
}
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//mxd
private void RenderComment ( Sector s )
{
if ( s . Selected | | ! s . Fields . ContainsKey ( "comment" ) ) return ;
int iconindex = 0 ;
string comment = s . Fields . GetValue ( "comment" , string . Empty ) ;
if ( comment . Length > 2 )
{
string type = comment . Substring ( 0 , 3 ) ;
int index = Array . IndexOf ( CommentType . Types , type ) ;
if ( index ! = - 1 ) iconindex = index ;
}
if ( s . Labels . Count > 0 )
foreach ( LabelPositionInfo info in s . Labels ) RenderComment ( s , info . position , iconindex ) ;
else
RenderComment ( s , new Vector2D ( s . BBox . Left + s . BBox . Width / 2 , s . BBox . Top + s . BBox . Height / 2 ) , iconindex ) ;
}
//mxd
private void RenderComment ( Sector s , Vector2D center , int iconindex )
{
RectangleF rect = new RectangleF ( center . x - 8 / renderer . Scale , center . y + 8 / renderer . Scale , 16 / renderer . Scale , - 16 / renderer . Scale ) ;
PixelColor c = ( s = = highlighted ? General . Colors . Highlight : PixelColor . FromColor ( Color . White ) ) ;
renderer . RenderRectangleFilled ( rect , c , true , General . Map . Data . CommentTextures [ iconindex ] ) ;
}
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//JBR Perpendicular Vertex
[BeginAction("perpendicularvertex")]
public void PerpendicularVertex ( )
{
ICollection < Sector > selected = General . Map . Map . GetSelectedSectors ( true ) ;
// Nothing selected?
if ( selected . Count = = 0 )
{
// Anything highlighted?
if ( highlighted ! = null )
{
// Select the highlighted item
highlighted . Selected = true ;
selected . Add ( highlighted ) ;
}
}
// Anything selected?
if ( selected . Count > 0 )
General . Editing . ChangeMode ( new PerpendicularVertexMode ( new SectorsMode ( ) ) ) ;
else
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
}
//JBR Perpendicular Linedef
[BeginAction("perpendicularlinedef")]
public void PerpendicularLinedef ( )
{
ICollection < Sector > selected = General . Map . Map . GetSelectedSectors ( true ) ;
// Nothing selected?
if ( selected . Count = = 0 )
{
// Anything highlighted?
if ( highlighted ! = null )
{
// Select the highlighted item
highlighted . Selected = true ;
selected . Add ( highlighted ) ;
}
}
// Anything selected?
if ( selected . Count > 0 )
General . Editing . ChangeMode ( new PerpendicularLinedefMode ( new SectorsMode ( ) ) ) ;
else
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
}
//JBR Parallel Linedef
[BeginAction("parallellinedef")]
public void ParallelLinedef ( )
{
ICollection < Sector > selected = General . Map . Map . GetSelectedSectors ( true ) ;
// Nothing selected?
if ( selected . Count = = 0 )
{
// Anything highlighted?
if ( highlighted ! = null )
{
// Select the highlighted item
highlighted . Selected = true ;
selected . Add ( highlighted ) ;
}
}
// Anything selected?
if ( selected . Count > 0 )
General . Editing . ChangeMode ( new ParallelLinedefMode ( new SectorsMode ( ) ) ) ;
else
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
}
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#endregion
#region = = = = = = = = = = = = = = = = = = Actions
// This copies the properties
[BeginAction("classiccopyproperties")]
public void CopyProperties ( )
{
// Determine source sectors
ICollection < Sector > sel = null ;
if ( General . Map . Map . SelectedSectorsCount > 0 ) sel = General . Map . Map . GetSelectedSectors ( true ) ;
else if ( highlighted ! = null ) sel = new List < Sector > { highlighted } ;
if ( sel ! = null )
{
// Copy properties from the first source sector
BuilderPlug . Me . CopiedSectorProps = new SectorProperties ( General . GetByIndex ( sel , 0 ) ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Copied sector properties." ) ;
}
else
{
//mxd
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires highlight or selection!" ) ;
}
}
// This pastes the properties
[BeginAction("classicpasteproperties")]
public void PasteProperties ( )
{
if ( BuilderPlug . Me . CopiedSectorProps ! = null )
{
// Determine target sectors
ICollection < Sector > sel = null ;
if ( General . Map . Map . SelectedSectorsCount > 0 ) sel = General . Map . Map . GetSelectedSectors ( true ) ;
else if ( highlighted ! = null ) sel = new List < Sector > { highlighted } ;
if ( sel ! = null )
{
// Apply properties to selection
string rest = ( sel . Count = = 1 ? "a single sector" : sel . Count + " sectors" ) ; //mxd
General . Map . UndoRedo . CreateUndo ( "Paste properties to " + rest ) ;
foreach ( Sector s in sel )
{
BuilderPlug . Me . CopiedSectorProps . Apply ( s , false ) ;
s . UpdateCeilingSurface ( ) ;
s . UpdateFloorSurface ( ) ;
}
General . Interface . DisplayStatus ( StatusType . Action , "Pasted properties to " + rest + "." ) ;
// Update and redraw
General . Map . IsChanged = true ;
General . Interface . RefreshInfo ( ) ;
General . Map . Renderer2D . UpdateExtraFloorFlag ( ) ; //mxd
UpdateEffectLabels ( ) ; //mxd
General . Interface . RedrawDisplay ( ) ;
}
else
{
//mxd
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires highlight or selection!" ) ;
}
}
else
{
//mxd
General . Interface . DisplayStatus ( StatusType . Warning , "Copy sector properties first!" ) ;
}
}
//mxd. This pastes the properties with options
[BeginAction("classicpastepropertieswithoptions")]
public void PastePropertiesWithOptions ( )
{
if ( BuilderPlug . Me . CopiedSectorProps ! = null )
{
