UltimateZoneBuilder/Source/Core/Geometry
2023-03-03 09:53:08 +01:00
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Angle2D.cs Fixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double. 2020-06-20 01:21:17 +02:00
CurveTools.cs It's compiling! 2020-05-21 14:20:02 +02:00
DrawnVertex.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EarClipPolygon.cs It's compiling! 2020-05-21 14:20:02 +02:00
EarClipVertex.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
InterpolationTools.cs It's compiling! 2020-05-21 14:20:02 +02:00
LabelPositionInfo.cs It's compiling! 2020-05-21 14:20:02 +02:00
Line2D.cs Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping 2023-03-03 09:53:08 +01:00
Line3D.cs Preliminary code for arching 2020-06-01 09:50:35 +02:00
LinedefAngleSorter.cs It's compiling! 2020-05-21 14:20:02 +02:00
LinedefSide.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefsTracePath.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Plane.cs Started conversion from float to double 2020-05-18 18:14:54 +02:00
ProjectedFrustum2D.cs It's compiling! 2020-05-21 14:20:02 +02:00
SidedefAngleSorter.cs It's compiling! 2020-05-21 14:20:02 +02:00
SidedefsTracePath.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Tools.cs Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
Triangulation.cs It's compiling! 2020-05-21 14:20:02 +02:00
Vector2D.cs Started conversion from float to double 2020-05-18 18:14:54 +02:00
Vector3D.cs Started conversion from float to double 2020-05-18 18:14:54 +02:00