UltimateZoneBuilder/Source/Core/Geometry
MaxED 8891395b3a Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
Replaced all doubles with floats.
Script Editor: 
Navigator drop-down now updates automatically.
Navigator drop-down now also works for external files.
Added Navigator drop-down support for Decorate and Modeldef.
2012-07-12 22:34:12 +00:00
..
Angle2D.cs Fixed a rounding issue with thing angles that sometimes caused things to display odd angles 2010-08-17 18:05:31 +00:00
DrawnVertex.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
EarClipPolygon.cs Changed drawing behavior so that drawn lines are not corrected to clockwise orientation 2009-05-06 14:50:17 +00:00
EarClipVertex.cs @ Added some code that I helps fixing some triangulation issues, but now it breaks other shapes. Also added test cases so I can figure this out later. 2010-08-11 14:30:54 +00:00
LabelPositionInfo.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Line2D.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
LinedefAngleSorter.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
LinedefSide.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
LinedefsTracePath.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Plane.cs @ work on (G)ZDoom Editing plugin (finally got my plane math right, thanks MathWorld & Paul Bourke) 2010-09-08 20:39:59 +00:00
ProjectedFrustum2D.cs GZDoomBuilder 1.03: 2012-04-23 21:35:48 +00:00
SidedefAngleSorter.cs Fixed a bug in the SidedefAngleSorter which caused a crash when analyzing on some maps 2009-04-26 10:54:51 +00:00
SidedefsTracePath.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Tools.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
Triangulation.cs Fixed a tiny inaccuracy on a rare occasion in the sector triangulation code 2010-09-01 13:04:16 +00:00
Vector2D.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
Vector3D.cs @ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner) 2011-07-26 18:16:52 +00:00