// Determine target sectors
ICollection < Sector > sel = null ;
if ( General . Map . Map . SelectedSectorsCount > 0 ) sel = General . Map . Map . GetSelectedSectors ( true ) ;
else if ( highlighted ! = null ) sel = new List < Sector > { highlighted } ;
if ( sel ! = null )
{
PastePropertiesOptionsForm form = new PastePropertiesOptionsForm ( ) ;
if ( form . Setup ( MapElementType . SECTOR ) & & form . ShowDialog ( General . Interface ) = = DialogResult . OK )
{
// Apply properties to selection
string rest = ( sel . Count = = 1 ? "a single sector" : sel . Count + " sectors" ) ;
General . Map . UndoRedo . CreateUndo ( "Paste properties with options to " + rest ) ;
foreach ( Sector s in sel )
{
BuilderPlug . Me . CopiedSectorProps . Apply ( s , true ) ;
s . UpdateCeilingSurface ( ) ;
s . UpdateFloorSurface ( ) ;
}
General . Interface . DisplayStatus ( StatusType . Action , "Pasted properties with options to " + rest + "." ) ;
// Update and redraw
General . Map . IsChanged = true ;
General . Interface . RefreshInfo ( ) ;
General . Map . Renderer2D . UpdateExtraFloorFlag ( ) ; //mxd
UpdateEffectLabels ( ) ; //mxd
General . Interface . RedrawDisplay ( ) ;
}
}
else
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires highlight or selection!" ) ;
}
}
else
{
General . Interface . DisplayStatus ( StatusType . Warning , "Copy sector properties first!" ) ;
}
}
// This creates a new vertex at the mouse position
[BeginAction("insertitem", BaseAction = true)]
public void InsertVertexAction ( )
{
// Start drawing mode
DrawGeometryMode drawmode = new DrawGeometryMode ( ) ;
if ( mouseinside )
{
bool snaptogrid = General . Interface . ShiftState ^ General . Interface . SnapToGrid ;
bool snaptonearest = General . Interface . CtrlState ^ General . Interface . AutoMerge ;
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DrawnVertex v = DrawGeometryMode . GetCurrentPosition ( mousemappos , snaptonearest , snaptogrid , false , false , renderer , new List < DrawnVertex > ( ) ) ;
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drawmode . DrawPointAt ( v ) ;
}
General . Editing . ChangeMode ( drawmode ) ;
}
[BeginAction("makedoor")]
public void MakeDoor ( )
{
// Anything selected?
ICollection < Sector > orderedselection = General . Map . Map . GetSelectedSectors ( true ) ;
//mxd. Should we use highlighted item?
if ( orderedselection . Count = = 0 & & highlighted ! = null )
{
orderedselection . Add ( highlighted ) ;
}
if ( orderedselection . Count > 0 )
{
string doortex = BuilderPlug . Me . MakeDoor . DoorTexture ;
string tracktex = BuilderPlug . Me . MakeDoor . TrackTexture ;
string ceiltex = BuilderPlug . Me . MakeDoor . CeilingTexture ;
string floortex = null ;
bool resetoffsets = BuilderPlug . Me . MakeDoor . ResetOffsets ;
// Find floor texture
foreach ( Sector s in orderedselection )
{
if ( floortex = = null ) floortex = s . FloorTexture ; else if ( floortex ! = s . FloorTexture ) floortex = "" ;
}
// Show the dialog
MakeDoorForm form = new MakeDoorForm ( ) ;
if ( form . Show ( General . Interface , doortex , tracktex , ceiltex , floortex , resetoffsets ) = = DialogResult . OK )
{
doortex = form . DoorTexture ;
tracktex = form . TrackTexture ;
ceiltex = form . CeilingTexture ;
floortex = form . FloorTexture ;
resetoffsets = form . ResetOffsets ;
//mxd. Store new settings
BuilderPlug . Me . MakeDoor = new BuilderPlug . MakeDoorSettings ( doortex , tracktex , ceiltex , resetoffsets ) ;
// Create undo
General . Map . UndoRedo . CreateUndo ( "Make door (" + doortex + ")" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Created a " + doortex + " door." ) ;
// Go for all selected sectors
foreach ( Sector s in orderedselection )
{
// Lower the ceiling down to the floor
s . CeilHeight = s . FloorHeight ;
// Make a unique tag (not sure if we need it yet, depends on the args)
int tag = General . Map . Map . GetNewTag ( ) ;
// Go for all it's sidedefs
foreach ( Sidedef sd in s . Sidedefs )
{
// Singlesided?
if ( sd . Other = = null )
{
// Make this a doortrak
sd . SetTextureHigh ( "-" ) ;
if ( ! string . IsNullOrEmpty ( tracktex ) ) sd . SetTextureMid ( tracktex ) ;
sd . SetTextureLow ( "-" ) ;
// Set upper/lower unpegged flags
sd . Line . SetFlag ( General . Map . Config . UpperUnpeggedFlag , false ) ;
sd . Line . SetFlag ( General . Map . Config . LowerUnpeggedFlag , true ) ;
}
else
{
// Set textures
if ( ! string . IsNullOrEmpty ( floortex ) ) s . SetFloorTexture ( floortex ) ;
if ( ! string . IsNullOrEmpty ( ceiltex ) ) s . SetCeilTexture ( ceiltex ) ;
if ( ! string . IsNullOrEmpty ( doortex ) ) sd . Other . SetTextureHigh ( doortex ) ;
// Set upper/lower unpegged flags
sd . Line . SetFlag ( General . Map . Config . UpperUnpeggedFlag , false ) ;
sd . Line . SetFlag ( General . Map . Config . LowerUnpeggedFlag , false ) ;
// Get door linedef type from config
sd . Line . Action = General . Map . Config . MakeDoorAction ;
// Set activation type
sd . Line . Activate = General . Map . Config . MakeDoorActivate ;
// Set the flags
foreach ( var flagpair in General . Map . Config . MakeDoorFlags )
sd . Line . SetFlag ( flagpair . Key , flagpair . Value ) ;
// Set the linedef args
for ( int i = 0 ; i < Linedef . NUM_ARGS ; i + + )
{
// A -1 arg indicates that the arg must be set to the new sector tag
// and only in this case we set the tag on the sector, because only
// then we know for sure that we need a tag.
if ( General . Map . Config . MakeDoorArgs [ i ] = = - 1 )
{
sd . Line . Args [ i ] = tag ;
s . Tag = tag ;
}
else
{
sd . Line . Args [ i ] = General . Map . Config . MakeDoorArgs [ i ] ;
}
}
// Make sure the line is facing outwards
if ( sd . IsFront )
{
sd . Line . FlipVertices ( ) ;
sd . Line . FlipSidedefs ( ) ;
}
}
// Reset the texture offsets if required
if ( resetoffsets )
{
sd . OffsetX = 0 ;
sd . OffsetY = 0 ;
if ( sd . Other ! = null )
{
sd . Other . OffsetX = 0 ;
sd . Other . OffsetY = 0 ;
}
}
}
}
// When a single sector was selected, deselect it now
if ( orderedselection . Count = = 1 ) ClearSelection ( ) ; //mxd
General . Map . Data . UpdateUsedTextures ( ) ; //mxd
}
// Done
form . Dispose ( ) ;
General . Interface . RedrawDisplay ( ) ;
}
else //mxd
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a highlight or selection!" ) ;
}
}
[BeginAction("deleteitem", BaseAction = true)]
public void DeleteItem ( )
{
//mxd. Make list of selected things
List < Thing > selectedthings = ( BuilderPlug . Me . SyncronizeThingEdit ? new List < Thing > ( General . Map . Map . GetSelectedThings ( true ) ) : new List < Thing > ( ) ) ;
// Make list of selected sectors
List < Sector > selectedsectors = new List < Sector > ( General . Map . Map . GetSelectedSectors ( true ) ) ;
if ( ( selectedsectors . Count = = 0 ) & & ( highlighted ! = null ) & & ! highlighted . IsDisposed )
{
selectedsectors . Add ( highlighted ) ;
//mxd. Add things?
if ( BuilderPlug . Me . SyncronizeThingEdit )
{
foreach ( Thing t in General . Map . Map . Things )
{
if ( t . Sector = = null ) t . DetermineSector ( ) ;
if ( t . Sector = = highlighted ) selectedthings . Add ( t ) ;
}
}
}
if ( selectedsectors . Count = = 0 & & selectedthings . Count = = 0 ) return ; //mxd
//mxd. Create undo info text
List < string > info = new List < string > ( ) ;
//mxd. Create sectors info text
if ( selectedsectors . Count > 1 )
info . Add ( selectedsectors . Count + " sectors" ) ;
else
info . Add ( "a sector" ) ;
//mxd. Create things info text
if ( selectedthings . Count > 1 )
info . Add ( selectedthings . Count + " things" ) ;
else if ( selectedthings . Count = = 1 )
info . Add ( "a thing" ) ;
//mxd. Make undo
string rest = string . Join ( " and " , info . ToArray ( ) ) ;
General . Map . UndoRedo . CreateUndo ( "Delete " + rest ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Deleted " + rest + "." ) ;
//mxd. Delete things
if ( selectedthings . Count > 0 )
{
DeleteThings ( selectedthings ) ;
General . Map . ThingsFilter . Update ( ) ;
}
// Anything to do?
if ( selectedsectors . Count > 0 )
{
General . Map . Map . BeginAddRemove ( ) ; //mxd
// Dispose selected sectors
foreach ( Sector s in selectedsectors )
{
//mxd. Get all the linedefs
List < Linedef > lines = new List < Linedef > ( s . Sidedefs . Count ) ;
foreach ( Sidedef side in s . Sidedefs ) lines . Add ( side . Line ) ;
// Dispose the sector
s . Dispose ( ) ;
// Check all the lines
for ( int i = lines . Count - 1 ; i > = 0 ; i - - )
{
// If the line has become orphaned, remove it
if ( ( lines [ i ] . Front = = null ) & & ( lines [ i ] . Back = = null ) )
{
// Remove line
lines [ i ] . Dispose ( ) ;
}
else
{
// If the line only has a back side left, flip the line and sides
if ( ( lines [ i ] . Front = = null ) & & ( lines [ i ] . Back ! = null ) )
{
lines [ i ] . FlipVertices ( ) ;
lines [ i ] . FlipSidedefs ( ) ;
}
//mxd. Check textures.
if ( lines [ i ] . Front . MiddleRequired ( ) & & lines [ i ] . Front . LongMiddleTexture = = MapSet . EmptyLongName )
{
if ( lines [ i ] . Front . LongHighTexture ! = MapSet . EmptyLongName )
{
lines [ i ] . Front . SetTextureMid ( lines [ i ] . Front . HighTexture ) ;
}
else if ( lines [ i ] . Front . LongLowTexture ! = MapSet . EmptyLongName )
{
lines [ i ] . Front . SetTextureMid ( lines [ i ] . Front . LowTexture ) ;
}
}
//mxd. Do we still need high/low textures?
lines [ i ] . Front . RemoveUnneededTextures ( false ) ;
// Update sided flags
lines [ i ] . ApplySidedFlags ( ) ;
}
}
}
General . Map . Map . EndAddRemove ( ) ; //mxd
}
if ( selectedthings . Count > 0 | | selectedsectors . Count > 0 )
{
// Update cache values
General . Map . IsChanged = true ;
General . Map . Map . Update ( ) ;
UpdateOverlaySurfaces ( ) ; //mxd
// Make text labels for sectors
SetupLabels ( ) ;
UpdateSelectedLabels ( ) ;
// Redraw screen
UpdateSelectionInfo ( ) ; //mxd
General . Map . Renderer2D . UpdateExtraFloorFlag ( ) ; //mxd
General . Interface . RedrawDisplay ( ) ;
}
}
[BeginAction("dissolveitem", BaseAction = true)] //mxd
public void DissolveItem ( )
{
//TODO handle this differently?..
