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ActionSelectorControl.cs
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Added AngleByteHandler (type 22).
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2014-12-08 21:06:08 +00:00 |
ActionSelectorControl.Designer.cs
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Added Find & Replace for Thing Angles
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2010-09-01 14:36:31 +00:00 |
ActionSelectorControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ActionSpecialHelpButton.cs
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Thing/Linedef/Sector Edit forms: added help button to action special selector.
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2014-12-05 14:33:31 +00:00 |
ActionSpecialHelpButton.Designer.cs
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Fixed: some controls had inconsistent auto-scaling mode.
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2014-12-24 18:32:24 +00:00 |
ActionSpecialHelpButton.resx
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Thing Edit Form: default action arguments were not applied.
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2014-12-05 21:34:16 +00:00 |
AngleControl.cs
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
AngleControl.Designer.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
AngleControl.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ArgumentBox.cs
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Added AngleByteHandler (type 22).
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2014-12-08 21:06:08 +00:00 |
ArgumentBox.Designer.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ArgumentBox.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
AutoSelectTextbox.cs
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Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
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2015-03-23 14:19:23 +00:00 |
ButtonsNumericTextbox.cs
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Fixed, Texture Browser: restored Tab key functionality yet again...
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2015-03-25 22:13:40 +00:00 |
ButtonsNumericTextbox.Designer.cs
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Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
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2015-03-23 14:19:23 +00:00 |
ButtonsNumericTextbox.resx
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Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
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2015-03-23 14:19:23 +00:00 |
ButtonsNumericTextboxDesigner.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
CheckboxArrayControl.cs
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Added AngleByteHandler (type 22).
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2014-12-08 21:06:08 +00:00 |
CheckboxArrayControl.Designer.cs
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Several interface bug fixes and aesthetics
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2009-07-09 22:43:39 +00:00 |
CheckboxArrayControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
CollapsibleSplitContainer.cs
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Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
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2015-03-25 21:17:12 +00:00 |
ColorControl.cs
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Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
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2013-11-20 13:29:41 +00:00 |
ColorControl.Designer.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ColorControl.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ColoredComboBox.cs
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Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts.
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2015-02-24 13:38:35 +00:00 |
ConfigurablePictureBox.cs
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Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format).
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2015-03-27 09:51:19 +00:00 |
DebugConsole.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
DebugConsole.designer.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
DebugConsole.resx
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Internal: added a debug console.
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2014-11-13 09:43:39 +00:00 |
Docker.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
DockersControl.cs
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Fixed, DB2 bug, Dockers Control: in many cases previously selected tab was not reselected after removing current tab when "Collapse Dockers" setting was enabled.
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2015-03-09 12:56:07 +00:00 |
DockersControl.Designer.cs
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Fixed, Dockers Control: fixed incorrect control width when showing control for the first time with "Collapse Dockers" setting enabled.
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2015-03-09 09:17:46 +00:00 |
DockersControl.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
DockersTabsControl.cs
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Fixed, Dockers Control: fixed incorrect control width when showing control for the first time with "Collapse Dockers" setting enabled.
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2015-03-09 09:17:46 +00:00 |
FieldsEditorControl.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
FieldsEditorControl.Designer.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
FieldsEditorControl.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
FieldsEditorRow.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
FlatSelectorControl.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
HintsPanel.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
HintsPanel.Designer.cs
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Fixed: some controls had inconsistent auto-scaling mode.
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2014-12-24 18:32:24 +00:00 |
HintsPanel.resx
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Fixed: side panel was not auto-collapsed when Help tab was selected.
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2014-01-09 11:31:34 +00:00 |
ImageBrowserControl.cs
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Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
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2015-03-26 11:30:36 +00:00 |
ImageBrowserControl.Designer.cs
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Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
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2015-03-26 11:30:36 +00:00 |
ImageBrowserControl.resx
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
ImageBrowserItem.cs
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Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale.
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2015-01-27 11:40:25 +00:00 |
ImageSelectorControl.cs
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Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format).
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2015-03-27 09:51:19 +00:00 |
ImageSelectorControl.Designer.cs
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Image Selector Control: fixed a crash when clearing an image.
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2014-12-19 09:24:22 +00:00 |
ImageSelectorControl.resx
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
LinedefInfoPanel.cs
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Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
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2015-03-23 22:39:31 +00:00 |
LinedefInfoPanel.Designer.cs
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Fixed, Texture Browser form: "All" texture set was always selected when opening the form after closing it with this set selected.
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2015-03-07 21:38:58 +00:00 |
LinedefInfoPanel.resx
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Added AngleByteHandler (type 22).
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2014-12-08 21:06:08 +00:00 |
NumericTextbox.cs
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Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
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2015-03-23 14:19:23 +00:00 |
OptimizedListView.cs
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Changed, Texture Browser: "Used Textures" group is now collapsible.
