UltimateZoneBuilder/Source/Core
MaxED fc30082dc7 Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
Edit Action window: Actions list is now automatically focused on mouse over. When Actions list is focused, you can now start typing to change the Filter.
Edit Effect window: Effects list is now automatically focused on mouse over. When Effects list is focused, you can now start typing to change the Filter.
Game Configurations: added "Gold Wand" to all ZDoom-based Heretic configurations (also a couple of cosmetic tweaks).
Game Configurations: changed "Pistol" display sprite to the one provided with (G)ZDoom.
2015-11-16 21:10:11 +00:00
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Actions Fixed, Visual mode: double-sided middle texture highlighting transparency check didn't take TEXTURES scaling into account. 2015-09-01 19:44:03 +00:00
Compilers Fixed, Script Editor: in some cases includes list was not updated before trying to compile the script leading to compilation failure. 2015-11-13 21:42:41 +00:00
Config Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action. 2015-10-23 12:01:27 +00:00
Controls Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter. 2015-11-16 21:10:11 +00:00
Data Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. 2015-10-21 13:35:42 +00:00
Editing Fixed, Visual mode: fixed a crash when undoing 3d floor creation. 2015-11-08 20:20:46 +00:00
General Fixed, Script Editor: in some cases includes list was not updated before trying to compile the script leading to compilation failure. 2015-11-13 21:42:41 +00:00
Geometry Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
GZBuilder Fixed, Script Editor: in some cases includes list was not updated before trying to compile the script leading to compilation failure. 2015-11-13 21:42:41 +00:00
IO Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
Map Fixed: in some cases the editor was unable to determine which sector a Thing is located in when such thing was placed on top of a linedef between 2 rectangular sectors. 2015-11-11 22:22:21 +00:00
Plugins Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled. 2015-10-09 21:57:32 +00:00
Properties Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled. 2015-10-09 21:57:32 +00:00
Rendering Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. 2015-10-21 13:35:42 +00:00
Resources Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
Types UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
VisualModes Fixed, Visual mode: size override thing argument types were not taken into account when creating thing bounding box geometry. 2015-10-28 12:08:36 +00:00
Windows Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter. 2015-11-16 21:10:11 +00:00
ZDoom "Fixed", DECORATE parser: looks like treating missing parent class as an error was way too overwhelming to some users, so parsing is no longer aborted and a warning is added instead of an error. 2015-09-28 19:49:15 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00