DeleteItem ( ) ;
}
2021-05-08 21:35:32 +00:00
[BeginAction("resetactionsandtags")]
public void ResetActionsAndTags ( )
{
// Make list of selected linedefs
ICollection < Sector > selected = General . Map . Map . GetSelectedSectors ( true ) ;
if ( ( selected . Count = = 0 ) & & ( highlighted ! = null ) & & ! highlighted . IsDisposed ) selected . Add ( highlighted ) ;
// Anything to do?
if ( selected . Count > 0 )
{
// Make undo
if ( selected . Count > 1 )
{
General . Map . UndoRedo . CreateUndo ( "Reset actions and tags of " + selected . Count + " sectors" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Reset actions and tags of " + selected . Count + " sectors." ) ;
}
else
{
General . Map . UndoRedo . CreateUndo ( "Reset actions and tags of 1 sector" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Reset actions and tags of 1 sector." ) ;
}
foreach ( Sector s in selected )
{
s . Effect = 0 ;
s . Tag = 0 ;
2021-05-10 21:52:54 +00:00
// reset hacky flat alignment
s . UpdateFloorSurface ( ) ;
s . UpdateCeilingSurface ( ) ;
2021-05-08 21:35:32 +00:00
}
// Update cache values
General . Map . IsChanged = true ;
General . Map . Map . Update ( ) ;
// Invoke a new mousemove so that the highlighted item updates
MouseEventArgs e = new MouseEventArgs ( MouseButtons . None , 0 , ( int ) mousepos . x , ( int ) mousepos . y , 0 ) ;
OnMouseMove ( e ) ;
// Redraw screen
UpdateSelectionInfo ( ) ; //mxd
2021-05-10 21:52:54 +00:00
General . Interface . RefreshInfo ( ) ;
2021-05-08 21:35:32 +00:00
General . Map . Renderer2D . UpdateExtraFloorFlag ( ) ; //mxd
General . Interface . RedrawDisplay ( ) ;
}
}
2015-12-31 12:21:44 +00:00
// This joins sectors together and keeps all lines
[BeginAction("joinsectors")]
public void JoinSectors ( )
{
// Worth our money?
ICollection < Sector > selected = General . Map . Map . GetSelectedSectors ( true ) ; //mxd
if ( selected . Count > 1 )
{
// Make undo
General . Map . UndoRedo . CreateUndo ( "Join " + selected . Count + " sectors" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Joined " + selected . Count + " sectors." ) ;
//mxd. Things may require updating
List < Thing > affectedthings = new List < Thing > ( ) ;
foreach ( Thing t in General . Map . Map . Things )
if ( t . Sector ! = null & & selected . Contains ( t . Sector ) ) affectedthings . Add ( t ) ;
// Merge
JoinMergeSectors ( false ) ;
//mxd. Things may require updating
foreach ( Thing t in affectedthings ) t . DetermineSector ( ) ;
// Map was changed
General . Map . IsChanged = true ;
//mxd. Clear selection info
General . Interface . DisplayStatus ( StatusType . Selection , string . Empty ) ;
//mxd. Update
UpdateOverlaySurfaces ( ) ;
UpdateEffectLabels ( ) ;
General . Map . Renderer2D . UpdateExtraFloorFlag ( ) ;
// Redraw display
General . Interface . RedrawDisplay ( ) ;
}
}
// This joins sectors together and removes the lines in between
[BeginAction("mergesectors")]
public void MergeSectors ( )
{
// Worth our money?
ICollection < Sector > selected = General . Map . Map . GetSelectedSectors ( true ) ; //mxd
if ( selected . Count > 1 )
{
// Make undo
General . Map . UndoRedo . CreateUndo ( "Merge " + selected . Count + " sectors" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Merged " + selected . Count + " sectors." ) ;
//mxd. Things may require updating
List < Thing > affectedthings = new List < Thing > ( ) ;
foreach ( Thing t in General . Map . Map . Things )
if ( t . Sector ! = null & & selected . Contains ( t . Sector ) ) affectedthings . Add ( t ) ;
// Merge
JoinMergeSectors ( true ) ;
//mxd. Things may require updating
foreach ( Thing t in affectedthings ) t . DetermineSector ( ) ;
// Map was changed
General . Map . IsChanged = true ;
//mxd. Clear selection info
General . Interface . DisplayStatus ( StatusType . Selection , string . Empty ) ;
//mxd. Update
UpdateOverlaySurfaces ( ) ;
UpdateEffectLabels ( ) ;
General . Map . Renderer2D . UpdateExtraFloorFlag ( ) ;
// Redraw display
General . Interface . RedrawDisplay ( ) ;
}
}
// Make gradient brightness
[BeginAction("gradientbrightness")]
public void MakeGradientBrightness ( )
{
// Need at least 3 selected sectors
// The first and last are not modified
ICollection < Sector > orderedselection = General . Map . Map . GetSelectedSectors ( true ) ;
if ( orderedselection . Count > 2 )
{
General . Interface . DisplayStatus ( StatusType . Action , "Created gradient brightness over selected sectors." ) ;
General . Map . UndoRedo . CreateUndo ( "Gradient brightness" ) ;
//mxd
Sector start = General . GetByIndex ( orderedselection , 0 ) ;
Sector end = General . GetByIndex ( orderedselection , orderedselection . Count - 1 ) ;
//mxd. Use UDMF light?
string mode = ( string ) BuilderPlug . Me . MenusForm . GradientModeMenu . SelectedItem ;
InterpolationTools . Mode interpolationmode = ( InterpolationTools . Mode ) BuilderPlug . Me . MenusForm . GradientInterpolationMenu . SelectedIndex ;
if ( General . Map . UDMF & & mode ! = MenusForm . BrightnessGradientModes . Sectors )
{
if ( mode = = MenusForm . BrightnessGradientModes . Ceilings | | mode = = MenusForm . BrightnessGradientModes . Floors )
{
string lightKey ;
string lightAbsKey ;
int startbrightness , endbrightness ;
if ( mode = = MenusForm . BrightnessGradientModes . Ceilings )
{
lightKey = "lightceiling" ;
lightAbsKey = "lightceilingabsolute" ;
}
else //should be floors...
