/*******************************************************************\
	Zone Builder Script highlighting definitions for SOC
\*******************************************************************/

// Editor settings
description = "SOC";
codepage = 0;
extensions = "soc";
casesensitive = false;
insertcase = 0;				// 0=Normal, 1=Lowercase, 2=Uppercase
lexer = 6;					// Perl-style
keywordhelp = "";

keywords
{
	true = "";
	false = "";
// Clear
	Clear = "";
	Unlockables = "";
	Emblems = "";
	ExtraEmblems = "";
	ConditionSets = "";
	Levels = "";
	All = "";
// MainCfg
	MainCfg = "";
	SpStage_Start = "";
	SStage_Start = "";
	UseNiGHTSSS = "";
	RedTeam = "";
	BlueTeam = "";
	RedRing = "";
	BlueRing = "";
	DisableSpeedAdjust = "";
	Use1UpSound = "";
	MaxXtraLife = "";
	IntroToPlay = "";
	LoopTitle = "";
	TitleScrollSpeed = "";
	CreditsCutScene = "";
	NumDemos = "";
	DemoDelayTime = "";
	DemoIdleTime = "";
	GameData = "";
	ResetData = "";
	InvulnTics = "";
	SneakerTics = "";
	FlashingTics = "";
	TailsFlyTics = "";
	UnderwaterTics = "";
	SpacetimeTics = "";
	ExtraLifeTics = "";
	GameOverTics = "";
	ExecCfg = "";
	CustomVersion = "";
// Object
	Object = "";
	SpawnState = "";
	SeeState = "";
	PainState = "";
	MeleeState = "";
	MissileState = "";
	DeathState = "";
	XDeathState = "";
	RaiseState = "";
	SeeSound = "";
	AttackSound = "";
	PainSound = "";
	DeathSound = "";
	ActiveSound = "";
	MapThingNum = "";
	SpawnHealth = "";
	Radius = "";
	Height = "";
	Flags = "";
	ReactionTime = "";
	PainChance = "";
	Speed = "";
	DispOffset = "";
	Mass = "";
	Damage = "";
// State
	State = "";
	SpriteName = "";
	SpriteFrame = "";
	Duration = "";
	Action = "";
	Var1 = "";
	Var2 = "";
	Next = "";
// Sound
	Sound = "";
	Priority = "";
	Singular = "";
	Flags = "";
// Freeslot
	Freeslot = "";
// Emblem
	Emblem = "";
	Hint = "";
	Type = "";
	Global = "";
	Skin = "";
	Score = "";
	Time = "";
	Rings = "";
	NGrade = "";
	NTime = "";
	X = "";
	Y = "";
	Z = "";
	MapNum = "";
	Sprite = "";
	Color = "";
	Var = "";
// ExtraEmblem
	ExtraEmblem = "";
	Name = "";
	Objective = "";
	ConditionSet = "";
	Sprite = "";
	Color = "";
// Unlockable
	Unlockable = "";
	Name = "";
	Objective = "";
	Height = "";
	ConditionSet = "";
	NoCecho = "";
	NoChecklist = "";
	Type = "";
	ItemFinder = "";
	EmblemHints = "";
	Pandora = "";
	Credits = "";
	RecordAttack = "";
	NightsMode = "";
	Header = "";
	LevelSelect = "";
	Warp = "";
	SoundTest = "";
	Var = "";
// ConditionSet
	ConditionSet = "";
	Condition1 = "";
	Condition2 = "";
	Condition3 = "";
	Condition4 = "";
	Condition5 = "";
	Condition6 = "";
	Condition7 = "";
	Condition8 = "";
	Condition9 = "";
	Condition10 = "";
	Condition11 = "";
	Condition12 = "";
	PlayTime = "";
	GameClear = "";
	AllEmeralds = "";
	UltimateClear = "";
	OverallScore = "";
	OverallTime = "";
	OverallRings = "";
	MapVisited = "";
	MapBeaten = "";
	MapAllEmeralds = "";
	MapUltimate = "";
	MapPerfect = "";
	MapScore = "";
	MapTime = "";
	NightsScore = "";
	NightsTime = "";
	NightsGrade = "";
	Trigger = "";
	TotalEmblems = "";
// Wipes
	Wipes = "";
	Level_ToBlack = "";
	Level_Final = "";
	Intermission_ToBlack = "";
	Intermission_Final = "";
	SpecInter_ToBlack = "";
	SpecIner_Final = "";
	MultInter_ToBlack = "";
	MultInter_Final = "";
	Continuing_ToBlack = "";
	Continuing_Final = "";
	TitleScreen_ToBlack = "";
	TitleScreen_Final = "";
	TimeAttack_ToBlack = "";
	TimeAttack_Final = "";
	Credits_ToBlack = "";
	Credits_Final = "";
	Credits_Intermediate = "";
	Evaluation_ToBlack = "";
	Evaluation_Final = "";
	GameEnd_ToBlack = "";
	GameEnd_Final = "";
// Character
	Character = "";
	Status = "";
	SkinName = "";
	PicName = "";
	PlayerText = "";
// Level
	Level = "";
	Act = "";
	BonusType = "";
	Normal = "";
	Boss = "";
	ERZ3 = "";
	None = "";
	Countdown = "";
	CutsceneNum = "";
	ForceCharacter = "";
	GradesX = "";
	Hidden = "";
	HideInStats = "";
	InterScreen = "";
	LevelFlags = "";
	LevelName = "";
	LevelSelect = "";
	MenuFlags = "";
	Music = "";
	MusicSlot = "";
	MusicSlotTrack = "";
	NextLevel = "";
	Title = "";
	Evaluation = "";
	NightsAttack = "";
	NoReload = "";
	NoSSMusic = "";
	NoVisitNeeded = "";
	NoZone = "";
	NumLaps = "";
	Palette = "";
	PreCutsceneNum = "";
	RunSOC = "";
	ScriptIsFile = "";
	ScriptName = "";
	SkyboxScale = "";
	SkyboxScaleX = "";
	SkyboxScaleY = "";
	SkyboxScaleZ = "";
	SkyNum = "";
	SpeedMusic = "";
	SubTitle = "";
	TypeOfLevel = "";
	Solo = "";
	SP = "";
	Singleplayer = "";
	Single = "";
	Coop = "";
	Co-op = "";
	Competition = "";
	Race = "";
	Match = "";
	Tag = "";
	CTF = "";
	Custom = "";
	2D = "";
	Mario = "";
	NiGHTS = "";
	Oldbrak = "";
	Xmas = "";
	Christmas = "";
	Winter = "";
	Weather = "";
// Cutscene
	Cutscene = "";
	NumScenes = "";
//Scene
	Scene = "";
	NumberOfPics = "";
	Pic1Name = "";
	Pic1Hires = "";
	Pic1Duration = "";
	Pic1XCoord = "";
	Pic1YCoord = "";
	Pic2Name = "";
	Pic2Hires = "";
	Pic2Duration = "";
	Pic2XCoord = "";
	Pic2YCoord = "";
	Pic3Name = "";
	Pic3Hires = "";
	Pic3Duration = "";
	Pic3XCoord = "";
	Pic3YCoord = "";
	Pic4Name = "";
	Pic4Hires = "";
	Pic4Duration = "";
	Pic4XCoord = "";
	Pic4YCoord = "";
	Pic5Name = "";
	Pic5Hires = "";
	Pic5Duration = "";
	Pic5XCoord = "";
	Pic5YCoord = "";
	Pic6Name = "";
	Pic6Hires = "";
	Pic6Duration = "";
	Pic6XCoord = "";
	Pic6YCoord = "";
	Pic7Name = "";
	Pic7Hires = "";
	Pic7Duration = "";
	Pic7XCoord = "";
	Pic7YCoord = "";
	Pic8Name = "";
	Pic8Hires = "";
	Pic8Duration = "";
	Pic8XCoord = "";
	Pic8YCoord = "";
	Pic9Name = "";
	Pic9Hires = "";
	Pic9Duration = "";
	Pic9XCoord = "";
	Pic9YCoord = "";
	Pic10Name = "";
	Pic10Hires = "";
	Pic10Duration = "";
	Pic10XCoord = "";
	Pic10YCoord = "";
	Pic11Name = "";
	Pic11Hires = "";
	Pic11Duration = "";
	Pic11XCoord = "";
	Pic11YCoord = "";
	Pic12Name = "";
	Pic12Hires = "";
	Pic12Duration = "";
	Pic12XCoord = "";
	Pic12YCoord = "";
	TextXPos = "";
	TextYPos = "";
	MusicLoop = "";
	FadeInID = "";
	FadeOutID = "";
	FadeColor = "";
	SceneText = "";
// HUD item
	HudItem = "";
	X = "";
	Y = "";
// actions
	A_Explode = "";
	A_Pain = "";
	A_Fall = "";
	A_MonitorPop = "";
	A_Look = "";
	A_Chase = "";
	A_FaceStabChase = "";
	A_FaceTarget = "";
	A_FaceTracer = "";
	A_Scream = "";
	A_BossDeath = "";
	A_CustomPower = ""; // Use this for a custom power
	A_GiveWeapon = ""; // Gives the player weapon(s)
	A_JumpShield = ""; // Obtained Jump Shield
	A_RingShield = ""; // Obtained Ring Shield
	A_RingBox = ""; // Obtained Ring Box Tails
	A_Invincibility = ""; // Obtained Invincibility Box
	A_SuperSneakers = ""; // Obtained Super Sneakers Box
	A_BunnyHop = ""; // have bunny hop tails
	A_BubbleSpawn = ""; // Randomly spawn bubbles
	A_FanBubbleSpawn = "";
	A_BubbleRise = ""; // Bubbles float to surface
	A_BubbleCheck = ""; // Don't draw if not underwater
	A_AwardScore = "";
	A_ExtraLife = ""; // Extra Life
	A_BombShield = ""; // Obtained Bomb Shield
	A_WaterShield = ""; // Obtained Water Shield
	A_ForceShield = ""; // Obtained Force Shield
	A_PityShield = ""; // Obtained Pity Shield. We're... sorry.
	A_GravityBox = "";
	A_ScoreRise = ""; // Rise the score logo
	A_ParticleSpawn = "";
	A_AttractChase = ""; // Ring Chase
	A_DropMine = ""; // Drop Mine from Skim or Jetty-Syn Bomber
	A_FishJump = ""; // Fish Jump
	A_ThrownRing = ""; // Sparkle trail for red ring
	A_SetSolidSteam = "";
	A_UnsetSolidSteam = "";
	A_SignPlayer = "";
	A_OverlayThink = "";
	A_JetChase = "";
	A_JetbThink = ""; // Jetty-Syn Bomber Thinker
	A_JetgThink = ""; // Jetty-Syn Gunner Thinker
	A_JetgShoot = ""; // Jetty-Syn Shoot Function
	A_ShootBullet = ""; // JetgShoot without reactiontime setting
	A_MinusDigging = "";
	A_MinusPopup = "";
	A_MinusCheck = "";
	A_ChickenCheck = "";
	A_MouseThink = ""; // Mouse Thinker
	A_DetonChase = ""; // Deton Chaser
	A_CapeChase = ""; // Fake little Super Sonic cape
	A_RotateSpikeBall = ""; // Spike ball rotation
	A_SlingAppear = "";
	A_MaceRotate = "";
	A_UnidusBall = "";
	A_RockSpawn = "";
	A_SetFuse = "";
	A_CrawlaCommanderThink = ""; // Crawla Commander
	A_SmokeTrailer = "";
	A_RingExplode = "";
	A_OldRingExplode = "";
	A_MixUp = "";
	A_RecyclePowers = "";
	A_BossScream = "";
	A_Boss2TakeDamage = "";
	A_GoopSplat = "";
	A_Boss2PogoSFX = "";
	A_Boss2PogoTarget = "";
	A_EggmanBox = "";
	A_TurretFire = "";
	A_SuperTurretFire = "";
	A_TurretStop = "";
	A_JetJawRoam = "";
	A_JetJawChomp = "";
	A_PointyThink = "";
	A_CheckBuddy = "";
	A_HoodThink = "";
	A_ArrowCheck = "";
	A_SnailerThink = "";
	A_SharpChase = "";
	A_SharpSpin = "";
	A_VultureVtol = "";
	A_VultureCheck = "";
	A_SkimChase = "";
	A_SkullAttack = "";
	A_LobShot = "";
	A_FireShot = "";
	A_SuperFireShot = "";
	A_BossFireShot = "";
	A_Boss7FireMissiles = "";
	A_Boss1Laser = "";
	A_FocusTarget = "";
	A_Boss4Reverse = "";
	A_Boss4SpeedUp = "";
	A_Boss4Raise = "";
	A_SparkFollow = "";
	A_BuzzFly = "";
	A_GuardChase = "";
	A_EggShield = "";
	A_SetReactionTime = "";
	A_Boss1Spikeballs = "";
	A_Boss3TakeDamage = "";
	A_Boss3Path = "";
	A_LinedefExecute = "";
	A_PlaySeeSound = "";
	A_PlayAttackSound = "";
	A_PlayActiveSound = "";
	A_1upThinker = "";
	A_BossZoom = ""; //Unused
	A_Boss1Chase = "";
	A_Boss2Chase = "";
	A_Boss2Pogo = "";
	A_Boss7Chase = "";
	A_BossJetFume = "";
	A_SpawnObjectAbsolute = "";
	A_SpawnObjectRelative = "";
	A_ChangeAngleRelative = "";
	A_ChangeAngleAbsolute = "";
	A_PlaySound = "";
	A_FindTarget = "";
	A_FindTracer = "";
	A_SetTics = "";
	A_SetRandomTics = "";
	A_ChangeColorRelative = "";
	A_ChangeColorAbsolute = "";
	A_MoveRelative = "";
	A_MoveAbsolute = "";
	A_Thrust = "";
	A_ZThrust = "";
	A_SetTargetsTarget = "";
	A_SetObjectFlags = "";
	A_SetObjectFlags2 = "";
	A_RandomState = "";
	A_RandomStateRange = "";
	A_DualAction = "";
	A_RemoteAction = "";
	A_ToggleFlameJet = "";
	A_OrbitNights = "";
	A_GhostMe = "";
	A_SetObjectState = "";
	A_SetObjectTypeState = "";
	A_KnockBack = "";
	A_PushAway = "";
	A_RingDrain = "";
	A_SplitShot = "";
	A_MissileSplit = "";
	A_MultiShot = "";
	A_InstaLoop = "";
	A_Custom3DRotate = "";
	A_SearchForPlayers = "";
	A_CheckRandom = "";
	A_CheckTargetRings = "";
	A_CheckRings = "";
	A_CheckTotalRings = "";
	A_CheckHealth = "";
	A_CheckRange = "";
	A_CheckHeight = "";
	A_CheckTrueRange = "";
	A_CheckThingCount = "";
	A_CheckAmbush = "";
	A_CheckCustomValue = "";
	A_CheckCusValMemo = "";
	A_SetCustomValue = "";
	A_UseCusValMemo = "";
	A_RelayCustomValue = "";
	A_CusValAction = "";
	A_ForceStop = "";
	A_ForceWin = "";
	A_SpikeRetract = "";
	A_InfoState = "";
	A_Repeat = "";
	A_SetScale = "";
	A_RemoteDamage = "";
	A_HomingChase = "";
	A_TrapShot = "";
	A_VileTarget = "";
	A_VileAttack = "";
	A_VileFire = "";
	A_BrakChase = "";
	A_BrakFireShot = "";
	A_BrakLobShot = "";
	A_NapalmScatter = "";
	A_SpawnFreshCopy = "";
}