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2015-03-16 08:54:31 +00:00 |
PasteOptionsControl.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PasteOptionsControl.Designer.cs
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
PasteOptionsControl.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
RenderTargetControl.cs
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Changed, cosmetic: info panel, sidebar and most of the main toolbar buttons are now shown only when a map is loaded.
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2015-03-05 23:19:10 +00:00 |
ResourceListEditor.cs
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
ResourceListEditor.Designer.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ResourceListEditor.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ResourceListView.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
ScintillaConstants.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ScintillaControl.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
ScriptDocumentTab.cs
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Fixed, Script Editor: named scripts were not shown in the script navigator drop-down when current map was not in UDMF.
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2015-01-22 20:34:27 +00:00 |
ScriptEditorControl.cs
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Script Editor: fixed an exception when a script configuration contained identical keyword and constant.
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2015-01-19 19:53:58 +00:00 |
ScriptEditorControl.Designer.cs
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Script Editor: added "Find and Replace" toolbar button.
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2014-03-03 11:45:03 +00:00 |
ScriptEditorControl.resx
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Script Editor: added "Find and Replace" toolbar button.
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2014-03-03 11:45:03 +00:00 |
ScriptEditorPanel.cs
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A couple of fixes to ScriptDocumentTab.FindPrevious() logic.
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2014-12-10 14:22:54 +00:00 |
ScriptEditorPanel.Designer.cs
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Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
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2015-03-26 11:30:36 +00:00 |
ScriptEditorPanel.resx
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Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
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2015-03-26 11:30:36 +00:00 |
ScriptFileDocumentTab.cs
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Fixed, Script Editor: in some cases script navigator drop-down was not updated when required.
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2015-01-22 19:03:21 +00:00 |
ScriptLumpDocumentTab.cs
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Fixed, Script Editor: in some cases script navigator drop-down was not updated when required.
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2015-01-22 19:03:21 +00:00 |
SectorInfoPanel.cs
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Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
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2015-03-23 22:39:31 +00:00 |
SectorInfoPanel.Designer.cs
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Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
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2015-03-23 22:39:31 +00:00 |
SectorInfoPanel.resx
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Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
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2015-03-23 22:39:31 +00:00 |
SectorSlopeControl.cs
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Fixed, Linedef Edit form (classic): it was impossible to enable disabled front/back sides, because corresponding check-boxes were inside of corresponding groups.
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2015-01-09 13:56:54 +00:00 |
SectorSlopeControl.Designer.cs
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Looks like I've missed some stuff in the previous commit...
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2015-03-23 14:21:32 +00:00 |
SectorSlopeControl.resx
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Script type can now be chosen when creating a new map and changed in Map Options form.
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2014-07-11 10:13:26 +00:00 |
StatisticsControl.cs
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Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
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2015-01-10 23:12:19 +00:00 |
StatisticsControl.Designer.cs
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Statistics control: relevant labels now turn red when current number of given map elements exceeds current map format's maximum.
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2015-01-10 11:45:25 +00:00 |
StatisticsControl.resx
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Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted.
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2014-05-08 12:34:24 +00:00 |
TextureSelectorControl.cs
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Changed long texture names handling. Texture names conversion is no longer required.
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2014-12-03 09:06:05 +00:00 |
ThingBrowserControl.cs
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Added, Thing Edit form: thing class is now displayed.
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2015-03-17 12:28:42 +00:00 |
ThingBrowserControl.Designer.cs
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Added, Thing Edit form: thing class is now displayed.
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2015-03-17 12:28:42 +00:00 |
ThingBrowserControl.resx
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Added, Thing Edit form: thing class is now displayed.
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2015-03-17 12:28:42 +00:00 |
ThingInfoPanel.cs
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Fixed, Thing/Linedef/Sector info panels: "Flags" group width was calculated incorrectly when showing the control for the first time.
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2015-03-23 20:16:14 +00:00 |
ThingInfoPanel.Designer.cs
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Thing Info panel: thing class is now displayed.
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2015-02-26 08:49:13 +00:00 |
ThingInfoPanel.resx
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Thing Info panel: thing class is now displayed.
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2015-02-26 08:49:13 +00:00 |
ToolStripCheckBox.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
ToolStripNumericUpDown.cs
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Fixed button states for "Draw [stuff]" modes in the modes toolbar.
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2014-02-28 14:32:20 +00:00 |
TransparentPanel.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
VertexInfoPanel.cs
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Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
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2015-03-23 22:39:31 +00:00 |
VertexInfoPanel.Designer.cs
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Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
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2015-03-23 22:39:31 +00:00 |
VertexInfoPanel.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |