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AllTexturesSet.cs
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Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
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2013-12-03 10:50:33 +00:00 |
ArgumentInfo.cs
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DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
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2015-05-31 21:11:21 +00:00 |
CompilerInfo.cs
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Fixed, text parsers: in some cases include directives were processed differently from ZDoom.
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2015-12-21 14:17:47 +00:00 |
ConfigurationInfo.cs
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Fixed, Script Editor: file was marked as changed when changing script configurations.
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2015-12-17 10:07:28 +00:00 |
DefinedTextureSet.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
EnumItem.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
EnumList.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
FlagTranslation.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
GameConfiguration.cs
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
GeneralizedBit.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
GeneralizedCategory.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
GeneralizedOption.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
IFilledTextureSet.cs
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Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
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2015-09-16 12:10:43 +00:00 |
INumberedTitle.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
LinedefActionCategory.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
LinedefActionInfo.cs
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Thing/Linedef/Sector Edit forms: added help button to action special selector.
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2014-12-05 14:33:31 +00:00 |
LinedefActivateInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
MapLumpInfo.cs
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Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
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2014-11-11 11:47:10 +00:00 |
MatchingTextureSet.cs
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Find and Replace mode:
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2014-11-05 12:32:48 +00:00 |
ModelAndLightRenderModes.cs
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Classic modes: added "Show models for current things filter only" model rendering mode.
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2015-06-27 09:10:24 +00:00 |
NodebuilderInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PasteOptions.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ProgramConfiguration.cs
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
ResourceTextureSet.cs
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Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
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2014-07-15 08:08:57 +00:00 |
ScriptConfiguration.cs
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Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
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2015-03-26 11:30:36 +00:00 |
SectorEffectInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SkillInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TagType.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextureSet.cs
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Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
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2015-09-16 12:10:43 +00:00 |
ThingCategory.cs
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
ThingsFlagsCompare.cs
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Fixed several places where KeyNotFoundException can potentially occur in ThingFlagsCompare.Compare().
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2015-05-27 21:55:15 +00:00 |
ThingTypeInfo.cs
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Fixed, Visual mode: horizontal sprite offset was applied incorrectly.
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2015-10-15 15:16:31 +00:00 |
UniversalFieldInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |