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Actions
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Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
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2016-03-18 12:52:12 +00:00 |
Compilers
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Added, Tag Explorer plugin, UDMF: added multiple tags support.
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2016-03-14 00:01:21 +00:00 |
Config
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Re-fixed: fixed a crash when determining sprite angles when there was more than one sprite for the same frame and angle.
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2016-04-10 21:16:42 +00:00 |
Controls
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Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame.
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2016-04-09 23:18:39 +00:00 |
Data
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Added, Classic modes: thing sprites are now angle-dependent.
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2016-04-08 14:02:08 +00:00 |
Editing
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Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0.
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2016-03-24 09:25:54 +00:00 |
General
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Classic modes: further text label rendering optimization.
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2016-04-06 11:44:38 +00:00 |
Geometry
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Fixed, Visual mode: in some cases "Flood-fill textures" actions were not working when "use long texture names" Map Options setting was enabled.
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2016-04-07 20:01:59 +00:00 |
GZBuilder
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Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame.
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2016-04-09 23:18:39 +00:00 |
IO
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Fixed inability to disable bilinear filtering in Visual mode some users experienced.
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2016-03-29 14:38:07 +00:00 |
Map
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Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame.
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2016-04-09 23:18:39 +00:00 |
Plugins
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Cosmetic: changed ' to " in some more Error and Warning messages.
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2016-03-08 20:41:06 +00:00 |
Properties
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Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
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2016-03-17 23:58:08 +00:00 |
Rendering
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Added, Classic modes: thing sprites are now angle-dependent.
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2016-04-08 14:02:08 +00:00 |
Resources
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Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
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2016-04-01 10:49:19 +00:00 |
Types
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Added, Game configurations: added "Polyobject number":25 argument type. When set, used polyobject numbers will be displayed in the action argument dropdown.
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2016-04-07 08:40:23 +00:00 |
VisualModes
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Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
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2016-03-23 21:26:26 +00:00 |
Windows
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Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame.
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2016-04-09 23:18:39 +00:00 |
ZDoom
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Added, Classic modes: thing sprites are now angle-dependent.
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2016-04-08 14:02:08 +00:00 |
app.manifest
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Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
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2015-01-08 15:01:57 +00:00 |
Builder.csproj
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Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame.
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2016-04-09 23:18:39 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |