mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
5785 lines
77 KiB
INI
5785 lines
77 KiB
INI
/*************************************************************\
|
|
Doom Builder Game Configuration for (Hexen format)
|
|
\*************************************************************/
|
|
|
|
// This is required to prevent accedential use of a different configuration
|
|
type = "Doom Builder 2 Game Configuration";
|
|
|
|
// This is the title to show for this game
|
|
game = "ZDoom (Heretic in Hexen format)";
|
|
|
|
// This is the simplified game engine/sourceport name
|
|
engine = "zdoom";
|
|
|
|
// The format interface handles the map data format
|
|
formatinterface = "HexenMapSetIO";
|
|
|
|
// Default lump name for new map
|
|
defaultlumpname = "E1M1";
|
|
|
|
// Default testing parameters
|
|
testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" +map %L %NM";
|
|
|
|
// Skill levels
|
|
skills
|
|
{
|
|
1 = "Thou needeth a wet-nurse";
|
|
2 = "Yellowbellies-r-us";
|
|
3 = "Bringest them oneth";
|
|
4 = "Thou art a smite-meister";
|
|
5 = "Black plague possesses thee";
|
|
}
|
|
|
|
// Special linedefs
|
|
soundlinedefflag = 64; // See linedefflags
|
|
singlesidedflag = 1; // See linedefflags
|
|
doublesidedflag = 4; // See linedefflags
|
|
impassableflag = 1;
|
|
upperunpeggedflag = 8;
|
|
lowerunpeggedflag = 16;
|
|
|
|
// Door making
|
|
makedoortrack = "DOORTRAK";
|
|
makedooraction = 202; // See linedeftypes
|
|
makedoorarg0 = 0;
|
|
makedoorarg1 = 16;
|
|
makedoorarg2 = 0;
|
|
makedoorarg3 = 3;
|
|
makedoorarg4 = 0;
|
|
|
|
// Generalized actions
|
|
generalizedlinedefs = false;
|
|
generalizedsectors = true;
|
|
|
|
// Texture loading options
|
|
mixtexturesflats = true;
|
|
defaulttexturescale = 1.0f;
|
|
defaultflatscale = 1.0f;
|
|
|
|
// Thing number for start position in 3D Mode
|
|
start3dmode = 32000;
|
|
|
|
// Default flags for first new thing
|
|
defaultthingflags
|
|
{
|
|
1;
|
|
2;
|
|
4;
|
|
32;
|
|
64;
|
|
128;
|
|
256;
|
|
512;
|
|
}
|
|
|
|
|
|
/*
|
|
TEXTURES AND FLAT SOURCES
|
|
This tells Doom Builder where to find the information for textures
|
|
and flats in the IWAD file, Addition WAD file and Map WAD file.
|
|
|
|
Start and end lumps must be given in a structure (of which the
|
|
key name doesnt matter) and any textures or flats in between them
|
|
are loaded in either the textures category or flats category.
|
|
|
|
For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
|
|
*/
|
|
|
|
// Texture sources
|
|
textures
|
|
{
|
|
zdoom1
|
|
{
|
|
start = "TX_START";
|
|
end = "TX_END";
|
|
}
|
|
}
|
|
|
|
// Flat sources
|
|
flats
|
|
{
|
|
standard1
|
|
{
|
|
start = "F_START";
|
|
end = "F_END";
|
|
}
|
|
|
|
standard2
|
|
{
|
|
start = "FF_START";
|
|
end = "FF_END";
|
|
}
|
|
|
|
standard3
|
|
{
|
|
start = "FF_START";
|
|
end = "F_END";
|
|
}
|
|
|
|
standard4
|
|
{
|
|
start = "F_START";
|
|
end = "FF_END";
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
GAME DETECT PATTERN
|
|
Used to guess the game for which a WAD file is made.
|
|
|
|
1 = One of these lumps must exist
|
|
2 = None of these lumps must exist
|
|
3 = All of these lumps must exist
|
|
*/
|
|
|
|
gamedetect
|
|
{
|
|
TEXTMAP = 2;
|
|
ENDMAP = 2;
|
|
EXTENDED = 2;
|
|
BEHAVIOR = 3;
|
|
E1M1 = 1; E1M2 = 1; E1M3 = 1; E1M4 = 1; E1M5 = 1; E1M6 = 1; E1M7 = 1; E1M8 = 1; E1M9 = 1;
|
|
E2M1 = 1; E2M2 = 1; E2M3 = 1; E2M4 = 1; E2M5 = 1; E2M6 = 1; E2M7 = 1; E2M8 = 1; E2M9 = 1;
|
|
E3M1 = 1; E3M2 = 1; E3M3 = 1; E3M4 = 1; E3M5 = 1; E3M6 = 1; E3M7 = 1; E3M8 = 1; E3M9 = 1;
|
|
E4M1 = 1; E4M2 = 1; E4M3 = 1; E4M4 = 1; E4M5 = 1; E4M6 = 1; E4M7 = 1; E4M8 = 1; E4M9 = 1;
|
|
MAP01 = 2; MAP02 = 2; MAP03 = 2; MAP04 = 2; MAP05 = 2; MAP06 = 2; MAP07 = 2; MAP08 = 2; MAP09 = 2; MAP10 = 2;
|
|
MAP11 = 2; MAP12 = 2; MAP13 = 2; MAP14 = 2; MAP15 = 2; MAP16 = 2; MAP17 = 2; MAP18 = 2; MAP19 = 2; MAP20 = 2;
|
|
MAP21 = 2; MAP22 = 2; MAP23 = 2; MAP24 = 2; MAP25 = 2; MAP26 = 2; MAP27 = 2; MAP28 = 2; MAP29 = 2; MAP30 = 2;
|
|
MAP31 = 2; MAP32 = 2; MAP33 = 2; MAP34 = 2; MAP35 = 2; MAP36 = 2; MAP37 = 2; MAP38 = 2; MAP39 = 2; MAP40 = 2;
|
|
MAP41 = 2;
|
|
}
|
|
|
|
|
|
/*
|
|
MAP LUMP NAMES
|
|
Map lumps are loaded with the map as long as they are right after each other. When the editor
|
|
meets a lump which is not defined in this list it will ignore the map if not satisfied.
|
|
The order of items defines the order in which lumps will be written to WAD file on save.
|
|
To indicate the map header lump, use ~MAP
|
|
|
|
Legenda:
|
|
required = Lump is required to exist.
|
|
blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
|
|
nodebuild = The nodebuilder generates this lump.
|
|
allowempty = The nodebuilder is allowed to leave this lump empty.
|
|
script = This lump is a text-based script. Specify the filename of the script configuration to use.
|
|
*/
|
|
|
|
maplumpnames
|
|
{
|
|
~MAP
|
|
{
|
|
required = true;
|
|
blindcopy = true;
|
|
nodebuild = false;
|
|
}
|
|
|
|
THINGS
|
|
{
|
|
required = true;
|
|
nodebuild = true;
|
|
allowempty = true;
|
|
}
|
|
|
|
LINEDEFS
|
|
{
|
|
required = true;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
SIDEDEFS
|
|
{
|
|
required = true;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
VERTEXES
|
|
{
|
|
required = true;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
SEGS
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
SSECTORS
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
NODES
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
SECTORS
|
|
{
|
|
required = true;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
REJECT
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = true;
|
|
}
|
|
|
|
BLOCKMAP
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
BEHAVIOR
|
|
{
|
|
required = true;
|
|
nodebuild = false;
|
|
blindcopy = true;
|
|
}
|
|
|
|
SCRIPTS
|
|
{
|
|
required = false;
|
|
nodebuild = false;
|
|
script = "ZDoom_ACS.cfg";
|
|
}
|
|
}
|
|
|
|
|
|
// DEFAULT SECTOR BRIGHTNESS LEVELS
|
|
sectorbrightness
|
|
{
|
|
255;
|
|
240;
|
|
224;
|
|
208;
|
|
192;
|
|
176;
|
|
160;
|
|
144;
|
|
128;
|
|
112;
|
|
96;
|
|
80;
|
|
64;
|
|
48;
|
|
32;
|
|
16;
|
|
0;
|
|
}
|
|
|
|
// SECTOR TYPES
|
|
sectortypes
|
|
{
|
|
0 = "Normal";
|
|
1 = "Light Phased";
|
|
2 = "Light Sequence Start";
|
|
3 = "Light Sequence Special 1";
|
|
4 = "Light Sequence Special 2";
|
|
21 = "Light Phased";
|
|
22 = "Light Sequence Start";
|
|
23 = "Light Sequence Special 1";
|
|
24 = "Light Sequence Special 2";
|
|
26 = "Stairs Special 1";
|
|
27 = "Stairs Special 2";
|
|
65 = "Light Flicker";
|
|
66 = "Light Strobe Fast";
|
|
67 = "Light Strobe Slow";
|
|
68 = "Light Strobe Hurt";
|
|
69 = "Damage Hellslime";
|
|
71 = "Damage Nukage";
|
|
72 = "Light Glow";
|
|
74 = "Sector Door Close (30 sec)";
|
|
75 = "Damage End Level";
|
|
76 = "Light StrobeSlowSync";
|
|
77 = "Light StrobeFastSync";
|
|
78 = "Sector Door Raise (5 min)";
|
|
79 = "Low Friction";
|
|
80 = "Damage Super Hellslime";
|
|
81 = "Light Fire Flicker";
|
|
82 = "Damage -2 or -5% health (fast)";
|
|
83 = "Damage -4 or -8% health (fast)";
|
|
84 = "Scroll east + -2 or -5% health (fast)";
|
|
|
|
198 = "Light Indoor 2";
|
|
199 = "Light Indoor 1";
|
|
200 = "Sky 2 (MAPINFO)";
|
|
201 = "Scroll North (slow)";
|
|
202 = "Scroll North (medium)";
|
|
203 = "Scroll North (fast)";
|
|
204 = "Scroll East (slow)";
|
|
205 = "Scroll East (medium)";
|
|
206 = "Scroll East (fast)";
|
|
207 = "Scroll South (slow)";
|
|
208 = "Scroll South (medium)";
|
|
209 = "Scroll South (fast)";
|
|
210 = "Scroll West (slow)";
|
|
211 = "Scroll West (medium)";
|
|
212 = "Scroll West (fast)";
|
|
213 = "Scroll NorthWest (slow)";
|
|
214 = "Scroll NorthWest (medium)";
|
|
215 = "Scroll NorthWest (fast)";
|
|
216 = "Scroll NorthEast (slow)";
|
|
217 = "Scroll NorthEast (medium)";
|
|
218 = "Scroll NorthEast (fast)";
|
|
219 = "Scroll SouthEast (slow)";
|
|
220 = "Scroll SouthEast (medium)";
|
|
221 = "Scroll SouthEast (fast)";
|
|
222 = "Scroll SouthWest (slow)";
|
|
223 = "Scroll SouthWest (medium)";
|
|
224 = "Scroll SouthWest (fast)";
|
|
40 = "Wind East weak";
|
|
41 = "Wind East medium";
|
|
42 = "Wind East strong";
|
|
43 = "Wind North weak";
|
|
44 = "Wind North medium";
|
|
45 = "Wind North strong";
|
|
46 = "Wind South weak";
|
|
47 = "Wind South medium";
|
|
48 = "Wind South strong";
|
|
49 = "Wind West weak";
|
|
50 = "Wind West medium";
|
|
51 = "Wind West strong";
|
|
225 = "Carry East Slow";
|
|
226 = "Carry East Med.Slow";
|
|
227 = "Carry East Medium";
|
|
228 = "Carry East Med.Fast";
|
|
229 = "Carry East Fast";
|
|
230 = "Carry North Slow";
|
|
231 = "Carry North Med.Slow";
|
|
232 = "Carry North Medium";
|
|
233 = "Carry North Med.Fast";
|
|
234 = "Carry North Fast";
|
|
235 = "Carry South Slow";
|
|
236 = "Carry South Med.Slow";
|
|
237 = "Carry South Medium";
|
|
238 = "Carry South Med.Fast";
|
|
239 = "Carry South Fast";
|
|
240 = "Carry West Slow";
|
|
241 = "Carry West Med.Slow";
|
|
242 = "Carry West Medium";
|
|
243 = "Carry West Med.Fast";
|
|
244 = "Carry West Fast";
|
|
}
|
|
|
|
// GENERALIZED SECTOR TYPES
|
|
gen_sectortypes
|
|
{
|
|
effect
|
|
{
|
|
0 = "Normal";
|
|
1 = "Light Phased";
|
|
2 = "Light Sequence Start";
|
|
3 = "Light Sequence Special 1";
|
|
4 = "Light Sequence Special 2";
|
|
21 = "Light Phased";
|
|
22 = "Light Sequence Start";
|
|
23 = "Light Sequence Special 1";
|
|
24 = "Light Sequence Special 2";
|
|
26 = "Stairs Special 1";
|
|
27 = "Stairs Special 2";
|
|
65 = "Light Flicker";
|
|
66 = "Light Strobe Fast";
|
|
67 = "Light Strobe Slow";
|
|
68 = "Light Strobe Hurt";
|
|
69 = "Damage Hellslime";
|
|
71 = "Damage Nukage";
|
|
72 = "Light Glow";
|
|
74 = "Sector Door Close (30 sec)";
|
|
75 = "Damage End Level";
|
|
76 = "Light StrobeSlowSync";
|
|
77 = "Light StrobeFastSync";
|
|
78 = "Sector Door Raise (5 min)";
|
|
79 = "Low Friction";
|
|
80 = "Damage Super Hellslime";
|
|
81 = "Light Fire Flicker";
|
|
82 = "Damage -2 or -5% health (fast)";
|
|
83 = "Damage -4 or -8% health (fast)";
|
|
84 = "Scroll east + -2 or -5% health (fast)";
|
|
198 = "Light Indoor 2";
|
|
199 = "Light Indoor 1";
|
|
200 = "Sky 2 (MAPINFO)";
|
|
201 = "Scroll North (slow)";
|
|
202 = "Scroll North (medium)";
|
|
203 = "Scroll North (fast)";
|
|
204 = "Scroll East (slow)";
|
|
205 = "Scroll East (medium)";
|
|
206 = "Scroll East (fast)";
|
|
207 = "Scroll South (slow)";
|
|
208 = "Scroll South (medium)";
|
|
209 = "Scroll South (fast)";
|
|
210 = "Scroll West (slow)";
|
|
211 = "Scroll West (medium)";
|
|
212 = "Scroll West (fast)";
|
|
213 = "Scroll NorthWest (slow)";
|
|
214 = "Scroll NorthWest (medium)";
|
|
215 = "Scroll NorthWest (fast)";
|
|
216 = "Scroll NorthEast (slow)";
|
|
217 = "Scroll NorthEast (medium)";
|
|
218 = "Scroll NorthEast (fast)";
|
|
219 = "Scroll SouthEast (slow)";
|
|
220 = "Scroll SouthEast (medium)";
|
|
221 = "Scroll SouthEast (fast)";
|
|
222 = "Scroll SouthWest (slow)";
|
|
223 = "Scroll SouthWest (medium)";
|
|
224 = "Scroll SouthWest (fast)";
|
|
40 = "Wind East weak";
|
|
41 = "Wind East medium";
|
|
42 = "Wind East strong";
|
|
43 = "Wind North weak";
|
|
44 = "Wind North medium";
|
|
45 = "Wind North strong";
|
|
46 = "Wind South weak";
|
|
47 = "Wind South medium";
|
|
48 = "Wind South strong";
|
|
49 = "Wind West weak";
|
|
50 = "Wind West medium";
|
|
51 = "Wind West strong";
|
|
225 = "Carry East Slow";
|
|
226 = "Carry East Med.Slow";
|
|
227 = "Carry East Medium";
|
|
228 = "Carry East Med.Fast";
|
|
229 = "Carry East Fast";
|
|
230 = "Carry North Slow";
|
|
231 = "Carry North Med.Slow";
|
|
232 = "Carry North Medium";
|
|
233 = "Carry North Med.Fast";
|
|
234 = "Carry North Fast";
|
|
235 = "Carry South Slow";
|
|
236 = "Carry South Med.Slow";
|
|
237 = "Carry South Medium";
|
|
238 = "Carry South Med.Fast";
|
|
239 = "Carry South Fast";
|
|
240 = "Carry West Slow";
|
|
241 = "Carry West Med.Slow";
|
|
242 = "Carry West Medium";
|
|
243 = "Carry West Med.Fast";
|
|
244 = "Carry West Fast";
|
|
}
|
|
|
|
damage
|
|
{
|
|
0 = "None";
|
|
256 = "Damage 5 per second";
|
|
512 = "Damage 10 per second";
|
|
768 = "Damage 20 per second";
|
|
}
|
|
|
|
secret
|
|
{
|
|
0 = "No";
|
|
1024 = "Yes";
|
|
}
|
|
|
|
friction
|
|
{
|
|
0 = "Disabled";
|
|
2048 = "Enabled";
|
|
}
|
|
|
|
pusher
|
|
{
|
|
0 = "Disabled";
|
|
4096 = "Enabled";
|
|
}
|
|
}
|
|
|
|
// LINEDEF FLAGS
|
|
linedefflags
|
|
{
|
|
1 = "Impassable";
|
|
2 = "Block Monster";
|
|
4 = "Double Sided";
|
|
8 = "Upper Unpegged";
|
|
16 = "Lower Unpegged";
|
|
32 = "Secret";
|
|
64 = "Block Sound";
|
|
128 = "Hidden";
|
|
256 = "Shown";
|
|
512 = "Repeatable Action";
|
|
8192 = "Monster Activates";
|
|
32768 = "Block Everything";
|
|
}
|
|
|
|
// Activations filter for Hexen type activations
|
|
// This filters the activation bits from the flags
|
|
linedefactivationsfilter = 7168;
|
|
|
|
// LINEDEF ACTIVATIONS
|
|
// Make sure these are in order from lowest value to highest value
|
|
linedefactivations
|
|
{
|
|
0 = "Player walks over";
|
|
1024 = "Player presses Use";
|
|
2048 = "Monster walks over";
|
|
3072 = "Projectile hits";
|
|
4096 = "Player bumps";
|
|
5120 = "Projectile flies over";
|
|
6144 = "Player presses Use (PassThru)";
|
|
}
|
|
|
|
// LINEDEF TYPES
|
|
linedeftypes
|
|
{
|
|
|
|
misc
|
|
{
|
|
|
|
0
|
|
{
|
|
title = "None";
|
|
}
|
|
}
|
|
|
|
|
|
polyobj
|
|
{
|
|
title = "Polyobj";
|
|
|
|
1
|
|
{
|
|
title = "Polyobj Start Line";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Mirror Polyobj Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Sound Number";
|
|
}
|
|
}
|
|
|
|
2
|
|
{
|
|
title = "Polyobj Rotate Left";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Angle";
|
|
}
|
|
}
|
|
|
|
3
|
|
{
|
|
title = "Polyobj Rotate Right";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Angle";
|
|
}
|
|
}
|
|
|
|
4
|
|
{
|
|
title = "Polyobj Move";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Movement Length";
|
|
}
|
|
}
|
|
|
|
5
|
|
{
|
|
title = "Polyobj Explicit Line";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Rendering order";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Mirror Polyobj Number";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Sound Number";
|
|
}
|
|
}
|
|
|
|
6
|
|
{
|
|
title = "Polyobj Move (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Movement Length (8px)";
|
|
}
|
|
}
|
|
|
|
7
|
|
{
|
|
title = "Polyobj Door Swing";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Delay";
|
|
}
|
|
}
|
|
|
|
8
|
|
{
|
|
title = "Polyobj Door Slide";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Movement Length";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Delay";
|
|
}
|
|
}
|
|
|
|
90
|
|
{
|
|
title = "Polyobj Rotate Left (override)";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Angle";
|
|
}
|
|
}
|
|
|
|
91
|
|
{
|
|
title = "Polyobj Rotate Right (override)";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Angle";
|
|
}
|
|
}
|
|
|
|
92
|
|
{
|
|
title = "Polyobj Move (override)";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Movement Length";
|
|
}
|
|
}
|
|
|
|
93
|
|
{
|
|
title = "Polyobj Move (8px, override)";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Movement Length (8px)";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
line
|
|
{
|
|
title = "Line";
|
|
|
|
9
|
|
{
|
|
title = "Line Horizon";
|
|
}
|
|
|
|
121
|
|
{
|
|
title = "Line Identification";
|
|
|
|
arg0
|
|
{
|
|
title = "Set Line ID";
|
|
}
|
|
}
|
|
|
|
182
|
|
{
|
|
title = "Line Mirror";
|
|
}
|
|
}
|
|
|
|
|
|
door
|
|
{
|
|
title = "Door";
|
|
|
|
10
|
|
{
|
|
title = "Door Close";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Light Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
11
|
|
{
|
|
title = "Door Open";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Light Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
12
|
|
{
|
|
title = "Door Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Close Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Light Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
13
|
|
{
|
|
title = "Door Locked Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Close Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Key Number";
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Light Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
14
|
|
{
|
|
title = "Door Animated";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Animation Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Close Delay";
|
|
}
|
|
}
|
|
|
|
202
|
|
{
|
|
title = "Door Generic";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Type";
|
|
type = 11;
|
|
enum = "generic_door_types";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Delay";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Lock";
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
}
|
|
|
|
249
|
|
{
|
|
title = "Door Close Wait Open";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Light Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
autosave
|
|
{
|
|
title = "Autosave";
|
|
|
|
15
|
|
{
|
|
title = "Autosave";
|
|
}
|
|
}
|
|
|
|
|
|
floor
|
|
{
|
|
title = "Floor";
|
|
|
|
20
|
|
{
|
|
title = "Floor Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
21
|
|
{
|
|
title = "Floor Lower to Lowest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
22
|
|
{
|
|
title = "Floor Lower to Nearest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
23
|
|
{
|
|
title = "Floor Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
24
|
|
{
|
|
title = "Floor Raise to Highest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
25
|
|
{
|
|
title = "Floor Raise to Nearest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
28
|
|
{
|
|
title = "Floor Crusher Start";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
35
|
|
{
|
|
title = "Floor Raise (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
36
|
|
{
|
|
title = "Floor Lower (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
46
|
|
{
|
|
title = "Floor Crusher Stop";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
66
|
|
{
|
|
title = "Floor Lower Instantly (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Height (8px)";
|
|
}
|
|
}
|
|
|
|
67
|
|
{
|
|
title = "Floor Raise Instantly (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Height (8px)";
|
|
}
|
|
}
|
|
|
|
68
|
|
{
|
|
title = "Floor Move (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Height (8px)";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Negative Height";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
|
|
95
|
|
{
|
|
title = "Floor and Ceiling Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
96
|
|
{
|
|
title = "Floor and Ceiling Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
138
|
|
{
|
|
title = "Floor Waggle";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Amplitude";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Frequency";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Phase Offset";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Duration";
|
|
}
|
|
}
|
|
|
|
200
|
|
{
|
|
title = "Floor Generic Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Target";
|
|
type = 11;
|
|
enum = "generic_floor_target";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Remove effect";
|
|
2 = "Change texture";
|
|
3 = "Change special";
|
|
4 = "Numeric model";
|
|
8 = "Raise";
|
|
16 = "Crusher";
|
|
}
|
|
}
|
|
}
|
|
|
|
235
|
|
{
|
|
title = "Floor Transfer Trigger";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
236
|
|
{
|
|
title = "Floor Transfer Numeric";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
238
|
|
{
|
|
title = "Floor Raise to Lowest Ceiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
239
|
|
{
|
|
title = "Floor Raise by TxTy";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
240
|
|
{
|
|
title = "Floor Raise by Texture";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
241
|
|
{
|
|
title = "Floor Lower to Lowest TxTy";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
242
|
|
{
|
|
title = "Floor Lower to Highest";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Adjust Target Height";
|
|
}
|
|
}
|
|
|
|
250
|
|
{
|
|
title = "Floor Donut";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Pillar Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Stairs Movement Speed";
|
|
}
|
|
}
|
|
|
|
251
|
|
{
|
|
title = "Floor and Ceiling Lower and Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Floor Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Ceiling Movement Speed";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
stairs
|
|
{
|
|
title = "Stairs";
|
|
|
|
26
|
|
{
|
|
title = "Stairs Build Down";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Build Step Delay";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
|
|
27
|
|
{
|
|
title = "Stairs Build Up";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Build Step Delay";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
|
|
31
|
|
{
|
|
title = "Stairs Build Down (sync)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
|
|
32
|
|
{
|
|
title = "Stairs Build Up (sync)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
|
|
204
|
|
{
|
|
title = "Stairs Generic Build";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Upwards";
|
|
2 = "Ignore textures";
|
|
}
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
|
|
217
|
|
{
|
|
title = "Stairs Build Doom";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Build Step Delay";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
pillar
|
|
{
|
|
title = "Pillar";
|
|
|
|
29
|
|
{
|
|
title = "Pillar Build";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
30
|
|
{
|
|
title = "Pillar Open";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Floor Movement Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Ceiling Movement Amount";
|
|
}
|
|
}
|
|
|
|
94
|
|
{
|
|
title = "Pillar Build and Crush";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
forcefield
|
|
{
|
|
title = "Forcefield";
|
|
|
|
33
|
|
{
|
|
title = "Forcefield Set";
|
|
}
|
|
|
|
34
|
|
{
|
|
title = "Forcefield Remove";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
ceiling
|
|
{
|
|
title = "Ceiling";
|
|
|
|
38
|
|
{
|
|
title = "Ceiling Waggle";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Amplitude";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Frequency";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Phase Offset";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Duration";
|
|
}
|
|
}
|
|
|
|
40
|
|
{
|
|
title = "Ceiling Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
41
|
|
{
|
|
title = "Ceiling Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
42
|
|
{
|
|
title = "Ceiling Crusher Start";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
43
|
|
{
|
|
