mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
c0fbf5e71e
Changed, General interface: all main menu toolbars are now visible when starting the editor for the first time. Changed, General interface: "Prefabs" and "Edit" menus are now hidden when no map is loaded. Changed, General interface: moved "Dynamic Grid Size" menu item to the "Edit" menu, also moved the button to the matching position on the toolbar. Changed, General interface: changed "Show Comments" menu item position in the "View" menu, also moved the button to the matching position on the toolbar. Game configurations: removed "gamedetect" block, because it was unused by the editor. Updated documentation ("Map Format Settings" page).
147 lines
No EOL
2 KiB
INI
147 lines
No EOL
2 KiB
INI
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// Basic Strife stuff.
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skills
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{
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1 = "Training";
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2 = "Rookie";
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3 = "Veteran";
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4 = "Elite";
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5 = "Bloodbath";
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}
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//mxd. These settings are valid only in native strife map format
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mapformat_doom
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{
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linedefflags
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{
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512 = "Jump over railing";
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1024 = "Block floating monsters";
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2048 = "Translucent (75% opacity)";
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4096 = "Translucent (25% opacity)";
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}
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linedefflagstranslation
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{
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512 = "jumpover";
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1024 = "blockfloating";
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2048 = "translucent";
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4096 = "transparent";
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}
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thingflags
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{
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1 = "Easy";
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2 = "Medium";
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4 = "Hard";
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8 = "Standing";
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16 = "Multiplayer only";
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32 = "Ambush";
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64 = "Ally";
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256 = "Translucent (25%)";
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512 = "Invisible";
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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1 = "skill1,skill2";
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2 = "skill3";
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4 = "skill4,skill5";
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8 = "standing";
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16 = "!single";
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32 = "ambush";
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64 = "strifeally";
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256 = "translucent";
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512 = "invisible";
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}
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// Mask for the thing flags which indicates the options
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// that make the same thing appear in the same modes
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thingflagsmasks
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{
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thingflagsmask1 = 7; // 1 + 2 + 4
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thingflagsmask2 = 0;
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}
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// Default flags for first new thing
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defaultthingflags
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{
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1;
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2;
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4;
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}
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}
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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filter0
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{
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name = "Easy skill";
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category = "";
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type = -1;
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fields
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{
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1 = true;
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}
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}
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filter1
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{
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name = "Hard skill";
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category = "";
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type = -1;
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fields
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{
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4 = true;
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}
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}
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filter2
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{
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name = "Keys only";
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category = "keys";
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type = -1;
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}
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filter3
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{
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name = "Medium skill";
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category = "";
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type = -1;
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fields
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{
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2 = true;
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}
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}
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filter4
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{
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name = "Multiplayer";
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category = "";
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type = -1;
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fields
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{
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16 = true;
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}
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}
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} |