mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
0e78e6d39f
Added, Tag Explorer plugin: a separate category for each generalized/predefined effect is now created when "Sort by action special" sort mode is used. Added, Edit Effect window: normal and generalized effects can now be set at the same time. Fixed, Edit Action window: in some cases Generalized actions were incorrectly processed. Fixed, Edit Effect window: in some cases Generalized effects were incorrectly processed. Fixed, Select Similar window: Tab control was incorrectly anchored. Fixed, Nodes Viewer mode, cosmetic: segs angles were calculated incorrectly when showing nodes in classic format. Fixed: HiRes textures, which didn't override any texture or flat were not loaded. Fixed, Tag Explorer plugin: linedef action categories were missing title when "Sort by action special" sort mode was used. Cosmetic: renamed "Grid Setup" action to "Grid and Backdrop Setup".
118 lines
3.1 KiB
C#
118 lines
3.1 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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/// <summary>
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/// Option in generalized types.
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/// </summary>
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public class GeneralizedOption
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Properties
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private string name;
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private List<GeneralizedBit> bits;
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private int bitstep; //mxd
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public int BitsStep { get { return bitstep; } } // mxd. Each subsequent value is incremented by this number
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#endregion
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#region ================== Properties
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public string Name { get { return name; } }
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public List<GeneralizedBit> Bits { get { return bits; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal GeneralizedOption(string structure, string cat, string name, IDictionary bitslist)
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{
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string fullpath;
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// Determine path
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if(cat.Length > 0) fullpath = structure + "." + cat;
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else fullpath = structure;
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// Initialize
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this.name = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(name);
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this.bits = new List<GeneralizedBit>();
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// Go for all bits
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foreach(DictionaryEntry de in bitslist)
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{
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// Check if the item key is numeric
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int index;
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if(int.TryParse(de.Key.ToString(), NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite, CultureInfo.InvariantCulture, out index))
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{
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// Add to list
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this.bits.Add(new GeneralizedBit(index, de.Value.ToString()));
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}
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else
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{
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General.ErrorLogger.Add(ErrorType.Warning, "Structure \"" + fullpath + "." + name + "\" contains invalid entries. The keys must be numeric.");
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}
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}
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// Sort the list
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bits.Sort();
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//mxd. Determine and check increment steps
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if(bits.Count > 1)
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{
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// Use the second bit as the structure's step
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bitstep = bits[1].Index;
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// Check the rest of the values
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for(int i = 1; i < bits.Count; i++)
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{
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if(bits[i].Index - bits[i - 1].Index != bitstep)
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General.ErrorLogger.Add(ErrorType.Warning, "Structure \"" + fullpath + "." + name + "\" contains options with mixed increments (option \"" + bits[i].Title + "\" increment (" + (bits[i - 1].Index - bits[i].Index) + ") doesn't match the structure increment (" + bitstep + ")).");
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}
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}
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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// This presents the item as string
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public override string ToString()
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{
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return name;
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}
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#endregion
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}
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}
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