title = "Ceiling Crush Once";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
44
|
|
{
|
|
title = "Ceiling Crusher Stop";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
45
|
|
{
|
|
title = "Ceiling Crush Once and Open";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
69
|
|
{
|
|
title = "Ceiling Move (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Negative Height";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
|
|
192
|
|
{
|
|
title = "Ceiling Lower to Highest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
193
|
|
{
|
|
title = "Ceiling Lower Instantly";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
194
|
|
{
|
|
title = "Ceiling Raise Instantly";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
195
|
|
{
|
|
title = "Ceiling Crush Once and Open A";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
196
|
|
{
|
|
title = "Ceiling Crush Start A";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
197
|
|
{
|
|
title = "Ceiling Crush Start A (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
198
|
|
{
|
|
title = "Ceiling Raise (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
199
|
|
{
|
|
title = "Ceiling Lower (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
201
|
|
{
|
|
title = "Ceiling Generic Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Target";
|
|
type = 11;
|
|
enum = "generic_ceiling_target";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Remove effect";
|
|
2 = "Change texture";
|
|
3 = "Change effect";
|
|
4 = "Numeric model";
|
|
8 = "Raise";
|
|
16 = "Crusher";
|
|
}
|
|
}
|
|
}
|
|
|
|
205
|
|
{
|
|
title = "Ceiling Generic Crush";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Raise Movement Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Silent";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
252
|
|
{
|
|
title = "Ceiling Raise to Nearest Ceiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
253
|
|
{
|
|
title = "Ceiling Lower to Lowest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
254
|
|
{
|
|
title = "Ceiling Lower to Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
255
|
|
{
|
|
title = "Ceiling Crush Once and Open A (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
breakable
|
|
{
|
|
title = "Breakable";
|
|
|
|
49
|
|
{
|
|
title = "Breakable Glass";
|
|
}
|
|
}
|
|
|
|
|
|
transfer
|
|
{
|
|
title = "Transfer";
|
|
|
|
50
|
|
{
|
|
title = "Transfer Brightness Level";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "From Control Ceiling Down to Type 0";
|
|
1 = "From Target Ceiling Down to Control Floor";
|
|
2 = "From Control Ceiling Down to Any";
|
|
}
|
|
}
|
|
}
|
|
|
|
209
|
|
{
|
|
title = "Transfer Heights";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Use fake ceiling/floor";
|
|
2 = "Draw fake floor only";
|
|
4 = "Inside sector only";
|
|
8 = "Swimmable below fake";
|
|
16 = "Do not draw";
|
|
32 = "Keep lighting";
|
|
}
|
|
}
|
|
}
|
|
|
|
210
|
|
{
|
|
title = "Transfer Floor Brightness";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
211
|
|
{
|
|
title = "Transfer Ceiling Brightness";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
platform
|
|
{
|
|
title = "Platform";
|
|
|
|
60
|
|
{
|
|
title = "Platform Perpetual Move";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
}
|
|
|
|
61
|
|
{
|
|
title = "Platform Stop";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
62
|
|
{
|
|
title = "Platform Lower Wait Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
}
|
|
|
|
63
|
|
{
|
|
title = "Platform Lower (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
64
|
|
{
|
|
title = "Platform Raise Wait Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
}
|
|
|
|
65
|
|
{
|
|
title = "Platform Raise (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
172
|
|
{
|
|
title = "Platform Raise to Nearest Wait Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
}
|
|
|
|
203
|
|
{
|
|
title = "Platform Generic Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Type";
|
|
type = 11;
|
|
enum = "generic_lift_types";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
206
|
|
{
|
|
title = "Platform Lower Wait Raise (lip)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Lip Amount";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Movement sound type";
|
|
}
|
|
}
|
|
|
|
207
|
|
{
|
|
title = "Platform Perpetual Move (lip)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Lip Amount";
|
|
}
|
|
}
|
|
|
|
228
|
|
{
|
|
title = "Platform Raise Tx0";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
230
|
|
{
|
|
title = "Platform Raise by Value Tx (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
231
|
|
{
|
|
title = "Platform Toggle Ceiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
teleport
|
|
{
|
|
title = "Teleport";
|
|
|
|
39
|
|
{
|
|
title = "Teleport to Pain State (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "Target MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
70
|
|
{
|
|
title = "Teleport";
|
|
|
|
arg0
|
|
{
|
|
title = "Target MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
|
|
71
|
|
{
|
|
title = "Teleport (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "Target MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Keep orientation";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
74
|
|
{
|
|
title = "Teleport To Map";
|
|
|
|
arg0
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Position";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Keep orientation";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
|
|
76
|
|
{
|
|
title = "Teleport Other";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
|
|
77
|
|
{
|
|
title = "Teleport Group";
|
|
|
|
arg0
|
|
{
|
|
title = "Group Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Source Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Move source";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
|
|
78
|
|
{
|
|
title = "Teleport in sector";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Source Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Group Thing ID";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
215
|
|
{
|
|
title = "Teleport To Line";
|
|
|
|
arg0
|
|
{
|
|
title = "Source Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Angle";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
thing
|
|
{
|
|
title = "Thing";
|
|
|
|
72
|
|
{
|
|
title = "Thing Thrust";
|
|
|
|
arg0
|
|
{
|
|
title = "Thrust Angle";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Thrust Distance";
|
|
}
|
|
}
|
|
|
|
73
|
|
{
|
|
title = "Thing Damage";
|
|
|
|
arg0
|
|
{
|
|
title = "Damage Amount";
|
|
}
|
|
}
|
|
|
|
119
|
|
{
|
|
title = "Thing Damage";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Damage";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Death";
|
|
type = 11;
|
|
enum = "death_types";
|
|
}
|
|
}
|
|
|
|
125
|
|
{
|
|
title = "Thing Move";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
127
|
|
{
|
|
title = "Thing Set Special";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Special";
|
|
type = 4;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Special arg 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Special arg 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Special arg 3";
|
|
}
|
|
}
|
|
|
|
128
|
|
{
|
|
title = "Thing Thrust Z";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Force";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Down Up";
|
|
type = 11;
|
|
enum = "updown";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Add Set";
|
|
type = 11;
|
|
enum = "addset";
|
|
}
|
|
}
|
|
|
|
130
|
|
{
|
|
title = "Thing Activate";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
131
|
|
{
|
|
title = "Thing Deactivate";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
132
|
|
{
|
|
title = "Thing Remove";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
133
|
|
{
|
|
title = "Thing Destroy";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
134
|
|
{
|
|
title = "Thing Projectile";
|
|
|
|
arg0
|
|
{
|
|
title = "MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Horizontal Speed";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Speed";
|
|
}
|
|
}
|
|
|
|
135
|
|
{
|
|
title = "Thing Spawn";
|
|
|
|
arg0
|
|
{
|
|
title = "MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Thing Angle";
|
|
}
|
|
}
|
|
|
|
136
|
|
{
|
|
title = "Thing Projectile with Gravity";
|
|
|
|
arg0
|
|
{
|
|
title = "MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Horizontal Speed";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Speed";
|
|
}
|
|
}
|
|
|
|
137
|
|
{
|
|
title = "Thing Spawn (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Thing Angle";
|
|
}
|
|
}
|
|
|
|
139
|
|
{
|
|
title = "Thing Spawn Facing";
|
|
|
|
arg0
|
|
{
|
|
title = "Mapspot ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "New Thing ID";
|
|
}
|
|
}
|
|
|
|
175
|
|
{
|
|
title = "Thing Projectile Intercept";
|
|
|
|
arg0
|
|
{
|
|
title = "Mapspot ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Thing ID target";
|
|
type = 14;
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "New Thing ID";
|
|
}
|
|
}
|
|
|
|
176
|
|
{
|
|
title = "Thing ID Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Old Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "New Thing ID";
|
|
}
|
|
}
|
|
|
|
177
|
|
{
|
|
title = "Thing Hate";
|
|
|
|
arg0
|
|
{
|
|
title = "Hater ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Hatee ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Hate";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Target only";
|
|
1 = "Target and Player";
|
|
2 = "Forced Target and Player";
|
|
3 = "Hunt Target and Player";
|
|
4 = "Forced Hunt Target and Player";
|
|
5 = "Target, Ignore Player";
|
|
6 = "Forced Target, Ignore Player";
|
|
}
|
|
}
|
|
}
|
|
|
|
178
|
|
{
|
|
title = "Thing Aimed Projectile";
|
|
|
|
arg0
|
|
{
|
|
title = "Mapspot ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "New Thing ID";
|
|
}
|
|
}
|
|
|
|
180
|
|
{
|
|
title = "Thing Set Translation";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Translation index";
|
|
}
|
|
}
|
|
|
|
229
|
|
{
|
|
title = "Thing Goal";
|
|
|
|
arg0
|
|
{
|
|
title = "Monster Thing Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Thing Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Delay";
|
|
}
|
|
}
|
|
|
|
248
|
|
{
|
|
title = "Thing Heal";
|
|
|
|
arg0
|
|
{
|
|
title = "Health Amount";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
end
|
|
{
|
|
title = "End";
|
|
|
|
75
|
|
{
|
|
title = "End Game";
|
|
}
|
|
|
|
243
|
|
{
|
|
title = "End Normal";
|
|
|
|
arg0
|
|
{
|
|
title = "Position";
|
|
}
|
|
}
|
|
|
|
244
|
|
{
|
|
title = "End Secret";
|
|
|
|
arg0
|
|
{
|
|
title = "Position";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
script
|
|
{
|
|
title = "Script";
|
|
|
|
80
|
|
{
|
|
title = "Script Execute";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
}
|
|
|
|
81
|
|
{
|
|
title = "Script Suspend";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
}
|
|
|
|
82
|
|
{
|
|
title = "Script Terminate";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
}
|
|
|
|
83
|
|
{
|
|
title = "Script Locked Execute";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Key Number";
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
}
|
|
|
|
84
|
|
{
|
|
title = "Script Execute with Result";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
}
|
|
|
|
226
|
|
{
|
|
title = "Script Execute Always";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
scroll
|
|
{
|
|
title = "Scroll";
|
|
|
|
100
|
|
{
|
|
title = "Scroll Texture Left";
|
|
|
|
arg0
|
|
{
|
|
title = "Scroll Speed";
|
|
}
|
|
}
|
|
|
|
101
|
|
{
|
|
title = "Scroll Texture Right";
|
|
|
|
arg0
|
|
{
|
|
title = "Scroll Speed";
|
|
}
|
|
}
|
|
|
|
102
|
|
{
|
|
title = "Scroll Texture Up";
|
|
|
|
arg0
|
|
{
|
|
title = "Scroll Speed";
|
|
}
|
|
}
|
|
|
|
103
|
|
{
|
|
title = "Scroll Texture Down";
|
|
|
|
arg0
|
|
{
|
|
title = "Scroll Speed";
|
|
}
|
|
}
|
|
|
|
221
|
|
{
|
|
title = "Scroll Texture Both";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Left Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Right Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Down Speed";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Up Speed";
|
|
}
|
|
}
|
|
|
|
222
|
|
{
|
|
title = "Scroll Texture Model";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Displacement";
|
|
2 = "Accelerative";
|
|
}
|
|
}
|
|
}
|
|
|
|
223
|
|
{
|
|
title = "Scroll Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Displacement";
|
|
2 = "Accelerative";
|
|
4 = "Scroll by linedef dx/dy";
|
|
}
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Scroll";
|
|
type = 11;
|
|
enum
|
|
{
|
|
1 = "Texture only";
|
|
2 = "Things only";
|
|
4 = "Both";
|
|
}
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Horizontal Speed";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Speed";
|
|
}
|
|
}
|
|
|
|
224
|
|
{
|
|
title = "Scroll Ceiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Displacement";
|
|
2 = "Accelerative";
|
|
4 = "Scroll by linedef dx/dy";
|
|
}
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Scroll";
|
|
type = 11;
|
|
enum
|
|
{
|
|
1 = "Texture only";
|
|
2 = "Things only";
|
|
4 = "Both";
|
|
}
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Horizontal Speed";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Speed";
|
|
}
|
|
}
|
|
|
|
225
|
|
{
|
|
title = "Scroll Texture by Offsets";
|
|
}
|
|
}
|
|
|
|
|
|
light
|
|
{
|
|
title = "Light";
|
|
|
|
110
|
|
{
|
|
title = "Light Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Lighting Amount";
|
|
}
|
|
}
|
|
|
|
111
|
|
{
|
|
title = "Light Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Lighting Amount";
|
|
}
|
|
}
|
|
|
|
112
|
|
{
|
|
title = "Light Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightness Level";
|
|
}
|
|
}
|
|
|
|
113
|
|
{
|
|
title = "Light Fade";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightness Level";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Fade Duration";
|
|
}
|
|
}
|
|
|
|
114
|
|
{
|
|
title = "Light Flow";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightest Level";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Darkest Level";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Fade Duration";
|
|
}
|
|
}
|
|
|
|
115
|
|
{
|
|
title = "Light Flicker";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightest Level";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Darkest Level";
|
|
}
|
|
}
|
|
|
|
116
|
|
{
|
|
title = "Light Strobe";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightest Level";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Darkest Level";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Brightest Duration";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Darkest Duration";
|
|
}
|
|
}
|
|
|
|
117
|
|
{
|
|
title = "Light Stop";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
232
|
|
{
|
|
title = "Light Strobe Doom";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightest Duration";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Darkest Duration";
|
|
}
|
|
}
|
|
|
|
233
|
|
{
|
|
title = "Light Change to Darkest";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
234
|
|
{
|
|
title = "Light Change to Brightest";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
earthquake
|
|
{
|
|
title = "Earthquake";
|
|
|
|
120
|
|
{
|
|
title = "Earthquake";
|
|
|
|
arg0
|
|
{
|
|
title = "Intensity";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Duration";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Damage Radius";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Tremor Radius";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
use
|
|
{
|
|
title = "Use";
|
|
|
|
129
|
|
{
|
|
title = "Use Puzzle Item";
|
|
|
|
arg0
|
|
{
|
|
title = "Item Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
sector
|
|
{
|
|
title = "Sector";
|
|
|
|
140
|
|
{
|
|
title = "Sector Change Sound";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Sound Number";
|
|
}
|
|
}
|
|
|
|
183
|
|
{
|
|
title = "Sector Floor Alignment to Line";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Line Side";
|
|
type = 11;
|
|
enum = "frontback";
|
|
}
|
|
}
|
|
|
|
184
|
|
{
|
|
title = "Sector Ceiling Alignment to Line";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Line Side";
|
|
type = 11;
|
|
enum = "frontback";
|
|
}
|
|
}
|
|
|
|
185
|
|
{
|
|
title = "Sector Rotate Alignment";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Floor Angle";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Ceiling Angle";
|
|
}
|
|
}
|
|
|
|
186
|
|
{
|
|
title = "Sector Ceiling Panning";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
|
|
187
|
|
{
|
|
title = "Sector Floor Panning";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
|
|
188
|
|
{
|
|
title = "Sector Ceiling Scale";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
|
|
189
|
|
{
|
|
title = "Sector Floor Scale";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
|
|
212
|
|
{
|
|
title = "Sector Color";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Red";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Green";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Blue";
|
|
}
|
|
}
|
|
|
|
213
|
|
{
|
|
title = "Sector Fade";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Red";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Green";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Blue";
|
|
}
|
|
}
|
|
|
|
214
|
|
{
|
|
title = "Sector Damage";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Damage Amount";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Death";
|
|
type = 11;
|
|
enum = "death_types";
|
|
}
|
|
}
|
|
|
|
216
|
|
{
|
|
title = "Sector Gravity";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Gravity Integral";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Gravity Fractional";