constants
{
// integer
	INT8_MIN;
	INT16_MIN;
	INT32_MIN;
	INT8_MAX;
	INT16_MAX;
	INT32_MAX;
	UINT8_MAX;
	UINT16_MAX;
	UINT32_MAX;
// angles
	ANG1;
	ANG2;
	ANG10;
	ANG15;
	ANG20;
	ANG30;
	ANG60;
	ANG64h;
	ANG105;
	ANG210;
	ANG255;
	ANG340;
	ANG350;
	ANGLE_11hh;
	ANGLE_22h;
	ANGLE_45;
	ANGLE_67h;
	ANGLE_90;
	ANGLE_112h;
	ANGLE_135;
	ANGLE_157h;
	ANGLE_180;
	ANGLE_202h;
	ANGLE_225;
	ANGLE_247h;
	ANGLE_270;
	ANGLE_292h;
	ANGLE_315;
	ANGLE_337h;
	ANGLE_MAX;
// misc
	FRACUNIT;
	FRACBITS;
	TICRATE;
	RING_DIST;
	PUSHACCEL;
	MODID;
	CODEBASE;
	VERSION;
	SUBVERSION;
	FLOATSPEED;
	MAXSTEPMOVE;
	USERANGE;
	MELEERANGE;
	MISSILERANGE;
	ONFLOORZ;
	ONCEILINGZ;
// object types
	MT_NULL;
	MT_UNKNOWN;
	MT_THOK; // Thok! mobj
	MT_PLAYER;
	// Enemies
	MT_BLUECRAWLA;
	MT_REDCRAWLA;
	MT_GFZFISH; // Greenflower Fish
	MT_GOLDBUZZ;
	MT_REDBUZZ;
	MT_AQUABUZZ; // AquaBuzz for ATZ
	MT_JETTBOMBER; // Jetty-Syn Bomber
	MT_JETTGUNNER; // Jetty-Syn Gunner
	MT_CRAWLACOMMANDER; // Crawla Commander
	MT_DETON; // Deton
	MT_SKIM; // Skim mine dropper
	MT_TURRET;
	MT_POPUPTURRET;
	MT_SHARP; // Sharp
	MT_JETJAW; // Jet Jaw
	MT_SNAILER; // Snailer
	MT_VULTURE; // Vulture
	MT_POINTY; // Pointy
	MT_POINTYBALL; // Pointy Ball
	MT_ROBOHOOD; // Robo-Hood
	MT_FACESTABBER; // CastleBot FaceStabber
	MT_EGGGUARD; // Egg Guard
	MT_EGGSHIELD; // Egg Shield for Egg Guard
	MT_GSNAPPER; // Green Snapper
	MT_MINUS; // Minus
	MT_SPRINGSHELL; // Spring Shell
	MT_YELLOWSHELL; // Spring Shell (yellow)
	MT_UNIDUS; // Unidus
	MT_UNIBALL; // Unidus Ball
	// Generic Boss Items
	MT_BOSSEXPLODE;
	MT_SONIC3KBOSSEXPLODE;
	MT_BOSSFLYPOINT;
	MT_EGGTRAP;
	MT_BOSS3WAYPOINT;
	MT_BOSS9GATHERPOINT;
	// Boss 1
	MT_EGGMOBILE;
	MT_JETFUME1;
	MT_EGGMOBILE_BALL;
	MT_EGGMOBILE_TARGET;
	MT_EGGMOBILE_FIRE;
	// Boss 2
	MT_EGGMOBILE2;
	MT_EGGMOBILE2_POGO;
	MT_BOSSTANK1;
	MT_BOSSTANK2;
	MT_BOSSSPIGOT;
	MT_GOOP;
	// Boss 3
	MT_EGGMOBILE3;
	MT_PROPELLER;
	MT_FAKEMOBILE;
	// Boss 4
	MT_EGGMOBILE4;
	MT_EGGMOBILE4_MACE;
	MT_JETFLAME;
	// Black Eggman (Boss 7)
	MT_BLACKEGGMAN;
	MT_BLACKEGGMAN_HELPER;
	MT_BLACKEGGMAN_GOOPFIRE;
	MT_BLACKEGGMAN_MISSILE;
	// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
	MT_CYBRAKDEMON;
	MT_CYBRAKDEMON_ELECTRIC_BARRIER;
	MT_CYBRAKDEMON_MISSILE;
	MT_CYBRAKDEMON_FLAMESHOT;
	MT_CYBRAKDEMON_FLAMEREST;
	MT_CYBRAKDEMON_TARGET_RETICULE;
	MT_CYBRAKDEMON_TARGET_DOT;
	MT_CYBRAKDEMON_NAPALM_BOMB_LARGE;
	MT_CYBRAKDEMON_NAPALM_BOMB_SMALL;
	MT_CYBRAKDEMON_NAPALM_FLAMES;
	MT_CYBRAKDEMON_VILE_EXPLOSION;
	// Metal Sonic (Boss 9)
	MT_METALSONIC_RACE;
	MT_METALSONIC_BATTLE;
	MT_MSSHIELD_FRONT;
	MT_MSGATHER;
	// Collectible Items
	MT_RING;
	MT_FLINGRING; // Lost ring
	MT_BLUEBALL;  // Blue sphere replacement for special stages
	MT_REDTEAMRING;  //Rings collectable by red team.
	MT_BLUETEAMRING; //Rings collectable by blue team.
	MT_EMMY; // emerald token for special stage
	MT_TOKEN; // Special Stage Token (uncollectible part)
	MT_REDFLAG; // Red CTF Flag
	MT_BLUEFLAG; // Blue CTF Flag
	MT_EMBLEM;
	MT_EMERALD1;
	MT_EMERALD2;
	MT_EMERALD3;
	MT_EMERALD4;
	MT_EMERALD5;
	MT_EMERALD6;
	MT_EMERALD7;
	MT_EMERHUNT; // Emerald Hunt
	MT_EMERALDSPAWN; // Emerald spawner w/ delay
	MT_FLINGEMERALD; // Lost emerald
	// Springs and others
	MT_FAN;
	MT_STEAM; // Steam riser
	MT_BLUESPRING;
	MT_YELLOWSPRING;
	MT_REDSPRING;
	MT_YELLOWDIAG; // Yellow Diagonal Spring
	MT_REDDIAG; // Red Diagonal Spring
	// Interactive Objects
	MT_BUBBLES; // Bubble source
	MT_SIGN; // Level end sign
	MT_SPIKEBALL; // Spike Ball
	MT_SPECIALSPIKEBALL;
	MT_SPINFIRE;
	MT_SPIKE;
	MT_STARPOST;
	MT_BIGMINE;
	MT_BIGAIRMINE;
	MT_CANNONLAUNCHER;
	// Monitor Boxes
	MT_SUPERRINGBOX;
	MT_REDRINGBOX;
	MT_BLUERINGBOX;
	MT_SNEAKERTV;
	MT_INV;
	MT_PRUP; // 1up Box
	MT_YELLOWTV;
	MT_BLUETV;
	MT_BLACKTV; // Bomb shield TV
	MT_WHITETV; // Jump shield TV
	MT_GREENTV;
	MT_PITYTV; // Pity Shield TV
	MT_EGGMANBOX;
	MT_MIXUPBOX;
	MT_RECYCLETV;
	MT_RECYCLEICO;
	MT_QUESTIONBOX;
	MT_GRAVITYBOX;
	MT_SCORETVSMALL;
	MT_SCORETVLARGE;
	// Monitor miscellany
	MT_MONITOREXPLOSION;
	MT_REDMONITOREXPLOSION;
	MT_BLUEMONITOREXPLOSION;
	MT_RINGICO;
	MT_SHOESICO;
	MT_INVCICO;
	MT_1UPICO;
	MT_YSHIELDICO;
	MT_BSHIELDICO;
	MT_KSHIELDICO;
	MT_WSHIELDICO;
	MT_GSHIELDICO;
	MT_PITYSHIELDICO;
	MT_EGGMANICO;
	MT_MIXUPICO;
	MT_GRAVITYICO;
	MT_SCOREICOSMALL;
	MT_SCOREICOLARGE;
	// Projectiles
	MT_ROCKET;
	MT_LASER;
	MT_TORPEDO;
	MT_TORPEDO2; // silent
	MT_ENERGYBALL;
	MT_MINE; // Skim/Jetty-Syn mine
	MT_JETTBULLET; // Jetty-Syn Bullet
	MT_TURRETLASER;
	MT_CANNONBALL; // Cannonball
	MT_CANNONBALLDECOR; // Decorative/still cannonball
	MT_ARROW; // Arrow
	MT_DEMONFIRE; // Trapgoyle fire
	// Greenflower Scenery
	MT_GFZFLOWER1;
	MT_GFZFLOWER2;
	MT_GFZFLOWER3;
	MT_BERRYBUSH;
	MT_BUSH;
	// Techno Hill Scenery
	MT_THZPLANT; // THZ Plant
	MT_ALARM;
	// Deep Sea Scenery
	MT_GARGOYLE; // Deep Sea Gargoyle
	MT_SEAWEED; // DSZ Seaweed
	MT_WATERDRIP; // Dripping Water source
	MT_WATERDROP; // Water drop from dripping water
	MT_CORAL1; // Coral 1
	MT_CORAL2; // Coral 2
	MT_CORAL3; // Coral 3
	MT_BLUECRYSTAL; // Blue Crystal
	// Castle Eggman Scenery
	MT_CHAIN; // CEZ Chain
	MT_FLAME; // Flame (has corona)
	MT_EGGSTATUE; // Eggman Statue
	MT_MACEPOINT; // Mace rotation point
	MT_SWINGMACEPOINT; // Mace swinging point
	MT_HANGMACEPOINT; // Hangable mace chain
	MT_SPINMACEPOINT; // Spin/Controllable mace chain
	MT_HIDDEN_SLING; // Spin mace chain (activatable)
	MT_SMALLMACECHAIN; // Small Mace Chain
	MT_BIGMACECHAIN; // Big Mace Chain
	MT_SMALLMACE; // Small Mace
	MT_BIGMACE; // Big Mace
	MT_CEZFLOWER;
	// Arid Canyon Scenery
	MT_BIGTUMBLEWEED;
	MT_LITTLETUMBLEWEED;
	MT_CACTI1;
	MT_CACTI2;
	MT_CACTI3;
	MT_CACTI4;
	// Red Volcano Scenery
	MT_FLAMEJET;
	MT_VERTICALFLAMEJET;
	MT_FLAMEJETFLAME;
	MT_FJSPINAXISA; // Counter-clockwise
	MT_FJSPINHELPERA;
	MT_FJSPINAXISB; // Clockwise
	MT_FJSPINHELPERB;
	MT_FLAMEJETFLAMEB; // Blade's flame
	// Dark City Scenery
	// Egg Rock Scenery
	// Azure Temple Scenery
	MT_TRAPGOYLE;
	MT_TRAPGOYLEUP;
	MT_TRAPGOYLEDOWN;
	MT_TRAPGOYLELONG;
	MT_TARGET; // AKA Red Crystal
	// Stalagmites
	MT_STALAGMITE0;
	MT_STALAGMITE1;
	MT_STALAGMITE2;
	MT_STALAGMITE3;
	MT_STALAGMITE4;
	MT_STALAGMITE5;
	MT_STALAGMITE6;
	MT_STALAGMITE7;
	MT_STALAGMITE8;
	MT_STALAGMITE9;
	// Christmas Scenery
	MT_XMASPOLE;
	MT_CANDYCANE;
	MT_SNOWMAN;
	// Botanic Serenity scenery
	MT_BSZTALLFLOWER_RED;
	MT_BSZTALLFLOWER_PURPLE;
	MT_BSZTALLFLOWER_BLUE;
	MT_BSZTALLFLOWER_CYAN;
	MT_BSZTALLFLOWER_YELLOW;
	MT_BSZTALLFLOWER_ORANGE;
	MT_BSZFLOWER_RED;
	MT_BSZFLOWER_PURPLE;
	MT_BSZFLOWER_BLUE;
	MT_BSZFLOWER_CYAN;
	MT_BSZFLOWER_YELLOW;
	MT_BSZFLOWER_ORANGE;
	MT_BSZSHORTFLOWER_RED;
	MT_BSZSHORTFLOWER_PURPLE;
	MT_BSZSHORTFLOWER_BLUE;
	MT_BSZSHORTFLOWER_CYAN;
	MT_BSZSHORTFLOWER_YELLOW;
	MT_BSZSHORTFLOWER_ORANGE;
	MT_BSZTULIP_RED;
	MT_BSZTULIP_PURPLE;
	MT_BSZTULIP_BLUE;
	MT_BSZTULIP_CYAN;
	MT_BSZTULIP_YELLOW;
	MT_BSZTULIP_ORANGE;
	MT_BSZCLUSTER_RED;
	MT_BSZCLUSTER_PURPLE;
	MT_BSZCLUSTER_BLUE;
	MT_BSZCLUSTER_CYAN;
	MT_BSZCLUSTER_YELLOW;
	MT_BSZCLUSTER_ORANGE;
	MT_BSZBUSH_RED;
	MT_BSZBUSH_PURPLE;
	MT_BSZBUSH_BLUE;
	MT_BSZBUSH_CYAN;
	MT_BSZBUSH_YELLOW;
	MT_BSZBUSH_ORANGE;
	MT_BSZVINE_RED;
	MT_BSZVINE_PURPLE;
	MT_BSZVINE_BLUE;
	MT_BSZVINE_CYAN;
	MT_BSZVINE_YELLOW;
	MT_BSZVINE_ORANGE;
	MT_BSZSHRUB;
	MT_BSZCLOVER;
	MT_BSZFISH;
	MT_BSZSUNFLOWER;
	// Misc scenery
	MT_DBALL;
	MT_EGGSTATUE2;
	// Powerup Indicators
	MT_GREENORB; // Elemental shield mobj
	MT_YELLOWORB; // Attract shield mobj
	MT_BLUEORB; // Force shield mobj
	MT_BLACKORB; // Armageddon shield mobj
	MT_WHITEORB; // Whirlwind shield mobj
	MT_PITYORB; // Pity shield mobj
	MT_IVSP; // invincibility sparkles
	MT_SUPERSPARK; // Super Sonic Spark
	// Freed Animals
	MT_BIRD; // Birdie freed!
	MT_BUNNY; // Bunny freed!
	MT_MOUSE; // Mouse
	MT_CHICKEN; // Chicken
	MT_COW; // Cow
	MT_REDBIRD; // Red Birdie in Bubble
	// Environmental Effects
	MT_RAIN; // Rain
	MT_SNOWFLAKE; // Snowflake
	MT_SPLISH; // Water splish!
	MT_SMOKE;
	MT_SMALLBUBBLE; // small bubble
	MT_MEDIUMBUBBLE; // medium bubble
	MT_EXTRALARGEBUBBLE; // extra large bubble
	MT_TFOG;
	MT_SEED;
	MT_PARTICLE;
	MT_PARTICLEGEN; // For fans; etc.
	// Game Indicators
	MT_SCORE; // score logo
	MT_DROWNNUMBERS; // Drowning Timer
	MT_GOTEMERALD; // Chaos Emerald (intangible)
	MT_TAG; // Tag Sign
	MT_GOTFLAG; // Got Flag sign
	MT_GOTFLAG2; // Got Flag sign
	// Ambient Sounds
	MT_AWATERA; // Ambient Water Sound 1
	MT_AWATERB; // Ambient Water Sound 2
	MT_AWATERC; // Ambient Water Sound 3
	MT_AWATERD; // Ambient Water Sound 4
	MT_AWATERE; // Ambient Water Sound 5
	MT_AWATERF; // Ambient Water Sound 6
	MT_AWATERG; // Ambient Water Sound 7
	MT_AWATERH; // Ambient Water Sound 8
	MT_RANDOMAMBIENT;
	MT_RANDOMAMBIENT2;
	// Ring Weapons
	MT_REDRING;
	MT_BOUNCERING;
	MT_RAILRING;
	MT_INFINITYRING;
	MT_AUTOMATICRING;
	MT_EXPLOSIONRING;
	MT_SCATTERRING;
	MT_GRENADERING;
	MT_BOUNCEPICKUP;
	MT_RAILPICKUP;
	MT_AUTOPICKUP;
	MT_EXPLODEPICKUP;
	MT_SCATTERPICKUP;
	MT_GRENADEPICKUP;
	MT_THROWNBOUNCE;
	MT_THROWNINFINITY;
	MT_THROWNAUTOMATIC;
	MT_THROWNSCATTER;
	MT_THROWNEXPLOSION;
	MT_THROWNGRENADE;
	// Mario-specific stuff
	MT_COIN;
	MT_FLINGCOIN;
	MT_GOOMBA;
	MT_BLUEGOOMBA;
	MT_FIREFLOWER;
	MT_FIREBALL;
	MT_SHELL;
	MT_PUMA;
	MT_HAMMER;
	MT_KOOPA;
	MT_KOOPAFLAME;
	MT_AXE;
	MT_MARIOBUSH1;
	MT_MARIOBUSH2;
	MT_TOAD;
	// NiGHTS Stuff
	MT_AXIS;
	MT_AXISTRANSFER;
	MT_AXISTRANSFERLINE;
	MT_NIGHTSDRONE;
	MT_NIGHTSGOAL;
	MT_NIGHTSCHAR;
	MT_NIGHTSPARKLE;
	MT_NIGHTSLOOPHELPER;
	MT_NIGHTSBUMPER; // NiGHTS Bumper
	MT_HOOP;
	MT_HOOPCOLLIDE; // Collision detection for NiGHTS hoops
	MT_HOOPCENTER; // Center of a hoop
	MT_NIGHTSCORE;
	MT_NIGHTSWING;
	MT_NIGHTSSUPERLOOP;
	MT_NIGHTSDRILLREFILL;
	MT_NIGHTSHELPER;
	MT_NIGHTSEXTRATIME;
	MT_NIGHTSLINKFREEZE;
	MT_EGGCAPSULE;
	MT_NIGHTOPIANHELPER; // the actual helper object that orbits you
	// Utility Objects
	MT_TELEPORTMAN;
	MT_ALTVIEWMAN;
	MT_CRUMBLEOBJ; // Sound generator for crumbling platform
	MT_TUBEWAYPOINT;
	MT_PUSH;
	MT_PULL;
	MT_GHOST;
	MT_OVERLAY;
	MT_POLYANCHOR;
	MT_POLYSPAWN;
	MT_POLYSPAWNCRUSH;
	// Skybox objects
	MT_SKYBOX;
	// Debris
	MT_SPARK; //spark
	MT_EXPLODE; // Robot Explosion
	MT_UWEXPLODE; // Underwater Explosion
	MT_ROCKSPAWNER;
	MT_FALLINGROCK;
	MT_ROCKCRUMBLE1;
	MT_ROCKCRUMBLE2;
	MT_ROCKCRUMBLE3;
	MT_ROCKCRUMBLE4;
	MT_ROCKCRUMBLE5;
	MT_ROCKCRUMBLE6;
	MT_ROCKCRUMBLE7;
	MT_ROCKCRUMBLE8;
	MT_ROCKCRUMBLE9;
	MT_ROCKCRUMBLE10;
	MT_ROCKCRUMBLE11;
	MT_ROCKCRUMBLE12;
	MT_ROCKCRUMBLE13;
	MT_ROCKCRUMBLE14;
	MT_ROCKCRUMBLE15;
	MT_ROCKCRUMBLE16;
	MT_SRB1_CRAWLA;
	MT_SRB1_BAT;
	MT_SRB1_ROBOFISH;
	MT_SRB1_VOLCANOGUY;
	MT_SRB1_HOPPY;
	MT_SRB1_HOPPYWATER;
	MT_SRB1_HOPPYSKYLAB;
	MT_SRB1_MMZFLYING;
	MT_SRB1_UFO;
	MT_SRB1_GRAYBOT;
	MT_SRB1_ROBOTOPOLIS;
	MT_SRB1_RBZBUZZ;
	MT_SRB1_RBZSPIKES;
	MT_SRB1_METALSONIC;
	MT_SRB1_GOLDBOT;
	MT_SRB1_GENREX;
	MT_NAMECHECK;
	MT_FIRSTFREESLOT;
	MT_LASTFREESLOT;
	NUMMOBJTYPES;
// primary object flags
	MF_SPECIAL;
	MF_SOLID;
	MF_SHOOTABLE;
	MF_NOSECTOR;
	MF_NOBLOCKMAP;
	MF_AMBUSH;
	MF_PUSHABLE;
	MF_BOSS;
	MF_SPAWNCEILING;
	MF_NOGRAVITY;
	MF_AMBIENT;
	MF_SLIDEME;
	MF_NOCLIP;
	MF_FLOAT;
	MF_BOXICON;
	MF_MISSILE;
	MF_SPRING;
	MF_BOUNCE;
	MF_MONITOR;
	MF_NOTHINK;
	MF_FIRE;
	MF_NOCLIPHEIGHT;
	MF_ENEMY;
	MF_SCENERY;
	MF_PAIN;
	MF_STICKY;
	MF_NIGHTSITEM;
	MF_NOCLIPTHING;
	MF_GRENADEBOUNCE;
	MF_RUNSPAWNFUNC;
// secondary object flags
	MF2_AXIS;
	MF2_TWOD;
	MF2_DONTRESPAWN;
	MF2_DONTDRAW;
	MF2_AUTOMATIC;
	MF2_RAILRING;
	MF2_BOUNCERING;
	MF2_EXPLOSION;
	MF2_SCATTER;
	MF2_BEYONDTHEGRAVE;
	MF2_PUSHED;
	MF2_SLIDEPUSH;
	MF2_CLASSICPUSH;
	MF2_STANDONME;
	MF2_INFLOAT;
	MF2_DEBRIS;
	MF2_NIGHTSPULL;
	MF2_JUSTATTACKED;
	MF2_FIRING;
	MF2_SUPERFIRE;
	MF2_SHADOW;
	MF2_STRONGBOX;
	MF2_OBJECTFLIP;
	MF2_SKULLFLY;
	MF2_FRET;
	MF2_BOSSNOTRAP;
	MF2_BOSSFLEE;
	MF2_BOSSDEAD;
// extra object flags
	MFE_ONGROUND;
	MFE_JUSTHITFLOOR;
	MFE_TOUCHWATER;
	MFE_UNDERWATER;
	MFE_JUSTSTEPPEDDOWN;
	MFE_VERTICALFLIP;
	MFE_GOOWATER;
	MFE_SPRUNG;
	MFE_APPLYMOMZ;
// thing flags
	MTF_OBJECTFLIP;
	MTF_OBJECTSPECIAL;
	MTF_AMBUSH;
// states
	S_NULL;
	S_UNKNOWN;
	S_INVISIBLE; // state for invisible sprite

	S_SPAWNSTATE;
	S_SEESTATE;
	S_MELEESTATE;
	S_MISSILESTATE;
	S_DEATHSTATE;
	S_XDEATHSTATE;
	S_RAISESTATE;

	// Thok
	S_THOK;

	S_PLAY_STND;
	S_PLAY_TAP1;
	S_PLAY_TAP2;
	S_PLAY_RUN1;
	S_PLAY_RUN2;
	S_PLAY_RUN3;
	S_PLAY_RUN4;
	S_PLAY_RUN5;
	S_PLAY_RUN6;
	S_PLAY_RUN7;
	S_PLAY_RUN8;
	S_PLAY_SPD1;
	S_PLAY_SPD2;
	S_PLAY_SPD3;
	S_PLAY_SPD4;
	S_PLAY_ATK1;
	S_PLAY_ATK2;
	S_PLAY_ATK3;
	S_PLAY_ATK4;
	S_PLAY_SPRING;
	S_PLAY_FALL1;
	S_PLAY_FALL2;
	S_PLAY_ABL1;
	S_PLAY_ABL2;
	S_PLAY_SPC1;
	S_PLAY_SPC2;
	S_PLAY_SPC3;
	S_PLAY_SPC4;
	S_PLAY_CLIMB1;
	S_PLAY_CLIMB2;
	S_PLAY_CLIMB3;
	S_PLAY_CLIMB4;
	S_PLAY_CLIMB5;
	S_PLAY_GASP;
	S_PLAY_PAIN;
	S_PLAY_DIE;
	S_PLAY_TEETER1;
	S_PLAY_TEETER2;
	S_PLAY_CARRY;
	S_PLAY_SUPERSTAND;
	S_PLAY_SUPERWALK1;
	S_PLAY_SUPERWALK2;
	S_PLAY_SUPERFLY1;
	S_PLAY_SUPERFLY2;
	S_PLAY_SUPERTEETER;
	S_PLAY_SUPERHIT;
	S_PLAY_SUPERTRANS1;
	S_PLAY_SUPERTRANS2;
	S_PLAY_SUPERTRANS3;
	S_PLAY_SUPERTRANS4;
	S_PLAY_SUPERTRANS5;
	S_PLAY_SUPERTRANS6;
	S_PLAY_SUPERTRANS7;
	S_PLAY_SUPERTRANS8;
	S_PLAY_SUPERTRANS9; // This has special significance in the code. If you add more frames; search for it and make the appropriate changes.

	// technically the player goes here but it's an infinite tic state
	S_OBJPLACE_DUMMY;

	// 1-Up Box Sprites overlay (uses player sprite)
	S_PLAY_BOX1;
	S_PLAY_BOX2;
	S_PLAY_ICON1;
	S_PLAY_ICON2;
	S_PLAY_ICON3;

	// Level end sign overlay (uses player sprite)
	S_PLAY_SIGN;

	// Blue Crawla
	S_POSS_STND;
	S_POSS_RUN1;
	S_POSS_RUN2;
	S_POSS_RUN3;
	S_POSS_RUN4;
	S_POSS_RUN5;
	S_POSS_RUN6;

	// Red Crawla
	S_SPOS_STND;
	S_SPOS_RUN1;
	S_SPOS_RUN2;
	S_SPOS_RUN3;
	S_SPOS_RUN4;
	S_SPOS_RUN5;
	S_SPOS_RUN6;

	// Greenflower Fish
	S_FISH1;
	S_FISH2;
	S_FISH3;
	S_FISH4;

	// Buzz (Gold)
	S_BUZZLOOK1;
	S_BUZZLOOK2;
	S_BUZZFLY1;
	S_BUZZFLY2;

	// Buzz (Red)
	S_RBUZZLOOK1;
	S_RBUZZLOOK2;
	S_RBUZZFLY1;
	S_RBUZZFLY2;

	// AquaBuzz
	S_BBUZZFLY1;
	S_BBUZZFLY2;

	// Jetty-Syn Bomber
	S_JETBLOOK1;
	S_JETBLOOK2;
	S_JETBZOOM1;
	S_JETBZOOM2;

	// Jetty-Syn Gunner
	S_JETGLOOK1;
	S_JETGLOOK2;
	S_JETGZOOM1;
	S_JETGZOOM2;
	S_JETGSHOOT1;
	S_JETGSHOOT2;

	// Crawla Commander
	S_CCOMMAND1;
	S_CCOMMAND2;
	S_CCOMMAND3;
	S_CCOMMAND4;

	// Deton
	S_DETON1;
	S_DETON2;
	S_DETON3;
	S_DETON4;
	S_DETON5;
	S_DETON6;
	S_DETON7;
	S_DETON8;
	S_DETON9;
	S_DETON10;
	S_DETON11;
	S_DETON12;
	S_DETON13;
	S_DETON14;
	S_DETON15;
	S_DETON16;

	// Skim Mine Dropper
	S_SKIM1;
	S_SKIM2;
	S_SKIM3;
	S_SKIM4;

	// THZ Turret
	S_TURRET;
	S_TURRETFIRE;
	S_TURRETSHOCK1;
	S_TURRETSHOCK2;
	S_TURRETSHOCK3;
	S_TURRETSHOCK4;
	S_TURRETSHOCK5;
	S_TURRETSHOCK6;
	S_TURRETSHOCK7;
	S_TURRETSHOCK8;
	S_TURRETSHOCK9;

	// Popup Turret
	S_TURRETLOOK;
	S_TURRETSEE;
	S_TURRETPOPUP1;
	S_TURRETPOPUP2;
	S_TURRETPOPUP3;
	S_TURRETPOPUP4;
	S_TURRETPOPUP5;
	S_TURRETPOPUP6;
	S_TURRETPOPUP7;
	S_TURRETPOPUP8;
	S_TURRETSHOOT;
	S_TURRETPOPDOWN1;
	S_TURRETPOPDOWN2;
	S_TURRETPOPDOWN3;
	S_TURRETPOPDOWN4;
	S_TURRETPOPDOWN5;
	S_TURRETPOPDOWN6;
	S_TURRETPOPDOWN7;
	S_TURRETPOPDOWN8;

	// Sharp
	S_SHARP_ROAM1;
	S_SHARP_ROAM2;
	S_SHARP_AIM1;
	S_SHARP_AIM2;
	S_SHARP_AIM3;
	S_SHARP_AIM4;
	S_SHARP_SPIN;

