mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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324 lines
7.7 KiB
C#
324 lines
7.7 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Geometry;
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#endregion
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namespace CodeImp.DoomBuilder.Map
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{
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public sealed class Sidedef : MapElement
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Map
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private MapSet map;
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// List items
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private LinkedListNode<Sidedef> mainlistitem;
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private LinkedListNode<Sidedef> sectorlistitem;
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// Owner
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private Linedef linedef;
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// Sector
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private Sector sector;
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// Properties
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private int offsetx;
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private int offsety;
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private string texnamehigh;
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private string texnamemid;
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private string texnamelow;
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private long longtexnamehigh;
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private long longtexnamemid;
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private long longtexnamelow;
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#endregion
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#region ================== Properties
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public MapSet Map { get { return map; } }
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public bool IsFront { get { return (this == linedef.Front); } }
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public Linedef Line { get { return linedef; } }
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public Sidedef Other { get { if(this == linedef.Front) return linedef.Back; else return linedef.Front; } }
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public Sector Sector { get { return sector; } }
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public float Angle { get { if(IsFront) return linedef.Angle; else return Angle2D.Normalized(linedef.Angle + Angle2D.PI); } }
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public int OffsetX { get { return offsetx; } set { offsetx = value; } }
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public int OffsetY { get { return offsety; } set { offsety = value; } }
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public string HighTexture { get { return texnamehigh; } }
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public string MiddleTexture { get { return texnamemid; } }
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public string LowTexture { get { return texnamelow; } }
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public long LongHighTexture { get { return longtexnamehigh; } }
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public long LongMiddleTexture { get { return longtexnamemid; } }
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public long LongLowTexture { get { return longtexnamelow; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal Sidedef(MapSet map, LinkedListNode<Sidedef> listitem, Linedef l, bool front, Sector s)
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{
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// Initialize
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this.map = map;
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this.mainlistitem = listitem;
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this.linedef = l;
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this.sector = s;
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this.texnamehigh = "-";
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this.texnamemid = "-";
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this.texnamelow = "-";
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this.longtexnamehigh = MapSet.EmptyLongName;
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this.longtexnamemid = MapSet.EmptyLongName;
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this.longtexnamelow = MapSet.EmptyLongName;
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// Attach to the linedef
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if(front) l.AttachFront(this); else l.AttachBack(this);
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// Attach to sector
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sectorlistitem = s.AttachSidedef(this);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Already set isdisposed so that changes can be prohibited
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isdisposed = true;
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// Remove from main list
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mainlistitem.List.Remove(mainlistitem);
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// Detach from linedef
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linedef.DetachSidedef(this);
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// Detach from sector
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sector.DetachSidedef(sectorlistitem);
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// Clean up
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mainlistitem = null;
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sectorlistitem = null;
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linedef = null;
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map = null;
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sector = null;
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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#region ================== Management
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// This copies all properties to another sidedef
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public void CopyPropertiesTo(Sidedef s)
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{
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// Copy properties
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s.offsetx = offsetx;
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s.offsety = offsety;
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s.texnamehigh = texnamehigh;
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s.texnamemid = texnamemid;
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s.texnamelow = texnamelow;
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s.longtexnamehigh = longtexnamehigh;
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s.longtexnamemid = longtexnamemid;
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s.longtexnamelow = longtexnamelow;
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base.CopyPropertiesTo(s);
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}
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// This copies textures to another sidedef
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// And possibly also the offsets
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public void AddTexturesTo(Sidedef s)
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{
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int copyoffsets = 0;
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// s cannot be null
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if(s == null) return;
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// Upper texture set?
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if((texnamehigh.Length > 0) && (texnamehigh[0] != '-'))
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{
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// Copy upper texture
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s.texnamehigh = texnamehigh;
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s.longtexnamehigh = longtexnamehigh;
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// Counts as a half coice for copying offsets
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copyoffsets += 1;
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}
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// Middle texture set?
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if((texnamemid.Length > 0) && (texnamemid[0] != '-'))
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{
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// Copy middle texture
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s.texnamemid = texnamemid;
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s.longtexnamemid = longtexnamemid;
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// Counts for copying offsets
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copyoffsets += 2;
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}
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// Lower texture set?
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if((texnamelow.Length > 0) && (texnamelow[0] != '-'))
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{
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// Copy middle texture
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s.texnamelow = texnamelow;
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s.longtexnamelow = longtexnamelow;
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// Counts as a half coice for copying offsets
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copyoffsets += 1;
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}
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// Copy offsets also?
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if(copyoffsets >= 2)
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{
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// Copy offsets
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s.offsetx = offsetx;
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s.offsety = offsety;
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}
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}
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#endregion
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#region ================== Methods
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// This removes textures that are not required
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public void RemoveUnneededTextures(bool removemiddle)
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{
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if(!HighRequired())
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{
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this.texnamehigh = "-";
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this.longtexnamehigh = MapSet.EmptyLongName;
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}
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if(!MiddleRequired() && removemiddle)
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{
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this.texnamemid = "-";
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this.longtexnamemid = MapSet.EmptyLongName;
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}
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if(!LowRequired())
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{
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this.texnamelow = "-";
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this.longtexnamelow = MapSet.EmptyLongName;
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}
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}
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// This checks if a texture is required
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public bool HighRequired()
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{
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// Doublesided?
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if(Other != null)
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{
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// Texture is required when ceiling of other side is lower
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return (Other.sector.CeilHeight < this.sector.CeilHeight);
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}
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else
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{
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return false;
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}
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}
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// This checks if a texture is required
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public bool MiddleRequired()
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{
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// Texture is required when the line is singlesided
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return (Other == null);
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}
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// This checks if a texture is required
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public bool LowRequired()
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{
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// Doublesided?
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if(Other != null)
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{
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// Texture is required when floor of other side is higher
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return (Other.sector.FloorHeight > this.sector.FloorHeight);
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}
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else
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{
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return false;
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}
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}
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#endregion
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#region ================== Changes
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// This updates all properties
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public void Update(int offsetx, int offsety, string thigh, string tmid, string tlow)
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{
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// Apply changes
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this.offsetx = offsetx;
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this.offsety = offsety;
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SetTextureHigh(thigh);
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SetTextureMid(tmid);
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SetTextureLow(tlow);
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}
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// This sets texture
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public void SetTextureHigh(string name)
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{
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texnamehigh = name;
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longtexnamehigh = Lump.MakeLongName(name);
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}
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// This sets texture
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public void SetTextureMid(string name)
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{
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texnamemid = name;
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longtexnamemid = Lump.MakeLongName(name);
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}
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// This sets texture
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public void SetTextureLow(string name)
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{
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texnamelow = name;
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longtexnamelow = Lump.MakeLongName(name);
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}
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// This changes sector
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public void ChangeSector(Sector newsector)
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{
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// Detach from sector
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sector.DetachSidedef(sectorlistitem);
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// Change sector
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sector = newsector;
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// Attach to sector
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sectorlistitem = sector.AttachSidedef(this);
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}
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#endregion
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}
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}
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