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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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7446c576d6
Changed, Game configurations: "Polyobject Anchor" things should not trigger "Thing outside the map geometry" error in the Map Analysis mode. Updated ZDoom_DECORATE.cfg (A_SetScale).
94 lines
2.2 KiB
C#
94 lines
2.2 KiB
C#
#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ResultInvalidPolyobjectLines : ErrorResult
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{
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#region ================== Variables
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private readonly List<Linedef> lines;
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private readonly string linesinfo;
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#endregion
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#region ================== Properties
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public override int Buttons { get { return 0; } }
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#endregion
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#region ================== Constructor / Destructor
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public ResultInvalidPolyobjectLines(List<Linedef> lines, string details)
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{
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// Initialize
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this.lines = lines;
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this.hidden = true;
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foreach(Linedef l in lines)
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{
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this.viewobjects.Add(l);
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this.hidden &= l.IgnoredErrorChecks.Contains(this.GetType());
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}
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if(lines.Count == 1)
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{
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linesinfo = "Incorrect Polyobject setup for linedef " + lines[0].Index;
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}
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else
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{
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linesinfo = "Incorrect Polyobject setup for linedefs " + lines[0].Index;
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for(int i = 1; i < lines.Count - 1; i++) linesinfo += ", " + lines[i].Index;
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linesinfo += " and " + lines[lines.Count - 1].Index;
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}
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this.description = linesinfo + ": " + details;
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}
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#endregion
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#region ================== Methods
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// This sets if this result is displayed in ErrorCheckForm (mxd)
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internal override void Hide(bool hide)
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{
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hidden = hide;
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Type t = this.GetType();
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if(hide)
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{
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foreach(Linedef l in lines)
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l.IgnoredErrorChecks.Add(t);
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}
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else
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{
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foreach(Linedef l in lines)
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if(l.IgnoredErrorChecks.Contains(t)) l.IgnoredErrorChecks.Remove(t);
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}
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}
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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return linesinfo;
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}
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// Rendering
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public override void PlotSelection(IRenderer2D renderer)
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{
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foreach(Linedef l in lines)
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{
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renderer.PlotLinedef(l, General.Colors.Selection);
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renderer.PlotVertex(l.Start, ColorCollection.VERTICES);
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renderer.PlotVertex(l.End, ColorCollection.VERTICES);
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}
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}
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#endregion
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}
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}
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