mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
f9a7c22e03
Added, Visual mode: highlight/selection based on texture alpha now works on 3d floors. Changed, Game configurations, TranslucentLine:208 action: renamed the second argument from "Translucency Amount" to "Opacity". Internal, documentation: updated udmf_zdoom.txt. |
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.. | ||
Association.cs | ||
BuilderModesTools.cs | ||
BuilderPlug.cs | ||
CopyStructures.cs | ||
HintLabel.cs | ||
LineLengthLabel.cs | ||
UndoGroup.cs |