	// Jet Jaw
	S_JETJAW_ROAM1;
	S_JETJAW_ROAM2;
	S_JETJAW_ROAM3;
	S_JETJAW_ROAM4;
	S_JETJAW_ROAM5;
	S_JETJAW_ROAM6;
	S_JETJAW_ROAM7;
	S_JETJAW_ROAM8;
	S_JETJAW_CHOMP1;
	S_JETJAW_CHOMP2;
	S_JETJAW_CHOMP3;
	S_JETJAW_CHOMP4;
	S_JETJAW_CHOMP5;
	S_JETJAW_CHOMP6;
	S_JETJAW_CHOMP7;
	S_JETJAW_CHOMP8;
	S_JETJAW_CHOMP9;
	S_JETJAW_CHOMP10;
	S_JETJAW_CHOMP11;
	S_JETJAW_CHOMP12;
	S_JETJAW_CHOMP13;
	S_JETJAW_CHOMP14;
	S_JETJAW_CHOMP15;
	S_JETJAW_CHOMP16;

	// Snailer
	S_SNAILER1;

	// Vulture
	S_VULTURE_STND;
	S_VULTURE_VTOL1;
	S_VULTURE_VTOL2;
	S_VULTURE_VTOL3;
	S_VULTURE_VTOL4;
	S_VULTURE_ZOOM1;
	S_VULTURE_ZOOM2;
	S_VULTURE_ZOOM3;
	S_VULTURE_ZOOM4;
	S_VULTURE_ZOOM5;

	// Pointy
	S_POINTY1;
	S_POINTYBALL1;

	// Robo-Hood
	S_ROBOHOOD_LOOK;
	S_ROBOHOOD_STND;
	S_ROBOHOOD_SHOOT;
	S_ROBOHOOD_JUMP;
	S_ROBOHOOD_JUMP2;
	S_ROBOHOOD_FALL;

	// CastleBot FaceStabber
	S_FACESTABBER_STND1;
	S_FACESTABBER_STND2;
	S_FACESTABBER_STND3;
	S_FACESTABBER_STND4;
	S_FACESTABBER_STND5;
	S_FACESTABBER_STND6;
	S_FACESTABBER_CHARGE1;
	S_FACESTABBER_CHARGE2;
	S_FACESTABBER_CHARGE3;
	S_FACESTABBER_CHARGE4;

	// Egg Guard
	S_EGGGUARD_STND;
	S_EGGGUARD_WALK1;
	S_EGGGUARD_WALK2;
	S_EGGGUARD_WALK3;
	S_EGGGUARD_WALK4;
	S_EGGGUARD_MAD1;
	S_EGGGUARD_MAD2;
	S_EGGGUARD_MAD3;
	S_EGGGUARD_RUN1;
	S_EGGGUARD_RUN2;
	S_EGGGUARD_RUN3;
	S_EGGGUARD_RUN4;

	// Egg Shield for Egg Guard
	S_EGGSHIELD;

	// Green Snapper
	S_GSNAPPER_STND;
	S_GSNAPPER1;
	S_GSNAPPER2;
	S_GSNAPPER3;
	S_GSNAPPER4;

	// Minus
	S_MINUS_STND;
	S_MINUS_DIGGING;
	S_MINUS_POPUP;
	S_MINUS_UPWARD1;
	S_MINUS_UPWARD2;
	S_MINUS_UPWARD3;
	S_MINUS_UPWARD4;
	S_MINUS_UPWARD5;
	S_MINUS_UPWARD6;
	S_MINUS_UPWARD7;
	S_MINUS_UPWARD8;
	S_MINUS_DOWNWARD1;
	S_MINUS_DOWNWARD2;
	S_MINUS_DOWNWARD3;
	S_MINUS_DOWNWARD4;
	S_MINUS_DOWNWARD5;
	S_MINUS_DOWNWARD6;
	S_MINUS_DOWNWARD7;
	S_MINUS_DOWNWARD8;

	// Spring Shell
	S_SSHELL_STND;
	S_SSHELL_RUN1;
	S_SSHELL_RUN2;
	S_SSHELL_RUN3;
	S_SSHELL_RUN4;
	S_SSHELL_SPRING1;
	S_SSHELL_SPRING2;
	S_SSHELL_SPRING3;
	S_SSHELL_SPRING4;

	// Spring Shell (yellow)
	S_YSHELL_STND;
	S_YSHELL_RUN1;
	S_YSHELL_RUN2;
	S_YSHELL_RUN3;
	S_YSHELL_RUN4;
	S_YSHELL_SPRING1;
	S_YSHELL_SPRING2;
	S_YSHELL_SPRING3;
	S_YSHELL_SPRING4;

	// Unidus
	S_UNIDUS_STND;
	S_UNIDUS_RUN;
	S_UNIDUS_BALL;

	// Boss Explosion
	S_BPLD1;
	S_BPLD2;
	S_BPLD3;
	S_BPLD4;
	S_BPLD5;
	S_BPLD6;
	S_BPLD7;

	// S3&K Boss Explosion
	S_SONIC3KBOSSEXPLOSION1;
	S_SONIC3KBOSSEXPLOSION2;
	S_SONIC3KBOSSEXPLOSION3;
	S_SONIC3KBOSSEXPLOSION4;
	S_SONIC3KBOSSEXPLOSION5;
	S_SONIC3KBOSSEXPLOSION6;

	S_JETFUME1;
	S_JETFUME2;

	// Boss 1
	S_EGGMOBILE_STND;
	S_EGGMOBILE_LATK1;
	S_EGGMOBILE_LATK2;
	S_EGGMOBILE_LATK3;
	S_EGGMOBILE_LATK4;
	S_EGGMOBILE_LATK5;
	S_EGGMOBILE_LATK6;
	S_EGGMOBILE_LATK7;
	S_EGGMOBILE_LATK8;
	S_EGGMOBILE_LATK9;
	S_EGGMOBILE_LATK10;
	S_EGGMOBILE_RATK1;
	S_EGGMOBILE_RATK2;
	S_EGGMOBILE_RATK3;
	S_EGGMOBILE_RATK4;
	S_EGGMOBILE_RATK5;
	S_EGGMOBILE_RATK6;
	S_EGGMOBILE_RATK7;
	S_EGGMOBILE_RATK8;
	S_EGGMOBILE_RATK9;
	S_EGGMOBILE_RATK10;
	S_EGGMOBILE_PANIC1;
	S_EGGMOBILE_PANIC2;
	S_EGGMOBILE_PANIC3;
	S_EGGMOBILE_PANIC4;
	S_EGGMOBILE_PANIC5;
	S_EGGMOBILE_PANIC6;
	S_EGGMOBILE_PANIC7;
	S_EGGMOBILE_PANIC8;
	S_EGGMOBILE_PANIC9;
	S_EGGMOBILE_PANIC10;
	S_EGGMOBILE_PAIN;
	S_EGGMOBILE_PAIN2;
	S_EGGMOBILE_DIE1;
	S_EGGMOBILE_DIE2;
	S_EGGMOBILE_DIE3;
	S_EGGMOBILE_DIE4;
	S_EGGMOBILE_DIE5;
	S_EGGMOBILE_DIE6;
	S_EGGMOBILE_DIE7;
	S_EGGMOBILE_DIE8;
	S_EGGMOBILE_DIE9;
	S_EGGMOBILE_DIE10;
	S_EGGMOBILE_DIE11;
	S_EGGMOBILE_DIE12;
	S_EGGMOBILE_DIE13;
	S_EGGMOBILE_DIE14;
	S_EGGMOBILE_FLEE1;
	S_EGGMOBILE_FLEE2;
	S_EGGMOBILE_BALL;
	S_EGGMOBILE_TARGET;

	// Boss 2
	S_EGGMOBILE2_STND;
	S_EGGMOBILE2_POGO1;
	S_EGGMOBILE2_POGO2;
	S_EGGMOBILE2_POGO3;
	S_EGGMOBILE2_POGO4;
	S_EGGMOBILE2_POGO5;
	S_EGGMOBILE2_POGO6;
	S_EGGMOBILE2_POGO7;
	S_EGGMOBILE2_PAIN;
	S_EGGMOBILE2_PAIN2;
	S_EGGMOBILE2_DIE1;
	S_EGGMOBILE2_DIE2;
	S_EGGMOBILE2_DIE3;
	S_EGGMOBILE2_DIE4;
	S_EGGMOBILE2_DIE5;
	S_EGGMOBILE2_DIE6;
	S_EGGMOBILE2_DIE7;
	S_EGGMOBILE2_DIE8;
	S_EGGMOBILE2_DIE9;
	S_EGGMOBILE2_DIE10;
	S_EGGMOBILE2_DIE11;
	S_EGGMOBILE2_DIE12;
	S_EGGMOBILE2_DIE13;
	S_EGGMOBILE2_DIE14;
	S_EGGMOBILE2_FLEE1;
	S_EGGMOBILE2_FLEE2;

	S_BOSSTANK1;
	S_BOSSTANK2;
	S_BOSSSPIGOT;

	// Boss 2 Goop
	S_GOOP1;
	S_GOOP2;
	S_GOOP3;

	// Boss 3
	S_EGGMOBILE3_STND;
	S_EGGMOBILE3_ATK1;
	S_EGGMOBILE3_ATK2;
	S_EGGMOBILE3_ATK3A;
	S_EGGMOBILE3_ATK3B;
	S_EGGMOBILE3_ATK3C;
	S_EGGMOBILE3_ATK3D;
	S_EGGMOBILE3_ATK4;
	S_EGGMOBILE3_ATK5;
	S_EGGMOBILE3_LAUGH1;
	S_EGGMOBILE3_LAUGH2;
	S_EGGMOBILE3_LAUGH3;
	S_EGGMOBILE3_LAUGH4;
	S_EGGMOBILE3_LAUGH5;
	S_EGGMOBILE3_LAUGH6;
	S_EGGMOBILE3_LAUGH7;
	S_EGGMOBILE3_LAUGH8;
	S_EGGMOBILE3_LAUGH9;
	S_EGGMOBILE3_LAUGH10;
	S_EGGMOBILE3_LAUGH11;
	S_EGGMOBILE3_LAUGH12;
	S_EGGMOBILE3_LAUGH13;
	S_EGGMOBILE3_LAUGH14;
	S_EGGMOBILE3_LAUGH15;
	S_EGGMOBILE3_LAUGH16;
	S_EGGMOBILE3_LAUGH17;
	S_EGGMOBILE3_LAUGH18;
	S_EGGMOBILE3_LAUGH19;
	S_EGGMOBILE3_LAUGH20;
	S_EGGMOBILE3_PAIN;
	S_EGGMOBILE3_PAIN2;
	S_EGGMOBILE3_DIE1;
	S_EGGMOBILE3_DIE2;
	S_EGGMOBILE3_DIE3;
	S_EGGMOBILE3_DIE4;
	S_EGGMOBILE3_DIE5;
	S_EGGMOBILE3_DIE6;
	S_EGGMOBILE3_DIE7;
	S_EGGMOBILE3_DIE8;
	S_EGGMOBILE3_DIE9;
	S_EGGMOBILE3_DIE10;
	S_EGGMOBILE3_DIE11;
	S_EGGMOBILE3_DIE12;
	S_EGGMOBILE3_DIE13;
	S_EGGMOBILE3_DIE14;
	S_EGGMOBILE3_FLEE1;
	S_EGGMOBILE3_FLEE2;

	// Boss 3 Propeller
	S_PROPELLER1;
	S_PROPELLER2;
	S_PROPELLER3;
	S_PROPELLER4;
	S_PROPELLER5;
	S_PROPELLER6;
	S_PROPELLER7;

	// Boss 3 Pinch
	S_FAKEMOBILE_INIT;
	S_FAKEMOBILE;
	S_FAKEMOBILE_ATK1;
	S_FAKEMOBILE_ATK2;
	S_FAKEMOBILE_ATK3A;
	S_FAKEMOBILE_ATK3B;
	S_FAKEMOBILE_ATK3C;
	S_FAKEMOBILE_ATK3D;
	S_FAKEMOBILE_ATK4;
	S_FAKEMOBILE_ATK5;

	// Boss 4
	S_EGGMOBILE4_STND;
	S_EGGMOBILE4_LATK1;
	S_EGGMOBILE4_LATK2;
	S_EGGMOBILE4_LATK3;
	S_EGGMOBILE4_LATK4;
	S_EGGMOBILE4_LATK5;
	S_EGGMOBILE4_LATK6;
	S_EGGMOBILE4_RATK1;
	S_EGGMOBILE4_RATK2;
	S_EGGMOBILE4_RATK3;
	S_EGGMOBILE4_RATK4;
	S_EGGMOBILE4_RATK5;
	S_EGGMOBILE4_RATK6;
	S_EGGMOBILE4_RAISE1;
	S_EGGMOBILE4_RAISE2;
	S_EGGMOBILE4_RAISE3;
	S_EGGMOBILE4_RAISE4;
	S_EGGMOBILE4_RAISE5;
	S_EGGMOBILE4_RAISE6;
	S_EGGMOBILE4_RAISE7;
	S_EGGMOBILE4_RAISE8;
	S_EGGMOBILE4_RAISE9;
	S_EGGMOBILE4_RAISE10;
	S_EGGMOBILE4_PAIN;
	S_EGGMOBILE4_DIE1;
	S_EGGMOBILE4_DIE2;
	S_EGGMOBILE4_DIE3;
	S_EGGMOBILE4_DIE4;
	S_EGGMOBILE4_DIE5;
	S_EGGMOBILE4_DIE6;
	S_EGGMOBILE4_DIE7;
	S_EGGMOBILE4_DIE8;
	S_EGGMOBILE4_DIE9;
	S_EGGMOBILE4_DIE10;
	S_EGGMOBILE4_DIE11;
	S_EGGMOBILE4_DIE12;
	S_EGGMOBILE4_DIE13;
	S_EGGMOBILE4_DIE14;
	S_EGGMOBILE4_FLEE1;
	S_EGGMOBILE4_FLEE2;
	S_EGGMOBILE4_MACE;

	// Boss 4 jet flame
	S_JETFLAME1;
	S_JETFLAME2;

	// Black Eggman (Boss 7)
	S_BLACKEGG_STND;
	S_BLACKEGG_STND2;
	S_BLACKEGG_WALK1;
	S_BLACKEGG_WALK2;
	S_BLACKEGG_WALK3;
	S_BLACKEGG_WALK4;
	S_BLACKEGG_WALK5;
	S_BLACKEGG_WALK6;
	S_BLACKEGG_SHOOT1;
	S_BLACKEGG_SHOOT2;
	S_BLACKEGG_PAIN1;
	S_BLACKEGG_PAIN2;
	S_BLACKEGG_PAIN3;
	S_BLACKEGG_PAIN4;
	S_BLACKEGG_PAIN5;
	S_BLACKEGG_PAIN6;
	S_BLACKEGG_PAIN7;
	S_BLACKEGG_PAIN8;
	S_BLACKEGG_PAIN9;
	S_BLACKEGG_PAIN10;
	S_BLACKEGG_PAIN11;
	S_BLACKEGG_PAIN12;
	S_BLACKEGG_PAIN13;
	S_BLACKEGG_PAIN14;
	S_BLACKEGG_PAIN15;
	S_BLACKEGG_PAIN16;
	S_BLACKEGG_PAIN17;
	S_BLACKEGG_PAIN18;
	S_BLACKEGG_PAIN19;
	S_BLACKEGG_PAIN20;
	S_BLACKEGG_PAIN21;
	S_BLACKEGG_PAIN22;
	S_BLACKEGG_PAIN23;
	S_BLACKEGG_PAIN24;
	S_BLACKEGG_PAIN25;
	S_BLACKEGG_PAIN26;
	S_BLACKEGG_PAIN27;
	S_BLACKEGG_PAIN28;
	S_BLACKEGG_PAIN29;
	S_BLACKEGG_PAIN30;
	S_BLACKEGG_PAIN31;
	S_BLACKEGG_PAIN32;
	S_BLACKEGG_PAIN33;
	S_BLACKEGG_PAIN34;
	S_BLACKEGG_PAIN35;
	S_BLACKEGG_HITFACE1;
	S_BLACKEGG_HITFACE2;
	S_BLACKEGG_HITFACE3;
	S_BLACKEGG_HITFACE4;
	S_BLACKEGG_DIE1;
	S_BLACKEGG_DIE2;
	S_BLACKEGG_DIE3;
	S_BLACKEGG_DIE4;
	S_BLACKEGG_DIE5;
	S_BLACKEGG_MISSILE1;
	S_BLACKEGG_MISSILE2;
	S_BLACKEGG_MISSILE3;
	S_BLACKEGG_GOOP;
	S_BLACKEGG_JUMP1;
	S_BLACKEGG_JUMP2;
	S_BLACKEGG_DESTROYPLAT1;
	S_BLACKEGG_DESTROYPLAT2;
	S_BLACKEGG_DESTROYPLAT3;

	S_BLACKEGG_HELPER; // Collision helper

	S_BLACKEGG_GOOP1;
	S_BLACKEGG_GOOP2;
	S_BLACKEGG_GOOP3;
	S_BLACKEGG_GOOP4;
	S_BLACKEGG_GOOP5;
	S_BLACKEGG_GOOP6;
	S_BLACKEGG_GOOP7;

	S_BLACKEGG_MISSILE;

	// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
	S_CYBRAKDEMON_IDLE;
	S_CYBRAKDEMON_WALK1;
	S_CYBRAKDEMON_WALK2;
	S_CYBRAKDEMON_WALK3;
	S_CYBRAKDEMON_WALK4;
	S_CYBRAKDEMON_WALK5;
	S_CYBRAKDEMON_WALK6;
	S_CYBRAKDEMON_CHOOSE_ATTACK1;
	S_CYBRAKDEMON_MISSILE_ATTACK1; // Aim
	S_CYBRAKDEMON_MISSILE_ATTACK2; // Fire
	S_CYBRAKDEMON_MISSILE_ATTACK3; // Aim
	S_CYBRAKDEMON_MISSILE_ATTACK4; // Fire
	S_CYBRAKDEMON_MISSILE_ATTACK5; // Aim
	S_CYBRAKDEMON_MISSILE_ATTACK6; // Fire
	S_CYBRAKDEMON_FLAME_ATTACK1; // Reset
	S_CYBRAKDEMON_FLAME_ATTACK2; // Aim
	S_CYBRAKDEMON_FLAME_ATTACK3; // Fire
	S_CYBRAKDEMON_FLAME_ATTACK4; // Loop
	S_CYBRAKDEMON_CHOOSE_ATTACK2;
	S_CYBRAKDEMON_VILE_ATTACK1;
	S_CYBRAKDEMON_VILE_ATTACK2;
	S_CYBRAKDEMON_VILE_ATTACK3;
	S_CYBRAKDEMON_VILE_ATTACK4;
	S_CYBRAKDEMON_VILE_ATTACK5;
	S_CYBRAKDEMON_VILE_ATTACK6;
	S_CYBRAKDEMON_NAPALM_ATTACK1;
	S_CYBRAKDEMON_NAPALM_ATTACK2;
	S_CYBRAKDEMON_NAPALM_ATTACK3;
	S_CYBRAKDEMON_FINISH_ATTACK1; // If just attacked; remove MF2_FRET w/out going back to spawnstate
	S_CYBRAKDEMON_FINISH_ATTACK2; // Force a delay between attacks so you don't get bombarded with them back-to-back
	S_CYBRAKDEMON_PAIN1;
	S_CYBRAKDEMON_PAIN2;
	S_CYBRAKDEMON_PAIN3;
	S_CYBRAKDEMON_DIE1;
	S_CYBRAKDEMON_DIE2;
	S_CYBRAKDEMON_DIE3;
	S_CYBRAKDEMON_DIE4;
	S_CYBRAKDEMON_DIE5;
	S_CYBRAKDEMON_DIE6;
	S_CYBRAKDEMON_DIE7;
	S_CYBRAKDEMON_DIE8;
	S_CYBRAKDEMON_DEINVINCIBLERIZE;
	S_CYBRAKDEMON_INVINCIBLERIZE;

	S_CYBRAKDEMONMISSILE;
	S_CYBRAKDEMONMISSILE_EXPLODE1;
	S_CYBRAKDEMONMISSILE_EXPLODE2;
	S_CYBRAKDEMONMISSILE_EXPLODE3;

	S_CYBRAKDEMONFLAMESHOT_FLY1;
	S_CYBRAKDEMONFLAMESHOT_FLY2;
	S_CYBRAKDEMONFLAMESHOT_FLY3;
	S_CYBRAKDEMONFLAMESHOT_DIE;

	S_CYBRAKDEMONFLAMEREST;

	S_CYBRAKDEMONELECTRICBARRIER_INIT1;
	S_CYBRAKDEMONELECTRICBARRIER_INIT2;
	S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND;
	S_CYBRAKDEMONELECTRICBARRIER1;
	S_CYBRAKDEMONELECTRICBARRIER2;
	S_CYBRAKDEMONELECTRICBARRIER3;
	S_CYBRAKDEMONELECTRICBARRIER4;
	S_CYBRAKDEMONELECTRICBARRIER5;
	S_CYBRAKDEMONELECTRICBARRIER6;
	S_CYBRAKDEMONELECTRICBARRIER7;
	S_CYBRAKDEMONELECTRICBARRIER8;
	S_CYBRAKDEMONELECTRICBARRIER9;
	S_CYBRAKDEMONELECTRICBARRIER10;
	S_CYBRAKDEMONELECTRICBARRIER11;
	S_CYBRAKDEMONELECTRICBARRIER12;
	S_CYBRAKDEMONELECTRICBARRIER13;
	S_CYBRAKDEMONELECTRICBARRIER14;
	S_CYBRAKDEMONELECTRICBARRIER15;
	S_CYBRAKDEMONELECTRICBARRIER16;
	S_CYBRAKDEMONELECTRICBARRIER17;
	S_CYBRAKDEMONELECTRICBARRIER18;
	S_CYBRAKDEMONELECTRICBARRIER19;
	S_CYBRAKDEMONELECTRICBARRIER20;
	S_CYBRAKDEMONELECTRICBARRIER21;
	S_CYBRAKDEMONELECTRICBARRIER22;
	S_CYBRAKDEMONELECTRICBARRIER23;
	S_CYBRAKDEMONELECTRICBARRIER24;
	S_CYBRAKDEMONELECTRICBARRIER_DIE1;
	S_CYBRAKDEMONELECTRICBARRIER_DIE2;
	S_CYBRAKDEMONELECTRICBARRIER_DIE3;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM2;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM3;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM4;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM5;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM6;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM7;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM8;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM9;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM10;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM11;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL;
	S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP;
	S_CYBRAKDEMONELECTRICBARRIER_REVIVE1;
	S_CYBRAKDEMONELECTRICBARRIER_REVIVE2;
	S_CYBRAKDEMONELECTRICBARRIER_REVIVE3;

