.. |
ActionSelectorControl.cs
|
Fixed, Thing/Linedef edit forms: fixed a crash during form setup when Action was either unknown or generalized.
|
2015-12-28 21:56:10 +00:00 |
ActionSelectorControl.Designer.cs
|
Added Find & Replace for Thing Angles
|
2010-09-01 14:36:31 +00:00 |
ActionSelectorControl.resx
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
ActionSpecialHelpButton.cs
|
Thing/Linedef/Sector Edit forms: added help button to action special selector.
|
2014-12-05 14:33:31 +00:00 |
ActionSpecialHelpButton.Designer.cs
|
Fixed: some controls had inconsistent auto-scaling mode.
|
2014-12-24 18:32:24 +00:00 |
ActionSpecialHelpButton.resx
|
Thing Edit Form: default action arguments were not applied.
|
2014-12-05 21:34:16 +00:00 |
AngleControl.cs
|
Added some disposers here and there.
|
2015-05-27 10:34:25 +00:00 |
AngleControl.Designer.cs
|
Added some disposers here and there.
|
2015-05-27 10:34:25 +00:00 |
AngleControl.resx
|
High-Dpi: fixed most of alignment errors.
|
2015-01-06 11:49:06 +00:00 |
AngleControlEx.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
AngleControlEx.Designer.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
AngleControlEx.resx
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
ArgumentBox.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
ArgumentBox.Designer.cs
|
High-Dpi: fixed most of alignment errors.
|
2015-01-06 11:49:06 +00:00 |
ArgumentBox.resx
|
High-Dpi: fixed most of alignment errors.
|
2015-01-06 11:49:06 +00:00 |
ArgumentsControl.cs
|
Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame.
|
2016-04-09 23:18:39 +00:00 |
ArgumentsControl.Designer.cs
|
Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
|
2015-07-27 09:02:28 +00:00 |
ArgumentsControl.resx
|
Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
|
2015-07-27 09:02:28 +00:00 |
AutoSelectTextbox.cs
|
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
|
2015-03-23 14:19:23 +00:00 |
BufferedTreeView.cs
|
Fixed inability to disable bilinear filtering in Visual mode some users experienced.
|
2016-03-29 14:38:07 +00:00 |
ButtonsNumericTextbox.cs
|
Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
|
2015-09-23 11:04:12 +00:00 |
ButtonsNumericTextbox.Designer.cs
|
Changed, ButtonsNumericTextbox: turns out this problem can be solved without manual focus shifting.
|
2015-05-28 21:27:47 +00:00 |
ButtonsNumericTextbox.resx
|
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
|
2015-03-23 14:19:23 +00:00 |
ButtonsNumericTextboxDesigner.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
CheckboxArrayControl.cs
|
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
|
2016-02-01 22:04:00 +00:00 |
CheckboxArrayControl.Designer.cs
|
Several interface bug fixes and aesthetics
|
2009-07-09 22:43:39 +00:00 |
CheckboxArrayControl.resx
|
Replaced massive amount of spaces with (massive amount of tabs / 4)
|
2013-09-11 09:47:53 +00:00 |
CheckedColoredListBox.cs
|
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
|
2015-09-25 13:20:53 +00:00 |
CollapsibleSplitContainer.cs
|
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
|
2016-02-01 22:04:00 +00:00 |
ColorControl.cs
|
Cosmetic: updated ColorControl appearance.
|
2016-04-01 13:00:22 +00:00 |
ColorControl.Designer.cs
|
Cosmetic: updated ColorControl appearance.
|
2016-04-01 13:00:22 +00:00 |
ColorControl.resx
|
High-Dpi: fixed most of alignment errors.
|
2015-01-06 11:49:06 +00:00 |
ColoredComboBox.cs
|
Fixed: map file lock check was performed in incorrect place leading to always reporting the map file as locked on Windows XP.
|
2015-09-12 21:05:01 +00:00 |
ColorFieldsControl.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
ColorFieldsControl.Designer.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
ColorFieldsControl.resx
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
CommentEditor.cs
|
Removed "Paste Properties Options" action.
|
2015-10-09 12:38:12 +00:00 |
CommentEditor.Designer.cs
|
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
|
2015-09-25 13:20:53 +00:00 |
CommentEditor.resx
|
UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
|
2015-07-14 23:34:31 +00:00 |
ConfigurablePictureBox.cs
|
Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format).
|
2015-03-27 09:51:19 +00:00 |
DebugConsole.cs
|
Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.
|
2016-04-22 13:28:23 +00:00 |
DebugConsole.designer.cs
|
Texture Browser Form: swapped foreground and background colors of texture size labels.
