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AboutForm.cs
Changed link to UDB
2019-12-24 19:47:07 +02:00
AboutForm.Designer.cs
Fixed logos in the About form
2019-12-26 15:15:13 +02:00
AboutForm.resx
Fixed: a single selected linedef was deselected after flipping it
2021-05-19 12:59:24 +03:00
ActionBrowserForm.cs
Action browser form: fixed a visual glitch with action ids that have more than 3 digits
2021-05-24 22:26:01 +02:00
ActionBrowserForm.Designer.cs
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2019-12-14 23:42:44 +02:00
ActionBrowserForm.resx
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2019-12-14 23:42:44 +02:00
AngleForm.cs
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2017-01-15 00:35:40 +02:00
AngleForm.Designer.cs
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2017-01-15 00:35:40 +02:00
AngleForm.resx
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2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.cs
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2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.resx
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2017-01-15 00:35:40 +02:00
BitFlagsForm.cs
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2017-01-15 00:35:40 +02:00
BitFlagsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
BitFlagsForm.resx
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2017-01-15 00:35:40 +02:00
CenterOnCoordinatesForm.cs
Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
2020-05-22 22:30:32 +02:00
CenterOnCoordinatesForm.Designer.cs
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2017-01-15 00:35:40 +02:00
CenterOnCoordinatesForm.resx
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2017-01-15 00:35:40 +02:00
ChangeMapForm.cs
Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature.
2022-07-03 15:22:33 +02:00
ChangeMapForm.Designer.cs
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2017-01-15 00:35:40 +02:00
ChangeMapForm.resx
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2017-01-15 00:35:40 +02:00
ConfigForm.cs
Fixed: Map options form window would become squished if the starting game configuration is invalid
2022-09-19 10:13:27 +03:00
ConfigForm.Designer.cs
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
ConfigForm.resx
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
CustomFieldsForm.cs
Edit Linedef Dialog:
2023-07-09 12:59:29 +02:00
CustomFieldsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
CustomFieldsForm.resx
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2017-01-15 00:35:40 +02:00
DelayedForm.cs
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2017-01-15 00:35:40 +02:00
DelayedForm.resx
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2017-01-15 00:35:40 +02:00
EffectBrowserForm.cs
Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
2021-07-31 23:51:47 +02:00
EffectBrowserForm.Designer.cs
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2019-12-14 23:42:44 +02:00
EffectBrowserForm.resx
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2019-12-14 23:42:44 +02:00
ErrorsForm.cs
Apply workaround to datagridviews
2020-09-12 02:06:14 +02:00
ErrorsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
ErrorsForm.resx
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2017-01-15 00:35:40 +02:00
ExceptionDialog.cs
More renaming GZDB Visual Mode to just Visual Mode
2020-11-01 18:33:19 +01:00
ExceptionDialog.designer.cs
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
ExceptionDialog.resx
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2017-01-15 00:35:40 +02:00
FindReplaceOptions.cs
Add map scripting capabilities to UDB ( #656 )
2021-11-28 14:00:24 +01:00
FlagsForm.cs
Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags
2022-07-21 16:02:10 +02:00
FlagsForm.Designer.cs
Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags
2022-07-21 16:02:10 +02:00
FlagsForm.resx
Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags
2022-07-21 16:02:10 +02:00
FlatBrowserForm.cs
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2017-01-15 00:35:40 +02:00
FlatBrowserForm.Designer.cs
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2017-01-15 00:35:40 +02:00
FlatBrowserForm.resx
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2017-01-15 00:35:40 +02:00
GridSetupForm.cs
Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
2021-09-04 12:21:17 +02:00
GridSetupForm.Designer.cs
Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
2021-09-04 12:21:17 +02:00
GridSetupForm.resx
Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
2021-09-04 12:21:17 +02:00
IMainForm.cs
UDBScript asynchronous execution ( #684 )
2022-01-03 14:33:34 +01:00
LinedefColorPresetsForm.cs
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
2021-03-22 10:41:21 +01:00
LinedefColorPresetsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
LinedefColorPresetsForm.resx
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2017-01-15 00:35:40 +02:00
LinedefEditForm.cs
Linedef Edit Form: fixed a crash when using 402 as the linedef action
2023-06-30 19:40:42 +02:00
LinedefEditForm.Designer.cs
Fixed nonsensical values being returned when using +++/--- in many fields.
