mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 21:01:22 +00:00
392 lines
9.6 KiB
C#
392 lines
9.6 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using CodeImp.DoomBuilder.Actions;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes.Editing
|
|
{
|
|
#if DEBUG
|
|
|
|
[EditMode(DisplayName = "WadAuthor Mode",
|
|
SwitchAction = "wauthormode",
|
|
ButtonImage = "WAuthor.png",
|
|
ButtonOrder = int.MinValue + 4)]
|
|
|
|
public class WAuthorMode : ClassicMode
|
|
{
|
|
#region ================== Constants
|
|
|
|
protected const float LINEDEF_HIGHLIGHT_RANGE = 10f;
|
|
protected const float VERTEX_HIGHLIGHT_RANGE = 8f;
|
|
protected const float THING_HIGHLIGHT_RANGE = 2f;
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Tools
|
|
protected WAuthorTools tools;
|
|
|
|
// Highlighted item
|
|
protected object highlighted;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public WAuthorMode()
|
|
{
|
|
// Initialize
|
|
tools = new WAuthorTools();
|
|
|
|
// Enable this and you'll have a floating window
|
|
//tools.Show(General.Interface);
|
|
//General.Interface.Focus();
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
tools.Dispose();
|
|
|
|
// Dispose base
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Cancel mode
|
|
public override void OnCancel()
|
|
{
|
|
base.OnCancel();
|
|
|
|
// Return to this mode
|
|
General.Editing.ChangeMode(new WAuthorMode());
|
|
}
|
|
|
|
// Mode engages
|
|
public override void OnEngage()
|
|
{
|
|
base.OnEngage();
|
|
}
|
|
|
|
// Mode disengages
|
|
public override void OnDisengage()
|
|
{
|
|
base.OnDisengage();
|
|
|
|
// Clear selected vertices
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
// Hide highlight info
|
|
General.Interface.HideInfo();
|
|
}
|
|
|
|
// This redraws the display
|
|
public unsafe override void OnRedrawDisplay()
|
|
{
|
|
// Render lines and vertices
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
if((highlighted != null) && !(highlighted is Thing)) DrawHighlight(true);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render things
|
|
if(renderer.StartThings(true))
|
|
{
|
|
renderer.RenderThingSet(General.Map.Map.Things, 1.0f);
|
|
if((highlighted != null) && (highlighted is Thing)) DrawHighlight(true);
|
|
renderer.Finish();
|
|
}
|
|
|
|
renderer.Present();
|
|
}
|
|
|
|
// This draws the highlighted item
|
|
protected void DrawHighlight(bool highlightcolor)
|
|
{
|
|
// With highlight color
|
|
if(highlightcolor)
|
|
{
|
|
// Vertex
|
|
if(highlighted is Vertex)
|
|
{
|
|
if((highlighted as Vertex).IsDisposed) return;
|
|
renderer.PlotVertex(highlighted as Vertex, ColorCollection.HIGHLIGHT);
|
|
}
|
|
// Linedef
|
|
else if(highlighted is Linedef)
|
|
{
|
|
if((highlighted as Linedef).IsDisposed) return;
|
|
renderer.PlotLinedef((highlighted as Linedef), General.Colors.Highlight);
|
|
renderer.PlotVertex((highlighted as Linedef).Start, renderer.DetermineVertexColor((highlighted as Linedef).Start));
|
|
renderer.PlotVertex((highlighted as Linedef).End, renderer.DetermineVertexColor((highlighted as Linedef).End));
|
|
}
|
|
// Sector
|
|
else if(highlighted is Sector)
|
|
{
|
|
if((highlighted as Sector).IsDisposed) return;
|
|
renderer.PlotSector((highlighted as Sector), General.Colors.Highlight);
|
|
}
|
|
// Thing
|
|
else if(highlighted is Thing)
|
|
{
|
|
if((highlighted as Thing).IsDisposed) return;
|
|
renderer.RenderThing((highlighted as Thing), General.Colors.Highlight, 1.0f);
|
|
}
|
|
}
|
|
// With original color
|
|
else
|
|
{
|
|
// Vertex
|
|
if(highlighted is Vertex)
|
|
{
|
|
if((highlighted as Vertex).IsDisposed) return;
|
|
renderer.PlotVertex(highlighted as Vertex, renderer.DetermineVertexColor(highlighted as Vertex));
|
|
}
|
|
// Linedef
|
|
else if(highlighted is Linedef)
|
|
{
|
|
if((highlighted as Linedef).IsDisposed) return;
|
|
renderer.PlotLinedef((highlighted as Linedef), renderer.DetermineLinedefColor((highlighted as Linedef)));
|
|
renderer.PlotVertex((highlighted as Linedef).Start, renderer.DetermineVertexColor((highlighted as Linedef).Start));
|
|
renderer.PlotVertex((highlighted as Linedef).End, renderer.DetermineVertexColor((highlighted as Linedef).End));
|
|
}
|
|
// Sector
|
|
else if(highlighted is Sector)
|
|
{
|
|
if((highlighted as Sector).IsDisposed) return;
|
|
renderer.PlotSector((highlighted as Sector));
|
|
}
|
|
// Thing
|
|
else if(highlighted is Thing)
|
|
{
|
|
if((highlighted as Thing).IsDisposed) return;
|
|
renderer.RenderThing((highlighted as Thing), renderer.DetermineThingColor((highlighted as Thing)), 1.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This highlights a new item
|
|
protected void Highlight(object h)
|
|
{
|
|
bool renderresult;
|
|
|
|
// Changes?