|
2014-12-03 23:15:26 +00:00 |
DebugConsole.resx
|
Internal: added a debug console.
|
2014-11-13 09:43:39 +00:00 |
Docker.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
DockersControl.cs
|
Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
|
2016-04-15 14:24:18 +00:00 |
DockersControl.Designer.cs
|
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
|
2015-09-25 13:20:53 +00:00 |
DockersControl.resx
|
High-Dpi: fixed most of alignment errors.
|
2015-01-06 11:49:06 +00:00 |
DockersTabsControl.cs
|
Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
|
2016-04-15 14:24:18 +00:00 |
FieldsEditorControl.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
FieldsEditorControl.Designer.cs
|
High-Dpi: fixed most of alignment errors.
|
2015-01-06 11:49:06 +00:00 |
FieldsEditorControl.resx
|
High-Dpi: fixed most of alignment errors.
|
2015-01-06 11:49:06 +00:00 |
FieldsEditorRow.cs
|
Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them.
|
2016-02-08 21:51:03 +00:00 |
FlatSelectorControl.cs
|
Added HiRes textures support.
|
2016-03-04 08:10:56 +00:00 |
HintsPanel.cs
|
Texture Browser Form: swapped foreground and background colors of texture size labels.
|
2014-12-03 23:15:26 +00:00 |
HintsPanel.Designer.cs
|
Fixed: some controls had inconsistent auto-scaling mode.
|
2014-12-24 18:32:24 +00:00 |
HintsPanel.resx
|
Fixed: side panel was not auto-collapsed when Help tab was selected.
|
2014-01-09 11:31:34 +00:00 |
ImageBrowserControl.cs
|
Fixed, Texture Browser window: in some cases navigating the textures list using up/down arrows caused an exception.
|
2016-02-15 14:06:46 +00:00 |
ImageBrowserControl.Designer.cs
|
Added Preferences -> Interface -> "Keep Filter input focused when image browser is open" option. When enabled, all key presses in image browsers will be redirected to the Filter textbox.
|
2016-02-10 23:40:02 +00:00 |
ImageBrowserControl.resx
|
Changed long texture names handling. Texture names conversion is no longer required.
|
2014-12-03 09:06:05 +00:00 |
ImageBrowserItem.cs
|
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
|
2015-09-16 12:10:43 +00:00 |
ImageSelectorControl.cs
|
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
|
2015-12-28 15:01:53 +00:00 |
ImageSelectorControl.Designer.cs
|
Image Selector Control: fixed a crash when clearing an image.
|
2014-12-19 09:24:22 +00:00 |
ImageSelectorControl.resx
|
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
|
2014-11-25 11:52:01 +00:00 |
LinedefInfoPanel.cs
|
Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
|
2016-02-06 21:23:43 +00:00 |
LinedefInfoPanel.Designer.cs
|
Fixed, Texture Browser form: "All" texture set was always selected when opening the form after closing it with this set selected.
|
2015-03-07 21:38:58 +00:00 |
LinedefInfoPanel.resx
|
Added AngleByteHandler (type 22).
|
2014-12-08 21:06:08 +00:00 |
MultiSelectTreeview.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
NumericTextbox.cs
|
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
|
2015-12-28 15:01:53 +00:00 |
OptimizedListView.cs
|
Changed, Texture Browser: "Used Textures" group is now collapsible.
|
2015-03-16 08:54:31 +00:00 |
PairedFieldsControl.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
PairedFieldsControl.Designer.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
PairedFieldsControl.resx
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
PairedFloatControl.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
PairedFloatControl.Designer.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
PairedFloatControl.resx
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
PairedIntControl.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
PairedIntControl.Designer.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
PairedIntControl.resx
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
PasteOptionsControl.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
PasteOptionsControl.Designer.cs
|
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
|
2014-05-08 12:33:10 +00:00 |
PasteOptionsControl.resx
|
Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
|
2014-05-08 12:33:10 +00:00 |
RenderTargetControl.cs
|
Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet.
|
2015-09-17 12:02:39 +00:00 |
ResourceListEditor.cs
|
Added duplicates check to the map resources list.
|
2016-03-18 11:28:09 +00:00 |
ResourceListEditor.Designer.cs
|
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
|
2015-09-25 13:20:53 +00:00 |
ResourceListEditor.resx
|
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
|
2015-09-25 13:20:53 +00:00 |
ResourceListView.cs
|
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
|
2015-12-27 21:54:50 +00:00 |
ScintillaConstants.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
ScintillaControl.cs
|
Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
|
2016-01-11 13:00:52 +00:00 |
ScriptDocumentTab.cs
|
Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled).