|
|
}
|
|
}
|
|
|
|
218
|
|
{
|
|
title = "Sector Wind";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Wind Strength";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Wind Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Line Vector";
|
|
}
|
|
}
|
|
|
|
219
|
|
{
|
|
title = "Sector Friction";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Friction Amount";
|
|
}
|
|
}
|
|
|
|
220
|
|
{
|
|
title = "Sector Current";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Current Strength";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Current Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Line Vector";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
alert
|
|
{
|
|
title = "Alert";
|
|
|
|
173
|
|
{
|
|
title = "Alert monsters";
|
|
|
|
arg0
|
|
{
|
|
title = "Target ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Emitter ID";
|
|
type = 14;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
communicator
|
|
{
|
|
title = "Communicator";
|
|
|
|
174
|
|
{
|
|
title = "Communicator message";
|
|
|
|
arg0
|
|
{
|
|
title = "Message ID";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Front side only";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Message identification";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Add to Log";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
change
|
|
{
|
|
title = "Change";
|
|
|
|
179
|
|
{
|
|
title = "Change Skill";
|
|
|
|
arg0
|
|
{
|
|
title = "New Skill Level";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
plane
|
|
{
|
|
title = "Plane";
|
|
|
|
181
|
|
{
|
|
title = "Plane Align (slope)";
|
|
|
|
arg0
|
|
{
|
|
title = "Align Floor";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "None";
|
|
1 = "Front";
|
|
2 = "Back";
|
|
}
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Align Ceiling";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "None";
|
|
1 = "Front";
|
|
2 = "Back";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static
|
|
{
|
|
title = "Static";
|
|
|
|
190
|
|
{
|
|
title = "Static Init";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Property";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Flip Sky";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
player
|
|
{
|
|
title = "Player";
|
|
|
|
191
|
|
{
|
|
title = "Player Property";
|
|
|
|
arg0
|
|
{
|
|
title = "Everyone";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Toggle";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Property";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
translucent
|
|
{
|
|
title = "Translucent";
|
|
|
|
208
|
|
{
|
|
title = "Translucent Line";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Transparency Amount";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
point
|
|
{
|
|
title = "Point";
|
|
|
|
227
|
|
{
|
|
title = "Point Pusher and Puller Force";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Strength";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Line Vector";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
camera
|
|
{
|
|
title = "Camera";
|
|
|
|
237
|
|
{
|
|
title = "Camera Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Everyone";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Resets";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
elevator
|
|
{
|
|
title = "Elevator";
|
|
|
|
245
|
|
{
|
|
title = "Elevator Raise to Nearest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
246
|
|
{
|
|
title = "Elevator Raise to Activated Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
247
|
|
{
|
|
title = "Elevator Lower to Nearest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// THING FLAGS
|
|
thingflags
|
|
{
|
|
1 = "Easy";
|
|
2 = "Medium";
|
|
4 = "Hard";
|
|
8 = "Deaf";
|
|
16 = "Dormant";
|
|
32 = "Fighter class";
|
|
64 = "Cleric class";
|
|
128 = "Mage class";
|
|
256 = "Singleplayer";
|
|
512 = "Cooperative";
|
|
1024 = "Deathmatch";
|
|
2048 = "Translucent (25%)";
|
|
4096 = "Invisible";
|
|
8192 = "Friendly";
|
|
16384 = "Frozen while inactive";
|
|
}
|
|
|
|
// THING FLAGS ERROR MASK
|
|
// Mask for the thing flags which indicates the options
|
|
// that make the same thing appear in the same modes
|
|
thingflagsmask1 = 7; // 1 + 2 + 4
|
|
thingflagsmask2 = 1792; // 256 + 512 + 1024
|
|
|
|
|
|
// THING TYPES
|
|
// Color numbers are the basic colors
|
|
// Arrow indicates if the things will have an arrow to indicate direction
|
|
// Sort: 0 = List as in configuration, 1 = List alphabetically
|
|
// Blocking: 0 = No, 1 = Completely, 2 = True-Height
|
|
// Error:
|
|
// 0 = Dont check for errors
|
|
// 1 = Must be inside map (default)
|
|
// 2 = Must be inside map and may not collide
|
|
thingtypes
|
|
{
|
|
editor
|
|
{
|
|
color = 15; // White
|
|
arrow = 1;
|
|
title = "Editor Things";
|
|
width = 16;
|
|
sort = 1;
|
|
|
|
32000 = "3D Mode start";
|
|
}
|
|
|
|
cameras
|
|
{
|
|
color = 7; // Light Grey
|
|
arrow = 1;
|
|
title = "Cameras and Interpolation";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 0;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
error = 1;
|
|
|
|
9025
|
|
{
|
|
title = "Camera";
|
|
arg1
|
|
{
|
|
title = "Pitch";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Pan";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Time";
|
|
}
|
|
}
|
|
9073
|
|
{
|
|
title = "Aiming Camera";
|
|
arg1
|
|
{
|
|
title = "Pitch";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Max Angle";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Max Pitch";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Thing";
|
|
type = 14;
|
|
}
|
|
}
|
|
9080 = "Skybox Viewpoint";
|
|
9081
|
|
{
|
|
title = "Skybox Picker";
|
|
arg1
|
|
{
|
|
title = "Thing";
|
|
type = 14;
|
|
}
|
|
}
|
|
9074
|
|
{
|
|
title = "Actor Mover";
|
|
arg1
|
|
{
|
|
title = "Point";
|
|
}
|
|
arg2
|
|
{
|
|
title = "High Point";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Linear path";
|
|
2 = "Use point angle";
|
|
4 = "Use point pitch";
|
|
8 = "Face movement direction";
|
|
128 = "Nonsolid";
|
|
}
|
|
}
|
|
arg4
|
|
{
|
|
title = "Thing";
|
|
type = 14;
|
|
}
|
|
}
|
|
9070
|
|
{
|
|
title = "Interpolation point";
|
|
arg1
|
|
{
|
|
title = "Pitch";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Travel Time";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Hold Time";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Next";
|
|
}
|
|
arg5
|
|
{
|
|
title = "High Next";
|
|
}
|
|
}
|
|
9075 = "Interpolation Special";
|
|
9072
|
|
{
|
|
title = "Moving Camera";
|
|
arg1
|
|
{
|
|
title = "Point";
|
|
}
|
|
arg2
|
|
{
|
|
title = "High Point";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Linear path";
|
|
2 = "Use point angle";
|
|
4 = "Use point pitch";
|
|
8 = "Face movement direction";
|
|
128 = "Everyone";
|
|
}
|
|
}
|
|
arg4
|
|
{
|
|
title = "Thing";
|
|
type = 14;
|
|
}
|
|
}
|
|
9071
|
|
{
|
|
title = "Path Follower";
|
|
arg1
|
|
{
|
|
title = "Point";
|
|
}
|
|
arg2
|
|
{
|
|
title = "High Point";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Linear path";
|
|
2 = "Use point angle";
|
|
4 = "Use point pitch";
|
|
8 = "Face movement direction";
|
|
}
|
|
}
|
|
}
|
|
9047 = "Patrol Special";
|
|
}
|
|
|
|
bridges
|
|
{
|
|
color = 8; // Grey
|
|
arrow = 0;
|
|
title = "Bridges";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 1;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
error = 1;
|
|
|
|
5064
|
|
{
|
|
title = "Bridge radius 16";
|
|
width = 16;
|
|
}
|
|
5061
|
|
{
|
|
title = "Bridge radius 32";
|
|
width = 32;
|
|
}
|
|
5065
|
|
{
|
|
title = "Bridge radius 8";
|
|
width = 8;
|
|
}
|
|
9990
|
|
{
|
|
title = "Bridge Custom";
|
|
arg1
|
|
{
|
|
title = "Radius";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Thickness";
|
|
}
|
|
}
|
|
}
|
|
|
|
players
|
|
{
|
|
color = 10; // Light Green
|
|
arrow = 1;
|
|
title = "Player Starts";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 56;
|
|
hangs = 0;
|
|
blocking = 2;
|
|
error = 2;
|
|
|
|
1 = "Player 1 start";
|
|
2 = "Player 2 start";
|
|
3 = "Player 3 start";
|
|
4 = "Player 4 start";
|
|
4001 = "Player 5 start";
|
|
4002 = "Player 6 start";
|
|
4003 = "Player 7 start";
|
|
4004 = "Player 8 start";
|
|
11 = "Player Deathmatch start";
|
|
}
|
|
|
|
teleport
|
|
{
|
|
color = 2; // Green
|
|
arrow = 1;
|
|
title = "Teleports";
|
|
width = 16;
|
|
sort = 1;
|
|
|
|
14 = "Teleport Landing";
|
|
9044 = "Teleport with Z Height";
|
|
52 = "Teleport Glitter (Exit)";
|
|
74 = "Teleport Glitter";
|
|
}
|
|
|
|
sounds
|
|
{
|
|
color = 5; // Purple
|
|
arrow = 0;
|
|
title = "Sounds";
|
|
width = 0;
|
|
sort = 1;
|
|
|
|
41 = "Waterfall";
|
|
42 = "Wind";
|
|
1200 = "Scream";
|
|
1201 = "Squish";
|
|
1202 = "Drops";
|
|
1203 = "Slow Footsteps";
|
|
1204 = "Heartbeat";
|
|
1205 = "Bells";
|
|
1206 = "Growl";
|
|
1207 = "Magic";
|
|
1208 = "Laughter";
|
|
1209 = "Fast Footsteps";
|
|
|
|
1400 = "Sound Sequence 0";
|
|
