UltimateZoneBuilder/Source/Core/ZDoom
2023-07-29 13:32:42 +02:00
..
Scripting Added support for some niche ZScript and MODELDEF syntax. Resolves #747 2022-08-23 13:37:58 +02:00
ActorStructure.cs Fixed a potential crash when adding DECORATE files to game configurations that check for required resources. Fixes #808 2022-10-20 20:10:30 +02:00
AmbientSoundInfo.cs Made drop down items for ambient sounds more descriptive 2020-03-29 16:29:53 +02:00
AnimdefsParser.cs Camera texture can be longer than 8 characters 2017-03-06 06:08:30 +02:00
CvarInfoParser.cs CVARINFO: fixed a problem parvins CVARs with incompatible flags. Fixes #748 2022-06-11 13:14:38 +02:00
DecalDefsParser.cs Script editor: made the fix for #663 a bit cleaner 2021-12-10 18:13:16 +01:00
DecalInfo.cs DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files 2020-10-23 21:04:49 +02:00
DecorateActorStructure.cs Fixed a potential crash when adding DECORATE files to game configurations that check for required resources. Fixes #808 2022-10-20 20:10:30 +02:00
DecorateCategoryInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DecorateParser.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
DecorateStateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
DecorateStateStructure.cs Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly 2017-03-08 23:34:21 +02:00
GldefsParser.cs Fix directory separators 2020-07-20 04:20:03 -04:00
IWadInfo.cs IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653 2021-12-10 11:10:42 +01:00
IWadInfoParser.cs Fixed a problem where IWADINFO lumps with properties without values failed for parse. Fixes #760 2022-08-13 13:48:59 +02:00
LockDefsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapinfoParser.cs Fix directory separators 2020-07-20 04:20:03 -04:00
ModeldefParser.cs MODELDEF: added support for the rotation-center command. Resolves #796 2022-10-21 20:29:30 +02:00
ModeldefStructure.cs Added support for models in IQM format 2023-06-29 20:37:47 +02:00
PatchStructure.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
ReverbsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SndInfoParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SndSeqParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SoundInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
StateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
StateStructure.cs Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
TerrainParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturesParser.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
TextureStructure.cs Fixed an issue where sprite offsets defined in TEXTURES were not used 2023-07-29 13:32:42 +02:00
VoxeldefParser.cs Started conversion from float to double 2020-05-18 18:14:54 +02:00
X11R6RGBParser.cs Internal: tried to fix case sensitivity issues in X11R6RGB colors 2017-01-17 04:56:44 +02:00
ZDTextParser.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
ZScriptActorStructure.cs ZScript: Added support for Map<type, type> structures (#853) 2023-01-21 00:44:30 +01:00
ZScriptParser.cs ZScript parser: fixed an issue where mixins were not added to extend classes. Fixes #880 2023-04-30 20:07:39 +02:00
ZScriptStateGoto.cs ZScript: fixed a problem where state goto expressions were not parsed correctly. Fixes #913 2023-06-24 11:19:09 +02:00
ZScriptStateStructure.cs Improved error reporting for invalid ZScript input 2022-09-15 03:12:27 +03:00
ZScriptTokenizer.cs Fixed threading and Mono issues in resource check 2022-09-26 23:45:19 +03:00