mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
54fccb73e7
Fixed, long texture names support: in some cases long texture names were not processed correctly when pasting map geometry. Fixed, Visual mode: in some cases combined sidedef brightness was calculated incorrectly. Also, MAPINFO FadeColor and OutsideFogColor properties are now taken into account. Hexen_linedefs.cfg: "Door Raise" and "Door Locked Raise" used incorrect enums for "Close Delay".
321 lines
10 KiB
C#
321 lines
10 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Types;
|
|
using CodeImp.DoomBuilder.VisualModes;
|
|
using CodeImp.DoomBuilder.GZBuilder.Tools;
|
|
using CodeImp.DoomBuilder.Data;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
internal sealed class VisualLower : BaseVisualGeometrySidedef
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Setup
|
|
|
|
// Constructor
|
|
public VisualLower(BaseVisualMode mode, VisualSector vs, Sidedef s) : base(mode, vs, s)
|
|
{
|
|
//mxd
|
|
geometrytype = VisualGeometryType.WALL_LOWER;
|
|
partname = "bottom";
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// This builds the geometry. Returns false when no geometry created.
|
|
public override bool Setup()
|
|
{
|
|
Vector2D vl, vr;
|
|
|
|
//mxd. lightfog flag support
|
|
int lightvalue;
|
|
bool lightabsolute;
|
|
GetLightValue(out lightvalue, out lightabsolute);
|
|
|
|
Vector2D tscale = new Vector2D(Sidedef.Fields.GetValue("scalex_bottom", 1.0f),
|
|
Sidedef.Fields.GetValue("scaley_bottom", 1.0f));
|
|
Vector2D toffset = new Vector2D(Sidedef.Fields.GetValue("offsetx_bottom", 0.0f),
|
|
Sidedef.Fields.GetValue("offsety_bottom", 0.0f));
|
|
|
|
// Left and right vertices for this sidedef
|
|
if(Sidedef.IsFront)
|
|
{
|
|
vl = new Vector2D(Sidedef.Line.Start.Position.x, Sidedef.Line.Start.Position.y);
|
|
vr = new Vector2D(Sidedef.Line.End.Position.x, Sidedef.Line.End.Position.y);
|
|
}
|
|
else
|
|
{
|
|
vl = new Vector2D(Sidedef.Line.End.Position.x, Sidedef.Line.End.Position.y);
|
|
vr = new Vector2D(Sidedef.Line.Start.Position.x, Sidedef.Line.Start.Position.y);
|
|
}
|
|
|
|
// Load sector data
|
|
SectorData sd = Sector.GetSectorData();
|
|
SectorData osd = mode.GetSectorData(Sidedef.Other.Sector);
|
|
if(!osd.Updated) osd.Update();
|
|
|
|
// Texture given?
|
|
if(Sidedef.LongLowTexture != MapSet.EmptyLongName)
|
|
{
|
|
// Load texture
|
|
base.Texture = General.Map.Data.GetTextureImage(Sidedef.LongLowTexture);
|
|
if(base.Texture == null || base.Texture is UnknownImage)
|
|
{
|
|
base.Texture = General.Map.Data.UnknownTexture3D;
|
|
setuponloadedtexture = Sidedef.LongLowTexture;
|
|
}
|
|
else
|
|
{
|
|
if(!base.Texture.IsImageLoaded)
|
|
setuponloadedtexture = Sidedef.LongLowTexture;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Use missing texture
|
|
base.Texture = General.Map.Data.MissingTexture3D;
|
|
setuponloadedtexture = 0;
|
|
}
|
|
|
|
// Get texture scaled size
|
|
Vector2D tsz = new Vector2D(base.Texture.ScaledWidth, base.Texture.ScaledHeight);
|
|
tsz = tsz / tscale;
|
|
|
|
// Get texture offsets
|
|
Vector2D tof = new Vector2D(Sidedef.OffsetX, Sidedef.OffsetY);
|
|
tof = tof + toffset;
|
|
tof = tof / tscale;
|
|
if(General.Map.Config.ScaledTextureOffsets && !base.Texture.WorldPanning)
|
|
tof = tof * base.Texture.Scale;
|
|
|
|
// Determine texture coordinates plane as they would be in normal circumstances.
|
|
// We can then use this plane to find any texture coordinate we need.