1401 = "Sound Sequence 1";
|
|
1402 = "Sound Sequence 2";
|
|
1403 = "Sound Sequence 3";
|
|
1404 = "Sound Sequence 4";
|
|
1405 = "Sound Sequence 5";
|
|
1406 = "Sound Sequence 6";
|
|
1407 = "Sound Sequence 7";
|
|
1408 = "Sound Sequence 8";
|
|
1409 = "Sound Sequence 9";
|
|
1411
|
|
{
|
|
title = "Sound Sequence";
|
|
arg1
|
|
{
|
|
title = "Sound Sequence Number";
|
|
}
|
|
}
|
|
14001 = "Ambient Sound 1";
|
|
14002 = "Ambient Sound 2";
|
|
14003 = "Ambient Sound 3";
|
|
14004 = "Ambient Sound 4";
|
|
14005 = "Ambient Sound 5";
|
|
14006 = "Ambient Sound 6";
|
|
14007 = "Ambient Sound 7";
|
|
14008 = "Ambient Sound 8";
|
|
14009 = "Ambient Sound 9";
|
|
14010 = "Ambient Sound 10";
|
|
14011 = "Ambient Sound 11";
|
|
14012 = "Ambient Sound 12";
|
|
14013 = "Ambient Sound 13";
|
|
14014 = "Ambient Sound 14";
|
|
14015 = "Ambient Sound 15";
|
|
14016 = "Ambient Sound 16";
|
|
14017 = "Ambient Sound 17";
|
|
14018 = "Ambient Sound 18";
|
|
14019 = "Ambient Sound 19";
|
|
14020 = "Ambient Sound 20";
|
|
14021 = "Ambient Sound 21";
|
|
14022 = "Ambient Sound 22";
|
|
14023 = "Ambient Sound 23";
|
|
14024 = "Ambient Sound 24";
|
|
14025 = "Ambient Sound 25";
|
|
14026 = "Ambient Sound 26";
|
|
14027 = "Ambient Sound 27";
|
|
14028 = "Ambient Sound 28";
|
|
14029 = "Ambient Sound 29";
|
|
14030 = "Ambient Sound 30";
|
|
14031 = "Ambient Sound 31";
|
|
14032 = "Ambient Sound 32";
|
|
14033 = "Ambient Sound 33";
|
|
14034 = "Ambient Sound 34";
|
|
14035 = "Ambient Sound 35";
|
|
14036 = "Ambient Sound 36";
|
|
14037 = "Ambient Sound 37";
|
|
14038 = "Ambient Sound 38";
|
|
14039 = "Ambient Sound 39";
|
|
14040 = "Ambient Sound 40";
|
|
14041 = "Ambient Sound 41";
|
|
14042 = "Ambient Sound 42";
|
|
14043 = "Ambient Sound 43";
|
|
14044 = "Ambient Sound 44";
|
|
14045 = "Ambient Sound 45";
|
|
14046 = "Ambient Sound 46";
|
|
14047 = "Ambient Sound 47";
|
|
14048 = "Ambient Sound 48";
|
|
14049 = "Ambient Sound 49";
|
|
14050 = "Ambient Sound 50";
|
|
14051 = "Ambient Sound 51";
|
|
14052 = "Ambient Sound 52";
|
|
14053 = "Ambient Sound 53";
|
|
14054 = "Ambient Sound 54";
|
|
14055 = "Ambient Sound 55";
|
|
14056 = "Ambient Sound 56";
|
|
14057 = "Ambient Sound 57";
|
|
14058 = "Ambient Sound 58";
|
|
14059 = "Ambient Sound 59";
|
|
14060 = "Ambient Sound 60";
|
|
14061 = "Ambient Sound 61";
|
|
14062 = "Ambient Sound 62";
|
|
14063 = "Ambient Sound 63";
|
|
14064 = "Ambient Sound 64";
|
|
14065
|
|
{
|
|
title = "Ambient Sound";
|
|
arg1
|
|
{
|
|
title = "Ambient Sound Number";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
monsters
|
|
{
|
|
color = 12; // Light Red
|
|
arrow = 1;
|
|
title = "Monsters";
|
|
width = 16;
|
|
sort = 1;
|
|
|
|
66 = "Gargoyle";
|
|
5 = "Fire Gargoyle";
|
|
68
|
|
{
|
|
title = "Golem";
|
|
width = 22;
|
|
}
|
|
69
|
|
{
|
|
title = "Golem Ghost";
|
|
width = 22;
|
|
}
|
|
45
|
|
{
|
|
title = "Nitrogolem";
|
|
width = 22;
|
|
}
|
|
46
|
|
{
|
|
title = "Nitrogolem Ghost";
|
|
width = 22;
|
|
}
|
|
15 = "Disciple Of D'Sparil";
|
|
6
|
|
{
|
|
title = "Iron Lich";
|
|
width = 40;
|
|
}
|
|
7
|
|
{
|
|
title = "D'Sparil";
|
|
width = 28;
|
|
}
|
|
56 = "D'Sparil Teleport Location";
|
|
9
|
|
{
|
|
title = "Maulotaur";
|
|
width = 28;
|
|
}
|
|
64
|
|
{
|
|
title = "Undead Warrior";
|
|
width = 24;
|
|
}
|
|
65
|
|
{
|
|
title = "Undead Warrior Ghost";
|
|
width = 24;
|
|
}
|
|
70
|
|
{
|
|
title = "Weredragon";
|
|
width = 32;
|
|
}
|
|
90
|
|
{
|
|
title = "Sabreclaw";
|
|
width = 20;
|
|
}
|
|
92
|
|
{
|
|
title = "Ophidian";
|
|
width = 22;
|
|
}
|
|
}
|
|
|
|
weapons
|
|
{
|
|
color = 14; // Yellow
|
|
arrow = 0;
|
|
title = "Weapons";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
53 = "Dragon Claw";
|
|
2001 = "Ethereal Crossbow";
|
|
2002 = "Firemace";
|
|
2003 = "Phoenix Rod";
|
|
2004 = "Hellstaff";
|
|
2005 = "Gauntlets Of The Necromancer";
|
|
}
|
|
|
|
ammunition
|
|
{
|
|
color = 6; // Brown
|
|
arrow = 0;
|
|
title = "Ammunition";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
10 = "Wand Crystal";
|
|
12 = "Crystal Geode";
|
|
13 = "Mace Spheres";
|
|
16 = "Pile Of Mace Spheres";
|
|
18 = "Ethereal Arrows";
|
|
19 = "Quiver Of Ethereal Arrows";
|
|
20 = "Lesser Runes";
|
|
21 = "Greater Runes";
|
|
22 = "Flame Orb";
|
|
23 = "Inferno Orb";
|
|
54 = "Claw Orb";
|
|
55 = "Energy Orb";
|
|
8 = "Bag Of Holding";
|
|
}
|
|
|
|
health
|
|
{
|
|
color = 1; // Blue
|
|
arrow = 0;
|
|
title = "Health and Armor";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
81 = "Crystal Vial";
|
|
85 = "Silver Shield";
|
|
31 = "Enchanted Shield";
|
|
}
|
|
|
|
powerups
|
|
{
|
|
color = 9; // Light Blue
|
|
arrow = 0;
|
|
|
|
title = "Artifacts";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
30 = "Morph Ovum";
|
|
32 = "Mystic Urn";
|
|
33 = "Torch";
|
|
34 = "Time Bomb Of The Ancients";
|
|
35 = "Map Scroll";
|
|
36 = "Chaos Device";
|
|
75 = "Shadowsphere";
|
|
82 = "Quartz Flask";
|
|
83 = "Wings Of Wrath";
|
|
84 = "Ring of Invulnerability";
|
|
86 = "Tome of Power";
|
|
}
|
|
|
|
keys
|
|
{
|
|
color = 13; // Light Magenta
|
|
arrow = 0;
|
|
title = "Keys";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
73 = "Green Key";
|
|
79 = "Blue Key";
|
|
80 = "Yellow Key";
|
|
}
|
|
|
|
obstacles
|
|
{
|
|
color = 3; // Cyan
|
|
arrow = 0;
|
|
title = "Obstacles";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
29 = "Small Pillar";
|
|
37 = "Stalagmite (Small)";
|
|
38 = "Stalagmite (Large)";
|
|
39 = "Stalactite (Small)";
|
|
40 = "Stalactite (Large)";
|
|
44 = "Barrel";
|
|
47 = "Brown Pillar";
|
|
87 = "Volcano";
|
|
2035 = "Gasbag";
|
|
43 = "Gasbag Generator";
|
|
}
|
|
|
|
lights
|
|
{
|
|
color = 11; // Light Cyan
|
|
arrow = 0;
|
|
title = "Light sources";
|
|
width = 16;
|
|
sort = 1;
|
|
|
|
27 = "Serpent Torch";
|
|
28 = "Chandelier";
|
|
50 = "Wall Torch";
|
|
76 = "Fire Brazier";
|
|
}
|
|
|
|
decoration
|
|
{
|
|
color = 4; // Red
|
|
arrow = 0;
|
|
title = "Decoration";
|
|
width = 16;
|
|
sort = 1;
|
|
|
|
94 = "Blue Key Marker";
|
|
95 = "Green Key Marker";
|
|
96 = "Yellow Key Marker";
|
|
51 = "Hanging Corpse";
|
|
17 = "Hanging Skull";
|
|
24 = "Hanging Skull 2";
|
|
25 = "Hanging Skull 3";
|
|
26 = "Hanging Skull 4";
|
|
48 = "Moss";
|
|
49 = "Moss 2";
|
|
}
|
|
|
|
sectors
|
|
{
|
|
color = 7;
|
|
arrow = 0;
|
|
title = "Sector Actions";
|
|
width = 16;
|
|
sort = 1;
|
|
|
|
9082 = "Silent Sector";
|
|
9998 = "Actor enters sector";
|
|
9989 = "Actor hits fake floor";
|
|
9996 = "Actor hits ceiling";
|
|
9999 = "Actor hits floor";
|
|
9997 = "Actor leaves sector";
|
|
9982 = "Eyes above fake ceiling";
|
|
9992 = "Eyes above fake floor";
|
|
9983 = "Eyes below fake ceiling";
|
|
9993 = "Eyes below fake floor";
|
|
9995 = "Player uses sector";
|
|
9994 = "Player uses wall";
|
|
}
|
|
|
|
slopes
|
|
{
|
|
color = 8; // Grey
|
|
arrow = 0;
|
|
title = "Slopes";
|
|
width = 0;
|
|
sort = 1;
|
|
height = 0;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
|
|
9511
|
|
{
|
|
title = "Copy ceiling plane";
|
|
arg1
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
9510
|
|
{
|
|
title = "Copy floor plane";
|
|
arg1
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
9503
|
|
{
|
|
title = "Set ceiling slope";
|
|
arrow = 1;
|
|
arg1
|
|
{
|
|
title = "Z-Angle";
|
|
}
|
|
}
|
|
9502
|
|
{
|
|
title = "Set floor slope";
|
|
arrow = 1;
|
|
arg1
|
|
{
|
|
title = "Z-Angle";
|
|
}
|
|
}
|
|
9501
|
|
{
|
|
title = "Slope ceiling to here";
|
|
arg1
|
|
{
|
|
title = "Line";
|
|
type = 15;
|
|
}
|
|
}
|
|
9500
|
|
{
|
|
title = "Slope floor to here";
|
|
arg1
|
|
{
|
|
title = "Line";
|
|
type = 15;
|
|
}
|
|
}
|
|
}
|
|
|
|
zdoom
|
|
{
|
|
color = 7; // Light Grey
|
|
arrow = 1;
|
|
title = "ZDoom";
|
|
width = 0;
|
|
sort = 1;
|
|
height = 0;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
|
|
9200
|
|
{
|
|
title = "Decal";
|
|
arg1
|
|
{
|
|
title = "Decal ID";
|
|
}
|
|
}
|
|
5001 = "Pusher";
|
|
5002 = "Puller";
|
|
9024
|
|
{
|
|
title = "Path Node";
|
|
arg1
|
|
{
|
|
title = "Next Node";
|
|
type = 14;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Delay";
|
|
}
|
|
}
|
|
9026
|
|
{
|
|
title = "Spark";
|
|
arg1
|
|
{
|
|
title = "Particles Amount";
|
|
}
|
|
}
|
|
9045 = "Deep Water";
|
|
9046 = "Secret";
|
|
9300 = "Polyobject Anchor";
|
|
9301 = "Polyobject Start Spot";
|
|
9302 = "Polyobject Start Spot (crush)";
|
|
9303 = "Polyobject Spawn(Hurts to touch)";
|
|
9001 = "Map Spot";
|
|
9013 = "Map Spot (gravity)";
|
|
9076 = "Hate target";
|
|
}
|
|
|
|
portals
|
|
{
|
|
color = 7;
|
|
arrow = 0;
|
|
title = "Portals";
|
|
width = 0;
|
|
sort = 1;
|
|
height = 0;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
|
|
9077
|
|
{
|
|
title = "Upper Sector";
|
|
arg1
|
|
{
|
|
title = "Flat Transparency";
|
|
}
|
|
}
|
|
|
|
9078
|
|
{
|
|
title = "Lower Sector";
|
|
arg1
|
|
{
|
|
title = "Flat Transparency";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ENUMERATIONS
|
|
// These are enumerated lists for linedef types and UDMF fields.
