UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes
MaxED c087d014a1 Selected things are now dragged while dragging vertices, linedefs and sectors.
Error checks: added "Check unused textures" option.
Replaced MissingTexture3D and UnknownTexture3D.
Sectors mode: restored "Lower/Raise Floor/Ceiling by 8 mp" actions.
Visual mode: in some cases sidedefs were rendered as selected when they were not.
Existing linedefs were not split while drawing new lines in some cases.
Texture and height overrides were not applied correctly in some cases.
Preferences form: "Ctrl+Alt+ScrollUp" and "Ctrl+Alt+ScrollDown" dropdown items were setting the shortcut to "Ctrl+Shift+ScrollUp" and "Ctrl+Shift+ScrollDown".
2014-01-13 08:06:56 +00:00
..
BaseClassicMode.cs I keep forgetting that, unlike protected methods, Actions MUST be implemented in derived classes... 2013-12-26 08:07:40 +00:00
BlockMapMode.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
BridgeMode.cs Bridge mode: some float values were not rounded leading to curve position errors in some cases. 2013-09-27 10:56:44 +00:00
CeilingAlignMode.cs Changed mode buttons order in the toolbar. 2014-01-09 13:09:43 +00:00
CurveLinedefsMode.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
DragGeometryMode.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
DragLinedefsMode.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
DragSectorsMode.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
DragThingsMode.cs Things are now rendered behind grid and linedefs/vertices when they are dragged. 2013-12-23 12:02:58 +00:00
DragVerticesMode.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
DrawCurveMode.cs Sectors mode: selected sectors geometry cache was not updated after undo/redo. 2013-12-11 08:47:11 +00:00
DrawEllipseMode.cs Sectors mode: selected sectors geometry cache was not updated after undo/redo. 2013-12-11 08:47:11 +00:00
DrawGeometryMode.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
DrawRectangleMode.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
EditSelectionMode.cs Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
ErrorCheckMode.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
FindReplaceMode.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
FlatAlignMode.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
FloorAlignMode.cs Changed mode buttons order in the toolbar. 2014-01-09 13:09:43 +00:00
LinedefsMode.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
MakeSectorMode.cs Nodes Viewer now supports ZNODES in "XNOD", "XGLN", "XGL2" and "XGL3" formats. 2014-01-10 15:08:39 +00:00
SectorsMode.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
SnapVerticesMode.cs Increased performance when creating new map geometry (for example, when applying changes made by "Draw Line", "Draw Rectangle" etc. actions). 2013-12-17 13:18:44 +00:00
ThingsMode.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
TriangulatorMode.cs Added source for Tag Range plugin 2010-08-30 13:51:24 +00:00
VerticesMode.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00