mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
25b3bf2287
Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
218 lines
6.3 KiB
C#
218 lines
6.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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namespace CodeImp.DoomBuilder.Windows
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{
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public partial class ChangeMapForm : DelayedForm
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{
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private MapOptions options;
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private Configuration mapsettings;
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private readonly string filepathname;
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public MapOptions Options { get { return options; } }
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public ChangeMapForm(string filepathname, MapOptions options)
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{
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InitializeComponent();
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this.options = options;
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this.filepathname = filepathname;
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}
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private void LoadSettings()
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{
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int scanindex, checkoffset;
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int lumpsfound, lumpsrequired = 0;
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string lumpname;
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WAD wadfile;
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// Busy
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Cursor.Current = Cursors.WaitCursor;
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// Check if the file exists
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if(!File.Exists(filepathname))
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{
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// WAD file does not exist
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MessageBox.Show(this, "Could not open the WAD file: The file does not exist.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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return;
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}
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try
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{
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// Open the WAD file
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wadfile = new WAD(filepathname, true);
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}
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catch(Exception)
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{
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// Unable to open WAD file (or its config)
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MessageBox.Show(this, "Could not open the WAD file for reading. Please make sure the file you selected is valid and is not in use by any other application.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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return;
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}
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// Make an array for the map names
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List<ListViewItem> mapnames = new List<ListViewItem>();
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// Open the Map Settings configuration
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string dbsfile = filepathname.Substring(0, filepathname.Length - 4) + ".dbs";
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if (File.Exists(dbsfile))
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{
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try
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{
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mapsettings = new Configuration(dbsfile, true);
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}
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catch (Exception)
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{
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mapsettings = new Configuration(true);
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}
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}
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else
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{
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mapsettings = new Configuration(true);
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}
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//mxd. Get Proper configuration
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ConfigurationInfo ci = General.GetConfigurationInfo(options.ConfigFile);
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// Get the map lump names
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IDictionary maplumpnames = ci.Configuration.ReadSetting("maplumpnames", new Hashtable());
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// Count how many required lumps we have to find
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foreach(DictionaryEntry ml in maplumpnames)
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{
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// Ignore the map header (it will not be found because the name is different)
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if(ml.Key.ToString() != MapManager.CONFIG_MAP_HEADER)
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{
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// Read lump setting and count it
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if(ci.Configuration.ReadSetting("maplumpnames." + ml.Key + ".required", false))
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lumpsrequired++;
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}
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}
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// Go for all the lumps in the wad
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for(scanindex = 0; scanindex < (wadfile.Lumps.Count - 1); scanindex++)
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{
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// Make sure this lump is not part of the map
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if(!maplumpnames.Contains(wadfile.Lumps[scanindex].Name))
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{
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// Reset check
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lumpsfound = 0;
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checkoffset = 1;
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// Continue while still within bounds and lumps are still recognized
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while(((scanindex + checkoffset) < wadfile.Lumps.Count) &&
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maplumpnames.Contains(wadfile.Lumps[scanindex + checkoffset].Name))
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{
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// Count the lump when it is marked as required
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lumpname = wadfile.Lumps[scanindex + checkoffset].Name;
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if(ci.Configuration.ReadSetting("maplumpnames." + lumpname + ".required", false))
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lumpsfound++;
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// Check the next lump
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checkoffset++;
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}
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// Map found? Then add it to the list
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if(lumpsfound >= lumpsrequired)
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mapnames.Add(new ListViewItem(wadfile.Lumps[scanindex].Name));
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}
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}
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wadfile.Dispose();
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// Clear the list and add the new map names
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mapslist.BeginUpdate();
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mapslist.Items.Clear();
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mapslist.Items.AddRange(mapnames.ToArray());
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mapslist.Sort();
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//select current map
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foreach(ListViewItem item in mapslist.Items)
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{
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// Was this item previously selected?
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if(item.Text == options.LevelName)
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{
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// Select it again
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item.Selected = true;
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item.EnsureVisible();
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break;
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}
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}
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mapslist.EndUpdate();
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// Do some focus managing
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if(mapslist.SelectedItems.Count > 0)
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{
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mapslist.FocusedItem = mapslist.SelectedItems[0];
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}
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// Done
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Cursor.Current = Cursors.Default;
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}
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private void ChangeMapForm_Shown(object sender, EventArgs e)
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{
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LoadSettings();
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}
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private void mapslist_DoubleClick(object sender, EventArgs e)
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{
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// Click OK
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if(mapslist.SelectedItems.Count > 0) apply.PerformClick();
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}
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private void apply_Click(object sender, EventArgs e)
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{
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// No map selected?
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if (mapslist.SelectedItems.Count == 0)
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{
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MessageBox.Show(this, "Please select a map to load for editing.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
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mapslist.Focus();
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return;
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}
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// Current map is already loaded
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if (mapslist.SelectedItems[0].Text == options.LevelName)
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{
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MessageBox.Show(this, "Map '" + options.LevelName + "' is already loaded.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
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mapslist.Focus();
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return;
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}
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// Just NO...
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if(!General.Map.ConfigSettings.ValidateMapName(mapslist.SelectedItems[0].Text.ToUpperInvariant()))
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{
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MessageBox.Show(this, "Selected map name conflicts with a lump name defined for current map format.\nPlease rename the map and try again.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
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mapslist.Focus();
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return;
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}
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// Create new map options, pass settings which should stay unchanged
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//TODO: are there other settings which should stay unchanged?..
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MapOptions newoptions = new MapOptions(mapsettings, mapslist.SelectedItems[0].Text, options.UseLongTextureNames);
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newoptions.ConfigFile = options.ConfigFile;
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newoptions.ScriptCompiler = options.ScriptCompiler;
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options = newoptions;
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// Hide window
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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private void cancel_Click(object sender, EventArgs e)
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{
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// Just hide the window
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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}
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}
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