{
lightKey = "lightfloor" ;
lightAbsKey = "lightfloorabsolute" ;
}
//get total brightness of start sector
if ( start . Fields . GetValue ( lightAbsKey , false ) )
startbrightness = start . Fields . GetValue ( lightKey , 0 ) ;
else
startbrightness = Math . Min ( 255 , Math . Max ( 0 , start . Brightness + start . Fields . GetValue ( lightKey , 0 ) ) ) ;
//get total brightness of end sector
if ( end . Fields . GetValue ( lightAbsKey , false ) )
endbrightness = end . Fields . GetValue ( lightKey , 0 ) ;
else
endbrightness = Math . Min ( 255 , Math . Max ( 0 , end . Brightness + end . Fields . GetValue ( lightKey , 0 ) ) ) ;
// Go for all sectors in between first and last
int index = 0 ;
foreach ( Sector s in orderedselection )
{
s . Fields . BeforeFieldsChange ( ) ;
float u = index / ( float ) ( orderedselection . Count - 1 ) ;
2016-06-03 20:22:07 +00:00
float b = ( float ) Math . Round ( InterpolationTools . Interpolate ( startbrightness , endbrightness , u , interpolationmode ) ) ;
2015-12-31 12:21:44 +00:00
//absolute flag set?
if ( s . Fields . GetValue ( lightAbsKey , false ) )
{
if ( s . Fields . ContainsKey ( lightKey ) )
s . Fields [ lightKey ] . Value = ( int ) b ;
else
s . Fields . Add ( lightKey , new UniValue ( UniversalType . Integer , ( int ) b ) ) ;
}
else
{
UniFields . SetInteger ( s . Fields , lightKey , ( int ) b - s . Brightness , 0 ) ;
}
s . UpdateNeeded = true ;
index + + ;
}
}
else if ( mode = = MenusForm . BrightnessGradientModes . Fade )
{
ApplyColorGradient ( orderedselection , start , end , interpolationmode , "fadecolor" , 0 ) ;
}
else if ( mode = = MenusForm . BrightnessGradientModes . Light )
{
ApplyColorGradient ( orderedselection , start , end , interpolationmode , "lightcolor" , 0xFFFFFF ) ;
}
else if ( mode = = MenusForm . BrightnessGradientModes . LightAndFade )
{
ApplyColorGradient ( orderedselection , start , end , interpolationmode , "fadecolor" , 0 ) ;
ApplyColorGradient ( orderedselection , start , end , interpolationmode , "lightcolor" , 0xFFFFFF ) ;
}
}
else
{
// Go for all sectors in between first and last
int index = 0 ;
foreach ( Sector s in orderedselection )
{
float u = index / ( float ) ( orderedselection . Count - 1 ) ;
2016-06-03 20:22:07 +00:00
s . Brightness = ( int ) Math . Round ( InterpolationTools . Interpolate ( start . Brightness , end . Brightness , u , interpolationmode ) ) ; //mxd
2015-12-31 12:21:44 +00:00
index + + ;
}
}
// Update
General . Map . Map . Update ( ) ;
General . Interface . RedrawDisplay ( ) ;
General . Interface . RefreshInfo ( ) ;
General . Map . IsChanged = true ;
}
else
{
General . Interface . DisplayStatus ( StatusType . Warning , "Select at least 3 sectors first!" ) ;
}
}
//mxd
private static void ApplyColorGradient ( ICollection < Sector > orderedselection , Sector start , Sector end , InterpolationTools . Mode interpolationmode , string key , int defaultvalue )
{
if ( ! start . Fields . ContainsKey ( key ) & & ! end . Fields . ContainsKey ( key ) )
{
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General . Interface . DisplayStatus ( StatusType . Warning , "First or last selected sector must have the \"" + key + "\" property!" ) ;
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}
else
{
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PixelColor startcolor , endcolor ;
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if ( key = = "fadecolor" )
{
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startcolor = Tools . GetSectorFadeColor ( start ) ;
endcolor = Tools . GetSectorFadeColor ( end ) ;
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}
else
{
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startcolor = PixelColor . FromInt ( start . Fields . GetValue ( key , defaultvalue ) ) ;
endcolor = PixelColor . FromInt ( end . Fields . GetValue ( key , defaultvalue ) ) ;
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}
// Go for all sectors in between first and last
int index = 0 ;
foreach ( Sector s in orderedselection )
{
if ( index > 0 & & index < orderedselection . Count - 1 )
{
s . Fields . BeforeFieldsChange ( ) ;
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float u = index / ( orderedselection . Count - 1.0f ) ;
int c = InterpolationTools . InterpolateColor ( startcolor , endcolor , u , interpolationmode ) ;
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UniFields . SetInteger ( s . Fields , key , c , defaultvalue ) ;
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s . UpdateNeeded = true ;
}
index + + ;
}
}
}
// Make gradient floors
[BeginAction("gradientfloors")]
public void MakeGradientFloors ( )
{
// Need at least 3 selected sectors
// The first and last are not modified
ICollection < Sector > orderedselection = General . Map . Map . GetSelectedSectors ( true ) ;
if ( orderedselection . Count > 2 )
{
General . Interface . DisplayStatus ( StatusType . Action , "Created gradient floor heights over selected sectors." ) ;
General . Map . UndoRedo . CreateUndo ( "Gradient floor heights" ) ;
int startlevel = General . GetByIndex ( orderedselection , 0 ) . FloorHeight ;
int endlevel = General . GetByIndex ( orderedselection , orderedselection . Count - 1 ) . FloorHeight ;
InterpolationTools . Mode interpolationmode = ( InterpolationTools . Mode ) BuilderPlug . Me . MenusForm . GradientInterpolationMenu . SelectedIndex ; //mxd
// Go for all sectors in between first and last
int index = 0 ;
foreach ( Sector s in orderedselection )
{
float u = index / ( float ) ( orderedselection . Count - 1 ) ;
