UltimateZoneBuilder/Source/Core/Windows/StatusInfo.cs
MaxED 13c3155db5 Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. 
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. 
Updated Inno Setup script (added VC++ 2008 SP1 distributive). 
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00

102 lines
2.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
#endregion
namespace CodeImp.DoomBuilder.Windows
{
public struct StatusInfo
{
public const string NO_SELECTION = "Nothing selected."; //mxd
public const string LOADING_TEXT = "Loading resources...";
public const string READY_TEXT = "Ready.";
public readonly StatusType type;
public readonly string message;
public readonly string selectioninfo; //mxd
internal bool displayed;
internal StatusInfo(StatusType type, string message)
{
this.type = type;
switch(type)
{
case StatusType.Selection:
this.selectioninfo = (string.IsNullOrEmpty(message) ? NO_SELECTION : message);
this.message = General.MainWindow.Status.message;
break;
case StatusType.Ready:
bool mapopened = (General.Map != null) && (General.Map.Data != null);
bool mapisloading = mapopened && General.Map.Data.IsLoading;
this.selectioninfo = ((string.IsNullOrEmpty(message) && mapopened) ? (string.IsNullOrEmpty(General.MainWindow.Status.selectioninfo) ? NO_SELECTION : General.MainWindow.Status.selectioninfo) : message);
this.message = (mapisloading ? LOADING_TEXT : (mapopened ? string.Empty : READY_TEXT));
break;
default:
this.selectioninfo = (string.IsNullOrEmpty(message) ? NO_SELECTION : General.MainWindow.Status.selectioninfo);
this.message = message;
break;
}
this.displayed = false;
}
//mxd
public override string ToString()
{
if(string.IsNullOrEmpty(selectioninfo)) return message;
if(string.IsNullOrEmpty(message)) return selectioninfo;
return selectioninfo + " " + message;
}
}
public enum StatusType
{
/// <summary>
/// When no particular information is to be displayed. The messages displayed depends on running background processes.
/// </summary>
Ready,
/// <summary>
/// mxd. Displays information about current selection.
/// </summary>
Selection,
/// <summary>
/// Shows action information and flashes up the status icon once.
/// </summary>
Action,
/// <summary>
/// Shows information without flashing the icon.
/// </summary>
Info,
/// <summary>
/// Shows information with the busy icon.
/// </summary>
Busy,
/// <summary>
/// Shows a warning, makes a warning sound and flashes a warning icon.
/// </summary>
Warning
}
}