UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks
MaxED 1636be7be6 Added, Game configurations: added "Polyobject number":25 argument type. When set, used polyobject numbers will be displayed in the action argument dropdown.
Added, Map Analysis mode: Polyobj_ExplicitLine action was not checked by "Check polyobjects" check. 
Updated ZDoom_linedefs.cfg and Hexen_linedefs.cfg (polyobject number linedef args now have type 25).
Updated documentation ("Game Configuration - Action Argument Settings").
2016-04-07 08:40:23 +00:00
..
CheckClosedSectors.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
CheckLineReferences.cs Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs. 2014-06-30 08:17:43 +00:00
CheckMapSize.cs Changed, Draw Lines/Rectangle/Circle/Curve modes: line length labels are now repositioned to stay on screen when line's start or end is not visible. 2015-08-24 21:49:15 +00:00
CheckMissingFlats.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
CheckMissingTextures.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
CheckObsoleteThings.cs Fixed, Visual mode: horizontal sprite offset was applied incorrectly. 2015-10-15 15:16:31 +00:00
CheckOverlappingLines.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
CheckOverlappingVertices.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
CheckPolyobjects.cs Added, Game configurations: added "Polyobject number":25 argument type. When set, used polyobject numbers will be displayed in the action argument dropdown. 2016-04-07 08:40:23 +00:00
CheckShortLinedefs.cs Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u. 2015-07-13 11:20:02 +00:00
CheckStrayVertices.cs Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u. 2015-07-13 11:20:02 +00:00
CheckStuckThings.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
CheckTextureAlignment.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
CheckUnknownFlats.cs Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs. 2014-06-30 08:17:43 +00:00
CheckUnknownTextures.cs Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs. 2014-06-30 08:17:43 +00:00
CheckUnknownThings.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
CheckUnusedTextures.cs Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs. 2014-06-30 08:17:43 +00:00
CheckUnusedThings.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ErrorChecker.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
ErrorCheckerAttribute.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
ErrorResult.cs Changed, Draw Lines/Rectangle/Circle/Curve modes: line length labels are now repositioned to stay on screen when line's start or end is not visible. 2015-08-24 21:49:15 +00:00
ResultInvalidPolyobjectLines.cs Added, Map Analysis mode: added "Check Polyobjects" checker. 2016-03-09 14:52:18 +00:00
ResultInvalidPolyobjectThings.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
ResultLineMissingFront.cs Fixed, Map Analysis mode, DB2 bug: "Flip Linedef" fix for "Check line references" check was applied incorrectly. 2016-03-24 23:09:26 +00:00
ResultLineMissingSides.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
ResultLineNotDoubleSided.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultLineNotSingleSided.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultLineOverlapping.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ResultMapTooBig.cs Changed, Draw Lines/Rectangle/Circle/Curve modes: line length labels are now repositioned to stay on screen when line's start or end is not visible. 2015-08-24 21:49:15 +00:00
ResultMissingFlat.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ResultMissingTexture.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ResultNoErrors.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultObsoleteThing.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
ResultSectorInvalid.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ResultSectorUnclosed.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
ResultShortLinedef.cs Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u. 2015-07-13 11:20:02 +00:00
ResultStrayVertex.cs Map Analysis: added "Check unused things" check. 2014-09-30 12:02:41 +00:00
ResultStuckThingInLine.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
ResultStuckThingInThing.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
ResultTexturesMisaligned.cs Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
ResultThingOutside.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
ResultUnknownFlat.cs UDMF: raised sector slope precision to 7 decimal places when saving a map. 2015-01-11 19:42:57 +00:00
ResultUnknownTexture.cs Fixed, DECORATE parser: enums were not handled properly. 2015-07-26 23:18:13 +00:00
ResultUnknownThing.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
ResultUnusedTexture.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
ResultUnusedThing.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
ResultVertexOverlappingLine.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ResultVertexOverlappingVertex.cs Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00