UltimateZoneBuilder/Source/Plugins/BuilderEffects/Interface
2016-11-16 20:31:04 +00:00
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DirectionalShadingForm.cs Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs. 2016-11-16 20:31:04 +00:00
DirectionalShadingForm.designer.cs Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs. 2016-11-16 20:31:04 +00:00
DirectionalShadingForm.resx Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs. 2016-11-16 20:31:04 +00:00
JitterSectorsForm.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
JitterSectorsForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
JitterSectorsForm.resx Renamed Jitter mode to Randomize mode. 2014-05-03 14:44:59 +00:00
JitterThingsForm.cs Fixed, Randomize things mode: fixed a crash when trying to move things, which were initially outside of sector boundary when using Hexen or UDMF map format. 2016-08-29 21:44:40 +00:00
JitterThingsForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
JitterThingsForm.resx Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened. 2014-10-17 12:50:26 +00:00
JitterVerticesForm.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
JitterVerticesForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
JitterVerticesForm.resx Renamed Jitter mode to Randomize mode. 2014-05-03 14:44:59 +00:00
MenusForm.cs Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs. 2016-11-16 20:31:04 +00:00
MenusForm.Designer.cs Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs. 2016-11-16 20:31:04 +00:00
MenusForm.resx According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
ObjImportSettingsForm.cs Import Wavefront .obj as Terrain mode now works in all map formats. 2014-12-10 21:11:56 +00:00
ObjImportSettingsForm.Designer.cs Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion. 2016-09-10 11:24:03 +00:00
ObjImportSettingsForm.resx Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00