UltimateZoneBuilder/Source/Core/Rendering
MaxED c087d014a1 Selected things are now dragged while dragging vertices, linedefs and sectors.
Error checks: added "Check unused textures" option.
Replaced MissingTexture3D and UnknownTexture3D.
Sectors mode: restored "Lower/Raise Floor/Ceiling by 8 mp" actions.
Visual mode: in some cases sidedefs were rendered as selected when they were not.
Existing linedefs were not split while drawing new lines in some cases.
Texture and height overrides were not applied correctly in some cases.
Preferences form: "Ctrl+Alt+ScrollUp" and "Ctrl+Alt+ScrollDown" dropdown items were setting the shortcut to "Ctrl+Shift+ScrollUp" and "Ctrl+Shift+ScrollDown".
2014-01-13 08:06:56 +00:00
..
ColorCollection.cs I keep forgetting that, unlike protected methods, Actions MUST be implemented in derived classes... 2013-12-26 08:07:40 +00:00
ColorSetting.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
D3DDevice.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
D3DShader.cs Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
Display2DShader.cs Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting. 2013-12-23 09:51:52 +00:00
FlatQuad.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlatVertex.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ID3DResource.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
IRenderer2D.cs Sectors mode: optimized rectangular selection logic. 2013-12-10 12:19:27 +00:00
IRenderer3D.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
PixelColor.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
PixelColorBlock.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Plotter.cs Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). 2013-05-20 10:43:34 +00:00
Presentation.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Renderer.cs Full brightness mode is now synchronized between Visual and Classic modes 2014-01-09 13:52:25 +00:00
Renderer2D.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
Renderer3D.cs Full brightness mode is now synchronized between Visual and Classic modes 2014-01-09 13:52:25 +00:00
RenderLayers.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
RenderPasses.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ShaderManager.cs Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
SurfaceBufferSet.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntryCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceManager.cs Classic modes: missing floor/ceiling textures are now rendered using proper texture. 2013-08-26 11:09:37 +00:00
SurfaceUpdate.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextAlignment.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextFont.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
TextLabel.cs Sectors mode: sector tags are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled). 2013-09-13 14:54:43 +00:00
Things2DShader.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ViewMode.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
World3DShader.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
WorldVertex.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00