UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes/VisualSidedefParts.cs
MaxED deb43343bb Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions.
Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases.
Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset.
Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls.
Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations.
Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. 
Nodebuilders: GL nodes were not properly handled by the editor.
Main Window: the window is now moved into the view when stored position is ouside of screen bounds. 
Classic and Visual modes: changing thing pitch was ignored in some cases.
Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing.
Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing.  
Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic.
Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way.
Configurations: fixed an infinite loop crash when a file was trying to include() itself.
UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these).
ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog.
ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog.
Updated ZDoom ACC.
Updated documentation.
2014-12-22 21:36:49 +00:00

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C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections.Generic;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
internal struct VisualSidedefParts
{
// Members
public readonly VisualUpper upper;
public readonly VisualLower lower;
public readonly VisualMiddleDouble middledouble;
public readonly VisualMiddleSingle middlesingle;
public readonly List<VisualMiddle3D> middle3d;
public readonly List<VisualMiddleBack> middleback;//mxd
// Constructor
public VisualSidedefParts(VisualUpper u, VisualLower l, VisualMiddleDouble m, List<VisualMiddle3D> e, List<VisualMiddleBack> eb)
{
this.upper = u;
this.lower = l;
this.middledouble = m;
this.middlesingle = null;
this.middle3d = e;
this.middleback = eb; //mxd
}
// Constructor
public VisualSidedefParts(VisualMiddleSingle m)
{
this.upper = null;
this.lower = null;
this.middledouble = null;
this.middlesingle = m;
this.middle3d = null;
this.middleback = null; //mxd
}
// This calls Setup() on all parts
public void SetupAllParts()
{
if(lower != null) lower.Setup();
if(middledouble != null) middledouble.Setup();
if(middlesingle != null) middlesingle.Setup();
if(upper != null) upper.Setup();
if(middle3d != null)
{
foreach(VisualMiddle3D m in middle3d) m.Setup();
}
if(middleback != null)
{
foreach(VisualMiddleBack m in middleback) m.Setup();
}
}
//mxd
public void DeselectAllParts()
{
if(lower != null) lower.Selected = false;
if(middledouble != null) middledouble.Selected = false;
if(middlesingle != null) middlesingle.Selected = false;
if(upper != null) upper.Selected = false;
if(middle3d != null)
{
foreach(VisualMiddle3D m in middle3d) m.Selected = false;
}
if(middleback != null)
{
foreach(VisualMiddleBack m in middleback) m.Selected = false;
}
}
}
}