UltimateZoneBuilder/Source/Core/Rendering
codeimp f5b661216b - Better handling of missing UDMF TEXTMAP fields (Error now includes the element and index at which the field is missing and will not abort loading. Instead it will use a default value.)
- UDMF TEXTMAP now contains the indices of elements as comment next to the structure header.
- Thing cages in Visual Mode now also get the selection and highlight color so that a selection and highlight on things without sprite can also be seen.
2009-06-15 21:58:34 +00:00
..
ColorCollection.cs Added support for Boom colormaps 2009-05-12 09:50:08 +00:00
ColorSetting.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
D3DDevice.cs Fixed a rendering issue when resizing the main window 2009-05-14 19:23:27 +00:00
D3DShader.cs - Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option) 2009-05-03 20:21:52 +00:00
Display2DShader.cs - Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option) 2009-05-03 20:21:52 +00:00
FlatQuad.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FlatVertex.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ID3DResource.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
IRenderer2D.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
IRenderer3D.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PixelColor.cs @ work in progress (do not use this revision for building/testing) 2009-05-01 20:31:17 +00:00
PixelColorBlock.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Plotter.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Presentation.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Renderer.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Renderer2D.cs - Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed. 2009-06-11 21:21:20 +00:00
Renderer3D.cs - Better handling of missing UDMF TEXTMAP fields (Error now includes the element and index at which the field is missing and will not abort loading. Instead it will use a default value.) 2009-06-15 21:58:34 +00:00
RenderLayers.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
RenderPasses.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ShaderManager.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SurfaceBufferSet.cs @ major change in the way sector surfaces are allocated and rendered for optimization 2009-06-04 20:21:31 +00:00
SurfaceEntry.cs @ major change in the way sector surfaces are allocated and rendered for optimization 2009-06-04 20:21:31 +00:00
SurfaceManager.cs @ major change in the way sector surfaces are allocated and rendered for optimization 2009-06-04 20:21:31 +00:00
TextAlignment.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextFont.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextLabel.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Things2DShader.cs - Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option) 2009-05-03 20:21:52 +00:00
ViewMode.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
World3DShader.cs - Fixed some visual mode editing bugs 2009-05-04 06:13:56 +00:00
WorldVertex.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00