|
|
// The logic here is the same as in the original VisualMiddleSingle (except that
|
|
// the values are stored in a TexturePlane)
|
|
// NOTE: I use a small bias for the floor height, because if the difference in
|
|
// height is 0 then the TexturePlane doesn't work!
|
|
TexturePlane tp = new TexturePlane();
|
|
float floorbias = (Sidedef.Other.Sector.FloorHeight == Sidedef.Sector.FloorHeight) ? 1.0f : 0.0f;
|
|
if(Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag))
|
|
{
|
|
if(Sidedef.Sector.CeilTexture == General.Map.Config.SkyFlatName && Sidedef.Other.Sector.CeilTexture == General.Map.Config.SkyFlatName)
|
|
{
|
|
// mxd. Replicate Doom texture offset glitch when front and back sector's ceilings are sky
|
|
tp.tlt.y = (float)Sidedef.Other.Sector.CeilHeight - Sidedef.Other.Sector.FloorHeight;
|
|
}
|
|
else
|
|
{
|
|
// When lower unpegged is set, the lower texture is bound to the bottom
|
|
tp.tlt.y = (float) Sidedef.Sector.CeilHeight - Sidedef.Other.Sector.FloorHeight;
|
|
}
|
|
}
|
|
tp.trb.x = tp.tlt.x + Sidedef.Line.Length;
|
|
tp.trb.y = tp.tlt.y + (Sidedef.Other.Sector.FloorHeight - (Sidedef.Sector.FloorHeight + floorbias));
|
|
|
|
// Apply texture offset
|
|
tp.tlt += tof;
|
|
tp.trb += tof;
|
|
|
|
// Transform pixel coordinates to texture coordinates
|
|
tp.tlt /= tsz;
|
|
tp.trb /= tsz;
|
|
|
|
// Left top and right bottom of the geometry that
|
|
tp.vlt = new Vector3D(vl.x, vl.y, Sidedef.Other.Sector.FloorHeight);
|
|
tp.vrb = new Vector3D(vr.x, vr.y, Sidedef.Sector.FloorHeight + floorbias);
|
|
|
|
// Make the right-top coordinates
|
|
tp.trt = new Vector2D(tp.trb.x, tp.tlt.y);
|
|
tp.vrt = new Vector3D(tp.vrb.x, tp.vrb.y, tp.vlt.z);
|
|
|
|
// Create initial polygon, which is just a quad between floor and ceiling
|
|
WallPolygon poly = new WallPolygon();
|
|
poly.Add(new Vector3D(vl.x, vl.y, sd.Floor.plane.GetZ(vl)));
|
|
poly.Add(new Vector3D(vl.x, vl.y, sd.Ceiling.plane.GetZ(vl)));
|
|
poly.Add(new Vector3D(vr.x, vr.y, sd.Ceiling.plane.GetZ(vr)));
|
|
poly.Add(new Vector3D(vr.x, vr.y, sd.Floor.plane.GetZ(vr)));
|
|
|
|
// Determine initial color
|
|
int lightlevel = lightabsolute ? lightvalue : sd.Ceiling.brightnessbelow + lightvalue;
|
|
//mxd
|
|
PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef));
|
|
PixelColor wallcolor = PixelColor.Modulate(sd.Ceiling.colorbelow, wallbrightness);
|
|
poly.color = wallcolor.WithAlpha(255).ToInt();
|
|
|
|
// Cut off the part above the other floor
|
|
CropPoly(ref poly, osd.Floor.plane, false);
|
|
CropPoly(ref poly, osd.Ceiling.plane, true);
|
|
|
|
// Cut out pieces that overlap 3D floors in this sector
|
|
List<WallPolygon> polygons = new List<WallPolygon>(1);
|
|
polygons.Add(poly);
|
|
foreach(Effect3DFloor ef in sd.ExtraFloors)
|
|
{
|
|
//mxd. Walls should be clipped by solid 3D floors
|
|
if(!ef.RenderInside && ef.Alpha == 255)
|
|
{
|
|
int num = polygons.Count;
|
|
for(int pi = 0; pi < num; pi++)
|
|
{
|
|
// Split by floor plane of 3D floor
|
|
WallPolygon p = polygons[pi];
|
|
WallPolygon np = SplitPoly(ref p, ef.Ceiling.plane, true);
|
|
|
|
if(np.Count > 0)
|
|
{
|
|
// Split part below floor by the ceiling plane of 3D floor
|
|
// and keep only the part below the ceiling (front)
|
|
SplitPoly(ref np, ef.Floor.plane, true);
|
|
|
|
if(p.Count == 0)
|
|
{
|
|
polygons[pi] = np;
|
|
}
|
|
else
|
|
{
|
|
