UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
MaxED ff40bdc588 Fixed, Visual mode: fixed a crash when undoing 3d floor creation.
Fixed: 3d floor linedef indicators shown in Classic modes were not updated when 3d floor creation was undone in Visual mode.
Performance optimization when selecting sectors in Sectors mode with "Synchronized Things selection" setting enabled.
2015-11-08 20:20:46 +00:00
..
BaseVisualGeometrySector.cs Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action. 2015-11-03 08:54:56 +00:00
BaseVisualGeometrySidedef.cs Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action. 2015-11-03 08:54:56 +00:00
BaseVisualMode.cs Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action. 2015-11-03 08:54:56 +00:00
BaseVisualSector.cs Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
BaseVisualThing.cs Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. 2015-10-21 13:35:42 +00:00
BaseVisualVertex.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
Effect3DFloor.cs DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value. 2015-05-31 21:11:21 +00:00
EffectBrightnessLevel.cs Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
EffectCopySlope.cs UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
EffectGlowingFlat.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
EffectLineSlope.cs Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported). 2015-04-15 12:49:28 +00:00
EffectPlaneCopySlope.cs UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
EffectThingLineSlope.cs UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
EffectThingSlope.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
EffectThingVertexSlope.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
EffectTransferCeilingBrightness.cs Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
EffectTransferFloorBrightness.cs Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
EffectUDMFVertexOffset.cs UDMF map format: increased maximum supported texture name length to 2048. 2014-05-19 13:33:38 +00:00
IVisualEventReceiver.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
NullVisualEventReceiver.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
SectorData.cs Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
SectorEffect.cs Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
SectorLevel.cs Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
SectorLevelComparer.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
SectorLevelType.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
TexturePlane.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
ThingData.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VertexData.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualActionResult.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualCeiling.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
VisualFloor.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
VisualLower.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
VisualMiddle3D.cs Fixed, Visual mode: fixed a crash when undoing 3d floor creation. 2015-11-08 20:20:46 +00:00
VisualMiddleBack.cs Fixed, Visual mode: fixed a crash when undoing 3d floor creation. 2015-11-08 20:20:46 +00:00
VisualMiddleDouble.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
VisualMiddleSingle.cs Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
VisualSidedefParts.cs Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
VisualUpper.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
WallPolygon.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00