UltimateZoneBuilder/Build/Configurations/Doom2.cfg

218 lines
4.9 KiB
INI

/*************************************************************\
Doom Builder Game Configuration for Doom 2
\*************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "Doom 2";
// This is the simplified game engine/sourceport name
engine = "doom2";
// The format interface handles the map data format
formatinterface = "DoomMapSetIO";
// Default lump name for new map
defaultlumpname = "MAP01";
// Default testing parameters
testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" -warp %L1 %L2 %NM";
testshortpaths = true;
// Default nodebuilder configurations
defaultsavecompiler = "zennode_normal";
defaulttestcompiler = "zennode_fast";
// Skill levels
skills
{
1 = "I'm too young to die";
2 = "Hey, not too rough";
3 = "Hurt me plenty";
4 = "Ultra-Violence";
5 = "Nightmare!";
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = true;
// Special linedefs
soundlinedefflag = 64; // See linedefflags
singlesidedflag = 1; // See linedefflags
doublesidedflag = 4; // See linedefflags
impassableflag = 1;
upperunpeggedflag = 8;
lowerunpeggedflag = 16;
// Door making
makedoortrack = "DOORTRAK";
makedooraction = 1; // See linedeftypes
// Generalized actions
generalizedlinedefs = false;
generalizedsectors = false;
// Texture loading options
mixtexturesflats = false;
defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
// Some common settings
include("Editors\\DoomBuilder.cfg", "common");
// Default flags for first new thing
defaultthingflags
{
include("Games\\Doom_misc.cfg", "defaultthingflags");
}
// Texture sources
textures
{
include("Engines\\Vanilla_misc.cfg", "textures");
}
// Patch sources
patches
{
include("Engines\\Vanilla_misc.cfg", "patches");
}
// Sprite sources
sprites
{
include("Engines\\Vanilla_misc.cfg", "sprites");
}
// Flat sources
flats
{
include("Engines\\Vanilla_misc.cfg", "flats");
}
/*
GAME DETECT PATTERN
Used to guess the game for which a WAD file is made.
1 = One of these lumps must exist
2 = None of these lumps must exist
3 = All of these lumps must exist
*/
gamedetect
{
TEXTMAP = 2;
ENDMAP = 2;
EXTENDED = 2;
BEHAVIOR = 2;
E1M1 = 2; E1M2 = 2; E1M3 = 2; E1M4 = 2; E1M5 = 2; E1M6 = 2; E1M7 = 2; E1M8 = 2; E1M9 = 2;
E2M1 = 2; E2M2 = 2; E2M3 = 2; E2M4 = 2; E2M5 = 2; E2M6 = 2; E2M7 = 2; E2M8 = 2; E2M9 = 2;
E3M1 = 2; E3M2 = 2; E3M3 = 2; E3M4 = 2; E3M5 = 2; E3M6 = 2; E3M7 = 2; E3M8 = 2; E3M9 = 2;
E4M1 = 2; E4M2 = 2; E4M3 = 2; E4M4 = 2; E4M5 = 2; E4M6 = 2; E4M7 = 2; E4M8 = 2; E4M9 = 2;
MAP01 = 1; MAP02 = 1; MAP03 = 1; MAP04 = 1; MAP05 = 1; MAP06 = 1; MAP07 = 1; MAP08 = 1; MAP09 = 1; MAP10 = 1;
MAP11 = 1; MAP12 = 1; MAP13 = 1; MAP14 = 1; MAP15 = 1; MAP16 = 1; MAP17 = 1; MAP18 = 1; MAP19 = 1; MAP20 = 1;
MAP21 = 1; MAP22 = 1; MAP23 = 1; MAP24 = 1; MAP25 = 1; MAP26 = 1; MAP27 = 1; MAP28 = 1; MAP29 = 1; MAP30 = 1;
MAP31 = 1; MAP32 = 1; MAP33 = 2; MAP34 = 2; MAP35 = 2; MAP36 = 2; MAP37 = 2; MAP38 = 2; MAP39 = 2; MAP40 = 2;
MAP41 = 2;
}
maplumpnames
{
include("Engines\\Vanilla_misc.cfg", "doommaplumpnames");
}
// Default sector brightness levels
sectorbrightness
{
include("Engines\\Vanilla_misc.cfg", "sectorbrightness");
}
// SECTOR TYPES
sectortypes
{
include("Games\\Doom_misc.cfg", "sectortypes");
}
// LINEDEF FLAGS
linedefflags
{
include("Games\\Doom_misc.cfg", "linedefflags");
}
// LINEDEF ACTIVATIONS
linedefactivations
{
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
include("Games\\Doom_misc.cfg", "linedefflagstranslation");
}
// LINEDEF TYPES
linedeftypes
{
include("Editors\\DoomBuilder.cfg", "linedeftypes");
include("Games\\Doom_linedeftypes.cfg");
}
// THING FLAGS
thingflags
{
include("Games\\Doom_misc.cfg", "thingflags");
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
include("Games\\Doom_misc.cfg", "thingflagstranslation");
}
// Things flags masks
include("Games\\Doom_misc.cfg", "thingflagsmasks");
// THING TYPES
thingtypes
{
include("Editors\\DoomBuilder.cfg", "thingtypes");
include("Games\\Doom_thingtypes.cfg");
include("Games\\Doom2_thingtypes.cfg");
}
// Default thing filters
// (these are not required, just usefull for new users)
thingsfilters
{
include("Games\\Doom_misc.cfg", "thingsfilters");
}
// Default texture sets
// (these are not required, but usefull for new users)
texturesets
{
include("Games\\Doom_texturesets.cfg");
}