UltimateZoneBuilder/Source/Controls/ScriptFileDocumentTab.cs
2008-11-11 06:43:33 +00:00

169 lines
4.2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.IO;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal sealed class ScriptFileDocumentTab : ScriptDocumentTab
{
#region ================== Constants
#endregion
#region ================== Variables
private string filepathname;
#endregion
#region ================== Properties
public override bool IsSaveAsRequired { get { return (filepathname.Length == 0); } }
public override string Filename { get { return filepathname; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public ScriptFileDocumentTab(ScriptConfiguration config)
{
string ext = "";
// Initialize
this.filepathname = "";
this.config = config;
editor.SetupStyles(config);
if(config.Extensions.Length > 0) ext = "." + config.Extensions[0];
SetTitle("Untitled" + ext);
editor.ClearUndoRedo();
}
// Disposer
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
}
#endregion
#region ================== Methods
// This saves the document (used for both explicit and implicit)
// Return true when successfully saved
public override bool Save()
{
try
{
// Write the file
File.WriteAllText(filepathname, editor.Text);
}
catch(Exception e)
{
// Failed
General.WriteLogLine("ERROR: Cannot open file '" + filepathname + "' for writing.");
General.WriteLogLine(e.GetType().Name + ": " + e.Message);
General.ShowErrorMessage("Unable to open file \"" + filepathname + "\" for writing. Make sure the path exists and that the file is not in use by another application.", MessageBoxButtons.OK);
return false;
}
// Done
editor.ClearUndoRedo();
return true;
}
// This saves the document to a new file
// Return true when successfully saved
public override bool SaveAs(string filename)
{
string oldfilename = filepathname;
filepathname = filename;
if(this.Save())
{
SetTitle(Path.GetFileName(filepathname));
return true;
}
else
{
this.filepathname = oldfilename;
return false;
}
}
// This opens a file and returns true when successful
public bool Open(string filepathname)
{
try
{
// Read the file
editor.Text = File.ReadAllText(filepathname);
}
catch(Exception e)
{
// Failed
General.WriteLogLine("ERROR: Cannot open file '" + filepathname + "' for reading.");
General.WriteLogLine(e.GetType().Name + ": " + e.Message);
General.ShowErrorMessage("Unable to open file \"" + filepathname + "\" for reading. Make sure the path exists and that the file is not in use by another application.", MessageBoxButtons.OK);
return false;
}
// Setup
this.filepathname = filepathname;
SetTitle(Path.GetFileName(filepathname));
editor.ClearUndoRedo();
return true;
}
// This changes the script configurations
public override void ChangeScriptConfig(ScriptConfiguration newconfig)
{
string ext = "";
this.config = newconfig;
editor.SetupStyles(config);
if(filepathname.Length == 0)
{
if(config.Extensions.Length > 0) ext = "." + config.Extensions[0];
SetTitle("Untitled" + ext);
}
}
#endregion
#region ================== Events
#endregion
}
}