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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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218 lines
4.9 KiB
INI
218 lines
4.9 KiB
INI
/*************************************************************\
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Doom Builder Game Configuration for Doom 2
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\*************************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "Doom 2";
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// This is the simplified game engine/sourceport name
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engine = "doom2";
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// The format interface handles the map data format
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formatinterface = "DoomMapSetIO";
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// Default lump name for new map
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defaultlumpname = "MAP01";
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// Default testing parameters
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testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" -warp %L1 %L2 %NM";
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testshortpaths = true;
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// Default nodebuilder configurations
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defaultsavecompiler = "zennode_normal";
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defaulttestcompiler = "zennode_fast";
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// Skill levels
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skills
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{
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1 = "I'm too young to die";
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2 = "Hey, not too rough";
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3 = "Hurt me plenty";
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4 = "Ultra-Violence";
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5 = "Nightmare!";
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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// Special linedefs
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soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 1; // See linedeftypes
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// Generalized actions
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generalizedlinedefs = false;
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generalizedsectors = false;
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// Texture loading options
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mixtexturesflats = false;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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// Some common settings
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include("Editors\\DoomBuilder.cfg", "common");
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// Default flags for first new thing
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defaultthingflags
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{
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include("Games\\Doom_misc.cfg", "defaultthingflags");
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}
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// Texture sources
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textures
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{
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include("Engines\\Vanilla_misc.cfg", "textures");
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}
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// Patch sources
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patches
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{
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include("Engines\\Vanilla_misc.cfg", "patches");
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}
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// Sprite sources
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sprites
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{
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include("Engines\\Vanilla_misc.cfg", "sprites");
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}
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// Flat sources
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flats
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{
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include("Engines\\Vanilla_misc.cfg", "flats");
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}
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/*
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GAME DETECT PATTERN
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Used to guess the game for which a WAD file is made.
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1 = One of these lumps must exist
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2 = None of these lumps must exist
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3 = All of these lumps must exist
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*/
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gamedetect
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{
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TEXTMAP = 2;
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ENDMAP = 2;
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EXTENDED = 2;
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BEHAVIOR = 2;
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E1M1 = 2; E1M2 = 2; E1M3 = 2; E1M4 = 2; E1M5 = 2; E1M6 = 2; E1M7 = 2; E1M8 = 2; E1M9 = 2;
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E2M1 = 2; E2M2 = 2; E2M3 = 2; E2M4 = 2; E2M5 = 2; E2M6 = 2; E2M7 = 2; E2M8 = 2; E2M9 = 2;
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E3M1 = 2; E3M2 = 2; E3M3 = 2; E3M4 = 2; E3M5 = 2; E3M6 = 2; E3M7 = 2; E3M8 = 2; E3M9 = 2;
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E4M1 = 2; E4M2 = 2; E4M3 = 2; E4M4 = 2; E4M5 = 2; E4M6 = 2; E4M7 = 2; E4M8 = 2; E4M9 = 2;
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MAP01 = 1; MAP02 = 1; MAP03 = 1; MAP04 = 1; MAP05 = 1; MAP06 = 1; MAP07 = 1; MAP08 = 1; MAP09 = 1; MAP10 = 1;
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MAP11 = 1; MAP12 = 1; MAP13 = 1; MAP14 = 1; MAP15 = 1; MAP16 = 1; MAP17 = 1; MAP18 = 1; MAP19 = 1; MAP20 = 1;
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MAP21 = 1; MAP22 = 1; MAP23 = 1; MAP24 = 1; MAP25 = 1; MAP26 = 1; MAP27 = 1; MAP28 = 1; MAP29 = 1; MAP30 = 1;
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MAP31 = 1; MAP32 = 1; MAP33 = 2; MAP34 = 2; MAP35 = 2; MAP36 = 2; MAP37 = 2; MAP38 = 2; MAP39 = 2; MAP40 = 2;
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MAP41 = 2;
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}
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maplumpnames
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{
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include("Engines\\Vanilla_misc.cfg", "doommaplumpnames");
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}
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// Default sector brightness levels
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sectorbrightness
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{
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include("Engines\\Vanilla_misc.cfg", "sectorbrightness");
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}
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// SECTOR TYPES
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sectortypes
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{
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include("Games\\Doom_misc.cfg", "sectortypes");
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}
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// LINEDEF FLAGS
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linedefflags
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{
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include("Games\\Doom_misc.cfg", "linedefflags");
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}
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// LINEDEF ACTIVATIONS
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linedefactivations
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{
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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linedefflagstranslation
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{
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include("Games\\Doom_misc.cfg", "linedefflagstranslation");
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}
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// LINEDEF TYPES
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linedeftypes
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{
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include("Editors\\DoomBuilder.cfg", "linedeftypes");
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include("Games\\Doom_linedeftypes.cfg");
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}
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// THING FLAGS
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thingflags
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{
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include("Games\\Doom_misc.cfg", "thingflags");
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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include("Games\\Doom_misc.cfg", "thingflagstranslation");
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}
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// Things flags masks
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include("Games\\Doom_misc.cfg", "thingflagsmasks");
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// THING TYPES
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thingtypes
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{
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include("Editors\\DoomBuilder.cfg", "thingtypes");
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include("Games\\Doom_thingtypes.cfg");
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include("Games\\Doom2_thingtypes.cfg");
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}
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// Default thing filters
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// (these are not required, just usefull for new users)
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thingsfilters
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{
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include("Games\\Doom_misc.cfg", "thingsfilters");
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}
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// Default texture sets
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// (these are not required, but usefull for new users)
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texturesets
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{
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include("Games\\Doom_texturesets.cfg");
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}
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