.. |
BitmapImage.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
CameraTextureImage.cs
|
Added ANIMDEFS CAMERATEXTURE support.
|
2015-12-18 10:16:53 +00:00 |
ColorImage.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
ColormapImage.cs
|
Added, Texture Browser: wad resources now have subgroups.
|
2015-03-22 20:43:05 +00:00 |
DataLocation.cs
|
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
|
2014-12-22 21:36:49 +00:00 |
DataLocationList.cs
|
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
|
2014-12-22 21:36:49 +00:00 |
DataManager.cs
|
Fixed, text parsers: in some cases include directives were processed differently from ZDoom.
|
2015-12-21 14:17:47 +00:00 |
DataReader.cs
|
Added ANIMDEFS CAMERATEXTURE support.
|
2015-12-18 10:16:53 +00:00 |
DirectoryReader.cs
|
Fixed, Visual mode: texture coordinate generated to test if double-sided middle texture is transparent was shifted 1 pixel up.
|
2015-08-28 19:22:28 +00:00 |
DynamicBitmapImage.cs
|
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
|
2015-09-16 12:10:43 +00:00 |
FileImage.cs
|
Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled.
|
2015-11-17 17:50:56 +00:00 |
FlatImage.cs
|
Added, Texture Browser: wad resources now have subgroups.
|
2015-03-22 20:43:05 +00:00 |
HighResImage.cs
|
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
|
2015-09-16 12:10:43 +00:00 |
ImageData.cs
|
Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled.
|
2015-11-17 17:50:56 +00:00 |
ImageDataFormat.cs
|
Fixed, Texture browser: "Show textures in subdirectories" setting was not applied to the root directory.
|
2015-12-07 21:57:59 +00:00 |
ImageLoadState.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
PatchNames.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
PK3FileImage.cs
|
Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled.
|
2015-11-17 17:50:56 +00:00 |
PK3Reader.cs
|
Fixed, Script Editor: file was marked as changed when changing script configurations.
|
2015-12-17 10:07:28 +00:00 |
PK3StructuredReader.cs
|
Added ANIMDEFS CAMERATEXTURE support.
|
2015-12-18 10:16:53 +00:00 |
Playpal.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
PreviewManager.cs
|
Fixed, GLDEFS parser: we should check for duplicate entries within current resource, not globally.
|
2015-01-20 12:20:35 +00:00 |
ResourceImage.cs
|
Fixed: we don't need to reload ResourceImages, because they can't be unloaded and reloading them can cause problems when trying to display them in PictureBoxes.
|
2015-05-25 22:55:28 +00:00 |
SimpleTextureImage.cs
|
Added, Texture Browser: wad resources now have subgroups.
|
2015-03-22 20:43:05 +00:00 |
SpriteImage.cs
|
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
|
2014-04-30 10:01:22 +00:00 |
TextureImage.cs
|
Added, Texture Browser: wad resources now have subgroups.
|
2015-03-22 20:43:05 +00:00 |
TexturePatch.cs
|
Added, Visual mode: fog boundaries are now rendered.
|
2015-12-04 12:29:22 +00:00 |
UnknownImage.cs
|
Changed long texture names handling. Texture names conversion is no longer required.
|
2014-12-03 09:06:05 +00:00 |
WADReader.cs
|
Added ANIMDEFS CAMERATEXTURE support.
|
2015-12-18 10:16:53 +00:00 |