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s . FloorHeight = ( int ) Math . Round ( InterpolationTools . Interpolate ( startlevel , endlevel , u , interpolationmode ) ) ; //mxd
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index + + ;
}
// Update
General . Interface . RefreshInfo ( ) ;
General . Map . IsChanged = true ;
}
else
{
General . Interface . DisplayStatus ( StatusType . Warning , "Select at least 3 sectors first!" ) ;
}
}
// Make gradient ceilings
[BeginAction("gradientceilings")]
public void MakeGradientCeilings ( )
{
// Need at least 3 selected sectors
// The first and last are not modified
ICollection < Sector > orderedselection = General . Map . Map . GetSelectedSectors ( true ) ;
if ( orderedselection . Count > 2 )
{
General . Interface . DisplayStatus ( StatusType . Action , "Created gradient ceiling heights over selected sectors." ) ;
General . Map . UndoRedo . CreateUndo ( "Gradient ceiling heights" ) ;
int startlevel = General . GetByIndex ( orderedselection , 0 ) . CeilHeight ;
int endlevel = General . GetByIndex ( orderedselection , orderedselection . Count - 1 ) . CeilHeight ;
InterpolationTools . Mode interpolationmode = ( InterpolationTools . Mode ) BuilderPlug . Me . MenusForm . GradientInterpolationMenu . SelectedIndex ; //mxd
// Go for all sectors in between first and last
int index = 0 ;
foreach ( Sector s in orderedselection )
{
float u = ( float ) index / ( orderedselection . Count - 1 ) ;
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s . CeilHeight = ( int ) Math . Round ( InterpolationTools . Interpolate ( startlevel , endlevel , u , interpolationmode ) ) ;
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index + + ;
}
// Update
General . Interface . RefreshInfo ( ) ;
General . Map . IsChanged = true ;
}
else
{
General . Interface . DisplayStatus ( StatusType . Warning , "Select at least 3 sectors first!" ) ;
}
}
// Change heights
[BeginAction("lowerfloor8")]
public void LowerFloors8 ( )
{
// Get selection
ICollection < Sector > selected = General . Map . Map . GetSelectedSectors ( true ) ;
if ( selected . Count = = 0 & & highlighted ! = null & & ! highlighted . IsDisposed )
selected . Add ( highlighted ) ;
if ( selected . Count = = 0 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
// Make undo
General . Interface . DisplayStatus ( StatusType . Action , "Lowered floor heights by 8mp." ) ;
General . Map . UndoRedo . CreateUndo ( "Floor heights change" , this , UndoGroup . FloorHeightChange , CreateSelectionCRC ( selected ) ) ;
// Change heights
foreach ( Sector s in selected ) s . FloorHeight - = 8 ;
// Update
General . Interface . RefreshInfo ( ) ;
General . Map . IsChanged = true ;
}
// Change heights
[BeginAction("raisefloor8")]
public void RaiseFloors8 ( )
{
// Get selection
ICollection < Sector > selected = General . Map . Map . GetSelectedSectors ( true ) ;
if ( selected . Count = = 0 & & highlighted ! = null & & ! highlighted . IsDisposed )
selected . Add ( highlighted ) ;
if ( selected . Count = = 0 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
// Make undo
General . Interface . DisplayStatus ( StatusType . Action , "Raised floor heights by 8mp." ) ;
General . Map . UndoRedo . CreateUndo ( "Floor heights change" , this , UndoGroup . FloorHeightChange , CreateSelectionCRC ( selected ) ) ;
// Change heights
foreach ( Sector s in selected ) s . FloorHeight + = 8 ;
// Update
General . Interface . RefreshInfo ( ) ;
General . Map . IsChanged = true ;
}
// Change heights
[BeginAction("lowerceiling8")]
public void LowerCeilings8 ( )
{
// Get selection
ICollection < Sector > selected = General . Map . Map . GetSelectedSectors ( true ) ;
if ( ( selected . Count = = 0 ) & & ( highlighted ! = null ) & & ! highlighted . IsDisposed )
selected . Add ( highlighted ) ;
if ( selected . Count = = 0 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
// Make undo
General . Interface . DisplayStatus ( StatusType . Action , "Lowered ceiling heights by 8mp." ) ;
General . Map . UndoRedo . CreateUndo ( "Ceiling heights change" , this , UndoGroup . CeilingHeightChange , CreateSelectionCRC ( selected ) ) ;
// Change heights
foreach ( Sector s in selected ) s . CeilHeight - = 8 ;
// Update
General . Interface . RefreshInfo ( ) ;
General . Map . IsChanged = true ;
}
// Change heights
[BeginAction("raiseceiling8")]
public void RaiseCeilings8 ( )
{
// Get selection
ICollection < Sector > selected = General . Map . Map . GetSelectedSectors ( true ) ;
if ( selected . Count = = 0 & & highlighted ! = null & & ! highlighted . IsDisposed )
selected . Add ( highlighted ) ;
if ( selected . Count = = 0 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
// Make undo
General . Interface . DisplayStatus ( StatusType . Action , "Raised ceiling heights by 8mp." ) ;
General . Map . UndoRedo . CreateUndo ( "Ceiling heights change" , this , UndoGroup . CeilingHeightChange , CreateSelectionCRC ( selected ) ) ;
// Change heights
foreach ( Sector s in selected ) s . CeilHeight + = 8 ;
// Update
General . Interface . RefreshInfo ( ) ;
General . Map . IsChanged = true ;
}
//mxd. Raise brightness
[BeginAction("raisebrightness8")]
public void RaiseBrightness8 ( )
{
// Get selection
ICollection < Sector > selected = General . Map . Map . GetSelectedSectors ( true ) ;
if ( ( selected . Count = = 0 ) & & ( highlighted ! = null ) & & ! highlighted . IsDisposed )
selected . Add ( highlighted ) ;
if ( selected . Count = = 0 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
// Make undo
Sector first = General . GetByIndex ( selected , 0 ) ; //mxd
int diff = General . Map . Config . BrightnessLevels . GetNextHigher ( first . Brightness ) - first . Brightness ; //mxd
