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AboutForm.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
AboutForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
AboutForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ActionBrowserForm.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ActionBrowserForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ActionBrowserForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
AngleForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
AngleForm.Designer.cs
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- Fixed the tab order on all windows
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2009-04-26 19:53:36 +00:00 |
AngleForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
BitFlagsForm.cs
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Some cosmetic changes in Hexen and ZDoom linedef configurations.
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2013-04-15 13:52:54 +00:00 |
BitFlagsForm.Designer.cs
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Some cosmetic changes in Hexen and ZDoom linedef configurations.
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2013-04-15 13:52:54 +00:00 |
BitFlagsForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ChangeMapForm.cs
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"Open Map in current WAD" action now works much faster.
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2013-07-25 12:39:40 +00:00 |
ChangeMapForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ChangeMapForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ConfigForm.cs
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Fixed a crash when updating engine selector dropdown after removing engines when selected engine index was greater than engines count.
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2013-09-12 09:51:56 +00:00 |
ConfigForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ConfigForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
CustomFieldsForm.cs
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Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
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2013-08-08 11:04:13 +00:00 |
CustomFieldsForm.Designer.cs
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@ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner)
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2011-07-26 18:16:52 +00:00 |
CustomFieldsForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
DelayedForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
DelayedForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
EffectBrowserForm.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
EffectBrowserForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
EffectBrowserForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ErrorsForm.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ErrorsForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ErrorsForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
FindReplaceOptions.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
FlagsForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
FlagsForm.Designer.cs
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Updated to Doom Builder 2 r1599:
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2012-08-14 20:10:59 +00:00 |
FlagsForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
FlatBrowserForm.cs
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Fixed action arguments to stay within valid range (0..255 for hexen)
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2010-08-14 10:21:38 +00:00 |
FlatBrowserForm.Designer.cs
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Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
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2009-05-05 12:24:00 +00:00 |
FlatBrowserForm.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
GridSetupForm.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
GridSetupForm.Designer.cs
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Added up/down buttons to numeric input controls
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2009-07-10 19:15:22 +00:00 |
GridSetupForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
IMainForm.cs
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Sector Edit form and Linedef Edit form now support float texture offsets.
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2013-07-08 13:13:28 +00:00 |
LinedefEditForm.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
LinedefEditForm.Designer.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
LinedefEditForm.resx
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
MainForm.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
MainForm.Designer.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
MainForm.resx
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
MapOptionsForm.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
MapOptionsForm.Designer.cs
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@ another visual bug fix
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2009-07-10 20:36:14 +00:00 |
MapOptionsForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
MenuSection.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
MessageBeepType.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
OpenMapOptionsForm.cs
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Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes.
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2013-09-11 08:49:45 +00:00 |
OpenMapOptionsForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
OpenMapOptionsForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
PasteOptionsForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PasteOptionsForm.Designer.cs
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Added options for pasting and inserting prefabs
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2009-07-09 14:03:47 +00:00 |
PasteOptionsForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
PluginToolbarButton.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreferencesController.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreferencesForm.cs
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Default sector brightness can now be set in Preferences.
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2013-09-16 13:41:00 +00:00 |
PreferencesForm.Designer.cs
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Default sector brightness can now be set in Preferences.
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2013-09-16 13:41:00 +00:00 |
PreferencesForm.resx
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Default sector brightness can now be set in Preferences.
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2013-09-16 13:41:00 +00:00 |
ResourceOptionsForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ResourceOptionsForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ResourceOptionsForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ScriptEditorForm.cs
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Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
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2013-08-08 11:04:13 +00:00 |
ScriptEditorForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ScriptEditorForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ScriptFindReplaceForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ScriptFindReplaceForm.Designer.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
ScriptFindReplaceForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
SectorEditForm.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
SectorEditForm.Designer.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
SectorEditForm.resx
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
SectorEditFormUDMF.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
SectorEditFormUDMF.Designer.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
SectorEditFormUDMF.resx
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Sector Edit form, UDMF: floor and ceiling rotation angles can now be entered as decimals.
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2013-09-11 14:22:11 +00:00 |
StatusInfo.cs
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Sector Edit form now works in realtime mode in Doom/Hexen map formats.
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2013-07-09 11:29:10 +00:00 |
TanColorTable.cs
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UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
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2013-07-19 15:30:58 +00:00 |
TextEditForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextEditForm.Designer.cs
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@ some intellisense documentation
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2009-05-21 08:18:34 +00:00 |
TextEditForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
TextureBrowserForm.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
TextureBrowserForm.Designer.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
TextureBrowserForm.resx
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
TextureSetForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextureSetForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
TextureSetForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ThingBrowserForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ThingBrowserForm.Designer.cs
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- Fixed the tab order on all windows
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2009-04-26 19:53:36 +00:00 |
ThingBrowserForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ThingEditForm.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
ThingEditForm.Designer.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
ThingEditForm.resx
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
ThingsFiltersForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ThingsFiltersForm.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ThingsFiltersForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ToolbarSection.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
VertexEditForm.cs
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Classic modes: thing sprites are now rendered in classic modes.
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2013-11-27 12:45:28 +00:00 |
VertexEditForm.Designer.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
VertexEditForm.resx
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |