UltimateZoneBuilder/Source/Core
2016-11-16 20:31:04 +00:00
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Actions Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2016-06-13 23:37:55 +00:00
Compilers Fixed, ACC compiler: in some cases compilation errors contained map file path as error source instead of lump name when compiling SCRIPTS lump. 2016-05-31 23:57:41 +00:00
Config Changed, Game configurations: "default" property is no longer mandatory for universal field definitions. 2016-11-14 10:22:24 +00:00
Controls Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs. 2016-11-16 20:31:04 +00:00
Data Fixed map lumps duplication when saving the map several times after converting the map from/to UDMF map format by changing it in the Map Options window. 2016-11-10 19:18:06 +00:00
Editing Restored the ability to paste map elements copied in DB2/DB64. 2016-11-10 12:07:12 +00:00
General Fixed map lumps duplication when saving the map several times after converting the map from/to UDMF map format by changing it in the Map Options window. 2016-11-10 19:18:06 +00:00
Geometry Changed, Sector drawing: sector height is set to 0 when the nearest sector's height is < 0 (previously default sector height was used when the nearest sector's height was <= 0). 2016-11-10 00:35:29 +00:00
GZBuilder Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic. 2016-11-09 10:07:21 +00:00
IO Fixed the editor crashing/locking up when trying to read TEXTUREX patch containing invalid data. 2016-10-28 21:07:33 +00:00
Map Optimized map geometry merging performance when creating drawn lines. 2016-10-31 18:52:29 +00:00
Plugins Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
Properties Added Rendering toolbar items to the View menu. 2016-09-07 15:15:07 +00:00
Rendering Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs. 2016-11-16 20:31:04 +00:00
Resources Added, Edit Sectors window: added UI for floor/ceiling portals. 2016-10-11 12:58:35 +00:00
Types Changed, Game configurations: "default" property is no longer mandatory for universal field definitions. 2016-11-14 10:22:24 +00:00
VisualModes Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag. 2016-10-04 21:02:43 +00:00
Windows Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs. 2016-11-16 20:31:04 +00:00
ZDoom Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic. 2016-11-09 10:07:21 +00:00
app.manifest Changed, Sector drawing: sector height is set to 0 when the nearest sector's height is < 0 (previously default sector height was used when the nearest sector's height was <= 0). 2016-11-10 00:35:29 +00:00
Builder.csproj Added script editor configurations for the most of ZDoom text lumps. 2016-11-04 09:48:51 +00:00