	S_CYBRAKDEMONTARGETRETICULE1;
	S_CYBRAKDEMONTARGETRETICULE2;
	S_CYBRAKDEMONTARGETRETICULE3;
	S_CYBRAKDEMONTARGETRETICULE4;
	S_CYBRAKDEMONTARGETRETICULE5;
	S_CYBRAKDEMONTARGETRETICULE6;
	S_CYBRAKDEMONTARGETRETICULE7;
	S_CYBRAKDEMONTARGETRETICULE8;
	S_CYBRAKDEMONTARGETRETICULE9;
	S_CYBRAKDEMONTARGETRETICULE10;
	S_CYBRAKDEMONTARGETRETICULE11;
	S_CYBRAKDEMONTARGETRETICULE12;
	S_CYBRAKDEMONTARGETRETICULE13;
	S_CYBRAKDEMONTARGETRETICULE14;

	S_CYBRAKDEMONTARGETDOT;

	S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1;
	S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2;
	S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3;
	S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4;
	S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1; // Explode
	S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2; // Outer ring
	S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3; // Center
	S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4; // Sound

	S_CYBRAKDEMONNAPALMBOMBSMALL;
	S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1; // Explode
	S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2; // Outer ring
	S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3; // Inner ring
	S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4; // Center
	S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5; // Sound

	S_CYBRAKDEMONNAPALMFLAME_FLY1;
	S_CYBRAKDEMONNAPALMFLAME_FLY2;
	S_CYBRAKDEMONNAPALMFLAME_FLY3;
	S_CYBRAKDEMONNAPALMFLAME_FLY4;
	S_CYBRAKDEMONNAPALMFLAME_FLY5;
	S_CYBRAKDEMONNAPALMFLAME_FLY6;
	S_CYBRAKDEMONNAPALMFLAME_DIE;

	S_CYBRAKDEMONVILEEXPLOSION1;
	S_CYBRAKDEMONVILEEXPLOSION2;
	S_CYBRAKDEMONVILEEXPLOSION3;

	// Metal Sonic (Race)
	// S_PLAY_STND
	S_METALSONIC_STAND;
	// S_PLAY_TAP1
	S_METALSONIC_WAIT1;
	S_METALSONIC_WAIT2;
	// S_PLAY_RUN1
	S_METALSONIC_WALK1;
	S_METALSONIC_WALK2;
	S_METALSONIC_WALK3;
	S_METALSONIC_WALK4;
	S_METALSONIC_WALK5;
	S_METALSONIC_WALK6;
	S_METALSONIC_WALK7;
	S_METALSONIC_WALK8;
	// S_PLAY_SPD1
	S_METALSONIC_RUN1;
	S_METALSONIC_RUN2;
	S_METALSONIC_RUN3;
	S_METALSONIC_RUN4;
	// Metal Sonic (Battle)
	S_METALSONIC_FLOAT;
	S_METALSONIC_VECTOR;
	S_METALSONIC_STUN;
	S_METALSONIC_BLOCK;
	S_METALSONIC_RAISE;
	S_METALSONIC_GATHER;
	S_METALSONIC_DASH;
	S_METALSONIC_BOUNCE;
	S_METALSONIC_SHOOT;
	S_METALSONIC_PAIN;
	S_METALSONIC_DEATH;
	S_METALSONIC_FLEE1;
	S_METALSONIC_FLEE2;
	S_METALSONIC_FLEE3;
	S_METALSONIC_FLEE4;

	S_MSSHIELD_F1;
	S_MSSHIELD_F2;
	S_MSSHIELD_F3;
	S_MSSHIELD_F4;
	S_MSSHIELD_F5;
	S_MSSHIELD_F6;
	S_MSSHIELD_F7;
	S_MSSHIELD_F8;
	S_MSSHIELD_F9;
	S_MSSHIELD_F10;
	S_MSSHIELD_F11;
	S_MSSHIELD_F12;

	// Ring
	S_RING;

	// Blue Sphere for special stages
	S_BLUEBALL;
	S_BLUEBALLSPARK;

	// Gravity Wells for special stages
	S_GRAVWELLGREEN;
	S_GRAVWELLGREEN2;
	S_GRAVWELLGREEN3;

	S_GRAVWELLRED;
	S_GRAVWELLRED2;
	S_GRAVWELLRED3;

	// Individual Team Rings
	S_TEAMRING;

	// Special Stage Token
	S_EMMY;

	// Special Stage Token
	S_TOKEN;
	S_MOVINGTOKEN;

	// CTF Flags
	S_REDFLAG;
	S_BLUEFLAG;

	// Emblem
	S_EMBLEM1;
	S_EMBLEM2;
	S_EMBLEM3;
	S_EMBLEM4;
	S_EMBLEM5;
	S_EMBLEM6;
	S_EMBLEM7;
	S_EMBLEM8;
	S_EMBLEM9;
	S_EMBLEM10;
	S_EMBLEM11;
	S_EMBLEM12;
	S_EMBLEM13;
	S_EMBLEM14;
	S_EMBLEM15;
	S_EMBLEM16;
	S_EMBLEM17;
	S_EMBLEM18;
	S_EMBLEM19;
	S_EMBLEM20;
	S_EMBLEM21;
	S_EMBLEM22;
	S_EMBLEM23;
	S_EMBLEM24;
	S_EMBLEM25;
	S_EMBLEM26;

	// Chaos Emeralds
	S_CEMG1;
	S_CEMG2;
	S_CEMG3;
	S_CEMG4;
	S_CEMG5;
	S_CEMG6;
	S_CEMG7;

	// Emeralds (for hunt)
	S_EMER1;

	S_FAN;
	S_FAN2;
	S_FAN3;
	S_FAN4;
	S_FAN5;

	// Bubble Source
	S_BUBBLES1;
	S_BUBBLES2;

	// Level End Sign
	S_SIGN1;
	S_SIGN2;
	S_SIGN3;
	S_SIGN4;
	S_SIGN5;
	S_SIGN6;
	S_SIGN7;
	S_SIGN8;
	S_SIGN9;
	S_SIGN10;
	S_SIGN11;
	S_SIGN12;
	S_SIGN13;
	S_SIGN14;
	S_SIGN15;
	S_SIGN16;
	S_SIGN17;
	S_SIGN18;
	S_SIGN19;
	S_SIGN20;
	S_SIGN21;
	S_SIGN22;
	S_SIGN23;
	S_SIGN24;
	S_SIGN25;
	S_SIGN26;
	S_SIGN27;
	S_SIGN28;
	S_SIGN29;
	S_SIGN30;
	S_SIGN31;
	S_SIGN32;
	S_SIGN33;
	S_SIGN34;
	S_SIGN35;
	S_SIGN36;
	S_SIGN37;
	S_SIGN38;
	S_SIGN39;
	S_SIGN40;
	S_SIGN41;
	S_SIGN42;
	S_SIGN43;
	S_SIGN44;
	S_SIGN45;
	S_SIGN46;
	S_SIGN47;
	S_SIGN48;
	S_SIGN49;
	S_SIGN50;
	S_SIGN51;
	S_SIGN52; // Eggman
	S_SIGN53;

	// Steam Riser
	S_STEAM1;
	S_STEAM2;
	S_STEAM3;
	S_STEAM4;
	S_STEAM5;
	S_STEAM6;
	S_STEAM7;
	S_STEAM8;

	// Spike Ball
	S_SPIKEBALL1;
	S_SPIKEBALL2;
	S_SPIKEBALL3;
	S_SPIKEBALL4;
	S_SPIKEBALL5;
	S_SPIKEBALL6;
	S_SPIKEBALL7;
	S_SPIKEBALL8;

	// Fire Shield's Spawn
	S_SPINFIRE1;
	S_SPINFIRE2;
	S_SPINFIRE3;
	S_SPINFIRE4;
	S_SPINFIRE5;
	S_SPINFIRE6;

	// Spikes
	S_SPIKE1;
	S_SPIKE2;
	S_SPIKE3;
	S_SPIKE4;
	S_SPIKE5;
	S_SPIKE6;
	S_SPIKED1;
	S_SPIKED2;

	// Starpost
	S_STARPOST_IDLE;
	S_STARPOST_FLASH;
	S_STARPOST_SPIN;

	// Big floating mine
	S_BIGMINE1;
	S_BIGMINE2;
	S_BIGMINE3;
	S_BIGMINE4;
	S_BIGMINE5;
	S_BIGMINE6;
	S_BIGMINE7;
	S_BIGMINE8;

	// Cannon Launcher
	S_CANNONLAUNCHER1;
	S_CANNONLAUNCHER2;
	S_CANNONLAUNCHER3;

	// Super Ring Box
	S_SUPERRINGBOX;
	S_SUPERRINGBOX1;
	S_SUPERRINGBOX2;
	S_SUPERRINGBOX3;
	S_SUPERRINGBOX4;
	S_SUPERRINGBOX5;
	S_SUPERRINGBOX6;

	// Red Team Ring Box
	S_REDRINGBOX;
	S_REDRINGBOX1;

	// Blue Team Ring Box
	S_BLUERINGBOX;
	S_BLUERINGBOX1;

	// Super Sneakers Box
	S_SHTV;
	S_SHTV1;
	S_SHTV2;
	S_SHTV3;
	S_SHTV4;
	S_SHTV5;
	S_SHTV6;

	// Invincibility Box
	S_PINV;
	S_PINV1;
	S_PINV2;
	S_PINV3;
	S_PINV4;
	S_PINV5;
	S_PINV6;

	// 1up Box
	S_PRUP;
	S_PRUP1;
	S_PRUP2;
	S_PRUP3;
	S_PRUP4;
	S_PRUP5;
	S_PRUP6;

	// Ring Shield Box
	S_YLTV;
	S_YLTV1;
	S_YLTV2;
	S_YLTV3;
	S_YLTV4;
	S_YLTV5;
	S_YLTV6;

	// Force Shield Box
	S_BLTV1;
	S_BLTV2;
	S_BLTV3;
	S_BLTV4;
	S_BLTV5;
	S_BLTV6;
	S_BLTV7;

	// Bomb Shield Box
	S_BKTV1;
	S_BKTV2;
	S_BKTV3;
	S_BKTV4;
	S_BKTV5;
	S_BKTV6;
	S_BKTV7;

	// Jump Shield Box
	S_WHTV1;
	S_WHTV2;
	S_WHTV3;
	S_WHTV4;
	S_WHTV5;
	S_WHTV6;
	S_WHTV7;

	// Water Shield Box
	S_GRTV;
	S_GRTV1;
	S_GRTV2;
	S_GRTV3;
	S_GRTV4;
	S_GRTV5;
	S_GRTV6;

	// Pity Shield Box
	S_PITV1;
	S_PITV2;
	S_PITV3;
	S_PITV4;
	S_PITV5;
	S_PITV6;
	S_PITV7;

	// Eggman Box
	S_EGGTV1;
	S_EGGTV2;
	S_EGGTV3;
	S_EGGTV4;
	S_EGGTV5;
	S_EGGTV6;
	S_EGGTV7;

	// Teleport Box
	S_MIXUPBOX1;
	S_MIXUPBOX2;
	S_MIXUPBOX3;
	S_MIXUPBOX4;
	S_MIXUPBOX5;
	S_MIXUPBOX6;
	S_MIXUPBOX7;

	// Recycler Box
	S_RECYCLETV1;
	S_RECYCLETV2;
	S_RECYCLETV3;
	S_RECYCLETV4;
	S_RECYCLETV5;
	S_RECYCLETV6;
	S_RECYCLETV7;

	// Question Box
	S_RANDOMBOX1;
	S_RANDOMBOX2;
	S_RANDOMBOX3;

	// Gravity Boots Box
	S_GBTV1;
	S_GBTV2;
	S_GBTV3;
	S_GBTV4;
	S_GBTV5;
	S_GBTV6;
	S_GBTV7;

	// Score boxes
	S_SCORETVA1;
	S_SCORETVA2;
	S_SCORETVA3;
	S_SCORETVA4;
	S_SCORETVA5;
	S_SCORETVA6;
	S_SCORETVA7;
	S_SCORETVB1;
	S_SCORETVB2;
	S_SCORETVB3;
	S_SCORETVB4;
	S_SCORETVB5;
	S_SCORETVB6;
	S_SCORETVB7;

	// Monitor Explosion
	S_MONITOREXPLOSION1;
	S_MONITOREXPLOSION2;

	S_REDMONITOREXPLOSION1;
	S_REDMONITOREXPLOSION2;

	S_BLUEMONITOREXPLOSION1;
	S_BLUEMONITOREXPLOSION2;

	S_ROCKET;

	S_LASER;

	S_TORPEDO;

	S_ENERGYBALL1;
	S_ENERGYBALL2;

	// Skim Mine; also used by Jetty-Syn bomber
	S_MINE1;
	S_MINE_BOOM1;
	S_MINE_BOOM2;
	S_MINE_BOOM3;
	S_MINE_BOOM4;

	// Jetty-Syn Bullet
	S_JETBULLET1;
	S_JETBULLET2;

	S_TURRETLASER;
	S_TURRETLASEREXPLODE1;
	S_TURRETLASEREXPLODE2;

	// Cannonball
	S_CANNONBALL1;

	// Arrow
	S_ARROW;
	S_ARROWUP;
	S_ARROWDOWN;

	// Trapgoyle Demon fire
	S_DEMONFIRE1;
	S_DEMONFIRE2;
	S_DEMONFIRE3;
	S_DEMONFIRE4;
	S_DEMONFIRE5;
	S_DEMONFIRE6;

	S_GFZFLOWERA;
	S_GFZFLOWERA2;

	S_GFZFLOWERB1;
	S_GFZFLOWERB2;

	S_GFZFLOWERC1;

	S_BERRYBUSH;
	S_BUSH;

	// THZ Plant
	S_THZPLANT1;
	S_THZPLANT2;
	S_THZPLANT3;
	S_THZPLANT4;

	// THZ Alarm
	S_ALARM1;

	// Deep Sea Gargoyle
	S_GARGOYLE;

	// DSZ Seaweed
	S_SEAWEED1;
	S_SEAWEED2;
	S_SEAWEED3;
	S_SEAWEED4;
	S_SEAWEED5;
	S_SEAWEED6;

	// Dripping Water
	S_DRIPA1;
	S_DRIPA2;
	S_DRIPA3;
	S_DRIPA4;
	S_DRIPB1;
	S_DRIPC1;
	S_DRIPC2;

	// Coral 1
	S_CORAL1;

	// Coral 2
	S_CORAL2;

	// Coral 3
	S_CORAL3;

	// Blue Crystal
	S_BLUECRYSTAL1;

	// CEZ Chain
	S_CEZCHAIN;

	// Flame
	S_FLAME1;
	S_FLAME2;
	S_FLAME3;
	S_FLAME4;

	// Eggman Statue
	S_EGGSTATUE1;

	// CEZ hidden sling
	S_SLING1;
	S_SLING2;

	// CEZ Small Mace Chain
	S_SMALLMACECHAIN;

	// CEZ Big Mace Chain
	S_BIGMACECHAIN;

	// CEZ Small Mace
	S_SMALLMACE;

	// CEZ Big Mace
	S_BIGMACE;

	S_CEZFLOWER1;

	// Big Tumbleweed
	S_BIGTUMBLEWEED;
	S_BIGTUMBLEWEED_ROLL1;
	S_BIGTUMBLEWEED_ROLL2;
	S_BIGTUMBLEWEED_ROLL3;
	S_BIGTUMBLEWEED_ROLL4;
	S_BIGTUMBLEWEED_ROLL5;
	S_BIGTUMBLEWEED_ROLL6;
	S_BIGTUMBLEWEED_ROLL7;
	S_BIGTUMBLEWEED_ROLL8;

	// Little Tumbleweed
	S_LITTLETUMBLEWEED;
	S_LITTLETUMBLEWEED_ROLL1;
	S_LITTLETUMBLEWEED_ROLL2;
	S_LITTLETUMBLEWEED_ROLL3;
	S_LITTLETUMBLEWEED_ROLL4;
	S_LITTLETUMBLEWEED_ROLL5;
	S_LITTLETUMBLEWEED_ROLL6;
	S_LITTLETUMBLEWEED_ROLL7;
	S_LITTLETUMBLEWEED_ROLL8;

	// Cacti Sprites
	S_CACTI1;
	S_CACTI2;
	S_CACTI3;
	S_CACTI4;

	// Flame jet
	S_FLAMEJETSTND;
	S_FLAMEJETSTART;
	S_FLAMEJETSTOP;
	S_FLAMEJETFLAME1;
	S_FLAMEJETFLAME2;
	S_FLAMEJETFLAME3;

	// Spinning flame jets
	S_FJSPINAXISA1; // Counter-clockwise
	S_FJSPINAXISA2;
	S_FJSPINAXISA3;
	S_FJSPINAXISA4;
	S_FJSPINAXISA5;
	S_FJSPINAXISA6;
	S_FJSPINAXISA7;
	S_FJSPINAXISA8;
	S_FJSPINAXISA9;
	S_FJSPINHELPERA1;
	S_FJSPINHELPERA2;
	S_FJSPINHELPERA3;
	S_FJSPINAXISB1; // Clockwise
	S_FJSPINAXISB2;
	S_FJSPINAXISB3;
	S_FJSPINAXISB4;
	S_FJSPINAXISB5;
	S_FJSPINAXISB6;
	S_FJSPINAXISB7;
	S_FJSPINAXISB8;
	S_FJSPINAXISB9;
	S_FJSPINHELPERB1;
	S_FJSPINHELPERB2;
	S_FJSPINHELPERB3;

	// Blade's flame
	S_FLAMEJETFLAMEB1;
	S_FLAMEJETFLAMEB2;
	S_FLAMEJETFLAMEB3;
	S_FLAMEJETFLAMEB4;
	S_FLAMEJETFLAMEB5;
	S_FLAMEJETFLAMEB6;

	// Trapgoyles
	S_TRAPGOYLE;
	S_TRAPGOYLE_CHECK;
	S_TRAPGOYLE_FIRE1;
	S_TRAPGOYLE_FIRE2;
	S_TRAPGOYLE_FIRE3;
	S_TRAPGOYLEUP;
	S_TRAPGOYLEUP_CHECK;
	S_TRAPGOYLEUP_FIRE1;
	S_TRAPGOYLEUP_FIRE2;
	S_TRAPGOYLEUP_FIRE3;
	S_TRAPGOYLEDOWN;
	S_TRAPGOYLEDOWN_CHECK;
	S_TRAPGOYLEDOWN_FIRE1;
	S_TRAPGOYLEDOWN_FIRE2;
	S_TRAPGOYLEDOWN_FIRE3;
	S_TRAPGOYLELONG;
	S_TRAPGOYLELONG_CHECK;
	S_TRAPGOYLELONG_FIRE1;
	S_TRAPGOYLELONG_FIRE2;
	S_TRAPGOYLELONG_FIRE3;
	S_TRAPGOYLELONG_FIRE4;
	S_TRAPGOYLELONG_FIRE5;

	// ATZ's Red Crystal/Target
	S_TARGET_IDLE;
	S_TARGET_HIT1;
	S_TARGET_HIT2;
	S_TARGET_RESPAWN;
	S_TARGET_ALLDONE;

	// Stalagmites
	S_STG0;
	S_STG1;
	S_STG2;
	S_STG3;
	S_STG4;
	S_STG5;
	S_STG6;
	S_STG7;
	S_STG8;
	S_STG9;

	// Xmas-specific stuff
	S_XMASPOLE;
	S_CANDYCANE;
	S_SNOWMAN;

	// Botanic Serenity's loads of scenery states
	S_BSZTALLFLOWER_RED;
	S_BSZTALLFLOWER_PURPLE;
	S_BSZTALLFLOWER_BLUE;
	S_BSZTALLFLOWER_CYAN;
	S_BSZTALLFLOWER_YELLOW;
	S_BSZTALLFLOWER_ORANGE;
	S_BSZFLOWER_RED;
	S_BSZFLOWER_PURPLE;
	S_BSZFLOWER_BLUE;
	S_BSZFLOWER_CYAN;
	S_BSZFLOWER_YELLOW;
	S_BSZFLOWER_ORANGE;
	S_BSZSHORTFLOWER_RED;
	S_BSZSHORTFLOWER_PURPLE;
	S_BSZSHORTFLOWER_BLUE;
	S_BSZSHORTFLOWER_CYAN;
	S_BSZSHORTFLOWER_YELLOW;
	S_BSZSHORTFLOWER_ORANGE;
	S_BSZTULIP_RED;
	S_BSZTULIP_PURPLE;
	S_BSZTULIP_BLUE;
	S_BSZTULIP_CYAN;
	S_BSZTULIP_YELLOW;
	S_BSZTULIP_ORANGE;
	S_BSZCLUSTER_RED;
	S_BSZCLUSTER_PURPLE;
	S_BSZCLUSTER_BLUE;
	S_BSZCLUSTER_CYAN;
	S_BSZCLUSTER_YELLOW;
	S_BSZCLUSTER_ORANGE;
	S_BSZBUSH_RED;
	S_BSZBUSH_PURPLE;
	S_BSZBUSH_BLUE;
	S_BSZBUSH_CYAN;
	S_BSZBUSH_YELLOW;
	S_BSZBUSH_ORANGE;
	S_BSZVINE_RED;
	S_BSZVINE_PURPLE;
	S_BSZVINE_BLUE;
	S_BSZVINE_CYAN;
	S_BSZVINE_YELLOW;
	S_BSZVINE_ORANGE;
	S_BSZSHRUB;
	S_BSZCLOVER;
	S_BSZFISH;
	S_BSZSUNFLOWER;

	S_DBALL1;
	S_DBALL2;
	S_DBALL3;
	S_DBALL4;
	S_DBALL5;
	S_DBALL6;
	S_EGGSTATUE2;

	// Shield Orb
	S_ARMA1;
	S_ARMA2;
	S_ARMA3;
	S_ARMA4;
	S_ARMA5;
	S_ARMA6;
	S_ARMA7;
	S_ARMA8;
	S_ARMA9;
	S_ARMA10;
	S_ARMA11;
	S_ARMA12;
	S_ARMA13;
	S_ARMA14;
	S_ARMA15;
	S_ARMA16;

	S_ARMF1;
	S_ARMF2;
	S_ARMF3;
	S_ARMF4;
	S_ARMF5;
	S_ARMF6;
	S_ARMF7;
	S_ARMF8;
	S_ARMF9;
	S_ARMF10;
	S_ARMF11;
	S_ARMF12;
	S_ARMF13;
	S_ARMF14;
	S_ARMF15;
	S_ARMF16;

	S_ARMB1;
	S_ARMB2;
	S_ARMB3;
	S_ARMB4;
	S_ARMB5;
	S_ARMB6;
	S_ARMB7;
	S_ARMB8;
	S_ARMB9;
	S_ARMB10;
	S_ARMB11;
	S_ARMB12;
	S_ARMB13;
	S_ARMB14;
	S_ARMB15;
	S_ARMB16;

	S_WIND1;
	S_WIND2;
	S_WIND3;
	S_WIND4;
	S_WIND5;
	S_WIND6;
	S_WIND7;
	S_WIND8;

	S_MAGN1;
	S_MAGN2;
	S_MAGN3;
	S_MAGN4;
	S_MAGN5;
	S_MAGN6;
	S_MAGN7;
	S_MAGN8;
	S_MAGN9;
	S_MAGN10;
	S_MAGN11;
	S_MAGN12;

	S_FORC1;
	S_FORC2;
	S_FORC3;
	S_FORC4;
	S_FORC5;
	S_FORC6;
	S_FORC7;
	S_FORC8;
	S_FORC9;
	S_FORC10;

	S_FORC11;
	S_FORC12;
	S_FORC13;
	S_FORC14;
	S_FORC15;
	S_FORC16;
	S_FORC17;
	S_FORC18;
	S_FORC19;
	S_FORC20;

	S_ELEM1;
	S_ELEM2;
	S_ELEM3;
	S_ELEM4;
	S_ELEM5;
	S_ELEM6;
	S_ELEM7;
	S_ELEM8;
	S_ELEM9;
	S_ELEM10;
	S_ELEM11;
	S_ELEM12;

	S_ELEMF1;
	S_ELEMF2;
	S_ELEMF3;
	S_ELEMF4;
	S_ELEMF5;
	S_ELEMF6;
	S_ELEMF7;
	S_ELEMF8;

	S_PITY1;
	S_PITY2;
	S_PITY3;
	S_PITY4;
	S_PITY5;
	S_PITY6;
	S_PITY7;
	S_PITY8;
	S_PITY9;
	S_PITY10;

	// Invincibility Sparkles
	S_IVSP;

	// Super Sonic Spark
	S_SSPK1;
	S_SSPK2;
	S_SSPK3;
	S_SSPK4;
	S_SSPK5;

	// Freed Birdie
	S_BIRD1;
	S_BIRD2;
	S_BIRD3;

	// Freed Bunny
	S_BUNNY1;
	S_BUNNY2;
	S_BUNNY3;
	S_BUNNY4;
	S_BUNNY5;
	S_BUNNY6;
	S_BUNNY7;
	S_BUNNY8;
	S_BUNNY9;
	S_BUNNY10;

	// Freed Mouse
	S_MOUSE1;
	S_MOUSE2;

	// Freed Chicken
	S_CHICKEN1;
	S_CHICKENHOP;
	S_CHICKENFLY1;
	S_CHICKENFLY2;

	// Freed Cow
	S_COW1;
	S_COW2;
	S_COW3;
	S_COW4;

	// Red Birdie in Bubble
	S_RBIRD1;
	S_RBIRD2;
	S_RBIRD3;

	S_YELLOWSPRING;
	S_YELLOWSPRING2;
	S_YELLOWSPRING3;
	S_YELLOWSPRING4;
	S_YELLOWSPRING5;

	S_REDSPRING;
	S_REDSPRING2;
	S_REDSPRING3;
	S_REDSPRING4;
	S_REDSPRING5;

	// Blue Springs
	S_BLUESPRING;
	S_BLUESPRING2;
	S_BLUESPRING3;
	S_BLUESPRING4;
	S_BLUESPRING5;

	// Yellow Diagonal Spring
	S_YDIAG1;
	S_YDIAG2;
	S_YDIAG3;
	S_YDIAG4;
	S_YDIAG5;
	S_YDIAG6;
	S_YDIAG7;
	S_YDIAG8;

	// Red Diagonal Spring
	S_RDIAG1;
	S_RDIAG2;
	S_RDIAG3;
	S_RDIAG4;
	S_RDIAG5;
	S_RDIAG6;
	S_RDIAG7;
	S_RDIAG8;

	// Rain
	S_RAIN1;
	S_RAINRETURN;

	// Snowflake
	S_SNOW1;
	S_SNOW2;
	S_SNOW3;

	// Water Splish
	S_SPLISH1;
	S_SPLISH2;
	S_SPLISH3;
	S_SPLISH4;
	S_SPLISH5;
	S_SPLISH6;
	S_SPLISH7;
	S_SPLISH8;
	S_SPLISH9;

	// added water splash
	S_SPLASH1;
	S_SPLASH2;
	S_SPLASH3;

	// lava/slime damage burn smoke
	S_SMOKE1;
	S_SMOKE2;
	S_SMOKE3;
	S_SMOKE4;
	S_SMOKE5;

	// Bubbles
	S_SMALLBUBBLE;
	S_SMALLBUBBLE1;
	S_MEDIUMBUBBLE;
	S_MEDIUMBUBBLE1;
	S_LARGEBUBBLE;
	S_EXTRALARGEBUBBLE; // breathable

	S_POP1; // Extra Large bubble goes POP!

	S_FOG1;
	S_FOG2;
	S_FOG3;
	S_FOG4;
	S_FOG5;
	S_FOG6;
	S_FOG7;
	S_FOG8;
	S_FOG9;
	S_FOG10;
	S_FOG11;
	S_FOG12;
	S_FOG13;
	S_FOG14;

	S_SEED;

	S_PARTICLE;
	S_PARTICLEGEN;

	// Score Logos
	S_SCRA; // 100
	S_SCRB; // 200
	S_SCRC; // 500
	S_SCRD; // 1000
	S_SCRE; // 10000
	S_SCRF; // 400 (mario)
	S_SCRG; // 800 (mario)
	S_SCRH; // 2000 (mario)
	S_SCRI; // 4000 (mario)
	S_SCRJ; // 8000 (mario)
	S_SCRK; // 1UP (mario)

	// Drowning Timer Numbers
	S_ZERO1;
	S_ONE1;
	S_TWO1;
	S_THREE1;
	S_FOUR1;
	S_FIVE1;

	// Tag Sign
	S_TTAG1;

	// Got Flag Sign
	S_GOTFLAG1;
	S_GOTFLAG2;
	S_GOTFLAG3;
	S_GOTFLAG4;

	// Red Ring
	S_RRNG1;
	S_RRNG2;
	S_RRNG3;
	S_RRNG4;
	S_RRNG5;
	S_RRNG6;
	S_RRNG7;

	// Weapon Ring Ammo
	S_BOUNCERINGAMMO;
	S_RAILRINGAMMO;
	S_INFINITYRINGAMMO;
	S_AUTOMATICRINGAMMO;
	S_EXPLOSIONRINGAMMO;
	S_SCATTERRINGAMMO;
	S_GRENADERINGAMMO;

	// Weapon pickup
	S_BOUNCEPICKUP;
	S_BOUNCEPICKUPFADE1;
	S_BOUNCEPICKUPFADE2;
	S_BOUNCEPICKUPFADE3;
	S_BOUNCEPICKUPFADE4;
	S_BOUNCEPICKUPFADE5;
	S_BOUNCEPICKUPFADE6;
	S_BOUNCEPICKUPFADE7;
	S_BOUNCEPICKUPFADE8;

	S_RAILPICKUP;
	S_RAILPICKUPFADE1;
	S_RAILPICKUPFADE2;
	S_RAILPICKUPFADE3;
	S_RAILPICKUPFADE4;
	S_RAILPICKUPFADE5;
	S_RAILPICKUPFADE6;
	S_RAILPICKUPFADE7;
	S_RAILPICKUPFADE8;

	S_AUTOPICKUP;
	S_AUTOPICKUPFADE1;
	S_AUTOPICKUPFADE2;
	S_AUTOPICKUPFADE3;
	S_AUTOPICKUPFADE4;
	S_AUTOPICKUPFADE5;
	S_AUTOPICKUPFADE6;
	S_AUTOPICKUPFADE7;
	S_AUTOPICKUPFADE8;

	S_EXPLODEPICKUP;
	S_EXPLODEPICKUPFADE1;
	S_EXPLODEPICKUPFADE2;
	S_EXPLODEPICKUPFADE3;
	S_EXPLODEPICKUPFADE4;
	S_EXPLODEPICKUPFADE5;
	S_EXPLODEPICKUPFADE6;
	S_EXPLODEPICKUPFADE7;
	S_EXPLODEPICKUPFADE8;

	S_SCATTERPICKUP;
	S_SCATTERPICKUPFADE1;
	S_SCATTERPICKUPFADE2;
	S_SCATTERPICKUPFADE3;
	S_SCATTERPICKUPFADE4;
	S_SCATTERPICKUPFADE5;
	S_SCATTERPICKUPFADE6;
	S_SCATTERPICKUPFADE7;
	S_SCATTERPICKUPFADE8;

	S_GRENADEPICKUP;
	S_GRENADEPICKUPFADE1;
	S_GRENADEPICKUPFADE2;
	S_GRENADEPICKUPFADE3;
	S_GRENADEPICKUPFADE4;
	S_GRENADEPICKUPFADE5;
	S_GRENADEPICKUPFADE6;
	S_GRENADEPICKUPFADE7;
	S_GRENADEPICKUPFADE8;

	// Thrown Weapon Rings
	S_THROWNBOUNCE1;
	S_THROWNBOUNCE2;
	S_THROWNBOUNCE3;
	S_THROWNBOUNCE4;
	S_THROWNBOUNCE5;
	S_THROWNBOUNCE6;
	S_THROWNBOUNCE7;
	S_THROWNINFINITY1;
	S_THROWNINFINITY2;
	S_THROWNINFINITY3;
	S_THROWNINFINITY4;
	S_THROWNINFINITY5;
	S_THROWNINFINITY6;
	S_THROWNINFINITY7;
	S_THROWNAUTOMATIC1;
	S_THROWNAUTOMATIC2;
	S_THROWNAUTOMATIC3;
	S_THROWNAUTOMATIC4;
	S_THROWNAUTOMATIC5;
	S_THROWNAUTOMATIC6;
	S_THROWNAUTOMATIC7;
	S_THROWNEXPLOSION1;
	S_THROWNEXPLOSION2;
	S_THROWNEXPLOSION3;
	S_THROWNEXPLOSION4;
	S_THROWNEXPLOSION5;
	S_THROWNEXPLOSION6;
	S_THROWNEXPLOSION7;
	S_THROWNGRENADE1;
	S_THROWNGRENADE2;
	S_THROWNGRENADE3;
	S_THROWNGRENADE4;
	S_THROWNGRENADE5;
	S_THROWNGRENADE6;
	S_THROWNGRENADE7;
	S_THROWNGRENADE8;
	S_THROWNGRENADE9;
	S_THROWNGRENADE10;
	S_THROWNGRENADE11;
	S_THROWNGRENADE12;
	S_THROWNGRENADE13;
	S_THROWNGRENADE14;
	S_THROWNGRENADE15;
	S_THROWNGRENADE16;
	S_THROWNGRENADE17;
	S_THROWNGRENADE18;
	S_THROWNSCATTER;

	S_RINGEXPLODE;

	S_COIN1;
	S_COIN2;
	S_COIN3;
	S_COINSPARKLE1;
	S_COINSPARKLE2;
	S_COINSPARKLE3;
	S_COINSPARKLE4;
	S_GOOMBA1;
	S_GOOMBA1B;
	S_GOOMBA2;
	S_GOOMBA3;
	S_GOOMBA4;
	S_GOOMBA5;
	S_GOOMBA6;
	S_GOOMBA7;
	S_GOOMBA8;
	S_GOOMBA9;
	S_GOOMBA_DEAD;
	S_BLUEGOOMBA1;
	S_BLUEGOOMBA1B;
	S_BLUEGOOMBA2;
	S_BLUEGOOMBA3;
	S_BLUEGOOMBA4;
	S_BLUEGOOMBA5;
	S_BLUEGOOMBA6;
	S_BLUEGOOMBA7;
	S_BLUEGOOMBA8;
	S_BLUEGOOMBA9;
	S_BLUEGOOMBA_DEAD;

	// Mario-specific stuff
	S_FIREFLOWER1;
	S_FIREFLOWER2;
	S_FIREFLOWER3;
	S_FIREFLOWER4;
	S_FIREBALL1;
	S_FIREBALL2;
	S_FIREBALL3;
	S_FIREBALL4;
	S_FIREBALLEXP1;
	S_FIREBALLEXP2;
	S_FIREBALLEXP3;
	S_SHELL;
	S_SHELL1;
	S_SHELL2;
	S_SHELL3;
	S_SHELL4;
	S_PUMA1;
	S_PUMA2;
	S_PUMA3;
	S_PUMA4;
	S_PUMA5;
	S_PUMA6;
	S_HAMMER1;
	S_HAMMER2;
	S_HAMMER3;
	S_HAMMER4;
	S_KOOPA1;
	S_KOOPA2;
	S_KOOPAFLAME1;
	S_KOOPAFLAME2;
	S_KOOPAFLAME3;
	S_AXE1;
	S_AXE2;
	S_AXE3;
	S_MARIOBUSH1;
	S_MARIOBUSH2;
	S_TOAD;

	// Nights-specific stuff
	S_NIGHTSDRONE1;
	S_NIGHTSDRONE2;
	S_NIGHTSDRONE_SPARKLING1;
	S_NIGHTSDRONE_SPARKLING2;
	S_NIGHTSDRONE_SPARKLING3;
	S_NIGHTSDRONE_SPARKLING4;
	S_NIGHTSDRONE_SPARKLING5;
	S_NIGHTSDRONE_SPARKLING6;
	S_NIGHTSDRONE_SPARKLING7;
	S_NIGHTSDRONE_SPARKLING8;
	S_NIGHTSDRONE_SPARKLING9;
	S_NIGHTSDRONE_SPARKLING10;
	S_NIGHTSDRONE_SPARKLING11;
	S_NIGHTSDRONE_SPARKLING12;
	S_NIGHTSDRONE_SPARKLING13;
	S_NIGHTSDRONE_SPARKLING14;
	S_NIGHTSDRONE_SPARKLING15;
	S_NIGHTSDRONE_SPARKLING16;
	S_NIGHTSGOAL1;
	S_NIGHTSGOAL2;
	S_NIGHTSGOAL3;
	S_NIGHTSGOAL4;

	S_NIGHTSFLY1A;
	S_NIGHTSFLY1B;
	S_NIGHTSDRILL1A;
	S_NIGHTSDRILL1B;
	S_NIGHTSDRILL1C;
	S_NIGHTSDRILL1D;
	S_NIGHTSFLY2A;
	S_NIGHTSFLY2B;
	S_NIGHTSDRILL2A;
	S_NIGHTSDRILL2B;
	S_NIGHTSDRILL2C;
	S_NIGHTSDRILL2D;
	S_NIGHTSFLY3A;
	S_NIGHTSFLY3B;
	S_NIGHTSDRILL3A;
	S_NIGHTSDRILL3B;
	S_NIGHTSDRILL3C;
	S_NIGHTSDRILL3D;
	S_NIGHTSFLY4A;
	S_NIGHTSFLY4B;
	S_NIGHTSDRILL4A;
	S_NIGHTSDRILL4B;
	S_NIGHTSDRILL4C;
	S_NIGHTSDRILL4D;
	S_NIGHTSFLY5A;
	S_NIGHTSFLY5B;
	S_NIGHTSDRILL5A;
	S_NIGHTSDRILL5B;
	S_NIGHTSDRILL5C;
	S_NIGHTSDRILL5D;
	S_NIGHTSFLY6A;
	S_NIGHTSFLY6B;
	S_NIGHTSDRILL6A;
	S_NIGHTSDRILL6B;
	S_NIGHTSDRILL6C;
	S_NIGHTSDRILL6D;
	S_NIGHTSFLY7A;
	S_NIGHTSFLY7B;
	S_NIGHTSDRILL7A;
	S_NIGHTSDRILL7B;
	S_NIGHTSDRILL7C;
	S_NIGHTSDRILL7D;
	S_NIGHTSFLY8A;
	S_NIGHTSFLY8B;
	S_NIGHTSDRILL8A;
	S_NIGHTSDRILL8B;
	S_NIGHTSDRILL8C;
	S_NIGHTSDRILL8D;
	S_NIGHTSFLY9A;
	S_NIGHTSFLY9B;
	S_NIGHTSDRILL9A;
	S_NIGHTSDRILL9B;
	S_NIGHTSDRILL9C;
	S_NIGHTSDRILL9D;
	S_NIGHTSHURT1;
	S_NIGHTSHURT2;
	S_NIGHTSHURT3;
	S_NIGHTSHURT4;
	S_NIGHTSHURT5;
	S_NIGHTSHURT6;
	S_NIGHTSHURT7;
	S_NIGHTSHURT8;
	S_NIGHTSHURT9;
	S_NIGHTSHURT10;
	S_NIGHTSHURT11;
	S_NIGHTSHURT12;
	S_NIGHTSHURT13;
	S_NIGHTSHURT14;
	S_NIGHTSHURT15;
	S_NIGHTSHURT16;
	S_NIGHTSHURT17;
	S_NIGHTSHURT18;
	S_NIGHTSHURT19;
	S_NIGHTSHURT20;
	S_NIGHTSHURT21;
	S_NIGHTSHURT22;
	S_NIGHTSHURT23;
	S_NIGHTSHURT24;
	S_NIGHTSHURT25;
	S_NIGHTSHURT26;
	S_NIGHTSHURT27;
	S_NIGHTSHURT28;
	S_NIGHTSHURT29;
	S_NIGHTSHURT30;
	S_NIGHTSHURT31;
	S_NIGHTSHURT32;

	S_NIGHTSPARKLE1;
	S_NIGHTSPARKLE2;
	S_NIGHTSPARKLE3;
	S_NIGHTSPARKLE4;
	S_NIGHTSPARKLESUPER1;
	S_NIGHTSPARKLESUPER2;
	S_NIGHTSPARKLESUPER3;
	S_NIGHTSPARKLESUPER4;
	S_NIGHTSLOOPHELPER;

	// NiGHTS bumper
	S_NIGHTSBUMPER1;
	S_NIGHTSBUMPER2;
	S_NIGHTSBUMPER3;
	S_NIGHTSBUMPER4;
	S_NIGHTSBUMPER5;
	S_NIGHTSBUMPER6;
	S_NIGHTSBUMPER7;
	S_NIGHTSBUMPER8;
	S_NIGHTSBUMPER9;
	S_NIGHTSBUMPER10;
	S_NIGHTSBUMPER11;
	S_NIGHTSBUMPER12;

	S_HOOP;
	S_HOOP_XMASA;
	S_HOOP_XMASB;

	S_NIGHTSCORE10;
	S_NIGHTSCORE20;
	S_NIGHTSCORE30;
	S_NIGHTSCORE40;
	S_NIGHTSCORE50;
	S_NIGHTSCORE60;
	S_NIGHTSCORE70;
	S_NIGHTSCORE80;
	S_NIGHTSCORE90;
	S_NIGHTSCORE100;
	S_NIGHTSCORE10_2;
	S_NIGHTSCORE20_2;
	S_NIGHTSCORE30_2;
	S_NIGHTSCORE40_2;
	S_NIGHTSCORE50_2;
	S_NIGHTSCORE60_2;
	S_NIGHTSCORE70_2;
	S_NIGHTSCORE80_2;
	S_NIGHTSCORE90_2;
	S_NIGHTSCORE100_2;

	S_NIGHTSWING;
	S_NIGHTSWING_XMAS;

	// NiGHTS Paraloop Powerups
	S_NIGHTSPOWERUP1;
	S_NIGHTSPOWERUP2;
	S_NIGHTSPOWERUP3;
	S_NIGHTSPOWERUP4;
	S_NIGHTSPOWERUP5;
	S_NIGHTSPOWERUP6;
	S_NIGHTSPOWERUP7;
	S_NIGHTSPOWERUP8;
	S_NIGHTSPOWERUP9;
	S_NIGHTSPOWERUP10;
	S_EGGCAPSULE;

	// Orbiting Chaos Emeralds
	S_ORBITEM1;
	S_ORBITEM2;
	S_ORBITEM3;
	S_ORBITEM4;
	S_ORBITEM5;
	S_ORBITEM6;
	S_ORBITEM7;
	S_ORBITEM8;
	S_ORBITEM9;
	S_ORBITEM10;
	S_ORBITEM11;
	S_ORBITEM12;
	S_ORBITEM13;
	S_ORBITEM14;
	S_ORBITEM15;
	S_ORBITEM16;

	// "Flicky" helper
	S_NIGHTOPIANHELPER1;
	S_NIGHTOPIANHELPER2;
	S_NIGHTOPIANHELPER3;
	S_NIGHTOPIANHELPER4;
	S_NIGHTOPIANHELPER5;
	S_NIGHTOPIANHELPER6;
	S_NIGHTOPIANHELPER7;
	S_NIGHTOPIANHELPER8;

	S_CRUMBLE1;
	S_CRUMBLE2;

	S_SUPERTRANS1;
	S_SUPERTRANS2;
	S_SUPERTRANS3;
	S_SUPERTRANS4;
	S_SUPERTRANS5;
	S_SUPERTRANS6;
	S_SUPERTRANS7;
	S_SUPERTRANS8;
	S_SUPERTRANS9;

	// Spark
	S_SPRK1;
	S_SPRK2;
	S_SPRK3;
	S_SPRK4;
	S_SPRK5;
	S_SPRK6;
	S_SPRK7;
	S_SPRK8;
	S_SPRK9;
	S_SPRK10;
	S_SPRK11;
	S_SPRK12;
	S_SPRK13;
	S_SPRK14;
	S_SPRK15;
	S_SPRK16;

	// Robot Explosion
	S_XPLD1;
	S_XPLD2;
	S_XPLD3;
	S_XPLD4;

	// Underwater Explosion
	S_WPLD1;
	S_WPLD2;
	S_WPLD3;
	S_WPLD4;
	S_WPLD5;
	S_WPLD6;

	S_ROCKSPAWN;

	S_ROCKCRUMBLEA;
	S_ROCKCRUMBLEB;
	S_ROCKCRUMBLEC;
	S_ROCKCRUMBLED;
	S_ROCKCRUMBLEE;
	S_ROCKCRUMBLEF;
	S_ROCKCRUMBLEG;
	S_ROCKCRUMBLEH;
	S_ROCKCRUMBLEI;
	S_ROCKCRUMBLEJ;
	S_ROCKCRUMBLEK;
	S_ROCKCRUMBLEL;
	S_ROCKCRUMBLEM;
	S_ROCKCRUMBLEN;
	S_ROCKCRUMBLEO;
	S_ROCKCRUMBLEP;

	S_SRB1_CRAWLA1;
	S_SRB1_CRAWLA2;
	S_SRB1_CRAWLA3;
	S_SRB1_CRAWLA4;

	S_SRB1_BAT1;
	S_SRB1_BAT2;
	S_SRB1_BAT3;
	S_SRB1_BAT4;

	S_SRB1_ROBOFISH1;
	S_SRB1_ROBOFISH2;
	S_SRB1_ROBOFISH3;

	S_SRB1_VOLCANOGUY1;
	S_SRB1_VOLCANOGUY2;

	S_SRB1_HOPPY1;
	S_SRB1_HOPPY2;

	S_SRB1_HOPPYWATER1;
	S_SRB1_HOPPYWATER2;

	S_SRB1_HOPPYSKYLAB1;

	S_SRB1_MMZFLYING1;
	S_SRB1_MMZFLYING2;
	S_SRB1_MMZFLYING3;
	S_SRB1_MMZFLYING4;
	S_SRB1_MMZFLYING5;

	S_SRB1_UFO1;
	S_SRB1_UFO2;

	S_SRB1_GRAYBOT1;
	S_SRB1_GRAYBOT2;
	S_SRB1_GRAYBOT3;
	S_SRB1_GRAYBOT4;
	S_SRB1_GRAYBOT5;
	S_SRB1_GRAYBOT6;

	S_SRB1_ROBOTOPOLIS1;
	S_SRB1_ROBOTOPOLIS2;

	S_SRB1_RBZBUZZ1;
	S_SRB1_RBZBUZZ2;

	S_SRB1_RBZSPIKES1;
	S_SRB1_RBZSPIKES2;

	S_SRB1_METALSONIC1;
	S_SRB1_METALSONIC2;
	S_SRB1_METALSONIC3;

	S_SRB1_GOLDBOT1;
	S_SRB1_GOLDBOT2;
	S_SRB1_GOLDBOT3;
	S_SRB1_GOLDBOT4;
	S_SRB1_GOLDBOT5;
	S_SRB1_GOLDBOT6;

	S_SRB1_GENREX1;
	S_SRB1_GENREX2;

	S_NAMECHECK;

	S_FIRSTFREESLOT;
	S_LASTFREESLOT;
	NUMSTATES;
// sprite prefixes
	SPR_NULL; // invisible object
	SPR_UNKN;

	SPR_THOK; // Thok! mobj
	SPR_PLAY;

	// Enemies
	SPR_POSS;
	SPR_SPOS;
	SPR_FISH; // Greenflower Fish
	SPR_BUZZ; // Buzz (Gold)
	SPR_RBUZ; // Buzz (Red)
	SPR_JETB; // Jetty-Syn Bomber
	SPR_JETW; // Jetty-Syn Water Bomber
	SPR_JETG; // Jetty-Syn Gunner
	SPR_CCOM; // Crawla Commander
	SPR_DETN; // Deton
	SPR_SKIM; // Skim mine dropper
	SPR_TRET;
	SPR_TURR; // Pop-Up Turret
	SPR_SHRP; // Sharp
	SPR_JJAW; // Jet Jaw
	SPR_SNLR; // Snailer
	SPR_VLTR; // Vulture
	SPR_PNTY; // Pointy
	SPR_ARCH; // Robo-Hood
	SPR_CBFS; // CastleBot FaceStabber (Egg Knight?)
	SPR_SPSH; // Egg Guard
	SPR_ESHI; // Egg Shield for Egg Guard
	SPR_GSNP; // Green Snapper
	SPR_MNUS; // Minus
	SPR_SSHL; // Spring Shell
	SPR_UNID; // Unidus
	SPR_BBUZ; // AquaBuzz; for Azure Temple

	// Generic Boss Items
	SPR_JETF; // Boss jet fumes

	// Boss 1 (Greenflower)
	SPR_EGGM;

	// Boss 2 (Techno Hill)
	SPR_EGGN; // Boss 2
	SPR_TNKA; // Boss 2 Tank 1
	SPR_TNKB; // Boss 2 Tank 2
	SPR_SPNK; // Boss 2 Spigot
	SPR_GOOP; // Boss 2 Goop

	// Boss 3 (Deep Sea)
	SPR_EGGO; // Boss 3
	SPR_PRPL; // Boss 3 Propeller
	SPR_FAKE; // Boss 3 Fakemobile

	// Boss 4 (Castle Eggman)
	SPR_EGGP;
	SPR_EFIR; // Boss 4 jet flame

	// Boss 5 (Arid Canyon)
	SPR_EGGQ;

	// Boss 6 (Red Volcano)
	SPR_EGGR;

	// Boss 7 (Dark City)
	SPR_BRAK;
	SPR_BGOO; // Goop
	SPR_BMSL;

	// Boss 8 (Egg Rock)
	SPR_EGGT;

	// Cy-Brak-Demon; uses SPR_BRAK as well; but has some extras
	SPR_RCKT; // Rockets!
	SPR_ELEC; // Electricity!
	SPR_TARG; // Targeting reticules!
	SPR_NPLM; // Big napalm bombs!
	SPR_MNPL; // Mini napalm bombs!

	// Metal Sonic
	SPR_METL;
	SPR_MSCF;
	SPR_MSCB;

	// Collectible Items
	SPR_RING;
	SPR_TRNG; // Team Rings
	SPR_EMMY; // emerald test
	SPR_TOKE; // Special Stage Token
	SPR_RFLG; // Red CTF Flag
	SPR_BFLG; // Blue CTF Flag
	SPR_NWNG; // NiGHTS Wing collectable item.
	SPR_EMBM; // Emblem
	SPR_CEMG; // Chaos Emeralds
	SPR_EMER; // Emerald Hunt

	// Interactive Objects
	SPR_FANS;
	SPR_BUBL; // water bubble source
	SPR_SIGN; // Level end sign
	SPR_STEM; // Steam riser
	SPR_SPIK; // Spike Ball
	SPR_SFLM; // Spin fire
	SPR_USPK; // Floor spike
	SPR_STPT; // Starpost
	SPR_BMNE; // Big floating mine

	// Monitor Boxes
	SPR_SRBX;
	SPR_RRBX;
	SPR_BRBX;
	SPR_SHTV;
	SPR_PINV;
	SPR_YLTV;
	SPR_BLTV; // Force shield
	SPR_BKTV; // Bomb shield TV
	SPR_WHTV; // Jump shield TV
	SPR_GRTV; // Pity shield TV
	SPR_ELTV; // Elemental shield TV
	SPR_EGGB; // Eggman box
	SPR_MIXU; // Player mixing monitor
	SPR_RECY; // Recycler (power mixing) monitor
	SPR_QUES; // Random monitor
	SPR_GBTV; // Gravity boots TV
	SPR_PRUP; // 1up
	SPR_PTTV; // Score TVs

	// Monitor Miscellany
	SPR_MTEX; // Exploding monitor

	// Projectiles
	SPR_MISL;
	SPR_TORP; // Torpedo
	SPR_ENRG; // Energy ball
	SPR_MINE; // Skim mine
	SPR_JBUL; // Jetty-Syn Bullet
	SPR_TRLS;
	SPR_CBLL; // Cannonball
	SPR_AROW; // Arrow
	SPR_CFIR; // Colored fire of various sorts

	// Greenflower Scenery
	SPR_FWR1;
	SPR_FWR2; // GFZ Sunflower
	SPR_FWR3; // GFZ budding flower
	SPR_FWR4;
	SPR_BUS1; // GFZ Bush w/ berries
	SPR_BUS2; // GFZ Bush w/o berries

	// Techno Hill Scenery
	SPR_THZP; // Techno Hill Zone Plant
	SPR_ALRM; // THZ2 Alarm

	// Deep Sea Scenery
	SPR_GARG; // Deep Sea Gargoyle
	SPR_SEWE; // Deep Sea Seaweed
	SPR_DRIP; // Dripping water
	SPR_CRL1; // Coral 1
	SPR_CRL2; // Coral 2
	SPR_CRL3; // Coral 3
	SPR_BCRY; // Blue Crystal

	// Castle Eggman Scenery
	SPR_CHAN; // CEZ Chain
	SPR_FLAM; // Flame
	SPR_ESTA; // Eggman esta una estatua!
	SPR_SMCH; // Small Mace Chain
	SPR_BMCH; // Big Mace Chain
	SPR_SMCE; // Small Mace
	SPR_BMCE; // Big Mace

	// Arid Canyon Scenery
	SPR_BTBL; // Big tumbleweed
	SPR_STBL; // Small tumbleweed
	SPR_CACT; // Cacti sprites

	// Red Volcano Scenery
	SPR_FLME; // Flame jet
	SPR_DFLM; // Blade's flame

	// Dark City Scenery

	// Egg Rock Scenery

	// Christmas Scenery
	SPR_XMS1;
	SPR_XMS2;
	SPR_XMS3;

	// Botanic Serenity Scenery
	SPR_BSZ1; // Tall flowers
	SPR_BSZ2; // Medium flowers
	SPR_BSZ3; // Small flowers
	SPR_BSZ4; // Tulip
	SPR_BSZ5; // Cluster of Tulips
	SPR_BSZ6; // Bush
	SPR_BSZ7; // Vine
	SPR_BSZ8; // Misc things

	// Misc Scenery
	SPR_STLG; // Stalagmites
	SPR_DBAL; // Disco
	SPR_RCRY; // ATZ Red Crystal (Target)

	// Powerup Indicators
	SPR_ARMA; // Armageddon Shield Orb
	SPR_ARMF; // Armageddon Shield Ring; Front
	SPR_ARMB; // Armageddon Shield Ring; Back
	SPR_WIND; // Whirlwind Shield Orb
	SPR_MAGN; // Attract Shield Orb
	SPR_ELEM; // Elemental Shield Orb and Fire
	SPR_FORC; // Force Shield Orb
	SPR_PITY; // Pity Shield Orb
	SPR_IVSP; // invincibility sparkles
	SPR_SSPK; // Super Sonic Spark

	SPR_GOAL; // Special Stage goal (here because lol NiGHTS)

	// Freed Animals
	SPR_BIRD; // Birdie freed!
	SPR_BUNY; // Bunny freed!
	SPR_MOUS; // Mouse
	SPR_CHIC; // Chicken
	SPR_COWZ; // Cow
	SPR_RBRD; // Red Birdie in Bubble

	// Springs
	SPR_SPRY; // yellow spring
	SPR_SPRR; // red spring
	SPR_SPRB; // Blue springs
	SPR_YSPR; // Yellow Diagonal Spring
	SPR_RSPR; // Red Diagonal Spring

	// Environmental Effects
	SPR_RAIN; // Rain
	SPR_SNO1; // Snowflake
	SPR_SPLH; // Water Splish
	SPR_SPLA; // Water Splash
	SPR_SMOK;
	SPR_BUBP; // Small bubble
	SPR_BUBO; // Medium bubble
	SPR_BUBN; // Large bubble
	SPR_BUBM; // Extra Large (would you like fries with that?) bubble
	SPR_POPP; // Extra Large bubble goes POP!
	SPR_TFOG; // Teleport Fog
	SPR_SEED; // Sonic CD flower seed
	SPR_PRTL; // Particle (for fans; etc.)

	// Game Indicators
	SPR_SCOR; // Score logo
	SPR_DRWN; // Drowning Timer
	SPR_TTAG; // Tag Sign
	SPR_GFLG; // Got Flag sign

	// Ring Weapons
	SPR_RRNG; // Red Ring
	SPR_RNGB; // Bounce Ring
	SPR_RNGR; // Rail Ring
	SPR_RNGI; // Infinity Ring
	SPR_RNGA; // Automatic Ring
	SPR_RNGE; // Explosion Ring
	SPR_RNGS; // Scatter Ring
	SPR_RNGG; // Grenade Ring

	SPR_PIKB; // Bounce Ring Pickup
	SPR_PIKR; // Rail Ring Pickup
	SPR_PIKA; // Automatic Ring Pickup
	SPR_PIKE; // Explosion Ring Pickup
	SPR_PIKS; // Scatter Ring Pickup
	SPR_PIKG; // Grenade Ring Pickup

	SPR_TAUT; // Thrown Automatic Ring
	SPR_TGRE; // Thrown Grenade Ring
	SPR_TSCR; // Thrown Scatter Ring

	// Mario-specific stuff
	SPR_COIN;
	SPR_CPRK;
	SPR_GOOM;
	SPR_BGOM;
	SPR_FFWR;
	SPR_FBLL;
	SPR_SHLL;
	SPR_PUMA;
	SPR_HAMM;
	SPR_KOOP;
	SPR_BFLM;
	SPR_MAXE;
	SPR_MUS1;
	SPR_MUS2;
	SPR_TOAD;

	// NiGHTS Stuff
	SPR_NDRN; // NiGHTS drone
	SPR_SUPE; // NiGHTS character flying
	SPR_SUPZ; // NiGHTS hurt
	SPR_NDRL; // NiGHTS character drilling
	SPR_NSPK; // NiGHTS sparkle
	SPR_NBMP; // NiGHTS Bumper
	SPR_HOOP; // NiGHTS hoop sprite
	SPR_NSCR; // NiGHTS score sprite
	SPR_NPRU; // Nights Powerups
	SPR_CAPS; // Capsule thingy for NiGHTS
	SPR_SUPT; // Super Sonic Transformation (NiGHTS)

	// Debris
	SPR_SPRK; // spark
	SPR_BOM1; // Robot Explosion
	SPR_BOM2; // Boss Explosion 1
	SPR_BOM3; // Boss Explosion 2
	SPR_BOM4; // Underwater Explosion

	// Crumbly rocks
	SPR_ROIA;
	SPR_ROIB;
	SPR_ROIC;
	SPR_ROID;
	SPR_ROIE;
	SPR_ROIF;
	SPR_ROIG;
	SPR_ROIH;
	SPR_ROII;
	SPR_ROIJ;
	SPR_ROIK;
	SPR_ROIL;
	SPR_ROIM;
	SPR_ROIN;
	SPR_ROIO;
	SPR_ROIP;

	// Blue Spheres
	SPR_BBAL;

	// Gravity Well Objects
	SPR_GWLG;
	SPR_GWLR;

	// SRB1 Sprites
	SPR_SRBA;
	SPR_SRBB;
	SPR_SRBC;
	SPR_SRBD;
	SPR_SRBE;
	SPR_SRBF;
	SPR_SRBG;
	SPR_SRBH;
	SPR_SRBI;
	SPR_SRBJ;
	SPR_SRBK;
	SPR_SRBL;
	SPR_SRBM;
	SPR_SRBN;
	SPR_SRBO;

	SPR_FIRSTFREESLOT;
	SPR_LASTFREESLOT;
	NUMSPRITES;
// transparencies
	NUMTRANSMAPS;
	TR_TRANS10;
	TR_TRANS20;
	TR_TRANS30;
	TR_TRANS40;
	TR_TRANS50;
	TR_TRANS60;
	TR_TRANS70;
	TR_TRANS80;
	TR_TRANS90;
// frames
	FF_FRAMEMASK;
	FF_ANIMATE;
	FF_FULLBRIGHT;
	FF_TRANSMASK;
	FF_TRANSSHIFT;
// sounds
	sfx_None;

	// Skin Sounds
	sfx_altdi1;
	sfx_altdi2;
	sfx_altdi3;
	sfx_altdi4;
	sfx_altow1;
	sfx_altow2;
	sfx_altow3;
	sfx_altow4;
	sfx_victr1;
	sfx_victr2;
	sfx_victr3;
	sfx_victr4;
	sfx_gasp;
	sfx_jump;
	sfx_pudpud;
	sfx_putput;
	sfx_spin;
	sfx_spndsh;
	sfx_thok;
	sfx_zoom;
	sfx_skid;

	// Ambience/background objects/etc
	sfx_ambint;

	sfx_alarm;
	sfx_buzz1;
	sfx_buzz2;
	sfx_buzz3;
	sfx_buzz4;
	sfx_crumbl;
	sfx_fire;
	sfx_grind;
	sfx_laser;
	sfx_mswing;
	sfx_pstart;
	sfx_pstop;
	sfx_steam1;
	sfx_steam2;
	sfx_wbreak;

	sfx_rainin;
	sfx_litng1;
	sfx_litng2;
	sfx_litng3;
	sfx_litng4;
	sfx_athun1;
	sfx_athun2;

	sfx_amwtr1;
	sfx_amwtr2;
	sfx_amwtr3;
	sfx_amwtr4;
	sfx_amwtr5;
	sfx_amwtr6;
	sfx_amwtr7;
	sfx_amwtr8;
	sfx_bubbl1;
	sfx_bubbl2;
	sfx_bubbl3;
	sfx_bubbl4;
	sfx_bubbl5;
	sfx_floush;
	sfx_splash;
	sfx_splish;
	sfx_wdrip1;
	sfx_wdrip2;
	sfx_wdrip3;
	sfx_wdrip4;
	sfx_wdrip5;
	sfx_wdrip6;
	sfx_wdrip7;
	sfx_wdrip8;
	sfx_wslap;

	sfx_doora1;
	sfx_doorb1;
	sfx_doorc1;
	sfx_doorc2;
	sfx_doord1;
	sfx_doord2;
	sfx_eleva1;
	sfx_eleva2;
	sfx_eleva3;
	sfx_elevb1;
	sfx_elevb2;
	sfx_elevb3;

	sfx_ambin2;
	sfx_lavbub;
	sfx_rocks1;
	sfx_rocks2;
	sfx_rocks3;
	sfx_rocks4;
	sfx_rumbam;
	sfx_rumble;

	// Game objects; etc
	sfx_appear;
	sfx_bkpoof;
	sfx_bnce1;
	sfx_bnce2;
	sfx_cannon;
	sfx_cgot;
	sfx_cybdth;
	sfx_deton;
	sfx_ding; // old sfx_appear sound
	sfx_dmpain;
	sfx_drown;
	sfx_fizzle;
	sfx_gbeep;
	sfx_gclose;
	sfx_ghit;
	sfx_gloop;
	sfx_gspray;
	sfx_gravch;
	sfx_itemup;
	sfx_jet;
	sfx_jshard;
	sfx_lose;
	sfx_lvpass;
	sfx_mindig;
	sfx_mixup;
	sfx_pogo;
	sfx_pop;
	sfx_rail1;
	sfx_rail2;
	sfx_rlaunc;
	sfx_shield;
	sfx_shldls;
	sfx_spdpad;
	sfx_spkdth;
	sfx_spring;
	sfx_statu1;
	sfx_statu2;
	sfx_strpst;
	sfx_supert;
	sfx_telept;
	sfx_tink;
	sfx_token;
	sfx_trfire;
	sfx_trpowr;
	sfx_turhit;
	sfx_wdjump;
	sfx_mswarp;
	sfx_mspogo;

	// Menu; interface
	sfx_chchng;
	sfx_dwnind;
	sfx_emfind;
	sfx_flgcap;
	sfx_menu1;
	sfx_oneup;
	sfx_ptally;
	sfx_radio;
	sfx_wepchg;
	sfx_wtrdng;
	sfx_zelda;

	// NiGHTS
	sfx_ideya;
	sfx_xideya; // Xmas
	sfx_nbmper;
	sfx_nxbump; // Xmas
	sfx_ncitem;
	sfx_nxitem; // Xmas
	sfx_ngdone;
	sfx_nxdone; // Xmas
	sfx_drill1;
	sfx_drill2;
	sfx_ncspec;
	sfx_nghurt;
	sfx_ngskid;
	sfx_hoop1;
	sfx_hoop2;
	sfx_hoop3;
	sfx_hidden;
	sfx_prloop;
	sfx_timeup; // Was gonna be played when less than ten seconds are on the clock; uncomment uses of this to see it in-context

	// Mario
	sfx_koopfr;
	sfx_mario1;
	sfx_mario2;
	sfx_mario3;
	sfx_mario4;
	sfx_mario5;
	sfx_mario6;
	sfx_mario7;
	sfx_mario8;
	sfx_mario9;
	sfx_marioa;
	sfx_thwomp;

	// Black Eggman
	sfx_bebomb;
	sfx_bechrg;
	sfx_becrsh;
	sfx_bedeen;
	sfx_bedie1;
	sfx_bedie2;
	sfx_beeyow;
	sfx_befall;
	sfx_befire;
	sfx_beflap;
	sfx_begoop;
	sfx_begrnd;
	sfx_behurt;
	sfx_bejet1;
	sfx_belnch;
	sfx_beoutb;
	sfx_beragh;
	sfx_beshot;
	sfx_bestep;
	sfx_bestp2;
	sfx_bewar1;
	sfx_bewar2;
	sfx_bewar3;
	sfx_bewar4;
	sfx_bexpld;
	sfx_bgxpld;

	// Cy-Brak-Demon
	sfx_beelec; // Electric barrier ambience
	sfx_brakrl; // Rocket launcher
	sfx_brakrx; // Rocket explodes

	// S3&K sounds
	sfx_s3k33;
	sfx_s3k34;
	sfx_s3k35;
	sfx_s3k36;
	sfx_s3k37;
	sfx_s3k38;
	sfx_s3k39;
	sfx_s3k3a;
	sfx_s3k3b;
	sfx_s3k3c;
	sfx_s3k3d;
	sfx_s3k3e;
	sfx_s3k3f;
	sfx_s3k40;
	sfx_s3k41;
	sfx_s3k42;
	sfx_s3k43;
	sfx_s3k44;
	sfx_s3k45;
	sfx_s3k46;
	sfx_s3k47;
	sfx_s3k48;
	sfx_s3k49;
	sfx_s3k4a;
	sfx_s3k4b;
	sfx_s3k4c;
	sfx_s3k4d;
	sfx_s3k4e;
	sfx_s3k4f;
	sfx_s3k50;
	sfx_s3k51;
	sfx_s3k52;
	sfx_s3k53;
	sfx_s3k54;
	sfx_s3k55;
	sfx_s3k56;
	sfx_s3k57;
	sfx_s3k58;
	sfx_s3k59;
	sfx_s3k5a;
	sfx_s3k5b;
	sfx_s3k5c;
	sfx_s3k5d;
	sfx_s3k5e;
	sfx_s3k5f;
	sfx_s3k60;
	sfx_s3k61;
	sfx_s3k62;
	sfx_s3k63;
	sfx_s3k64;
	sfx_s3k65;
	sfx_s3k66;
	sfx_s3k67;
	sfx_s3k68;
	sfx_s3k69;
	sfx_s3k6a;
	sfx_s3k6b;
	sfx_s3k6c;
	sfx_s3k6d;
	sfx_s3k6e;
	sfx_s3k6f;
	sfx_s3k70;
	sfx_s3k71;
	sfx_s3k72;
	sfx_s3k73;
	sfx_s3k74;
	sfx_s3k75;
	sfx_s3k76;
	sfx_s3k77;
	sfx_s3k78;
	sfx_s3k79;
	sfx_s3k7a;
	sfx_s3k7b;
	sfx_s3k7c;
	sfx_s3k7d;
	sfx_s3k7e;
	sfx_s3k7f;
	sfx_s3k80;
	sfx_s3k81;
	sfx_s3k82;
	sfx_s3k83;
	sfx_s3k84;
	sfx_s3k85;
	sfx_s3k86;
	sfx_s3k87;
	sfx_s3k88;
	sfx_s3k89;
	sfx_s3k8a;
	sfx_s3k8b;
	sfx_s3k8c;
	sfx_s3k8d;
	sfx_s3k8e;
	sfx_s3k8f;
	sfx_s3k90;
	sfx_s3k91;
	sfx_s3k92;
	sfx_s3k93;
	sfx_s3k94;
	sfx_s3k95;
	sfx_s3k96;
	sfx_s3k97;
	sfx_s3k98;
	sfx_s3k99;
	sfx_s3k9a;
	sfx_s3k9b;
	sfx_s3k9c;
	sfx_s3k9d;
	sfx_s3k9e;
	sfx_s3k9f;
	sfx_s3ka0;
	sfx_s3ka1;
	sfx_s3ka2;
	sfx_s3ka3;
	sfx_s3ka4;
	sfx_s3ka5;
	sfx_s3ka6;
	sfx_s3ka7;
	sfx_s3ka8;
	sfx_s3ka9;
	sfx_s3kaa;
	sfx_s3kab;
	sfx_s3kac;
	sfx_s3kad;
	sfx_s3kae;
	sfx_s3kaf;
	sfx_s3kb0;
	sfx_s3kb1;
	sfx_s3kb2;
	sfx_s3kb3;
	sfx_s3kb4;
	sfx_s3kb5;
	sfx_s3kb6;
	sfx_s3kb7;
	sfx_s3kb8;
	sfx_s3kb9;
	sfx_s3kba;
	sfx_s3kbb;
	sfx_s3kbcs;
	sfx_s3kbcl;
	sfx_s3kbds;
	sfx_s3kbdl;
	sfx_s3kbes;
	sfx_s3kbel;
	sfx_s3kbfs;
	sfx_s3kbfl;
	sfx_s3kc0s;
	sfx_s3kc0l;
	sfx_s3kc1s;
	sfx_s3kc1l;
	sfx_s3kc2s;
	sfx_s3kc2l;
	sfx_s3kc3s;
	sfx_s3kc3l;
	sfx_s3kc4s;
	sfx_s3kc4l;
	sfx_s3kc5s;
	sfx_s3kc5l;
	sfx_s3kc6s;
	sfx_s3kc6l;
	sfx_s3kc7;
	sfx_s3kc8s;
	sfx_s3kc8l;
	sfx_s3kc9s;
	sfx_s3kc9l;
	sfx_s3kcas;
	sfx_s3kcal;
	sfx_s3kcbs;
	sfx_s3kcbl;
	sfx_s3kccs;
	sfx_s3kccl;
	sfx_s3kcds;
	sfx_s3kcdl;
	sfx_s3kces;
	sfx_s3kcel;
	sfx_s3kcfs;
	sfx_s3kcfl;
	sfx_s3kd0s;
	sfx_s3kd0l;
	sfx_s3kd1s;
	sfx_s3kd1l;
	sfx_s3kd2s;
	sfx_s3kd2l;
	sfx_s3kd3s;
	sfx_s3kd3l;
	sfx_s3kd4s;
	sfx_s3kd4l;
	sfx_s3kd5s;
	sfx_s3kd5l;
	sfx_s3kd6s;
	sfx_s3kd6l;
	sfx_s3kd7s;
	sfx_s3kd7l;
	sfx_s3kd8s;
	sfx_s3kd8l;
	sfx_s3kd9s;
	sfx_s3kd9l;
	sfx_s3kdas;
	sfx_s3kdal;
	sfx_s3kdbs;
	sfx_s3kdbl;
	sfx_skinsoundslot0;
	sfx_lastskinsoundslot;
	NUMSFX;
// sound flags
	SF_TOTALLYSINGLE;
	SF_NOMULTIPLESOUND;
	SF_OUTSIDESOUND;
	SF_X4AWAYSOUND;
	SF_X8AWAYSOUND;
	SF_NOINTERRUPT;
	SF_X2AWAYSOUND;
// skin colors
	SKINCOLOR_NONE;
	SKINCOLOR_WHITE;
	SKINCOLOR_SILVER;
	SKINCOLOR_GREY;
	SKINCOLOR_BLACK;
	SKINCOLOR_CYAN;
	SKINCOLOR_TEAL;
	SKINCOLOR_STEELBLUE;
	SKINCOLOR_BLUE;
	SKINCOLOR_PEACH;
	SKINCOLOR_TAN;
	SKINCOLOR_PINK;
	SKINCOLOR_LAVENDER;
	SKINCOLOR_PURPLE;
	SKINCOLOR_ORANGE;
	SKINCOLOR_ROSEWOOD;
	SKINCOLOR_BEIGE;
	SKINCOLOR_BROWN;
	SKINCOLOR_RED;
	SKINCOLOR_DARKRED;
	SKINCOLOR_NEONGREEN;
	SKINCOLOR_GREEN;
	SKINCOLOR_ZIM;
	SKINCOLOR_OLIVE;
	SKINCOLOR_YELLOW;
	SKINCOLOR_GOLD;
	SKINCOLOR_SUPER1;
	SKINCOLOR_SUPER2;
	SKINCOLOR_SUPER3;
	SKINCOLOR_SUPER4;
	SKINCOLOR_SUPER5;
	SKINCOLOR_TSUPER1;
	SKINCOLOR_TSUPER2;
	SKINCOLOR_TSUPER3;
	SKINCOLOR_TSUPER4;
	SKINCOLOR_TSUPER5;
	SKINCOLOR_KSUPER1;
	SKINCOLOR_KSUPER2;
	SKINCOLOR_KSUPER3;
	SKINCOLOR_KSUPER4;
	SKINCOLOR_KSUPER5;
	MAXSKINCOLORS;
	MAXTRANSLATIONS;
// directions
	DI_NODIR;
	DI_EAST;
	DI_NORTHEAST;
	DI_NORTH;
	DI_NORTHWEST;
	DI_WEST;
	DI_SOUTHWEST;
	DI_SOUTH;
	DI_SOUTHEAST;
	NUMDIRS;
// skin flags
	SF_SUPER;
	SF_SUPERANIMS;
	SF_SUPERSPIN;
	SF_HIRES;
	SF_NOSKID;
	SF_NOSPEEDADJUST;
	SF_RUNONWATER;
// character abilities
	CA_NONE;
	CA_THOK;
	CA_FLY;
	CA_GLIDEANDCLIMB;
	CA_HOMING;
	CA_SWIM;
	CA_DOUBLEJUMP;
	CA_FLOAT;
	CA_SLOWFALL;
	CA_TELEKINESIS;
	CA_FALLSWITCH;
	CA_JUMPBOOST;
	CA_AIRDRILL;
	CA_JUMPTHOK;
	CA2_NONE;
	CA2_SPINDASH;
	CA2_MULTIABILITY;
// player states
	PST_LIVE;
	PST_DEAD;
	PST_REBORN;
// skin sounds
	SKSSPIN;
	SKSPUTPUT;
	SKSPUDPUD;
	SKSPLPAN1;
	SKSPLPAN2;
	SKSPLPAN3;
	SKSPLPAN4;
	SKSPLDET1;
	SKSPLDET2;
	SKSPLDET3;
	SKSPLDET4;
	SKSPLVCT1;
	SKSPLVCT2;
	SKSPLVCT3;
	SKSPLVCT4;
	SKSTHOK;
	SKSSPNDSH;
	SKSZOOM;
	SKSSKID;
	SKSGASP;
	SKSJUMP;
// player flags
	PF_FLIPCAM;
	PF_GODMODE;
	PF_NOCLIP;
	PF_INVIS;
	PF_ATTACKDOWN;
	PF_USEDOWN;
	PF_JUMPDOWN;
	PF_WPNDOWN;
	PF_STASIS;
	PF_JUMPSTASIS;
	PF_FULLSTASIS;
	PF_TIMEOVER;
	PF_SUPERREADY;
	PF_JUMPED;
	PF_SPINNING;
	PF_STARTDASH;
	PF_THOKKED;
	PF_GLIDING;
	PF_CARRIED;
	PF_SLIDING;
	PF_ROPEHANG;
	PF_ITEMHANG;
	PF_MACESPIN;
	PF_NIGHTSMODE;
	PF_TRANSFERTOCLOSEST;
	PF_NIGHTSFALL;
	PF_DRILLING;
	PF_SKIDDOWN;
	PF_TAGGED;
	PF_TAGIT;
	PF_FORCESTRAFE;
	PF_ANALOGMODE;
// player animations
	PA_ETC;
	PA_IDLE;
	PA_WALK;
	PA_RUN;
	PA_ROLL;
	PA_FALL;
	PA_ABILITY;
// shields
	SH_NONE;
	SH_JUMP;
	SH_ATTRACT;
	SH_ELEMENTAL;
	SH_BOMB;
	SH_BUBBLEWRAP;
	SH_THUNDERCOIN;
	SH_FLAMEAURA;
	SH_PITY;
	SH_FIREFLOWER;
	SH_FORCE;
	SH_STACK;
	SH_NOSTACK;
// player powers
	pw_invulnerability;
	pw_sneakers;
	pw_flashing;
	pw_shield;
	pw_tailsfly;
	pw_underwater;
	pw_spacetime;
	pw_extralife;
	pw_super;
	pw_gravityboots;
	pw_infinityring;
	pw_automaticring;
	pw_bouncering;
	pw_scatterring;
	pw_grenadering;
	pw_explosionring;
	pw_railring;
	pw_emeralds;
	pw_nights_superloop;
	pw_nights_helper;
	pw_nights_linkfreeze;
	pw_nocontrol;
	pw_ingoop;
// emeralds
	EMERALD1;
	EMERALD2;
	EMERALD3;
	EMERALD4;
	EMERALD5;
	EMERALD6;
	EMERALD7;
// buttons
	BT_WEAPONMASK;
	BT_WEAPONNEXT;
	BT_WEAPONPREV;
	BT_ATTACK;
	BT_USE;
	BT_CAMLEFT;
	BT_CAMRIGHT;
	BT_TOSSFLAG;
	BT_JUMP;
	BT_FIRENORMAL;
	BT_CUSTOM1;
	BT_CUSTOM2;
	BT_CUSTOM3;
// current weapon
	WEP_AUTO;
	WEP_BOUNCE;
	WEP_SCATTER;
	WEP_GRENADE;
	WEP_EXPLODE;
	WEP_RAIL;
	NUM_WEAPONS;
// ring weapon flags
	RW_AUTO;
	RW_BOUNCE;
	RW_SCATTER;
	RW_GRENADE;
	RW_EXPLODE;
	RW_RAIL;
// flash palettes
	PAL_WHITE;
	PAL_MIXUP;
	PAL_RECYCLE;
	PAL_NUKE;
// gotflag
	GF_REDFLAG;
	GF_BLUEFLAG;
// typeoflevel
	TOL_SP;
	TOL_COOP;
	TOL_COMPETITION;
	TOL_RACE;
	TOL_MATCH;
	TOL_TAG;
	TOL_CTF;
	TOL_CUSTOM;
	TOL_2D;
	TOL_MARIO;
	TOL_NIGHTS;
	TOL_ERZ3;
	TOL_XMAS;
// gametypes
	GT_COOP;
	GT_COMPETITION;
	GT_RACE;
	GT_MATCH;
	GT_TEAMMATCH;
	GT_TAG;
	GT_HIDEANDSEEK;
	GT_CTF;
// weather
	PRECIP_NONE;
	PRECIP_STORM;
	PRECIP_SNOW;
	PRECIP_RAIN;
	PRECIP_BLANK;
	PRECIP_STORM_NORAIN;
	PRECIP_STORM_NOSTRIKES;
// level flags
	LF_SCRIPTISFILE;
	LF_SPEEDMUSIC;
	LF_NOSSMUSIC;
	LF_NORELOAD;
	LF_NOZONE;
// menu flags
	LF2_HIDEINMENU;
	LF2_HIDEINSTATS;
	LF2_RECORDATTACK;
	LF2_NIGHTSATTACK;
	LF2_NOVISITNEEDED;
// grade
	GRADE_F;
	GRADE_E;
	GRADE_D;
	GRADE_C;
	GRADE_B;
	GRADE_A;
	GRADE_S;
// linedef flags
	ML_IMPASSIBLE;
	ML_BLOCKMONSTERS;
	ML_TWOSIDED;
	ML_DONTPEGTOP;
	ML_DONTPEGBOTTOM;
	ML_EFFECT1;
	ML_NOCLIMB;
	ML_EFFECT2;
	ML_EFFECT3;
	ML_EFFECT4;
	ML_EFFECT5;
	ML_NOSONIC;
	ML_NOTAILS;
	ML_NOKNUX;
	ML_NETONLY;
	ML_BOUNCY;
	ML_TFERLINE;
// reserved tags
	LE_PINCHPHASE;
	LE_ALLBOSSESDEAD;
	LE_BOSSDEAD;
	LE_BOSS4DROP;
	LE_BRAKVILEATACK;
// FOF flags
	FF_EXISTS;
	FF_BLOCKPLAYER;
	FF_SOLID;
	FF_RENDERSIDES;
	FF_RENDERPLANES;
	FF_RENDERALL;
	FF_SWIMMABLE;
	FF_NOSHADE;
	FF_CUTSOLIDS;
	FF_CUTEXTRA;
	FF_CUTLEVEL;
	FF_CUTSPRITES;
	FF_BOTHPLANES;
	FF_EXTRA;
	FF_TRANSLUCENT;
	FF_FOG;
	FF_INVERTPLANES;
	FF_ALLSIDES;
	FF_INVERTSIDES;
	FF_DOUBLESHADOW;
	FF_FLOATBOB;
	FF_NORETURN;
	FF_CRUMBLE;
	FF_SHATTERBOTTOM;
	FF_GOOWATER;
	FF_MARIO;
	FF_BUSTUP;
	FF_QUICKSAND;
	FF_PLATFORM;
	FF_REVERSEPLATFORM;
	FF_INTANGABLEFLATS;
	FF_SHATTER;
	FF_SPINBUST;
	FF_ONLYKNUX;
	FF_RIPPLE;
	FF_COLORMAPONLY;
// music slots
	mus_None;
	mus_map01m;
	mus_map02m;
	mus_map03m;
	mus_map04m;
	mus_map05m;
	mus_map06m;
	mus_map07m;
	mus_map08m;
	mus_map09m;
	mus_map10m;
	mus_map11m;
	mus_map12m;
	mus_map13m;
	mus_map14m;
	mus_map15m;
	mus_map16m;
	mus_map17m;
	mus_map18m;
	mus_map19m;
	mus_map20m;
	mus_map21m;
	mus_map22m;
	mus_map23m;
	mus_map24m;
	mus_map25m;
	mus_map26m;
	mus_map27m;
	mus_map28m;
	mus_map29m;
	mus_map30m;
	mus_map31m;
	mus_map32m;
	mus_map33m;
	mus_map34m;
	mus_map35m;
	mus_map36m;
	mus_map37m;
	mus_map38m;
	mus_map39m;
	mus_map40m;
	mus_map41m;
	mus_map42m;
	mus_map43m;
	mus_map44m;
	mus_map45m;
	mus_map46m;
	mus_map47m;
	mus_map48m;
	mus_map49m;
	mus_map50m;
	mus_map51m;
	mus_map52m;
	mus_map53m;
	mus_map54m;
	mus_map55m;
	mus_map56m;
	mus_map57m;
	mus_map58m;
	mus_map59m;
	mus_map60m;
	mus_map61m;
	mus_map62m;
	mus_map63m;
	mus_map64m;
	mus_map65m;
	mus_map66m;
	mus_map67m;
	mus_map68m;
	mus_map69m;
	mus_map70m;
	mus_map71m;
	mus_map72m;
	mus_map73m;
	mus_map74m;
	mus_map75m;
	mus_map76m;
	mus_map77m;
	mus_map78m;
	mus_map79m;
	mus_map80m;
	mus_map81m;
	mus_map82m;
	mus_map83m;
	mus_map84m;
	mus_map85m;
	mus_map86m;
	mus_map87m;
	mus_map88m;
	mus_map89m;
	mus_map90m;
	mus_map91m;
	mus_map92m;
	mus_map93m;
	mus_map94m;
	mus_map95m;
	mus_map96m;
	mus_map97m;
	mus_map98m;
	mus_map99m;
	mus_mapa0m;
	mus_mapa1m;
	mus_mapa2m;
	mus_mapa3m;
	mus_mapa4m;
	mus_mapa5m;
	mus_mapa6m;
	mus_mapa7m;
	mus_mapa8m;
	mus_mapa9m;
	mus_mapaam;
	mus_mapabm;
	mus_mapacm;
	mus_mapadm;
	mus_mapaem;
	mus_mapafm;
	mus_mapagm;
	mus_mapahm;
	mus_mapaim;
	mus_mapajm;
	mus_mapakm;
	mus_mapalm;
	mus_mapamm;
	mus_mapanm;
	mus_mapaom;
	mus_mapapm;
	mus_mapaqm;
	mus_maparm;
	mus_mapasm;
	mus_mapatm;
	mus_mapaum;
	mus_mapavm;
	mus_mapawm;
	mus_mapaxm;
	mus_mapaym;
	mus_mapazm;
	mus_mapb0m;
	mus_mapb1m;
	mus_mapb2m;
	mus_mapb3m;
	mus_mapb4m;
	mus_mapb5m;
	mus_mapb6m;
	mus_mapb7m;
	mus_mapb8m;
	mus_mapb9m;
	mus_mapbam;
	mus_mapbbm;
	mus_mapbcm;
	mus_mapbdm;
	mus_mapbem;
	mus_mapbfm;
	mus_mapbgm;
	mus_mapbhm;
	mus_mapbim;
	mus_mapbjm;
	mus_mapbkm;
	mus_mapblm;
	mus_mapbmm;
	mus_mapbnm;
	mus_mapbom;
	mus_mapbpm;
	mus_mapbqm;
	mus_mapbrm;
	mus_mapbsm;
	mus_mapbtm;
	mus_mapbum;
	mus_mapbvm;
	mus_mapbwm;
	mus_mapbxm;
	mus_mapbym;
	mus_mapbzm;
	mus_mapc0m;
	mus_mapc1m;
	mus_mapc2m;
	mus_mapc3m;
	mus_mapc4m;
	mus_mapc5m;
	mus_mapc6m;
	mus_mapc7m;
	mus_mapc8m;
	mus_mapc9m;
	mus_mapcam;
	mus_mapcbm;
	mus_mapccm;
	mus_mapcdm;
	mus_mapcem;
	mus_mapcfm;
	mus_mapcgm;
	mus_mapchm;
	mus_mapcim;
	mus_mapcjm;
	mus_mapckm;
	mus_mapclm;
	mus_mapcmm;
	mus_mapcnm;
	mus_mapcom;
	mus_mapcpm;
	mus_mapcqm;
	mus_mapcrm;
	mus_mapcsm;
	mus_mapctm;
	mus_mapcum;
	mus_mapcvm;
	mus_mapcwm;
	mus_mapcxm;
	mus_mapcym;
	mus_mapczm;
	mus_mapd0m;
	mus_mapd1m;
	mus_mapd2m;
	mus_mapd3m;
	mus_mapd4m;
	mus_mapd5m;
	mus_mapd6m;
	mus_mapd7m;
	mus_mapd8m;
	mus_mapd9m;
	mus_mapdam;
	mus_mapdbm;
	mus_mapdcm;
	mus_mapddm;
	mus_mapdem;
	mus_mapdfm;
	mus_mapdgm;
	mus_mapdhm;
	mus_mapdim;
	mus_mapdjm;
	mus_mapdkm;
	mus_mapdlm;
	mus_mapdmm;
	mus_mapdnm;
	mus_mapdom;
	mus_mapdpm;
	mus_mapdqm;
	mus_mapdrm;
	mus_mapdsm;
	mus_mapdtm;
	mus_mapdum;
	mus_mapdvm;
	mus_mapdwm;
	mus_mapdxm;
	mus_mapdym;
	mus_mapdzm;
	mus_mape0m;
	mus_mape1m;
	mus_mape2m;
	mus_mape3m;
	mus_mape4m;
	mus_mape5m;
	mus_mape6m;
	mus_mape7m;
	mus_mape8m;
	mus_mape9m;
	mus_mapeam;
	mus_mapebm;
	mus_mapecm;
	mus_mapedm;
	mus_mapeem;
	mus_mapefm;
	mus_mapegm;
	mus_mapehm;
	mus_mapeim;
	mus_mapejm;
	mus_mapekm;
	mus_mapelm;
	mus_mapemm;
	mus_mapenm;
	mus_mapeom;
	mus_mapepm;
	mus_mapeqm;
	mus_maperm;
	mus_mapesm;
	mus_mapetm;
	mus_mapeum;
	mus_mapevm;
	mus_mapewm;
	mus_mapexm;
	mus_mapeym;
	mus_mapezm;
	mus_mapf0m;
	mus_mapf1m;
	mus_mapf2m;
	mus_mapf3m;
	mus_mapf4m;
	mus_mapf5m;
	mus_mapf6m;
	mus_mapf7m;
	mus_mapf8m;
	mus_mapf9m;
	mus_mapfam;
	mus_mapfbm;
	mus_mapfcm;
	mus_mapfdm;
	mus_mapfem;
	mus_mapffm;
	mus_mapfgm;
	mus_mapfhm;
	mus_mapfim;
	mus_mapfjm;
	mus_mapfkm;
	mus_mapflm;
	mus_mapfmm;
	mus_mapfnm;
	mus_mapfom;
	mus_mapfpm;
	mus_mapfqm;
	mus_mapfrm;
	mus_mapfsm;
	mus_mapftm;
	mus_mapfum;
	mus_mapfvm;
	mus_mapfwm;
	mus_mapfxm;
	mus_mapfym;
	mus_mapfzm;
	mus_mapg0m;
	mus_mapg1m;
	mus_mapg2m;
	mus_mapg3m;
	mus_mapg4m;
	mus_mapg5m;
	mus_mapg6m;
	mus_mapg7m;
	mus_mapg8m;
	mus_mapg9m;
	mus_mapgam;
	mus_mapgbm;
	mus_mapgcm;
	mus_mapgdm;
	mus_mapgem;
	mus_mapgfm;
	mus_mapggm;
	mus_mapghm;
	mus_mapgim;
	mus_mapgjm;
	mus_mapgkm;
	mus_mapglm;
	mus_mapgmm;
	mus_mapgnm;
	mus_mapgom;
	mus_mapgpm;
	mus_mapgqm;
	mus_mapgrm;
	mus_mapgsm;
	mus_mapgtm;
	mus_mapgum;
	mus_mapgvm;
	mus_mapgwm;
	mus_mapgxm;
	mus_mapgym;
	mus_mapgzm;
	mus_maph0m;
	mus_maph1m;
	mus_maph2m;
	mus_maph3m;
	mus_maph4m;
	mus_maph5m;
	mus_maph6m;
	mus_maph7m;
	mus_maph8m;
	mus_maph9m;
	mus_mapham;
	mus_maphbm;
	mus_maphcm;
	mus_maphdm;
	mus_maphem;
	mus_maphfm;
	mus_maphgm;
	mus_maphhm;
	mus_maphim;
	mus_maphjm;
	mus_maphkm;
	mus_maphlm;
	mus_maphmm;
	mus_maphnm;
	mus_maphom;
	mus_maphpm;
	mus_maphqm;
	mus_maphrm;
	mus_maphsm;
	mus_maphtm;
	mus_maphum;
	mus_maphvm;
	mus_maphwm;
	mus_maphxm;
	mus_maphym;
	mus_maphzm;
	mus_mapi0m;
	mus_mapi1m;
	mus_mapi2m;
	mus_mapi3m;
	mus_mapi4m;
	mus_mapi5m;
	mus_mapi6m;
	mus_mapi7m;
	mus_mapi8m;
	mus_mapi9m;
	mus_mapiam;
	mus_mapibm;
	mus_mapicm;
	mus_mapidm;
	mus_mapiem;
	mus_mapifm;
	mus_mapigm;
	mus_mapihm;
	mus_mapiim;
	mus_mapijm;
	mus_mapikm;
	mus_mapilm;
	mus_mapimm;
	mus_mapinm;
	mus_mapiom;
	mus_mapipm;
	mus_mapiqm;
	mus_mapirm;
	mus_mapism;
	mus_mapitm;
	mus_mapium;
	mus_mapivm;
	mus_mapiwm;
	mus_mapixm;
	mus_mapiym;
	mus_mapizm;
	mus_mapj0m;
	mus_mapj1m;
	mus_mapj2m;
	mus_mapj3m;
	mus_mapj4m;
	mus_mapj5m;
	mus_mapj6m;
	mus_mapj7m;
	mus_mapj8m;
	mus_mapj9m;
	mus_mapjam;
	mus_mapjbm;
	mus_mapjcm;
	mus_mapjdm;
	mus_mapjem;
	mus_mapjfm;
	mus_mapjgm;
	mus_mapjhm;
	mus_mapjim;
	mus_mapjjm;
	mus_mapjkm;
	mus_mapjlm;
	mus_mapjmm;
	mus_mapjnm;
	mus_mapjom;
	mus_mapjpm;
	mus_mapjqm;
	mus_mapjrm;
	mus_mapjsm;
	mus_mapjtm;
	mus_mapjum;
	mus_mapjvm;
	mus_mapjwm;
	mus_mapjxm;
	mus_mapjym;
	mus_mapjzm;
	mus_mapk0m;
	mus_mapk1m;
	mus_mapk2m;
	mus_mapk3m;
	mus_mapk4m;
	mus_mapk5m;
	mus_mapk6m;
	mus_mapk7m;
	mus_mapk8m;
	mus_mapk9m;
	mus_mapkam;
	mus_mapkbm;
	mus_mapkcm;
	mus_mapkdm;
	mus_mapkem;
	mus_mapkfm;
	mus_mapkgm;
	mus_mapkhm;
	mus_mapkim;
	mus_mapkjm;
	mus_mapkkm;
	mus_mapklm;
	mus_mapkmm;
	mus_mapknm;
	mus_mapkom;
	mus_mapkpm;
	mus_mapkqm;
	mus_mapkrm;
	mus_mapksm;
	mus_mapktm;
	mus_mapkum;
	mus_mapkvm;
	mus_mapkwm;
	mus_mapkxm;
	mus_mapkym;
	mus_mapkzm;
	mus_mapl0m;
	mus_mapl1m;
	mus_mapl2m;
	mus_mapl3m;
	mus_mapl4m;
	mus_mapl5m;
	mus_mapl6m;
	mus_mapl7m;
	mus_mapl8m;
	mus_mapl9m;
	mus_maplam;
	mus_maplbm;
	mus_maplcm;
	mus_mapldm;
	mus_maplem;
	mus_maplfm;
	mus_maplgm;
	mus_maplhm;
	mus_maplim;
	mus_mapljm;
	mus_maplkm;
	mus_mapllm;
	mus_maplmm;
	mus_maplnm;
	mus_maplom;
	mus_maplpm;
	mus_maplqm;
	mus_maplrm;
	mus_maplsm;
	mus_mapltm;
	mus_maplum;
	mus_maplvm;
	mus_maplwm;
	mus_maplxm;
	mus_maplym;
	mus_maplzm;
	mus_mapm0m;
	mus_mapm1m;
	mus_mapm2m;
	mus_mapm3m;
	mus_mapm4m;
	mus_mapm5m;
	mus_mapm6m;
	mus_mapm7m;
	mus_mapm8m;
	mus_mapm9m;
	mus_mapmam;
	mus_mapmbm;
	mus_mapmcm;
	mus_mapmdm;
	mus_mapmem;
	mus_mapmfm;
	mus_mapmgm;
	mus_mapmhm;
	mus_mapmim;
	mus_mapmjm;
	mus_mapmkm;
	mus_mapmlm;
	mus_mapmmm;
	mus_mapmnm;
	mus_mapmom;
	mus_mapmpm;
	mus_mapmqm;
	mus_mapmrm;
	mus_mapmsm;
	mus_mapmtm;
	mus_mapmum;
	mus_mapmvm;
	mus_mapmwm;
	mus_mapmxm;
	mus_mapmym;
	mus_mapmzm;
	mus_mapn0m;
	mus_mapn1m;
	mus_mapn2m;
	mus_mapn3m;
	mus_mapn4m;
	mus_mapn5m;
	mus_mapn6m;
	mus_mapn7m;
	mus_mapn8m;
	mus_mapn9m;
	mus_mapnam;
	mus_mapnbm;
	mus_mapncm;
	mus_mapndm;
	mus_mapnem;
	mus_mapnfm;
	mus_mapngm;
	mus_mapnhm;
	mus_mapnim;
	mus_mapnjm;
	mus_mapnkm;
	mus_mapnlm;
	mus_mapnmm;
	mus_mapnnm;
	mus_mapnom;
	mus_mapnpm;
	mus_mapnqm;
	mus_mapnrm;
	mus_mapnsm;
	mus_mapntm;
	mus_mapnum;
	mus_mapnvm;
	mus_mapnwm;
	mus_mapnxm;
	mus_mapnym;
	mus_mapnzm;
	mus_mapo0m;
	mus_mapo1m;
	mus_mapo2m;
	mus_mapo3m;
	mus_mapo4m;
	mus_mapo5m;
	mus_mapo6m;
	mus_mapo7m;
	mus_mapo8m;
	mus_mapo9m;
	mus_mapoam;
	mus_mapobm;
	mus_mapocm;
	mus_mapodm;
	mus_mapoem;
	mus_mapofm;
	mus_mapogm;
	mus_mapohm;
	mus_mapoim;
	mus_mapojm;
	mus_mapokm;
	mus_mapolm;
	mus_mapomm;
	mus_maponm;
	mus_mapoom;
	mus_mapopm;
	mus_mapoqm;
	mus_maporm;
	mus_maposm;
	mus_mapotm;
	mus_mapoum;
	mus_mapovm;
	mus_mapowm;
	mus_mapoxm;
	mus_mapoym;
	mus_mapozm;
	mus_mapp0m;
	mus_mapp1m;
	mus_mapp2m;
	mus_mapp3m;
	mus_mapp4m;
	mus_mapp5m;
	mus_mapp6m;
	mus_mapp7m;
	mus_mapp8m;
	mus_mapp9m;
	mus_mappam;
	mus_mappbm;
	mus_mappcm;
	mus_mappdm;
	mus_mappem;
	mus_mappfm;
	mus_mappgm;
	mus_mapphm;
	mus_mappim;
	mus_mappjm;
	mus_mappkm;
	mus_mapplm;
	mus_mappmm;
	mus_mappnm;
	mus_mappom;
	mus_mapppm;
	mus_mappqm;
	mus_mapprm;
	mus_mappsm;
	mus_mapptm;
	mus_mappum;
	mus_mappvm;
	mus_mappwm;
	mus_mappxm;
	mus_mappym;
	mus_mappzm;
	mus_mapq0m;
	mus_mapq1m;
	mus_mapq2m;
	mus_mapq3m;
	mus_mapq4m;
	mus_mapq5m;
	mus_mapq6m;
	mus_mapq7m;
	mus_mapq8m;
	mus_mapq9m;
	mus_mapqam;
	mus_mapqbm;
	mus_mapqcm;
	mus_mapqdm;
	mus_mapqem;
	mus_mapqfm;
	mus_mapqgm;
	mus_mapqhm;
	mus_mapqim;
	mus_mapqjm;
	mus_mapqkm;
	mus_mapqlm;
	mus_mapqmm;
	mus_mapqnm;
	mus_mapqom;
	mus_mapqpm;
	mus_mapqqm;
	mus_mapqrm;
	mus_mapqsm;
	mus_mapqtm;
	mus_mapqum;
	mus_mapqvm;
	mus_mapqwm;
	mus_mapqxm;
	mus_mapqym;
	mus_mapqzm;
	mus_mapr0m;
	mus_mapr1m;
	mus_mapr2m;
	mus_mapr3m;
	mus_mapr4m;
	mus_mapr5m;
	mus_mapr6m;
	mus_mapr7m;
	mus_mapr8m;
	mus_mapr9m;
	mus_mapram;
	mus_maprbm;
	mus_maprcm;
	mus_maprdm;
	mus_maprem;
	mus_maprfm;
	mus_maprgm;
	mus_maprhm;
	mus_maprim;
	mus_maprjm;
	mus_maprkm;
	mus_maprlm;
	mus_maprmm;
	mus_maprnm;
	mus_maprom;
	mus_maprpm;
	mus_maprqm;
	mus_maprrm;
	mus_maprsm;
	mus_maprtm;
	mus_maprum;
	mus_maprvm;
	mus_maprwm;
	mus_maprxm;
	mus_maprym;
	mus_maprzm;
	mus_maps0m;
	mus_maps1m;
	mus_maps2m;
	mus_maps3m;
	mus_maps4m;
	mus_maps5m;
	mus_maps6m;
	mus_maps7m;
	mus_maps8m;
	mus_maps9m;
	mus_mapsam;
	mus_mapsbm;
	mus_mapscm;
	mus_mapsdm;
	mus_mapsem;
	mus_mapsfm;
	mus_mapsgm;
	mus_mapshm;
	mus_mapsim;
	mus_mapsjm;
	mus_mapskm;
	mus_mapslm;
	mus_mapsmm;
	mus_mapsnm;
	mus_mapsom;
	mus_mapspm;
	mus_mapsqm;
	mus_mapsrm;
	mus_mapssm;
	mus_mapstm;
	mus_mapsum;
	mus_mapsvm;
	mus_mapswm;
	mus_mapsxm;
	mus_mapsym;
	mus_mapszm;
	mus_mapt0m;
	mus_mapt1m;
	mus_mapt2m;
	mus_mapt3m;
	mus_mapt4m;
	mus_mapt5m;
	mus_mapt6m;
	mus_mapt7m;
	mus_mapt8m;
	mus_mapt9m;
	mus_maptam;
	mus_maptbm;
	mus_maptcm;
	mus_maptdm;
	mus_maptem;
	mus_maptfm;
	mus_maptgm;
	mus_mapthm;
	mus_maptim;
	mus_maptjm;
	mus_maptkm;
	mus_maptlm;
	mus_maptmm;
	mus_maptnm;
	mus_maptom;
	mus_maptpm;
	mus_maptqm;
	mus_maptrm;
	mus_maptsm;
	mus_mapttm;
	mus_maptum;
	mus_maptvm;
	mus_maptwm;
	mus_maptxm;
	mus_maptym;
	mus_maptzm;
	mus_mapu0m;
	mus_mapu1m;
	mus_mapu2m;
	mus_mapu3m;
	mus_mapu4m;
	mus_mapu5m;
	mus_mapu6m;
	mus_mapu7m;
	mus_mapu8m;
	mus_mapu9m;
	mus_mapuam;
	mus_mapubm;
	mus_mapucm;
	mus_mapudm;
	mus_mapuem;
	mus_mapufm;
	mus_mapugm;
	mus_mapuhm;
	mus_mapuim;
	mus_mapujm;
	mus_mapukm;
	mus_mapulm;
	mus_mapumm;
	mus_mapunm;
	mus_mapuom;
	mus_mapupm;
	mus_mapuqm;
	mus_mapurm;
	mus_mapusm;
	mus_maputm;
	mus_mapuum;
	mus_mapuvm;
	mus_mapuwm;
	mus_mapuxm;
	mus_mapuym;
	mus_mapuzm;
	mus_mapv0m;
	mus_mapv1m;
	mus_mapv2m;
	mus_mapv3m;
	mus_mapv4m;
	mus_mapv5m;
	mus_mapv6m;
	mus_mapv7m;
	mus_mapv8m;
	mus_mapv9m;
	mus_mapvam;
	mus_mapvbm;
	mus_mapvcm;
	mus_mapvdm;
	mus_mapvem;
	mus_mapvfm;
	mus_mapvgm;
	mus_mapvhm;
	mus_mapvim;
	mus_mapvjm;
	mus_mapvkm;
	mus_mapvlm;
	mus_mapvmm;
	mus_mapvnm;
	mus_mapvom;
	mus_mapvpm;
	mus_mapvqm;
	mus_mapvrm;
	mus_mapvsm;
	mus_mapvtm;
	mus_mapvum;
	mus_mapvvm;
	mus_mapvwm;
	mus_mapvxm;
	mus_mapvym;
	mus_mapvzm;
	mus_mapw0m;
	mus_mapw1m;
	mus_mapw2m;
	mus_mapw3m;
	mus_mapw4m;
	mus_mapw5m;
	mus_mapw6m;
	mus_mapw7m;
	mus_mapw8m;
	mus_mapw9m;
	mus_mapwam;
	mus_mapwbm;
	mus_mapwcm;
	mus_mapwdm;
	mus_mapwem;
	mus_mapwfm;
	mus_mapwgm;
	mus_mapwhm;
	mus_mapwim;
	mus_mapwjm;
	mus_mapwkm;
	mus_mapwlm;
	mus_mapwmm;
	mus_mapwnm;
	mus_mapwom;
	mus_mapwpm;
	mus_mapwqm;
	mus_mapwrm;
	mus_mapwsm;
	mus_mapwtm;
	mus_mapwum;
	mus_mapwvm;
	mus_mapwwm;
	mus_mapwxm;
	mus_mapwym;
	mus_mapwzm;
	mus_mapx0m;
	mus_mapx1m;
	mus_mapx2m;
	mus_mapx3m;
	mus_mapx4m;
	mus_mapx5m;
	mus_mapx6m;
	mus_mapx7m;
	mus_mapx8m;
	mus_mapx9m;
	mus_mapxam;
	mus_mapxbm;
	mus_mapxcm;
	mus_mapxdm;
	mus_mapxem;
	mus_mapxfm;
	mus_mapxgm;
	mus_mapxhm;
	mus_mapxim;
	mus_mapxjm;
	mus_mapxkm;
	mus_mapxlm;
	mus_mapxmm;
	mus_mapxnm;
	mus_mapxom;
	mus_mapxpm;
	mus_mapxqm;
	mus_mapxrm;
	mus_mapxsm;
	mus_mapxtm;
	mus_mapxum;
	mus_mapxvm;
	mus_mapxwm;
	mus_mapxxm;
	mus_mapxym;
	mus_mapxzm;
	mus_mapy0m;
	mus_mapy1m;
	mus_mapy2m;
	mus_mapy3m;
	mus_mapy4m;
	mus_mapy5m;
	mus_mapy6m;
	mus_mapy7m;
	mus_mapy8m;
	mus_mapy9m;
	mus_mapyam;
	mus_mapybm;
	mus_mapycm;
	mus_mapydm;
	mus_mapyem;
	mus_mapyfm;
	mus_mapygm;
	mus_mapyhm;
	mus_mapyim;
	mus_mapyjm;
	mus_mapykm;
	mus_mapylm;
	mus_mapymm;
	mus_mapynm;
	mus_mapyom;
	mus_mapypm;
	mus_mapyqm;
	mus_mapyrm;
	mus_mapysm;
	mus_mapytm;
	mus_mapyum;
	mus_mapyvm;
	mus_mapywm;
	mus_mapyxm;
	mus_mapyym;
	mus_mapyzm;
	mus_mapz0m;
	mus_mapz1m;
	mus_mapz2m;
	mus_mapz3m;
	mus_mapz4m;
	mus_mapz5m;
	mus_mapz6m;
	mus_mapz7m;
	mus_mapz8m;
	mus_mapz9m;
	mus_mapzam;
	mus_mapzbm;
	mus_mapzcm;
	mus_mapzdm;
	mus_mapzem;
	mus_mapzfm;
	mus_mapzgm;
	mus_mapzhm;
	mus_mapzim;
	mus_mapzjm;
	mus_mapzkm;
	mus_mapzlm;
	mus_mapzmm;
	mus_mapznm;
	mus_mapzom;
	mus_mapzpm;
	mus_mapzqm;
	mus_mapzrm;
	mus_mapzsm;
	mus_mapztm;
	mus_mapzum;
	mus_mapzvm;
	mus_mapzwm;
	mus_mapzxm;
	mus_mapzym;
	mus_mapzzm;

	mus_titles; // title screen
	mus_read_m; // intro
	mus_lclear; // level clear
	mus_invinc; // invincibility
	mus_shoes;  // super sneakers
	mus_minvnc; // Mario invincibility
	mus_drown;  // drowning
	mus_gmover; // game over
	mus_xtlife; // extra life
	mus_contsc; // continue screen
	mus_supers; // Super Sonic
	mus_chrsel; // character select
	mus_credit; // credits
	mus_racent; // Race Results
	mus_stjr;   // Sonic Team Jr. Presents

	NUMMUSIC;
// consvar flags
	CV_SAVE;
	CV_CALL;
	CV_NETVAR;
	CV_NOINIT;
	CV_FLOAT;
	CV_NOTINNET;
	CV_MODIFIED;
	CV_SHOWMODIF;
	CV_SHOWMODIFONETIME;
	CV_NOSHOWHELP;
	CV_HIDEN;
	CV_HIDDEN;
	CV_CHEAT;
// video flags
	V_PARAMMASK;
	V_SCALEPATCHMASK;
	V_SPACINGMASK;
	V_CHARCOLORMASK;
	V_ALPHAMASK;
	V_NOSCALEPATCH;
	V_SMALLSCALEPATCH;
	V_MEDSCALEPATCH;
	V_6WIDTCHSPACE;
	V_OLDSPACING;
	V_MONOSPACE;
	V_PURPLEMAP;
	V_YELLOWMAP;
	V_GREENMAP;
	V_BLUEMAP;
	V_REDMAP;
	V_GRAYMAP;
	V_ORANGEMAP;
	V_10TRANS;
	V_20TRANS;
	V_30TRANS;
	V_40TRANS;
	V_TRANSLUCENT;
	V_50TRANS;
	V_60TRANS;
	V_70TRANS;
	V_80TRANS;
	V_90TRANS;
	V_HUDTRANSHALF;
	V_HUDTRANS;
	V_HUDTRANSDOUBLE;
	V_AUTOFADEOUT;
	V_RETURN8;
	V_OFFSET;
	V_ALLOWLOWERCASE;
	V_FLIP;
	V_SNAPTOTOP;
	V_SNAPTOBOTTOM;
	V_SNAPTOLEFT;
	V_SNAPTORIGHT;
	V_WRAPX;
	V_WRAPY;
	V_NOSCALESTART;
	V_SPLITSCREEN;
	V_CHARCOLORSHIFT;
	V_ALPHASHIFT;
// hud items
	HUD_LIVESNAME;
	HUD_LIVESPIC;
	HUD_LIVESNUM;
	HUD_LIVESX;
	HUD_RINGS;
	HUD_RINGSSPLIT;
	HUD_RINGSNUM;
	HUD_RINGSNUMSPLIT;
	HUD_SCORE;
	HUD_SCORENUM;
	HUD_TIME;
	HUD_TIMESPLIT;
	HUD_MINUTES;
	HUD_MINUTESSPLIT;
	HUD_TIMECOLON;
	HUD_TIMECOLONSPLIT;
	HUD_SECONDS;
	HUD_SECONDSSPLIT;
	HUD_TIMETICCOLON;
	HUD_TICS;
	HUD_SS_TOTALRINGS;
	HUD_SS_TOTALRINGS_SPLIT;
	HUD_GETRINGS;
	HUD_GETRINGSNUM;
	HUD_TIMELEFT;
	HUD_TIMELEFTNUM;
	HUD_TIMEUP;
	HUD_HUNTPICS;
	HUD_GRAVBOOTSICO;
	HUD_LAP;
}
