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Scripting
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Added support for some niche ZScript and MODELDEF syntax. Resolves #747
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2022-08-23 13:37:58 +02:00 |
ActorStructure.cs
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Fixed a potential crash when adding DECORATE files to game configurations that check for required resources. Fixes #808
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2022-10-20 20:10:30 +02:00 |
AmbientSoundInfo.cs
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Made drop down items for ambient sounds more descriptive
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2020-03-29 16:29:53 +02:00 |
AnimdefsParser.cs
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Camera texture can be longer than 8 characters
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2017-03-06 06:08:30 +02:00 |
CvarInfoParser.cs
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CVARINFO: fixed a problem parvins CVARs with incompatible flags. Fixes #748
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2022-06-11 13:14:38 +02:00 |
DecalDefsParser.cs
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Script editor: made the fix for #663 a bit cleaner
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2021-12-10 18:13:16 +01:00 |
DecalInfo.cs
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DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files
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2020-10-23 21:04:49 +02:00 |
DecorateActorStructure.cs
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Fixed a potential crash when adding DECORATE files to game configurations that check for required resources. Fixes #808
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2022-10-20 20:10:30 +02:00 |
DecorateCategoryInfo.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DecorateParser.cs
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Added warnings about possibly invalid resource configurations before starting to edit a map
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2022-09-18 20:54:53 +03:00 |
DecorateStateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
DecorateStateStructure.cs
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Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
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2017-03-08 23:34:21 +02:00 |
GldefsParser.cs
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Fix directory separators
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2020-07-20 04:20:03 -04:00 |
IWadInfo.cs
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IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653
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2021-12-10 11:10:42 +01:00 |
IWadInfoParser.cs
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Fixed a problem where IWADINFO lumps with properties without values failed for parse. Fixes #760
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2022-08-13 13:48:59 +02:00 |
LockDefsParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
MapinfoParser.cs
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Fix directory separators
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2020-07-20 04:20:03 -04:00 |
ModeldefParser.cs
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MODELDEF: added support for the rotation-center command. Resolves #796
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2022-10-21 20:29:30 +02:00 |
ModeldefStructure.cs
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Added support for models in IQM format
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2023-06-29 20:37:47 +02:00 |
PatchStructure.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
ReverbsParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SndInfoParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SndSeqParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SoundInfo.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
StateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
StateStructure.cs
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
TerrainParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TexturesParser.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
TextureStructure.cs
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Fixed an issue where sprite offsets defined in TEXTURES were not used
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2023-07-29 13:32:42 +02:00 |
VoxeldefParser.cs
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Started conversion from float to double
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2020-05-18 18:14:54 +02:00 |
X11R6RGBParser.cs
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Internal: tried to fix case sensitivity issues in X11R6RGB colors
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2017-01-17 04:56:44 +02:00 |
ZDTextParser.cs
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Added warnings about possibly invalid resource configurations before starting to edit a map
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2022-09-18 20:54:53 +03:00 |
ZScriptActorStructure.cs
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ZScript: Added support for Map<type, type> structures (#853)
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2023-01-21 00:44:30 +01:00 |
ZScriptParser.cs
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ZScript parser: fixed an issue where mixins were not added to extend classes. Fixes #880
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2023-04-30 20:07:39 +02:00 |
ZScriptStateGoto.cs
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ZScript: fixed a problem where state goto expressions were not parsed correctly. Fixes #913
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2023-06-24 11:19:09 +02:00 |
ZScriptStateStructure.cs
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Improved error reporting for invalid ZScript input
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2022-09-15 03:12:27 +03:00 |
ZScriptTokenizer.cs
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Fixed threading and Mono issues in resource check
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2022-09-26 23:45:19 +03:00 |