UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/CheckShortLinedefs.cs
MaxED 643460efa6 Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u.
Fixed: script editor must be closed during "Open map in current WAD" action.
Added: PNG offsets are now taken into account when loading sprites.
2015-07-13 11:20:02 +00:00

41 lines
1 KiB
C#

using CodeImp.DoomBuilder.Map;
using System.Threading;
namespace CodeImp.DoomBuilder.BuilderModes
{
[ErrorChecker("Check very short linedefs", false, 10)]
public class CheckShortLinedefs : ErrorChecker
{
private const int PROGRESS_STEP = 1000;
// Constructor
public CheckShortLinedefs()
{
// Total progress is done when all linedefs are checked
SetTotalProgress(General.Map.Map.Linedefs.Count / PROGRESS_STEP);
}
// This runs the check
public override void Run()
{
int progress = 0;
int stepprogress = 0;
// Go for all linedefs
foreach(Linedef l in General.Map.Map.Linedefs)
{
if(l.Length < 1.0f) SubmitResult(new ResultShortLinedef(l));
// Handle thread interruption
try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; }
// We are making progress!
if((++progress / PROGRESS_STEP) > stepprogress)
{
stepprogress = (progress / PROGRESS_STEP);
AddProgress(1);
}
}
}
}
}