|
|
enums
|
|
{
|
|
yesno
|
|
{
|
|
1 = "Yes";
|
|
0 = "No";
|
|
}
|
|
|
|
noyes
|
|
{
|
|
0 = "Yes";
|
|
1 = "No";
|
|
}
|
|
|
|
onoff
|
|
{
|
|
0 = "On";
|
|
1 = "Off";
|
|
}
|
|
|
|
offon
|
|
{
|
|
1 = "On";
|
|
0 = "Off";
|
|
}
|
|
|
|
updown
|
|
{
|
|
0 = "Up";
|
|
1 = "Down";
|
|
}
|
|
|
|
addset
|
|
{
|
|
0 = "Add";
|
|
1 = "Set";
|
|
}
|
|
|
|
frontback
|
|
{
|
|
0 = "Front";
|
|
1 = "Back";
|
|
}
|
|
|
|
backfront
|
|
{
|
|
1 = "Front";
|
|
0 = "Back";
|
|
}
|
|
|
|
keys
|
|
{
|
|
0 = "None";
|
|
1 = "Green key";
|
|
2 = "Blue key";
|
|
3 = "Yellow key";
|
|
100 = "Any key";
|
|
101 = "All keys";
|
|
102 = "Impossible";
|
|
}
|
|
|
|
spawnthing
|
|
{
|
|
0 = "None";
|
|
|
|
/*
|
|
T_CLINK 1
|
|
T_MUMMYLEADER 2
|
|
T_BEAST 3
|
|
T_MUMMY 4
|
|
T_IMP 5
|
|
T_KNIGHT 6
|
|
T_IMPLEADER 7
|
|
T_MUMMYGHOST 8
|
|
T_MUMMYLEADERGHOST 9
|
|
T_IMPFIREBALL 10
|
|
T_WIMPYWANDAMMO 11
|
|
T_HEFTYWANDAMMO 12
|
|
T_ITEMEGG 14
|
|
T_ITEMFLIGHT 15
|
|
T_ITEMTELEPORT 18
|
|
T_WIZARD 19
|
|
T_IRONLICH 20
|
|
T_ITEMHEALTHPOTION 23
|
|
T_ITEMHEALTHFLASH 24
|
|
T_ITEMHEALTHFULL 25
|
|
T_CROSSBOW 27
|
|
T_BLASTER 28
|
|
T_PHOENIXROD 29
|
|
T_SKULLROD 30
|
|
T_MACE 31
|
|
T_GAUNTLETS 32
|
|
T_WIMPYCROSSBOWAMMO 33
|
|
T_HEFTYCROSSBOWAMMO 34
|
|
T_WIMPYMACEAMMO 35
|
|
T_HEFTYMACEAMMO 36
|
|
T_WIMPYBLASTERAMMO 37
|
|
T_HEFTYBLASTERAMMO 38
|
|
T_MORPHBLAST 40
|
|
T_SHIELD1 68
|
|
T_SHIELD2 69
|
|
T_ITEMTIMEBOMB 72
|
|
T_ITEMTORCH 73
|
|
T_BLUEKEY 85
|
|
T_GREENKEY 86
|
|
T_YELLOWKEY 87
|
|
T_SOUND_WIND 110
|
|
T_SOUND_WATERFALL 111
|
|
T_BEASTBALL 120
|
|
T_FEATHER 121
|
|
T_CHICKEN 122
|
|
T_VOLCANOBALL 123
|
|
T_TINYVOLCANOBALL 124
|
|
T_POD 125
|
|
T_PODGENERATOR 126
|
|
T_KNIGHTAXE 127
|
|
T_KNIGHTBLOODAXE 128
|
|
T_KNIGHTGHOST 129
|
|
T_MUMMYHEAD 131
|
|
T_SNAKE 132
|
|
T_ITEMINVULNERABILITY 133
|
|
T_ITEMTOME 134
|
|
T_ITEMINVISIBILITY 135
|
|
T_ITEMBAGOFHOLDING 136
|
|
T_ITEMALLMAP 137
|
|
T_SNAKEPROJECTILE 138
|
|
T_SNAKEPROJECTILEBIG 139
|
|
T_WIZARDSHOT 140
|
|
T_DSPARILTELEPORTDEST 141
|
|
T_DSPARILONSERPENT 142
|
|
T_DSPARILALONE 143
|
|
T_SERPENTFIREBALL 144
|
|
T_DSPARILBLUESHOT 145
|
|
T_DSPARILWIZARDSPAWNER 146
|
|
T_CROSSBOWMAINBLAST 147
|
|
T_CROSSBOWMINIBLAST 148
|
|
T_CROSSBOWPOWERBLAST 149
|
|
T_VOLCANO 150
|
|
T_POWERWANDMINIBLAST 151
|
|
T_POWERWANDBIGGERBLAST 152
|
|
T_DEATHBALL 153
|
|
T_NOGRAVITYMACEBALL 154
|
|
T_BOUNCYMACEBALL 155
|
|
T_HEAVYMACEBALL 156
|
|
T_RIPPER 157
|
|
T_WIMPYSKULLRODAMMO 158
|
|
T_HEFTYSKULLRODAMMO 159
|
|
T_SKULLRODBLAST 160
|
|
T_WIMPYPHOENIXRODAMMO 161
|
|
T_HEFTYPHOENIXRODAMMO 162
|
|
T_PHOENIXSHOT 163
|
|
T_IRONLICHBLUESHOT 164
|
|
T_WHIRLWIND 165
|
|
T_REDTELEGLITTER 166
|
|
T_BLUETELEGLITTER 167
|
|
*/
|
|
}
|
|
|
|
generic_floor_target
|
|
{
|
|
0 = "Relative offset";
|
|
1 = "Highest neighbor";
|
|
2 = "Lowest neighbor";
|
|
3 = "Nearest neighbor";
|
|
4 = "Lowest neighbor";
|
|
5 = "Ceiling";
|
|
6 = "Shortest lower texture";
|
|
}
|
|
|
|
generic_ceiling_target
|
|
{
|
|
0 = "Relative offset";
|
|
1 = "Highest neighbor";
|
|
2 = "Lowest neighbor";
|
|
3 = "Nearest neighbor";
|
|
4 = "Highest neighbor";
|
|
5 = "Floor";
|
|
6 = "Shortest lower texture";
|
|
}
|
|
|
|
generic_door_types
|
|
{
|
|
0 = "Open Close";
|
|
1 = "Open Stay";
|
|
2 = "Close Open";
|
|
3 = "Close Stay";
|
|
}
|
|
|
|
generic_lift_types
|
|
{
|
|
0 = "Up Stay";
|
|
1 = "Down Up";
|
|
2 = "Down to nearest";
|
|
3 = "Down to lowest";
|
|
4 = "Perpetual raise";
|
|
}
|
|
|
|
death_types
|
|
{
|
|
0 = "Unknown";
|
|
12 = "Water";
|
|
13 = "Slime";
|
|
14 = "Lava";
|
|
15 = "Crush";
|
|
16 = "Telefrag";
|
|
17 = "Falling";
|
|
18 = "Suicide";
|
|
19 = "Barrel";
|
|
20 = "Exit";
|
|
21 = "Splash";
|
|
22 = "Hit";
|
|
}
|
|
}
|