|
|
if(highlighted != h)
|
|
{
|
|
if(highlighted != null)
|
|
{
|
|
// Start update
|
|
if(highlighted is Thing)
|
|
renderresult = renderer.StartThings(false);
|
|
else
|
|
renderresult = renderer.StartPlotter(false);
|
|
|
|
// Undraw previous highlight
|
|
if(renderresult)
|
|
{
|
|
DrawHighlight(false);
|
|
renderer.Finish();
|
|
}
|
|
}
|
|
|
|
// Set new highlight
|
|
highlighted = h;
|
|
|
|
if(highlighted != null)
|
|
{
|
|
// Start update
|
|
if(highlighted is Thing)
|
|
renderresult = renderer.StartThings(false);
|
|
else
|
|
renderresult = renderer.StartPlotter(false);
|
|
|
|
// Undraw previous highlight
|
|
if(renderresult)
|
|
{
|
|
DrawHighlight(true);
|
|
renderer.Finish();
|
|
}
|
|
}
|
|
|
|
// Hide info
|
|
General.Interface.HideInfo();
|
|
|
|
// Anything highlighted?
|
|
if(highlighted != null)
|
|
{
|
|
// Show highlight info
|
|
if(highlighted is Vertex)
|
|
General.Interface.ShowVertexInfo(highlighted as Vertex);
|
|
else if(highlighted is Linedef)
|
|
General.Interface.ShowLinedefInfo(highlighted as Linedef);
|
|
else if(highlighted is Sector)
|
|
General.Interface.ShowSectorInfo(highlighted as Sector);
|
|
else if(highlighted is Thing)
|
|
General.Interface.ShowThingInfo(highlighted as Thing);
|
|
}
|
|
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
|
|
// Not holding any buttons?
|
|
if(e.Button == MouseButtons.None)
|
|
{
|
|
// Find the nearest items within highlight range
|
|
Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, VERTEX_HIGHLIGHT_RANGE / renderer.Scale);
|
|
Thing t = General.Map.Map.NearestThingSquareRange(mousemappos, THING_HIGHLIGHT_RANGE / renderer.Scale);
|
|
Linedef l = General.Map.Map.NearestLinedef(mousemappos);
|
|
Sector s;
|
|
|
|
// Check on which side of the linedef the mouse is
|
|
float side = l.SideOfLine(mousemappos);
|
|
if(side > 0)
|
|
{
|
|
// Is there a sidedef here?
|
|
if(l.Back != null) s = l.Back.Sector;
|
|
else s = null;
|
|
}
|
|
else
|
|
{
|
|
// Is there a sidedef here?
|
|
if(l.Front != null) s = l.Front.Sector;
|
|
else s = null;
|
|
}
|
|
|
|
// Both a vertex and thing in range?
|
|
if((v != null) && (t != null))
|
|
{
|
|
// Highlight closest
|
|
float vd = v.DistanceToSq(mousemappos);
|
|
float td = t.DistanceToSq(mousemappos);
|
|
if(vd < td) Highlight(v); else Highlight(t);
|
|
}
|
|
// Vertex in range?
|
|
else if(v != null)
|
|
{
|
|
// Highlight vertex
|
|
Highlight(v);
|
|
}
|
|
// Thing in range?
|
|
else if(t != null)
|
|
{
|
|
// Highlight thing
|
|
Highlight(t);
|
|
}
|
|
else
|
|
{
|
|
// Linedef within in range?
|
|
float ld = l.DistanceTo(mousemappos, true);
|
|
if(ld < (LINEDEF_HIGHLIGHT_RANGE / renderer.Scale))
|
|
{
|
|
// Highlight line
|
|
Highlight(l);
|
|
}
|
|
// Mouse inside a sector?
|
|
else if(s != null)
|
|
{
|
|
// Highlight sector
|
|
Highlight(s);
|
|
}
|
|
else
|
|
{
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Maybe i'll finish this later, or not even include this mode at all, not sure yet.
|
|
|
|
// Mouse leaves
|
|
public override void OnMouseLeave(EventArgs e)
|
|
{
|
|
base.OnMouseLeave(e);
|
|
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
|
|
// Mouse button pressed
|
|
public override void OnMouseDown(MouseEventArgs e)
|
|
{
|
|
base.OnMouseDown(e);
|
|
}
|
|
|
|
// Mouse released
|
|
public override void OnMouseUp(MouseEventArgs e)
|
|
{
|
|
base.OnMouseUp(e);
|
|
|
|
// This shows a popup menu
|
|
tools.LinedefPopup.Show(Cursor.Position);
|
|
}
|
|
|
|
// Mouse wants to drag
|
|
protected override void OnDragStart(MouseEventArgs e)
|
|
{
|
|
base.OnDragStart(e);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
|
|
#endif
|
|
}
|