|
2016-04-29 21:38:43 +00:00 |
ScriptEditorControl.cs
|
Fixed, Script Editor: rewritten keyboard shortcut handling logic. Now it's (hopefully) no longer possible to insert unrelated characters when using keyboard shortcuts. Also "Duplicate line" (Ctrl-D) command was disabled for no reason.
|
2016-04-30 22:46:56 +00:00 |
ScriptEditorControl.Designer.cs
|
Fixed, Script Editor: rewritten keyboard shortcut handling logic. Now it's (hopefully) no longer possible to insert unrelated characters when using keyboard shortcuts. Also "Duplicate line" (Ctrl-D) command was disabled for no reason.
|
2016-04-30 22:46:56 +00:00 |
ScriptEditorControl.resx
|
Script Editor: added "Find and Replace" toolbar button.
|
2014-03-03 11:45:03 +00:00 |
ScriptEditorPanel.cs
|
Fixed, Script Editor: fixed a crash triggered by creating a new tab, then closing script editor.
|
2016-04-30 19:27:26 +00:00 |
ScriptEditorPanel.Designer.cs
|
Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label.
|
2016-04-17 22:52:03 +00:00 |
ScriptEditorPanel.resx
|
Script Editor:
|
2015-11-30 14:18:42 +00:00 |
ScriptEditorPreviewControl.cs
|
Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
|
2016-02-06 21:23:43 +00:00 |
ScriptEditorPreviewControl.Designer.cs
|
Preferences: moved Script Editor settings to a separate page, added a bunch of new Script Editor settings.
|
2016-01-29 13:05:28 +00:00 |
ScriptEditorPreviewControl.resx
|
Preferences: moved Script Editor settings to a separate page, added a bunch of new Script Editor settings.
|
2016-01-29 13:05:28 +00:00 |
ScriptFileDocumentTab.cs
|
Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors.
|
2016-04-28 14:02:24 +00:00 |
ScriptLumpDocumentTab.cs
|
Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors.
|
2016-04-28 14:02:24 +00:00 |
SectorInfoPanel.cs
|
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
|
2015-12-28 15:01:53 +00:00 |
SectorInfoPanel.Designer.cs
|
UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
|
2015-07-27 21:35:42 +00:00 |
SectorInfoPanel.resx
|
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
|
2015-03-23 22:39:31 +00:00 |
SectorSlopeControl.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
SectorSlopeControl.Designer.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
SectorSlopeControl.resx
|
Script type can now be chosen when creating a new map and changed in Map Options form.
|
2014-07-11 10:13:26 +00:00 |
StatisticsControl.cs
|
Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
|
2015-01-10 23:12:19 +00:00 |
StatisticsControl.Designer.cs
|
Fixed, General interface, Statistics control: map elements count was displayed incorrectly when the number of map elements was greater than 99999.
|
2016-02-15 15:08:31 +00:00 |
StatisticsControl.resx
|
Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted.
|
2014-05-08 12:34:24 +00:00 |
TagSelector.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
TagSelector.Designer.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
TagSelector.resx
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
TagsSelector.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
TagsSelector.Designer.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
TagsSelector.resx
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
TextureSelectorControl.cs
|
Added HiRes textures support.
|
2016-03-04 08:10:56 +00:00 |
ThingBrowserControl.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
ThingBrowserControl.Designer.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
ThingBrowserControl.resx
|
Fixed inability to disable bilinear filtering in Visual mode some users experienced.
|
2016-03-29 14:38:07 +00:00 |
ThingInfoPanel.cs
|
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
|
2015-12-27 21:54:50 +00:00 |
ThingInfoPanel.Designer.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
ThingInfoPanel.resx
|
Thing Info panel: thing class is now displayed.
|
2015-02-26 08:49:13 +00:00 |
ToolStripCheckBox.cs
|
Texture Browser Form: swapped foreground and background colors of texture size labels.
|
2014-12-03 23:15:26 +00:00 |
ToolStripNumericUpDown.cs
|
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
|
2015-12-28 15:01:53 +00:00 |
TransparentPanel.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
VertexInfoPanel.cs
|
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
|
2015-03-23 22:39:31 +00:00 |
VertexInfoPanel.Designer.cs
|
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
|
2015-03-23 22:39:31 +00:00 |
VertexInfoPanel.resx
|
High-Dpi: fixed most of alignment errors.
|
2015-01-06 11:49:06 +00:00 |