2020-01-04 23:29:35 +01:00
LinedefEditForm.resx
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
LinedefEditFormUDMF.cs
Edit Linedef Dialog:
2023-07-09 12:59:29 +02:00
LinedefEditFormUDMF.Designer.cs
Edit Linedef Dialog:
2023-07-09 12:59:29 +02:00
LinedefEditFormUDMF.resx
Edit Linedef Dialog:
2023-07-09 12:59:29 +02:00
MainForm.cs
Add support for toasts ( #817 )
2022-11-06 15:08:22 +01:00
MainForm.Designer.cs
Toolbar buttons now show their assigned shortcut key in their tool tip
2022-05-28 16:19:01 +02:00
MainForm.resx
Changed splash image and icons
2019-12-24 11:59:58 +02:00
MapOptionsForm.cs
Fixed a problem where the last used game configuration was not saved for the new map dialog
2023-03-29 11:24:51 +02:00
MapOptionsForm.Designer.cs
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
MapOptionsForm.resx
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
MenuSection.cs
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2017-01-15 00:35:40 +02:00
MessageBeepType.cs
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2017-01-15 00:35:40 +02:00
OpenMapOptionsForm.cs
Fixed: Map options form window would become squished if the starting game configuration is invalid
2022-09-19 10:13:27 +03:00
OpenMapOptionsForm.Designer.cs
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
OpenMapOptionsForm.resx
Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
2021-05-29 12:04:32 +02:00
PasteOptionsForm.cs
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2017-01-15 00:35:40 +02:00
PasteOptionsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
PasteOptionsForm.resx
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2017-01-15 00:35:40 +02:00
PluginToolbarButton.cs
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2017-01-15 00:35:40 +02:00
PreAndPostCommandsForm.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
PreAndPostCommandsForm.Designer.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
PreAndPostCommandsForm.resx
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
PreferencesController.cs
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2017-01-15 00:35:40 +02:00
PreferencesForm.cs
Preferences form: added Tab to the list of special input controls ( #886 )
2023-05-26 20:53:36 +02:00
PreferencesForm.Designer.cs
Improved performance in classic modes when panning the view. This is achieved by parallelizing plotting linedefs and vertices on multiple logical CPU cores. Enabled for linedefs by default. Disabled for vertices by default, since it can cause flickering when vertices are close to each other. Settings can be changed in Preferences -> Appearance
2022-12-09 15:37:45 +01:00
PreferencesForm.resx
Add support for toasts ( #817 )
2022-11-06 15:08:22 +01:00
ResourceOptionsForm.cs
Add explicit PKE resource support ( #901 ). Fixes #575
2023-06-09 11:16:21 +02:00
ResourceOptionsForm.Designer.cs
Add explicit PKE resource support ( #901 ). Fixes #575
2023-06-09 11:16:21 +02:00
ResourceOptionsForm.resx
Resource options form: fixed a problem where the text box containing the path to the file could be focused. Fixes #806
2022-10-20 20:40:07 +02:00
RunExternalCommandForm.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
RunExternalCommandForm.Designer.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
RunExternalCommandForm.resx
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
ScriptEditorForm.cs
Add map scripting capabilities to UDB ( #656 )
2021-11-28 14:00:24 +01:00
ScriptEditorForm.Designer.cs
Add map scripting capabilities to UDB ( #656 )
2021-11-28 14:00:24 +01:00
ScriptEditorForm.resx
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
ScriptFindReplaceForm.cs
Avoid infinite recursion in script editor's Find/Replace All ( #615 )
2021-09-11 12:30:08 +02:00
ScriptFindReplaceForm.Designer.cs
Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425 .
