UltimateZoneBuilder/Source/Core/Config
2020-09-30 03:34:11 +02:00
..
AllTexturesSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ArgumentInfo.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
CompilerInfo.cs Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later) 2019-12-14 23:43:20 +02:00
ConfigurationInfo.cs Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ) 2019-12-25 19:45:19 +02:00
DefinedTextureSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EnumItem.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EnumList.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlagTranslation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GameConfiguration.cs Fixed a bug introduced by addressing #427 that stopped the script editor to show up in vanilla Hexen. Fixes #429. 2020-06-20 15:13:49 +02:00
GameType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GeneralizedBit.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GeneralizedCategory.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GeneralizedOption.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IFilledTextureSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
INumberedTitle.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefActionCategory.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefActionInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefActivateInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapLumpInfo.cs Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type 2017-02-14 20:27:10 +02:00
MatchingTextureSet.cs Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name) 2020-06-04 16:16:09 +02:00
NodebuilderInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PasteOptions.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ProgramConfiguration.cs Added option in Preferences -> Appearance -> Rendering to toggle showing of the FPS counter in Visual Mode (disabled by default) 2020-09-26 18:15:01 +02:00
ResourceTextureSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptConfiguration.cs Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without 2020-09-30 03:34:11 +02:00
ScriptDocumentSettings.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorEffectData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorEffectInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SkillInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TagType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextureSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingCategory.cs Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors 2017-03-09 19:09:08 +02:00
ThingsFlagsCompare.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingTypeInfo.cs Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow 2019-12-29 13:00:10 +01:00
UniversalFieldInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00