General . Interface . DisplayStatus ( StatusType . Action , "Raised sector brightness by " + diff + "." ) ;
General . Map . UndoRedo . CreateUndo ( "Sector brightness change" , this , UndoGroup . SectorBrightnessChange , CreateSelectionCRC ( selected ) ) ;
// Change heights
foreach ( Sector s in selected )
{
s . Brightness = General . Map . Config . BrightnessLevels . GetNextHigher ( s . Brightness ) ;
s . UpdateNeeded = true ;
s . UpdateCache ( ) ;
}
// Update
General . Interface . RefreshInfo ( ) ;
General . Map . IsChanged = true ;
// Redraw
General . Interface . RedrawDisplay ( ) ;
}
//mxd. Lower brightness
[BeginAction("lowerbrightness8")]
public void LowerBrightness8 ( )
{
// Get selection
ICollection < Sector > selected = General . Map . Map . GetSelectedSectors ( true ) ;
if ( selected . Count = = 0 & & highlighted ! = null & & ! highlighted . IsDisposed )
selected . Add ( highlighted ) ;
if ( selected . Count = = 0 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
// Make undo
Sector first = General . GetByIndex ( selected , 0 ) ; //mxd
int diff = first . Brightness - General . Map . Config . BrightnessLevels . GetNextLower ( first . Brightness ) ; //mxd
General . Interface . DisplayStatus ( StatusType . Action , "Lowered sector brightness by " + diff + "." ) ;
General . Map . UndoRedo . CreateUndo ( "Sector brightness change" , this , UndoGroup . SectorBrightnessChange , CreateSelectionCRC ( selected ) ) ;
// Change heights
foreach ( Sector s in selected )
{
s . Brightness = General . Map . Config . BrightnessLevels . GetNextLower ( s . Brightness ) ;
s . UpdateNeeded = true ;
s . UpdateCache ( ) ;
}
// Update
General . Interface . RefreshInfo ( ) ;
General . Map . IsChanged = true ;
// Redraw
General . Interface . RedrawDisplay ( ) ;
}
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[BeginAction("incrementtag")]
public void IncrementTag ( )
{
// Get selection
ICollection < Sector > selected = General . Map . Map . GetSelectedSectors ( true ) ;
if ( selected . Count = = 0 & & highlighted ! = null & & ! highlighted . IsDisposed )
selected . Add ( highlighted ) ;
if ( selected . Count = = 0 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
General . Map . UndoRedo . CreateUndo ( "Decrement sector tags by 1" , this , UndoGroup . SectorTagChange , CreateSelectionCRC ( selected ) ) ;
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General . Interface . DisplayStatus ( StatusType . Action , "Incremented tag" + ( selected . Count > 1 ? "s of " : " of " ) + selected . Count + ( selected . Count > 1 ? " sectors by 1." : " sector by 1." ) ) ;
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foreach ( Sector s in selected )
{
s . Tag = Math . Min ( s . Tag + 1 , 65535 ) ;
s . UpdateNeeded = true ;
s . UpdateCache ( ) ;
}
// Update
General . Interface . RefreshInfo ( ) ;
General . Map . IsChanged = true ;
// Redraw
General . Interface . RedrawDisplay ( ) ;
}
[BeginAction("decrementtag")]
public void DecrementTag ( )
{
// Get selection
ICollection < Sector > selected = General . Map . Map . GetSelectedSectors ( true ) ;
if ( selected . Count = = 0 & & highlighted ! = null & & ! highlighted . IsDisposed )
selected . Add ( highlighted ) ;
if ( selected . Count = = 0 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
General . Map . UndoRedo . CreateUndo ( "Decrement sector tags by 1" , this , UndoGroup . SectorTagChange , CreateSelectionCRC ( selected ) ) ;
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General . Interface . DisplayStatus ( StatusType . Action , "Decremented tag" + ( selected . Count > 1 ? "s of " : " of " ) + selected . Count + ( selected . Count > 1 ? " sectors by 1." : " sector by 1." ) ) ;
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foreach ( Sector s in selected )
{
s . Tag = Math . Max ( s . Tag - 1 , 0 ) ;
s . UpdateNeeded = true ;
s . UpdateCache ( ) ;
}
// Update
General . Interface . RefreshInfo ( ) ;
General . Map . IsChanged = true ;
// Redraw
General . Interface . RedrawDisplay ( ) ;
}
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// This clears the selection
[BeginAction("clearselection", BaseAction = true)]
public void ClearSelection ( )
{
// Clear selection
General . Map . Map . ClearAllSelected ( ) ;
//mxd. Clear selection info
General . Interface . DisplayStatus ( StatusType . Selection , string . Empty ) ;
// Clear labels
foreach ( TextLabel [ ] labelarray in labels . Values )
foreach ( TextLabel l in labelarray ) l . Text = "" ;
UpdateOverlaySurfaces ( ) ; //mxd
UpdateEffectLabels ( ) ; //mxd
// Redraw
General . Interface . RedrawDisplay ( ) ;
}
[BeginAction("placethings")] //mxd
public void PlaceThings ( )
{
// Make list of selected sectors
ICollection < Sector > sectors = General . Map . Map . GetSelectedSectors ( true ) ;
List < Vector2D > positions = new List < Vector2D > ( ) ;
if ( sectors . Count = = 0 )
{
if ( highlighted ! = null & & ! highlighted . IsDisposed )
{
sectors . Add ( highlighted ) ;
}
else
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires selection of some description!" ) ;
return ;
}
}
// Make list of suitable positions
foreach ( Sector s in sectors )
{
Vector2D pos = ( s . Labels . Count > 0 ? s . Labels [ 0 ] . position : new Vector2D ( s . BBox . X + s . BBox . Width / 2 , s . BBox . Y + s . BBox . Height / 2 ) ) ;
if ( ! positions . Contains ( pos ) ) positions . Add ( pos ) ;
}
if ( positions . Count < 1 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "Unable to get vertex positions from selection!" ) ;
return ;
}
PlaceThingsAtPositions ( positions ) ;