2020-06-17 23:38:26 +02:00
ScriptFindReplaceForm.resx
Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425 .
2020-06-17 23:38:26 +02:00
ScriptGoToLineForm.cs
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2017-01-15 00:35:40 +02:00
ScriptGoToLineForm.Designer.cs
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2017-01-15 00:35:40 +02:00
ScriptGoToLineForm.resx
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2017-01-15 00:35:40 +02:00
SectorEditForm.cs
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
2021-04-01 23:31:52 +02:00
SectorEditForm.Designer.cs
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2019-12-14 23:42:44 +02:00
SectorEditForm.resx
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
SectorEditFormUDMF.cs
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
2021-09-13 21:19:48 +02:00
SectorEditFormUDMF.Designer.cs
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2019-12-14 23:42:44 +02:00
SectorEditFormUDMF.resx
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2019-12-14 23:42:44 +02:00
StatusInfo.cs
Add support for toasts ( #817 )
2022-11-06 15:08:22 +01:00
TagStatisticsForm.cs
Apply workaround to datagridviews
2020-09-12 02:06:14 +02:00
TagStatisticsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
TagStatisticsForm.resx
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2017-01-15 00:35:40 +02:00
TanColorTable.cs
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2017-01-15 00:35:40 +02:00
TextEditForm.cs
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2017-01-15 00:35:40 +02:00
TextEditForm.Designer.cs
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2017-01-15 00:35:40 +02:00
TextEditForm.resx
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2017-01-15 00:35:40 +02:00
TextureBrowserForm.cs
Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
2022-03-05 16:57:23 +01:00
TextureBrowserForm.Designer.cs
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2019-12-14 23:42:44 +02:00
TextureBrowserForm.resx
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2019-12-14 23:42:44 +02:00
TextureSetForm.cs
fixed: Classic Texture Select: selected item in white background is supposed to be blue;
2017-01-15 03:40:11 +02:00
TextureSetForm.Designer.cs
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2019-12-14 23:42:44 +02:00
TextureSetForm.resx
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2019-12-14 23:42:44 +02:00
ThingBrowserForm.cs
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2017-01-15 00:35:40 +02:00
ThingBrowserForm.Designer.cs
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2017-01-15 00:35:40 +02:00
ThingBrowserForm.resx
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2017-01-15 00:35:40 +02:00
ThingEditForm.cs
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
2021-04-01 23:31:52 +02:00
ThingEditForm.Designer.cs
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
ThingEditForm.resx
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
ThingEditFormUDMF.cs
Thing Edit Form (UDMF): fixed a problem where setting floating point values for health wasn't possible. Fixes #225
2023-02-01 20:51:03 +01:00
ThingEditFormUDMF.Designer.cs
Thing Edit Form (UDMF): fixed a problem where setting floating point values for health wasn't possible. Fixes #225
2023-02-01 20:51:03 +01:00
ThingEditFormUDMF.resx
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
ThingsFiltersForm.cs
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2017-01-15 00:35:40 +02:00
ThingsFiltersForm.Designer.cs
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2017-01-15 00:35:40 +02:00
ThingsFiltersForm.resx
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2017-01-15 00:35:40 +02:00
ThingStatisticsForm.cs
Apply workaround to datagridviews
2020-09-12 02:06:14 +02:00
ThingStatisticsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
ThingStatisticsForm.resx
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2017-01-15 00:35:40 +02:00
ToolbarSection.cs
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2017-01-15 00:35:40 +02:00
UpdateForm.cs
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2017-01-15 00:35:40 +02:00
UpdateForm.Designer.cs
Rebranding
2019-12-24 09:14:28 +02:00
UpdateForm.resx
Fixed wrong icon in auto-update Newsflash
2019-12-24 20:04:20 +02:00
VertexEditForm.cs
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
2021-04-01 23:31:52 +02:00
VertexEditForm.Designer.cs
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
VertexEditForm.resx
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00