UltimateZoneBuilder/Source/Core/General
MaxED fe38d59169 Added, Classic modes: default thing arguments are now taken into account when highlighting related map elements.
Probably fixed an exception when trying to check which program(s) lock the map file on Windows XP.
Changed: added an option to try to close all programs, which lock the map file when saving the map and the map file is locked (requires Windows Vista or newer).
Fixed, Preferences window: some trackbars had incorrect background color.
Fixed, General interface: in some cases status messages were almost immediately replaced by selection info messages.
2015-09-08 14:54:53 +00:00
..
BinaryHeap.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
Clock.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
CRC.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ErrorItem.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ErrorLogger.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
FileLockChecker.cs Added, Classic modes: default thing arguments are now taken into account when highlighting related map elements. 2015-09-08 14:54:53 +00:00
General.cs Changed: when the editor is unable to save the map, it will now display the list of processes, which lock the map file. 2015-09-06 22:15:21 +00:00
Launcher.cs Changed: when the editor is unable to save the map, it will now display the list of processes, which lock the map file. 2015-09-06 22:15:21 +00:00
MapManager.cs Added, Classic modes: default thing arguments are now taken into account when highlighting related map elements. 2015-09-08 14:54:53 +00:00
MurmurHash2.cs Internal: added a debug console. 2014-11-13 09:43:39 +00:00
SavePurpose.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StepsList.cs Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness. 2014-09-15 08:15:22 +00:00
UpdateChecker.cs Changed: when the editor is unable to save the map, it will now display the list of processes, which lock the map file. 2015-09-06 22:15:21 +00:00