UltimateZoneBuilder/Build
MaxED 99a8433498 Moved all Skulltag things, which are no longer available by default in Zandronum, to Skulltag_things.cfg
Zandronum configs no longer require additional resources to load without errors.
2014-03-07 13:48:10 +00:00
..
Compilers Updated zdefs.acs and ZDoom_ACS.cfg. GetLineActivation and SetLineActivation action specials should work now. 2014-02-07 12:07:23 +00:00
Configurations Moved all Skulltag things, which are no longer available by default in Zandronum, to Skulltag_things.cfg 2014-03-07 13:48:10 +00:00
Plugins Moving to new SVN (Part II)... 2013-03-18 13:59:05 +00:00
Scripting Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
Setup GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
Sprites Moved all Skulltag things, which are no longer available by default in Zandronum, to Skulltag_things.cfg 2014-03-07 13:48:10 +00:00
DevIL.dll GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
GPL.txt @ GPL in Windows style newlines (CR LF instead of LF only) 2010-08-30 19:43:09 +00:00
GZBuilder.cfg Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Scintilla.dll Fixed tabs in script editor 2009-05-06 19:08:37 +00:00
SharpCompress.3.5.dll GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
SlimDX.dll GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
Trackbar.dll graphical interface fixes 2009-01-02 18:27:08 +00:00