}
//mxd. rotate clockwise
[BeginAction("rotateclockwise")]
public void RotateCW ( )
{
RotateTextures ( 5 ) ;
}
//mxd. rotate counterclockwise
[BeginAction("rotatecounterclockwise")]
public void RotateCCW ( )
{
RotateTextures ( - 5 ) ;
}
//mxd
private void RotateTextures ( float increment )
{
if ( ! General . Map . UDMF )
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action works only in UDMF map format!" ) ;
return ;
}
// Make list of selected sectors
ICollection < Sector > sectors = General . Map . Map . GetSelectedSectors ( true ) ;
if ( sectors . Count = = 0 & & highlighted ! = null & & ! highlighted . IsDisposed )
sectors . Add ( highlighted ) ;
if ( sectors . Count = = 0 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
string targets ;
string target ;
switch ( General . Map . Renderer2D . ViewMode )
{
case ViewMode . FloorTextures :
target = " a floor" ;
targets = " floors" ;
break ;
case ViewMode . CeilingTextures :
target = " a ceiling" ;
targets = " ceilings" ;
break ;
default :
target = " a floor and a ceiling" ;
targets = " floors and ceilings" ;
break ;
}
// Make undo
if ( sectors . Count > 1 )
{
General . Map . UndoRedo . CreateUndo ( "Rotate " + sectors . Count + targets , this , UndoGroup . TextureRotationChange , CreateSelectionCRC ( sectors ) ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Rotated " + sectors . Count + targets + "." ) ;
}
else
{
General . Map . UndoRedo . CreateUndo ( "Rotate" + target , this , UndoGroup . TextureRotationChange , CreateSelectionCRC ( sectors ) ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Rotated" + target + "." ) ;
}
//rotate stuff
foreach ( Sector s in sectors )
{
s . Fields . BeforeFieldsChange ( ) ;
//floor
if ( General . Map . Renderer2D . ViewMode = = ViewMode . FloorTextures | | General . Map . Renderer2D . ViewMode ! = ViewMode . CeilingTextures )
{
UniFields . SetFloat ( s . Fields , "rotationfloor" , General . ClampAngle ( UniFields . GetFloat ( s . Fields , "rotationfloor" ) + increment ) ) ;
s . UpdateNeeded = true ;
}
//ceiling
if ( General . Map . Renderer2D . ViewMode = = ViewMode . CeilingTextures | | General . Map . Renderer2D . ViewMode ! = ViewMode . FloorTextures )
{
UniFields . SetFloat ( s . Fields , "rotationceiling" , General . ClampAngle ( UniFields . GetFloat ( s . Fields , "rotationceiling" ) + increment ) ) ;
s . UpdateNeeded = true ;
}
}
// Redraw screen
General . Map . Map . Update ( ) ;
General . Interface . RedrawDisplay ( ) ;
General . Interface . RefreshInfo ( ) ;
}
//mxd
[BeginAction("selectsimilar")]
public void SelectSimilar ( )
{
ICollection < Sector > selection = General . Map . Map . GetSelectedSectors ( true ) ;
if ( selection . Count = = 0 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
var form = new SelectSimilarElementOptionsPanel ( ) ;
if ( form . Setup ( this ) ) form . ShowDialog ( ) ;
}
//mxd
[BeginAction("fliplinedefs")]
public void FlipLinedefs ( )
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{
// Get selection
ICollection < Sector > selected = General . Map . Map . GetSelectedSectors ( true ) ;
if ( selected . Count = = 0 & & highlighted ! = null & & ! highlighted . IsDisposed )
selected . Add ( highlighted ) ;
if ( selected . Count = = 0 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
// Make undo
if ( selected . Count > 1 )
{
General . Map . UndoRedo . CreateUndo ( "Align linedefs of " + selected . Count + " sectors" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Aligned linedefs of " + selected . Count + "sectors." ) ;
}
else
{
General . Map . UndoRedo . CreateUndo ( "Align sector linedefs" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Aligned sector linedefs." ) ;
}
HashSet < Linedef > selectedlines = new HashSet < Linedef > ( ) ;
foreach ( Sector s in selected )
{
foreach ( Sidedef side in s . Sidedefs )
{
if ( ! selectedlines . Contains ( side . Line ) ) selectedlines . Add ( side . Line ) ;
}
}
// Flip all selected linedefs
foreach ( Linedef l in selectedlines )
{
l . FlipVertices ( ) ;
l . FlipSidedefs ( ) ;
}
// Redraw
General . Map . Map . Update ( ) ;
General . Map . IsChanged = true ;
General . Interface . RefreshInfo ( ) ;
General . Interface . RedrawDisplay ( ) ;
}
//mxd
[BeginAction("alignlinedefs")]
public void AlignLinedefs ( )
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{
// Get selection
ICollection < Sector > selection = General . Map . Map . GetSelectedSectors ( true ) ;
if ( selection . Count = = 0 & & highlighted ! = null & & ! highlighted . IsDisposed )
selection . Add ( highlighted ) ;
if ( selection . Count = = 0 )
{
General . Interface . DisplayStatus ( StatusType . Warning , "This action requires a selection!" ) ;
return ;
}
// Make undo
if ( selection . Count > 1 )
{
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General . Map . UndoRedo . CreateUndo ( "Align linedefs of " + selection . Count + " sectors" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Aligned linedefs of " + selection . Count + "sectors." ) ;
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}
else
{
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General . Map . UndoRedo . CreateUndo ( "Align sector linedefs" ) ;
General . Interface . DisplayStatus ( StatusType . Action , "Aligned sector linedefs." ) ;
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}
// Flip lines
Tools . FlipSectorLinedefs ( selection , false ) ;
// Redraw
General . Map . Map . Update ( ) ;
General . Map . IsChanged = true ;
General . Interface . RefreshInfo ( ) ;
General . Interface . RedrawDisplay ( ) ;
}
#endregion
}
}