polygons[pi] = p;
|
|
polygons.Add(np);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
polygons[pi] = p;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(polygons.Count > 0)
|
|
{
|
|
// Keep top and bottom planes for intersection testing
|
|
top = osd.Floor.plane;
|
|
bottom = sd.Floor.plane;
|
|
|
|
// Process the polygon and create vertices
|
|
List<WorldVertex> verts = CreatePolygonVertices(polygons, tp, sd, lightvalue, lightabsolute);
|
|
if(verts.Count > 2)
|
|
{
|
|
base.SetVertices(verts);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
base.SetVertices(null); //mxd
|
|
return false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Return texture name
|
|
public override string GetTextureName()
|
|
{
|
|
return this.Sidedef.LowTexture;
|
|
}
|
|
|
|
// This changes the texture
|
|
protected override void SetTexture(string texturename)
|
|
{
|
|
this.Sidedef.SetTextureLow(texturename);
|
|
General.Map.Data.UpdateUsedTextures();
|
|
this.Setup();
|
|
|
|
//mxd. Other sector also may require updating
|
|
SectorData sd = mode.GetSectorData(Sidedef.Sector);
|
|
if(sd.ExtraFloors.Count > 0)
|
|
((BaseVisualSector)mode.GetVisualSector(Sidedef.Sector)).Rebuild();
|
|
}
|
|
|
|
protected override void SetTextureOffsetX(int x)
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
Sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, (float)x);
|
|
}
|
|
|
|
protected override void SetTextureOffsetY(int y)
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
Sidedef.Fields["offsety_bottom"] = new UniValue(UniversalType.Float, (float)y);
|
|
}
|
|
|
|
protected override void MoveTextureOffset(Point xy)
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
float oldx = Sidedef.Fields.GetValue("offsetx_bottom", 0.0f);
|
|
float oldy = Sidedef.Fields.GetValue("offsety_bottom", 0.0f);
|
|
float scalex = Sidedef.Fields.GetValue("scalex_bottom", 1.0f);
|
|
float scaley = Sidedef.Fields.GetValue("scaley_bottom", 1.0f);
|
|
Sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, GetRoundedTextureOffset(oldx, xy.X, scalex, Texture != null ? Texture.Width : -1)); //mxd
|
|
Sidedef.Fields["offsety_bottom"] = new UniValue(UniversalType.Float, GetRoundedTextureOffset(oldy, xy.Y, scaley, Texture != null ? Texture.Height : -1)); //mxd
|
|
}
|
|
|
|
protected override Point GetTextureOffset()
|
|
{
|
|
float oldx = Sidedef.Fields.GetValue("offsetx_bottom", 0.0f);
|
|
float oldy = Sidedef.Fields.GetValue("offsety_bottom", 0.0f);
|
|
return new Point((int)oldx, (int)oldy);
|
|
}
|
|
|
|
//mxd
|
|
protected override void ResetTextureScale()
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
if(Sidedef.Fields.ContainsKey("scalex_bottom")) Sidedef.Fields.Remove("scalex_bottom");
|
|
if(Sidedef.Fields.ContainsKey("scaley_bottom")) Sidedef.Fields.Remove("scaley_bottom");
|
|
}
|
|
|
|
//mxd
|
|
public override void OnTextureFit(FitTextureOptions options)
|
|
{
|
|
if(!General.Map.UDMF) return;
|
|
if(!Sidedef.LowRequired() || string.IsNullOrEmpty(Sidedef.LowTexture) || Sidedef.LowTexture == "-" || !Texture.IsImageLoaded) return;
|
|
FitTexture(options);
|
|
Setup();
|
|
}
|
|
|
|
//mxd
|
|
public override void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight)
|
|
{
|
|
SelectNeighbours(Sidedef.LowTexture, select, withSameTexture, withSameHeight);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|