..
ColorCollection.cs
Added support for Boom colormaps
2009-05-12 09:50:08 +00:00
ColorSetting.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
D3DDevice.cs
Fixed a rendering issue when resizing the main window
2009-05-14 19:23:27 +00:00
D3DShader.cs
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
2009-05-03 20:21:52 +00:00
Display2DShader.cs
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
2009-05-03 20:21:52 +00:00
FlatQuad.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
FlatVertex.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ID3DResource.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
IRenderer2D.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
IRenderer3D.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
PixelColor.cs
@ work in progress (do not use this revision for building/testing)
2009-05-01 20:31:17 +00:00
PixelColorBlock.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Plotter.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Presentation.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Renderer.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Renderer2D.cs
- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
2009-06-11 21:21:20 +00:00
Renderer3D.cs
- Better handling of missing UDMF TEXTMAP fields (Error now includes the element and index at which the field is missing and will not abort loading. Instead it will use a default value.)
2009-06-15 21:58:34 +00:00
RenderLayers.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
RenderPasses.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ShaderManager.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
SurfaceBufferSet.cs
@ major change in the way sector surfaces are allocated and rendered for optimization
2009-06-04 20:21:31 +00:00
SurfaceEntry.cs
@ major change in the way sector surfaces are allocated and rendered for optimization
2009-06-04 20:21:31 +00:00
SurfaceManager.cs
@ major change in the way sector surfaces are allocated and rendered for optimization
2009-06-04 20:21:31 +00:00
TextAlignment.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
TextFont.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
TextLabel.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
Things2DShader.cs
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
2009-05-03 20:21:52 +00:00
ViewMode.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
World3DShader.cs
- Fixed some visual mode editing bugs
2009-05-04 06:13:56 +00:00
WorldVertex.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00